Fix broken counter & remove one of the avaliable animations counterparts to avoid weird glows
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parent
438e3c1e84
commit
083f940253
@ -48,8 +48,8 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_Menu_Select[_charaId];
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if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId];
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//if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length > 0)
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// return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId];
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if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
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return TJAPlayer3.Tx.Characters_10Combo[_charaId];
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break;
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@ -269,6 +269,8 @@ namespace TJAPlayer3
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TJAPlayer3.Skin.sound決定音.t再生する();
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TJAPlayer3.stage選曲.act曲リスト.ctBarOpen.t開始(100, 260, 2, TJAPlayer3.Timer);
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this.bIsDifficltSelect = false;
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CMenuCharacter.tDisableCounter(CMenuCharacter.ECharacterAnimation.START);
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}
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else if (n現在の選択行[1] == 1)
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{
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