Add Global Offset (Feature request #86) and basketballsmash credit for README-EN
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@ -20,6 +20,8 @@
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11 : "Song speed" description
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12 : "AI Level" option title
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13 : "AI Level" description
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14 : "Global offset" option title
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15 : "Global offset" description
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16 : "Layout type" option title
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17 : "Layout type" description
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18 : "Time stretch" description
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@ -306,6 +306,7 @@ Download SlimDX again from https://code.google.com/archive/p/slimdx/downloads\.
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> * [AkiraChnl/OpenTaiko Icon](https://github.com/AkiraChnl)(@akirach_jp)
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> * [cien/OpenTaiko Logo](https://twitter.com/CienpixeL)(@CienpixeL)
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> * [funnym0th/OpenTaiko Spanish Translation](https://github.com/funnym0th) (@funnym0th)
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> * [basketballsmash/English README Translation](https://twitter.com/basketballsmash)(@basketballsmash)
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> * [Meowgister/OpenTaiko English Translation](https://www.youtube.com/channel/UCDi5puZaJLMUA6OgIAb7rmQ)
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> * [Aioilight/TJAPlayer3](https://github.com/aioilight/TJAPlayer3)(@aioilight)
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> * [TwoPointZero/TJAPlayer3](https://github.com/twopointzero/TJAPlayer3)(@twopointzero)
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@ -2,6 +2,8 @@
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<img src="https://user-images.githubusercontent.com/58159635/140600257-f712fc48-d09a-4a5e-a78d-e7c65ca19b80.png">
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</p>
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English : https://github.com/0auBSQ/OpenTaiko/blob/main/README-EN.md
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# OpenTaiko
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TJAPlayer3-Develop-ReWriteのフォーク, .tjaファイルのシミュレーターです。
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@ -307,6 +309,7 @@ SlimDXを改めてダウンロードしてください:https://code.google.com
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> * [AkiraChnl/OpenTaiko Icon](https://github.com/AkiraChnl)(@akirach_jp)
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> * [cien/OpenTaiko Logo](https://twitter.com/CienpixeL)(@CienpixeL)
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> * [funnym0th/OpenTaiko Spanish Translation](https://github.com/funnym0th) (@funnym0th)
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> * [basketballsmash/English README Translation](https://twitter.com/basketballsmash)(@basketballsmash)
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> * [Meowgister/OpenTaiko English Translation](https://www.youtube.com/channel/UCDi5puZaJLMUA6OgIAb7rmQ)
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> * [Aioilight/TJAPlayer3](https://github.com/aioilight/TJAPlayer3)(@aioilight)
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> * [TwoPointZero/TJAPlayer3](https://github.com/twopointzero/TJAPlayer3)(@twopointzero)
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@ -817,6 +817,7 @@ namespace TJAPlayer3
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// public int nハイハット切り捨て下限Velocity;
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// public int n切り捨て下限Velocity; // #23857 2010.12.12 yyagi VelocityMin
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public int nInputAdjustTimeMs;
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public int nGlobalOffsetMs;
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public STDGBVALUE<int> nJudgeLinePosOffset; // #31602 2013.6.23 yyagi 判定ライン表示位置のオフセット
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public bool bIsAutoResultCapture; // #25399 2011.6.9 yyagi リザルト画像自動保存機能のON/OFF制御
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public int nPoliphonicSounds; // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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@ -1371,6 +1372,7 @@ namespace TJAPlayer3
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this.判定文字表示位置 = new STDGBVALUE<E判定文字表示位置>();
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this.n譜面スクロール速度 = new STDGBVALUE<int>();
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this.nInputAdjustTimeMs = 0;
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this.nGlobalOffsetMs = 0;
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this.nJudgeLinePosOffset = new STDGBVALUE<int>(); // #31602 2013.6.23 yyagi
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this.e判定表示優先度 = E判定表示優先度.Chipより下;
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for ( int i = 0; i < 3; i++ )
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@ -1829,7 +1831,8 @@ namespace TJAPlayer3
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#region [ Adjust ]
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sw.WriteLine( "; 判定タイミング調整(-99~99)[ms]" );
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sw.WriteLine("; Revision value to adjust judgment timing."); //
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sw.WriteLine("InputAdjustTime={0}", this.nInputAdjustTimeMs); //
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sw.WriteLine("InputAdjustTime={0}", this.nInputAdjustTimeMs); //
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sw.WriteLine("GlobalOffset={0}", this.nGlobalOffsetMs);
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sw.WriteLine();
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sw.WriteLine( "; 判定ラインの表示位置調整(ドラム, ギター, ベース)(-99~99)[px]" ); // #31602 2013.6.23 yyagi 判定ラインの表示位置オフセット
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@ -2488,6 +2491,10 @@ namespace TJAPlayer3
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{
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this.nInputAdjustTimeMs = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, -99, 99, this.nInputAdjustTimeMs );
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}
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else if (str3.Equals("GlobalOffset"))
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{
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this.nGlobalOffsetMs = C変換.n値を文字列から取得して範囲内に丸めて返す(str4, -99, 99, this.nGlobalOffsetMs);
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}
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else if ( str3.Equals( "JudgeLinePosOffsetDrums" ) ) // #31602 2013.6.23 yyagi
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{
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this.nJudgeLinePosOffset.Drums = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, -99, 99, this.nJudgeLinePosOffset.Drums );
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@ -37,6 +37,12 @@ namespace TJAPlayer3
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"If 0, AI is disabled.\n" +
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"If 1 or more, the 2P will play as AI.\n" +
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"Disabled if AUTO 2P is on.",
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[14] = "Global offset",
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[15] = "Change the interpreted OFFSET\nvalue for all charts.\n" +
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"You can set from -99 to 99ms.\n" +
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"To decrease input lag, set minus value.\n\n" +
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"Note: Reload songs to make\n" +
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" the setting take effect.",
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[16] = "Layout type",
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[17] = "You can change the layout of the songs \ndisplayed on the song select screen.\n" +
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"0 : Regular (Up to down diagonal)\n" +
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@ -43,6 +43,12 @@ namespace TJAPlayer3
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"Si 0, l'IA est désactivée.\n" +
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"Si au moins 1, le J2 est joué par l'IA.\n" +
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"Non compatible avec le mode AUTO J2.",
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[14] = "Décalage général",
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[15] = "Modifie la valeur OFFSET\nlue pour tout les sons.\n" +
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"Définit entre -99 to 99ms.\n" +
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"Une valeur négative peut réduire \nles latences d'entrées.\n\n" +
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"Note: Cette option prend effet\n" +
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" après le rechargement des sons.",
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[16] = "Disposition des blocs",
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[17] = "Cette option détermine l'ordonnancement \ndes blocs dans le menu de selection \n des musiques en mode partie rapide.\n" +
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"0 : Standard (Diagonale haut-bas)\n" +
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@ -43,6 +43,12 @@ namespace TJAPlayer3
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"0ならAIはオフされます。\n" +
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"1以上なら2PはAIとして自動でやります。\n" +
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"AUTO 2PはオンならAI使用できません。",
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[14] = "グローバルオフセット",
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[15] = "全譜面のOFFSETメタデータ\nを変化設定です。\n" +
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"-99から99msまで設ける可能です。\n" +
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"入力遅れを減るためマイナス値をご設定ください。\n\n" +
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"※ 設定は譜面の再読み込み時\n" +
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" に有効になります。",
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[16] = "選曲画面レイアウト",
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[17] = "選曲画面のレイアウトの変更ができます。\n" +
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"0=>通常の設計(上下斜)\n" +
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@ -4969,12 +4969,16 @@ namespace TJAPlayer3
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else if (strCommandName.Equals("OFFSET") && !string.IsNullOrEmpty(strCommandParam))
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{
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this.nOFFSET = (int)(Convert.ToDouble(strCommandParam) * 1000);
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this.bOFFSETの値がマイナスである = this.nOFFSET < 0 ? true : false;
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this.listBPM[0].bpm_change_bmscroll_time = -2000 * this.dbNowBPM / 15000;
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if (this.bOFFSETの値がマイナスである == true)
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this.nOFFSET = this.nOFFSET * -1; //OFFSETは秒を加算するので、必ず正の数にすること。
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//tbOFFSET.Text = strCommandParam;
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this.nOFFSET = this.nOFFSET * -1; //OFFSETは秒を加算するので、必ず正の数にすること。
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//tbOFFSET.Text = strCommandParam;
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// Add global offset
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this.nOFFSET += TJAPlayer3.ConfigIni.nGlobalOffsetMs;
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}
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else if (strCommandName.Equals("MOVIEOFFSET"))
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{
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@ -351,7 +351,12 @@ namespace TJAPlayer3
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CLangManager.LangInstance.GetString(79));
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this.list項目リスト.Add( this.iInputAdjustTimeMs );
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this.iTaikoDefaultCourse = new CItemList(CLangManager.LangInstance.GetString(80), CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nDefaultCourse,
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this.iGlobalOffsetMs = new CItemInteger(CLangManager.LangInstance.GetString(14), -99, 99, TJAPlayer3.ConfigIni.nGlobalOffsetMs,
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CLangManager.LangInstance.GetString(15));
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this.list項目リスト.Add(this.iGlobalOffsetMs);
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this.iTaikoDefaultCourse = new CItemList(CLangManager.LangInstance.GetString(80), CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nDefaultCourse,
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CLangManager.LangInstance.GetString(81),
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new string[] { "Easy", "Normal", "Hard", "Oni", "Edit" });
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this.list項目リスト.Add(this.iTaikoDefaultCourse);
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@ -1343,6 +1348,8 @@ namespace TJAPlayer3
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CItemInteger MusicPreTimeMs;
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private CItemInteger iInputAdjustTimeMs;
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private CItemInteger iGlobalOffsetMs;
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private CItemList iSystemSkinSubfolder; // #28195 2012.5.2 yyagi
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private CItemBase iSystemReloadDTX; // #32081 2013.10.21 yyagi
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//private CItemInteger iSystemMasterVolume; // #33700 2014.4.26 yyagi
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@ -1475,6 +1482,8 @@ namespace TJAPlayer3
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TJAPlayer3.ConfigIni.nInputAdjustTimeMs = this.iInputAdjustTimeMs.n現在の値;
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TJAPlayer3.ConfigIni.nGlobalOffsetMs = this.iGlobalOffsetMs.n現在の値;
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TJAPlayer3.ConfigIni.n表示可能な最小コンボ数.Drums = this.iSystemMinComboDrums.n現在の値;
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TJAPlayer3.ConfigIni.nRisky = this.iSystemRisky.n現在の値; // #23559 2911.7.27 yyagi
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//CDTXMania.ConfigIni.e判定表示優先度.Drums = (E判定表示優先度) this.iDrumsJudgeDispPriority.n現在選択されている項目番号;
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@ -881,6 +881,7 @@ namespace TJAPlayer3
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protected override void t入力処理_ドラム()
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{
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// Input adjust here
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var nInputAdjustTimeMs = TJAPlayer3.ConfigIni.nInputAdjustTimeMs;
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for( int nPad = 0; nPad < (int) Eパッド.MAX; nPad++ ) // #27029 2012.1.4 from: <10 to <=10; Eパッドの要素が1つ(HP)増えたため。
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