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mirror of synced 2024-11-12 01:50:47 +01:00

Add Outfox background (#628)

* Add Outfox background

* oops i forgot their tails

* oops x2
This commit is contained in:
DragonRatTiger / リュウコ 2024-06-09 01:16:58 -05:00 committed by GitHub
parent 72903caed9
commit 14d9b8ce60
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GPG Key ID: B5690EEEBB952194
26 changed files with 389 additions and 15 deletions

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@ -27,6 +27,13 @@ function init()
func:AddGraph("Stars_3.png");
func:AddGraph("Stars_4.png");
func:AddGraph("Clouds.png");
if simplemode then
starsFade1 = 0.83
starsFade2 = 0.75
starsFade3 = 0.25
starsFade4 = 0.49
end
end
function update()
@ -44,15 +51,19 @@ function update()
bgClearFade = 0;
end
starsFadeTime = starsFadeTime + deltaTime
if not simplemode then
starsFadeTime = starsFadeTime + deltaTime
starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83
starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75
starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25
starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49
starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83
starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75
starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25
starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49
end
-- Cloud scroll
bgScrollX = bgScrollX + (50 * deltaTime);
if not simplemode then
bgScrollX = bgScrollX + (50 * deltaTime);
end
end
function draw()

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@ -29,8 +29,11 @@ function update()
bgClearFade = bgClearFade + (clearMultiplier * 2000 * deltaTime);
effectBGScrollY = effectBGScrollY + (60 * deltaTime);
effectFGScrollY = effectFGScrollY + (100 * deltaTime);
-- Don't scroll while SimpleMode is active
if not simplemode then
effectBGScrollY = effectBGScrollY + (60 * deltaTime);
effectFGScrollY = effectFGScrollY + (100 * deltaTime);
end
if bgClearFade > 255 then
bgClearFade = 255;

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@ -0,0 +1,5 @@
Please note that the Project OutFox branding or graphics included are not permitted
for use outside of OpenTaiko without permission from the Project OutFox Developers.
The graphics are included as part of the OpenTaiko Team Collaboration to promote
the use of Taiko and other games to a wider audience.

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@ -0,0 +1,61 @@
-- Please note that the Project OutFox branding or graphics included are not permitted
-- for use outside of OpenTaiko without permission from the Project OutFox Developers.
-- The graphics are included as part of the OpenTaiko Team Collaboration to promote
-- the use of Taiko and other games to a wider audience.
local effectLoopHeight = 544
local bgClearFade = 0
local effectScrollY = 0
local bgPath = "Down_Red.png"
function clearIn(player)
end
function clearOut(player)
end
function init()
if p1IsBlue then
bgPath = "Down_Blue.png"
end
func:AddGraph(bgPath);
func:AddGraph("Down_Clear.png");
func:AddGraph("Tile.png");
end
function update()
if isClear[0] then
bgClearFade = bgClearFade + (2000 * deltaTime);
else
bgClearFade = bgClearFade + (-2000 * deltaTime);
end
-- Don't scroll while SimpleMode is active
if not simplemode then
effectScrollY = effectScrollY + (30 * deltaTime);
end
if bgClearFade > 255 then
bgClearFade = 255;
end
if bgClearFade < 0 then
bgClearFade = 0;
end
end
function draw()
func:SetOpacity(bgClearFade, "Down_Clear.png");
func:SetBlendMode("Add", "Tile.png");
func:DrawGraph(0, 540, bgPath);
func:DrawGraph(0, 540, "Down_Clear.png");
func:DrawRectGraph(0, 540, 0, effectScrollY, 1920, effectLoopHeight, "Tile.png");
end

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@ -0,0 +1,5 @@
Please note that the Project OutFox branding or graphics included are not permitted
for use outside of OpenTaiko without permission from the Project OutFox Developers.
The graphics are included as part of the OpenTaiko Team Collaboration to promote
the use of Taiko and other games to a wider audience.

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@ -0,0 +1,276 @@
-- Please note that the Project OutFox branding or graphics included are not permitted
-- for use outside of OpenTaiko without permission from the Project OutFox Developers.
-- The graphics are included as part of the OpenTaiko Team Collaboration to promote
-- the use of Taiko and other games to a wider audience.
local loopWidth = 1920
local loopHeight = 288
local simpleHeight = 270
local pos2PY = 804
local bgScrollX = 0
local bpmTime = 0
local totalTime = -2
local bgClearFade = { 0, 0 }
local foxPosBlueStart = { 82.4, 136.6, 338, 56, 564, 111, 820.7, 139.6, 1014, 54, 1238, 54, 1445, 52, 1688, 72, 1915, 66}
local foxPosBlueEnd = { 180, 39, 338, -13, 564, 42, 723.1, 42, 1014, -15, 1238, -15, 1445, -17, 1688, 3, 1915, -3 }
local foxPosRedStart = { 138.7, 136.6, 338, 56, 564, 111, 767.4, 139.6, 1014, 54, 1238, 54, 1479, 52, 1688, 72, 1915, 66 }
local foxPosRedEnd = { 41.1, 39, 338, -13, 564, 42, 865, 42, 1014, -15, 1238, -15, 1479, -17, 1688, 3, 1915, -3 }
local foxRotBlue = { -45, 0, 0, 45, 0, 0, 0, 0, 0 }
local foxRotRed = { 45, 0, 0, -45, 0, 0, 0, 0, 0 }
local noteSize = 225
function updateClearFade()
for player = 0, playerCount - 1 do
if isClear[player] then
bgClearFade[player + 1] = bgClearFade[player + 1] + (2000 * deltaTime)
else
bgClearFade[player + 1] = bgClearFade[player + 1] - (2000 * deltaTime)
end
if bgClearFade[player + 1] > 255 then
bgClearFade[player + 1] = 255
end
if bgClearFade[player + 1] < 0 then
bgClearFade[player + 1] = 0
end
end
end
function drawTinyFox(x_start, x_end, y_start, y_end, rot, progress, useAlt, lazyArrowFix)
local foxRect = { 0, 138, 128, 138, 0, 0 }
local arrowFix = 0
if useAlt then
foxRect = { 256, 138, 384, 138, 128, 0 }
end
-- Due to a lapse in my judgement, a portion of the fox's body shows where it shouldn't on a couple of notes
-- Rather than do a bunch of math to account for this, lemme just do this instead lol
if lazyArrowFix then
arrowFix = 0.7
end
func:SetRotation(rot, "tinyfox.png")
if progress >= 1.66 then
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 512, 0, 128, 138, "tinyfox.png") --Tail
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
elseif progress >= 1.33 then
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 384, 0, 128, 138, "tinyfox.png") --Tail
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
elseif progress >= 1 then
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 256, 0, 128, 138, "tinyfox.png") --Tail
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
elseif progress >= 0.85 then
func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[3], foxRect[4], 128, 138 * progress, "tinyfox.png")
elseif progress >= arrowFix then
func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[1], foxRect[2], 128, 138 * progress, "tinyfox.png")
end
end
function drawOFNotes(y_offset, drawBlue)
local allNotesOffset = 2025
local pump_offsetX = math.floor((bpmTime * 6) % 6) % 3
local pump_offsetY = math.floor(((bpmTime * 6) % 6) / 3)
local calculated_y_offset = 27.5 + (math.sin(bpmTime) * 15) + y_offset
local notePath = "notes_red.png"
local pumpPath = "pump_red.png"
local bemuPath = "bemu_red.png"
if drawBlue == true then
notePath = "notes_blue.png"
pumpPath = "pump_blue.png"
bemuPath = "bemu_blue.png"
end
local x_offset = (bgScrollX * 1.3)
for i = -1, 0 do
local calculated_x_offset = (x_offset % allNotesOffset) + (allNotesOffset * i)
local progress = math.min(math.max((totalTime % 8) * 1.25, 0), 1) + math.min(math.max(((totalTime % 8) - 3) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 3.33) * 3, 0), 1) + math.min(math.max(((totalTime % 8) - 4) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 4.33) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 5.5) * 2, 0), 1)
local foxSet = math.floor(totalTime / 8) % 3
if progress < 1 then
for j = foxSet + 1, 9, 3 do
local offset = (j-1)*2
local alt = (j == 3)
local lazy = (j == 1 or j == 4)
if drawBlue then
drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy)
else
drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, alt, lazy)
end
end
end
func:DrawGraph(calculated_x_offset, calculated_y_offset, notePath)
func:SetRotation(-180 * bpmTime, bemuPath)
func:DrawRectGraph(225 + calculated_x_offset, calculated_y_offset, noteSize, 0, noteSize, noteSize, bemuPath) -- Bemu
func:DrawRectGraph(1350 + calculated_x_offset, calculated_y_offset, noteSize * pump_offsetX, noteSize * pump_offsetY, noteSize, noteSize, pumpPath) -- Pump
if progress >= 1 then
for j = foxSet + 1, 9, 3 do
local offset = (j-1)*2
local alt = (j == 3)
local lazy = (j == 1 or j == 4)
if drawBlue then
drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy)
else
drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, false, lazy)
end
end
end
-- Debug Stuff
-- func:DrawNum(0,0,progress)
-- func:DrawNum(0,16,totalTime % 8)
-- func:DrawNum(0,32,foxSet + 1)
end
end
function clearIn(player)
end
function clearOut(player)
end
function init()
if simplemode then -- SimpleMode Assets
if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then
func:AddGraph("bg_red.png")
func:AddGraph("notes_red_simple.png")
end
if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then
func:AddGraph("bg_blue.png")
if (playerCount < 4) then
func:AddGraph("notes_blue_simple.png")
end
end
if playerCount < 3 then
func:AddGraph("bg_clear.png")
end
else -- Regular Assets
if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then
func:AddGraph("bg_red.png")
func:AddGraph("notes_red.png")
func:AddGraph("pump_red.png")
func:AddGraph("bemu_red.png")
end
if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then
func:AddGraph("bg_blue.png")
if (playerCount < 4) then
func:AddGraph("notes_blue.png")
func:AddGraph("pump_blue.png")
func:AddGraph("bemu_blue.png")
end
end
if playerCount < 3 then
func:AddGraph("bg_clear.png")
end
if playerCount < 4 then
func:AddGraph("tinyfox.png")
end
end
end
function update()
totalTime = totalTime + deltaTime
bgScrollX = bgScrollX - (59 * deltaTime)
bpmTime = bpmTime + (deltaTime * (bpm[0] / 120))
-- Only needed for 1/2 player(s)
if playerCount < 3 then
updateClearFade()
end
end
function draw()
if simplemode then
if playerCount == 1 and p1IsBlue == false then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png")
elseif playerCount == 1 and p1IsBlue == true then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_blue.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
elseif playerCount == 2 then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png")
func:SetOpacity(bgClearFade[2], "bg_clear.png")
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png")
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_clear.png")
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
elseif playerCount == 3 then
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png")
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
elseif playerCount == 4 then
func:DrawRectGraph(0, 0, 0, 0, 1920, 1080, "bg_blue.png")
end
else
if playerCount == 1 and p1IsBlue == false then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
drawOFNotes(28, false)
elseif playerCount == 1 and p1IsBlue == true then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
drawOFNotes(28, true)
elseif playerCount == 2 then
func:SetOpacity(bgClearFade[1], "bg_clear.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png")
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
drawOFNotes(28, false)
func:SetOpacity(bgClearFade[2], "bg_clear.png")
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
drawOFNotes(pos2PY + 28, true)
elseif playerCount == 3 then
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
drawOFNotes(pos2PY + 28, true)
elseif playerCount == 4 then
func:DrawRectGraph(0, 0, -bgScrollX, 0, 1920, 1080, "bg_blue.png")
end
end
end

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@ -2,7 +2,7 @@
"Regular": {
"": {
"UP": [ "0","1" ],
"DOWN": [ "0","1" ],
"DOWN": [ "0","1","2" ],
"DANCER": [ "0" ],
"FOOTER": [ "0" ],
"MOB": [ "0" ],
@ -36,7 +36,15 @@
"UP": [ "8" ],
"DOWN": [ "8" ],
"DANCER": [ "Dashy" ],
"FOOTER": [ "0" ],
"FOOTER": [ "8" ],
"MOB": [ "0" ],
"RUNNER": [ "0" ]
},
"Outfox": {
"UP": [ "Outfox" ],
"DOWN": [ "Outfox" ],
"DANCER": [ "0" ],
"FOOTER": [ "Outfox" ],
"MOB": [ "0" ],
"RUNNER": [ "0" ]
}
@ -57,19 +65,24 @@
},
"Tower": {
"": {
"DOWN": [ "Day", "Sunset", "Mountain" ]
"DOWN": [ "Day", "Sunset", "Mountain" ],
"FOOTER": [ "0" ]
},
"Day": {
"DOWN": [ "Day" ]
"DOWN": [ "Day" ],
"FOOTER": [ "0" ]
},
"Sunset": {
"DOWN": [ "Sunset" ]
"DOWN": [ "Sunset" ],
"FOOTER": [ "0" ]
},
"Mountain": {
"DOWN": [ "Mountain" ]
"DOWN": [ "Mountain" ],
"FOOTER": [ "0" ]
},
"Event": {
"DOWN": [ "Event" ]
"DOWN": [ "Event" ],
"FOOTER": [ "0" ]
}
}
}

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