多人数プレイに対応した影響によるバグの修正 (#383)
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@ -461,8 +461,6 @@ namespace TJAPlayer3
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for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
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{
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if (i >= 2) continue;
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ModIcons.tDisplayModsMenu(TJAPlayer3.Skin.SongSelect_ModIcons_X[i], TJAPlayer3.Skin.SongSelect_ModIcons_Y[i], i);
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}
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@ -373,16 +373,19 @@ namespace TJAPlayer3
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bool smart = TJAPlayer3.ConfigIni.nPlayerCount > 2 || TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan;
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TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].Opacity = 255;
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TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0),
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new RectangleF(0,
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smart ? 22 : 0,
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smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0,
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TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Width,
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smart ? TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Height));
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].Opacity = (ct虹透明度.n現在の値 * 255 / (int)ct虹透明度.n終了値)/1;
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? 22 : 0),
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0),
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new RectangleF(0,
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smart ? 22 : 0,
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smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0,
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Width,
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smart ? TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height));
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}
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@ -471,8 +474,8 @@ namespace TJAPlayer3
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}
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else
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{
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TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + 22,
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new RectangleF(0, 22,
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TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2),
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new RectangleF(0, (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2),
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TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].szテクスチャサイズ.Width,
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TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2)));
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}
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@ -484,8 +487,8 @@ namespace TJAPlayer3
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}
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else
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{
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + 22,
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new RectangleF(0, 22,
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2),
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new RectangleF(0, (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2),
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Width,
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TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2)));
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}
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