Add Outfox background (#628)
* Add Outfox background * oops i forgot their tails * oops x2
After Width: | Height: | Size: 11 KiB |
@ -27,6 +27,13 @@ function init()
|
||||
func:AddGraph("Stars_3.png");
|
||||
func:AddGraph("Stars_4.png");
|
||||
func:AddGraph("Clouds.png");
|
||||
|
||||
if simplemode then
|
||||
starsFade1 = 0.83
|
||||
starsFade2 = 0.75
|
||||
starsFade3 = 0.25
|
||||
starsFade4 = 0.49
|
||||
end
|
||||
end
|
||||
|
||||
function update()
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||||
@ -44,15 +51,19 @@ function update()
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||||
bgClearFade = 0;
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||||
end
|
||||
|
||||
starsFadeTime = starsFadeTime + deltaTime
|
||||
if not simplemode then
|
||||
starsFadeTime = starsFadeTime + deltaTime
|
||||
|
||||
starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83
|
||||
starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75
|
||||
starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25
|
||||
starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49
|
||||
starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83
|
||||
starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75
|
||||
starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25
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||||
starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49
|
||||
end
|
||||
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||||
-- Cloud scroll
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||||
bgScrollX = bgScrollX + (50 * deltaTime);
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||||
if not simplemode then
|
||||
bgScrollX = bgScrollX + (50 * deltaTime);
|
||||
end
|
||||
end
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||||
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||||
function draw()
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||||
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@ -29,8 +29,11 @@ function update()
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||||
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||||
bgClearFade = bgClearFade + (clearMultiplier * 2000 * deltaTime);
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||||
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||||
effectBGScrollY = effectBGScrollY + (60 * deltaTime);
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||||
effectFGScrollY = effectFGScrollY + (100 * deltaTime);
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||||
-- Don't scroll while SimpleMode is active
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||||
if not simplemode then
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||||
effectBGScrollY = effectBGScrollY + (60 * deltaTime);
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||||
effectFGScrollY = effectFGScrollY + (100 * deltaTime);
|
||||
end
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||||
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||||
if bgClearFade > 255 then
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||||
bgClearFade = 255;
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||||
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After Width: | Height: | Size: 352 KiB |
After Width: | Height: | Size: 412 KiB |
After Width: | Height: | Size: 377 KiB |
@ -0,0 +1,5 @@
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||||
Please note that the Project OutFox branding or graphics included are not permitted
|
||||
for use outside of OpenTaiko without permission from the Project OutFox Developers.
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||||
|
||||
The graphics are included as part of the OpenTaiko Team Collaboration to promote
|
||||
the use of Taiko and other games to a wider audience.
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@ -0,0 +1,61 @@
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||||
-- Please note that the Project OutFox branding or graphics included are not permitted
|
||||
-- for use outside of OpenTaiko without permission from the Project OutFox Developers.
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||||
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||||
-- The graphics are included as part of the OpenTaiko Team Collaboration to promote
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||||
-- the use of Taiko and other games to a wider audience.
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||||
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||||
local effectLoopHeight = 544
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||||
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||||
local bgClearFade = 0
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||||
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||||
local effectScrollY = 0
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local bgPath = "Down_Red.png"
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||||
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||||
function clearIn(player)
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||||
end
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||||
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||||
function clearOut(player)
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||||
end
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||||
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||||
function init()
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||||
if p1IsBlue then
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||||
bgPath = "Down_Blue.png"
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||||
end
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||||
func:AddGraph(bgPath);
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func:AddGraph("Down_Clear.png");
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func:AddGraph("Tile.png");
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||||
end
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||||
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function update()
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||||
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||||
if isClear[0] then
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||||
bgClearFade = bgClearFade + (2000 * deltaTime);
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||||
else
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||||
bgClearFade = bgClearFade + (-2000 * deltaTime);
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||||
end
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||||
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||||
-- Don't scroll while SimpleMode is active
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||||
if not simplemode then
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||||
effectScrollY = effectScrollY + (30 * deltaTime);
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||||
end
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||||
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||||
if bgClearFade > 255 then
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||||
bgClearFade = 255;
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||||
end
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||||
if bgClearFade < 0 then
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||||
bgClearFade = 0;
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||||
end
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||||
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||||
end
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function draw()
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func:SetOpacity(bgClearFade, "Down_Clear.png");
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func:SetBlendMode("Add", "Tile.png");
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func:DrawGraph(0, 540, bgPath);
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||||
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func:DrawGraph(0, 540, "Down_Clear.png");
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func:DrawRectGraph(0, 540, 0, effectScrollY, 1920, effectLoopHeight, "Tile.png");
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||||
end
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After Width: | Height: | Size: 244 KiB |
@ -0,0 +1,5 @@
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Please note that the Project OutFox branding or graphics included are not permitted
|
||||
for use outside of OpenTaiko without permission from the Project OutFox Developers.
|
||||
|
||||
The graphics are included as part of the OpenTaiko Team Collaboration to promote
|
||||
the use of Taiko and other games to a wider audience.
|
@ -0,0 +1,276 @@
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||||
-- Please note that the Project OutFox branding or graphics included are not permitted
|
||||
-- for use outside of OpenTaiko without permission from the Project OutFox Developers.
|
||||
|
||||
-- The graphics are included as part of the OpenTaiko Team Collaboration to promote
|
||||
-- the use of Taiko and other games to a wider audience.
|
||||
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||||
local loopWidth = 1920
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||||
local loopHeight = 288
|
||||
local simpleHeight = 270
|
||||
local pos2PY = 804
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||||
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||||
local bgScrollX = 0
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||||
local bpmTime = 0
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||||
local totalTime = -2
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||||
local bgClearFade = { 0, 0 }
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||||
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||||
local foxPosBlueStart = { 82.4, 136.6, 338, 56, 564, 111, 820.7, 139.6, 1014, 54, 1238, 54, 1445, 52, 1688, 72, 1915, 66}
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||||
local foxPosBlueEnd = { 180, 39, 338, -13, 564, 42, 723.1, 42, 1014, -15, 1238, -15, 1445, -17, 1688, 3, 1915, -3 }
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||||
local foxPosRedStart = { 138.7, 136.6, 338, 56, 564, 111, 767.4, 139.6, 1014, 54, 1238, 54, 1479, 52, 1688, 72, 1915, 66 }
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||||
local foxPosRedEnd = { 41.1, 39, 338, -13, 564, 42, 865, 42, 1014, -15, 1238, -15, 1479, -17, 1688, 3, 1915, -3 }
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||||
local foxRotBlue = { -45, 0, 0, 45, 0, 0, 0, 0, 0 }
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||||
local foxRotRed = { 45, 0, 0, -45, 0, 0, 0, 0, 0 }
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||||
|
||||
local noteSize = 225
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||||
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||||
function updateClearFade()
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||||
for player = 0, playerCount - 1 do
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||||
if isClear[player] then
|
||||
bgClearFade[player + 1] = bgClearFade[player + 1] + (2000 * deltaTime)
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||||
else
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||||
bgClearFade[player + 1] = bgClearFade[player + 1] - (2000 * deltaTime)
|
||||
end
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||||
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||||
if bgClearFade[player + 1] > 255 then
|
||||
bgClearFade[player + 1] = 255
|
||||
end
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||||
if bgClearFade[player + 1] < 0 then
|
||||
bgClearFade[player + 1] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawTinyFox(x_start, x_end, y_start, y_end, rot, progress, useAlt, lazyArrowFix)
|
||||
|
||||
local foxRect = { 0, 138, 128, 138, 0, 0 }
|
||||
local arrowFix = 0
|
||||
if useAlt then
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||||
foxRect = { 256, 138, 384, 138, 128, 0 }
|
||||
end
|
||||
-- Due to a lapse in my judgement, a portion of the fox's body shows where it shouldn't on a couple of notes
|
||||
-- Rather than do a bunch of math to account for this, lemme just do this instead lol
|
||||
if lazyArrowFix then
|
||||
arrowFix = 0.7
|
||||
end
|
||||
func:SetRotation(rot, "tinyfox.png")
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||||
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||||
if progress >= 1.66 then
|
||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 512, 0, 128, 138, "tinyfox.png") --Tail
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||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
|
||||
elseif progress >= 1.33 then
|
||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 384, 0, 128, 138, "tinyfox.png") --Tail
|
||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
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||||
elseif progress >= 1 then
|
||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 256, 0, 128, 138, "tinyfox.png") --Tail
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||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body
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||||
elseif progress >= 0.85 then
|
||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[3], foxRect[4], 128, 138 * progress, "tinyfox.png")
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||||
elseif progress >= arrowFix then
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||||
func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[1], foxRect[2], 128, 138 * progress, "tinyfox.png")
|
||||
end
|
||||
end
|
||||
|
||||
function drawOFNotes(y_offset, drawBlue)
|
||||
local allNotesOffset = 2025
|
||||
local pump_offsetX = math.floor((bpmTime * 6) % 6) % 3
|
||||
local pump_offsetY = math.floor(((bpmTime * 6) % 6) / 3)
|
||||
local calculated_y_offset = 27.5 + (math.sin(bpmTime) * 15) + y_offset
|
||||
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||||
local notePath = "notes_red.png"
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||||
local pumpPath = "pump_red.png"
|
||||
local bemuPath = "bemu_red.png"
|
||||
if drawBlue == true then
|
||||
notePath = "notes_blue.png"
|
||||
pumpPath = "pump_blue.png"
|
||||
bemuPath = "bemu_blue.png"
|
||||
end
|
||||
|
||||
local x_offset = (bgScrollX * 1.3)
|
||||
for i = -1, 0 do
|
||||
local calculated_x_offset = (x_offset % allNotesOffset) + (allNotesOffset * i)
|
||||
local progress = math.min(math.max((totalTime % 8) * 1.25, 0), 1) + math.min(math.max(((totalTime % 8) - 3) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 3.33) * 3, 0), 1) + math.min(math.max(((totalTime % 8) - 4) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 4.33) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 5.5) * 2, 0), 1)
|
||||
local foxSet = math.floor(totalTime / 8) % 3
|
||||
|
||||
if progress < 1 then
|
||||
for j = foxSet + 1, 9, 3 do
|
||||
local offset = (j-1)*2
|
||||
local alt = (j == 3)
|
||||
local lazy = (j == 1 or j == 4)
|
||||
if drawBlue then
|
||||
drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy)
|
||||
else
|
||||
drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, alt, lazy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
func:DrawGraph(calculated_x_offset, calculated_y_offset, notePath)
|
||||
|
||||
func:SetRotation(-180 * bpmTime, bemuPath)
|
||||
func:DrawRectGraph(225 + calculated_x_offset, calculated_y_offset, noteSize, 0, noteSize, noteSize, bemuPath) -- Bemu
|
||||
|
||||
func:DrawRectGraph(1350 + calculated_x_offset, calculated_y_offset, noteSize * pump_offsetX, noteSize * pump_offsetY, noteSize, noteSize, pumpPath) -- Pump
|
||||
|
||||
if progress >= 1 then
|
||||
for j = foxSet + 1, 9, 3 do
|
||||
local offset = (j-1)*2
|
||||
local alt = (j == 3)
|
||||
local lazy = (j == 1 or j == 4)
|
||||
if drawBlue then
|
||||
drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy)
|
||||
else
|
||||
drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, false, lazy)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug Stuff
|
||||
-- func:DrawNum(0,0,progress)
|
||||
-- func:DrawNum(0,16,totalTime % 8)
|
||||
-- func:DrawNum(0,32,foxSet + 1)
|
||||
end
|
||||
end
|
||||
|
||||
function clearIn(player)
|
||||
end
|
||||
|
||||
function clearOut(player)
|
||||
end
|
||||
|
||||
function init()
|
||||
|
||||
if simplemode then -- SimpleMode Assets
|
||||
|
||||
if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then
|
||||
func:AddGraph("bg_red.png")
|
||||
func:AddGraph("notes_red_simple.png")
|
||||
end
|
||||
if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then
|
||||
func:AddGraph("bg_blue.png")
|
||||
if (playerCount < 4) then
|
||||
func:AddGraph("notes_blue_simple.png")
|
||||
end
|
||||
end
|
||||
if playerCount < 3 then
|
||||
func:AddGraph("bg_clear.png")
|
||||
end
|
||||
|
||||
else -- Regular Assets
|
||||
|
||||
if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then
|
||||
func:AddGraph("bg_red.png")
|
||||
func:AddGraph("notes_red.png")
|
||||
func:AddGraph("pump_red.png")
|
||||
func:AddGraph("bemu_red.png")
|
||||
end
|
||||
if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then
|
||||
func:AddGraph("bg_blue.png")
|
||||
if (playerCount < 4) then
|
||||
func:AddGraph("notes_blue.png")
|
||||
func:AddGraph("pump_blue.png")
|
||||
func:AddGraph("bemu_blue.png")
|
||||
end
|
||||
end
|
||||
if playerCount < 3 then
|
||||
func:AddGraph("bg_clear.png")
|
||||
end
|
||||
if playerCount < 4 then
|
||||
func:AddGraph("tinyfox.png")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function update()
|
||||
totalTime = totalTime + deltaTime
|
||||
bgScrollX = bgScrollX - (59 * deltaTime)
|
||||
bpmTime = bpmTime + (deltaTime * (bpm[0] / 120))
|
||||
|
||||
-- Only needed for 1/2 player(s)
|
||||
if playerCount < 3 then
|
||||
updateClearFade()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function draw()
|
||||
|
||||
if simplemode then
|
||||
|
||||
if playerCount == 1 and p1IsBlue == false then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png")
|
||||
|
||||
elseif playerCount == 1 and p1IsBlue == true then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
|
||||
|
||||
elseif playerCount == 2 then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png")
|
||||
|
||||
func:SetOpacity(bgClearFade[2], "bg_clear.png")
|
||||
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
|
||||
|
||||
elseif playerCount == 3 then
|
||||
|
||||
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png")
|
||||
|
||||
elseif playerCount == 4 then
|
||||
|
||||
func:DrawRectGraph(0, 0, 0, 0, 1920, 1080, "bg_blue.png")
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
if playerCount == 1 and p1IsBlue == false then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
drawOFNotes(28, false)
|
||||
|
||||
elseif playerCount == 1 and p1IsBlue == true then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
drawOFNotes(28, true)
|
||||
|
||||
elseif playerCount == 2 then
|
||||
|
||||
func:SetOpacity(bgClearFade[1], "bg_clear.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png")
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
drawOFNotes(28, false)
|
||||
func:SetOpacity(bgClearFade[2], "bg_clear.png")
|
||||
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png")
|
||||
drawOFNotes(pos2PY + 28, true)
|
||||
|
||||
elseif playerCount == 3 then
|
||||
|
||||
func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png")
|
||||
drawOFNotes(pos2PY + 28, true)
|
||||
|
||||
elseif playerCount == 4 then
|
||||
|
||||
func:DrawRectGraph(0, 0, -bgScrollX, 0, 1920, 1080, "bg_blue.png")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 31 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 132 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 139 KiB |
After Width: | Height: | Size: 213 KiB |
After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 47 KiB |
After Width: | Height: | Size: 58 KiB |
@ -2,7 +2,7 @@
|
||||
"Regular": {
|
||||
"": {
|
||||
"UP": [ "0","1" ],
|
||||
"DOWN": [ "0","1" ],
|
||||
"DOWN": [ "0","1","2" ],
|
||||
"DANCER": [ "0" ],
|
||||
"FOOTER": [ "0" ],
|
||||
"MOB": [ "0" ],
|
||||
@ -36,7 +36,15 @@
|
||||
"UP": [ "8" ],
|
||||
"DOWN": [ "8" ],
|
||||
"DANCER": [ "Dashy" ],
|
||||
"FOOTER": [ "0" ],
|
||||
"FOOTER": [ "8" ],
|
||||
"MOB": [ "0" ],
|
||||
"RUNNER": [ "0" ]
|
||||
},
|
||||
"Outfox": {
|
||||
"UP": [ "Outfox" ],
|
||||
"DOWN": [ "Outfox" ],
|
||||
"DANCER": [ "0" ],
|
||||
"FOOTER": [ "Outfox" ],
|
||||
"MOB": [ "0" ],
|
||||
"RUNNER": [ "0" ]
|
||||
}
|
||||
@ -57,19 +65,24 @@
|
||||
},
|
||||
"Tower": {
|
||||
"": {
|
||||
"DOWN": [ "Day", "Sunset", "Mountain" ]
|
||||
"DOWN": [ "Day", "Sunset", "Mountain" ],
|
||||
"FOOTER": [ "0" ]
|
||||
},
|
||||
"Day": {
|
||||
"DOWN": [ "Day" ]
|
||||
"DOWN": [ "Day" ],
|
||||
"FOOTER": [ "0" ]
|
||||
},
|
||||
"Sunset": {
|
||||
"DOWN": [ "Sunset" ]
|
||||
"DOWN": [ "Sunset" ],
|
||||
"FOOTER": [ "0" ]
|
||||
},
|
||||
"Mountain": {
|
||||
"DOWN": [ "Mountain" ]
|
||||
"DOWN": [ "Mountain" ],
|
||||
"FOOTER": [ "0" ]
|
||||
},
|
||||
"Event": {
|
||||
"DOWN": [ "Event" ]
|
||||
"DOWN": [ "Event" ],
|
||||
"FOOTER": [ "0" ]
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 52 KiB |
After Width: | Height: | Size: 126 KiB |