refactor - SampleFramework -> FDK (#780)
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@ -22,7 +22,7 @@ public class CTimer : CTimerBase {
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return performanceTimer?.ElapsedMilliseconds ?? 0;
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case TimerType.MultiMedia:
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return SampleFramework.Game.TimeMs;
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return Game.TimeMs;
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case TimerType.GetTickCount:
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return (long)Environment.TickCount;
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@ -32,7 +32,7 @@ using Silk.NET.OpenGLES.Extensions.ImGui;
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using Silk.NET.Windowing;
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using SkiaSharp;
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namespace SampleFramework;
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namespace FDK;
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/// <summary>
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/// Presents an easy to use wrapper for making games and samples.
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@ -1,4 +1,4 @@
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namespace SampleFramework;
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namespace FDK;
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public static class GameWindowSize {
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public static int Width = 1280;
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@ -4,7 +4,7 @@ using Silk.NET.Core.Contexts;
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using Silk.NET.GLFW;
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using Silk.NET.Windowing;
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namespace SampleFramework;
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namespace FDK;
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public class AngleContext : IGLContext {
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private nint Display;
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@ -1,6 +1,6 @@
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using Silk.NET.OpenGLES;
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namespace SampleFramework;
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namespace FDK;
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public enum BlendType {
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Normal,
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@ -1,6 +1,6 @@
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using Silk.NET.OpenGLES;
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namespace SampleFramework;
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namespace FDK;
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public static class ShaderHelper {
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public static uint CreateShader(string code, ShaderType shaderType) {
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@ -88,7 +88,7 @@ public class CInputManager : IDisposable {
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} catch { }
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}
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SampleFramework.Game.InitImGuiController(window, Context);
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Game.InitImGuiController(window, Context);
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}
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private void ConnectionChanged(Silk.NET.Input.IInputDevice device, bool connected) {
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@ -33,7 +33,7 @@ public class CSoundTimer : CTimerBase {
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} else {
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if (FDK.SoundManager.bUseOSTimer)
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{
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return SampleFramework.Game.TimeMs; // match TimerType.MultiMedia behavior
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return Game.TimeMs; // match TimerType.MultiMedia behavior
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} else {
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return this.Device.ElapsedTimeMs
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+ (this.Device.SystemTimer.SystemTimeMs - this.Device.UpdateSystemTimeMs);
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@ -1,5 +1,4 @@
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using System.Drawing;
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using SampleFramework;
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using Silk.NET.Maths;
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using Silk.NET.OpenGLES;
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using SkiaSharp;
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@ -1517,8 +1517,8 @@ internal class CConfigIni : INotifyPropertyChanged {
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this.bEnableVSync = true;
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this.nWindowBaseXPosition = 100; // #30675 2013.02.04 ikanick add
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this.nWindowBaseYPosition = 100;
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this.nWindowWidth = SampleFramework.GameWindowSize.Width; // #23510 2010.10.31 yyagi add
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this.nWindowHeight = SampleFramework.GameWindowSize.Height; //
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this.nWindowWidth = GameWindowSize.Width; // #23510 2010.10.31 yyagi add
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this.nWindowHeight = GameWindowSize.Height; //
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this.nMsSleepPerFrame = -1; // #xxxxx 2011.11.27 yyagi add
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this.nMsSleepUnfocused = 1; // #23568 2010.11.04 ikanick add
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this._bGuitarEnabled = true;
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@ -2765,7 +2765,7 @@ internal class CConfigIni : INotifyPropertyChanged {
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case "WindowWidth": {
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this.nWindowWidth = CConversion.ParseIntInRange(value, 1, 65535, this.nWindowWidth);
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if (this.nWindowWidth <= 0) {
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this.nWindowWidth = SampleFramework.GameWindowSize.Width;
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this.nWindowWidth = GameWindowSize.Width;
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}
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break;
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@ -2773,7 +2773,7 @@ internal class CConfigIni : INotifyPropertyChanged {
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case "WindowHeight": {
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this.nWindowHeight = CConversion.ParseIntInRange(value, 1, 65535, this.nWindowHeight);
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if (this.nWindowHeight <= 0) {
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this.nWindowHeight = SampleFramework.GameWindowSize.Height;
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this.nWindowHeight = GameWindowSize.Height;
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}
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break;
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@ -5,7 +5,6 @@ using System.Reflection;
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using System.Runtime.InteropServices;
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using FDK;
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using ImGuiNET;
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using SampleFramework;
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namespace OpenTaiko;
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@ -25,7 +24,7 @@ public static class ImGuiDebugWindow {
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private static readonly string[] sortNames = ["Memory Usage (Highest -> Lowest)", "Memory Usage (Lowest -> Highest)", "Pointer ID"];
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private static string reloadTexPath = "";
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public static void Draw() {
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if (SampleFramework.Game.ImGuiController == null) return;
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if (Game.ImGuiController == null) return;
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#region Fetch allocated memory
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if (SoundManager.PlayTimer.SystemTimeMs - memoryReadTimer > 5000) {
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@ -7,7 +7,6 @@ using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using DiscordRPC;
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using FDK;
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using SampleFramework;
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using Silk.NET.Maths;
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using SkiaSharp;
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using Rectangle = System.Drawing.Rectangle;
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@ -9,8 +9,8 @@ namespace OpenTaiko {
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public static void Draw(int opacity = 255) {
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = opacity;
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for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) {
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for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) {
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for (int i = 0; i <= FDK.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) {
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for (int j = 0; j <= FDK.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) {
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OpenTaiko.Tx.Tile_Black.t2D描画(i, j);
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}
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}
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@ -32,7 +32,7 @@ internal class CStage起動 : CStage {
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langList[i] = OpenTaiko.tテクスチャの生成(langSelectFont.DrawText(CLangManager.Languages[i], System.Drawing.Color.White));
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langListHighlighted[i] = OpenTaiko.tテクスチャの生成(langSelectFont.DrawText(CLangManager.Languages[i], System.Drawing.Color.Red));
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}
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langSelectOffset = new int[2] { SampleFramework.GameWindowSize.Width / 2, (SampleFramework.GameWindowSize.Height - langList.Select(tex => tex.szTextureSize.Height).Sum() - langSelectTitle.szTextureSize.Height) / 2 };
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langSelectOffset = new int[2] { GameWindowSize.Width / 2, (GameWindowSize.Height - langList.Select(tex => tex.szTextureSize.Height).Sum() - langSelectTitle.szTextureSize.Height) / 2 };
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}
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this.list進行文字列 = new List<string>();
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@ -94,8 +94,8 @@ internal class CActCalibrationMode : CActivity {
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = 128;
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for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) {
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for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) {
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for (int i = 0; i <= GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) {
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for (int j = 0; j <= GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) {
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OpenTaiko.Tx.Tile_Black.t2D描画(i, j);
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}
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}
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@ -113,7 +113,7 @@ internal class CActCalibrationMode : CActivity {
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OpenTaiko.Tx.Notes[0]?.t2D描画(OpenTaiko.Skin.nScrollFieldX[0], OpenTaiko.Skin.nScrollFieldY[0], new RectangleF(0, 0, OpenTaiko.Skin.Game_Notes_Size[0], OpenTaiko.Skin.Game_Notes_Size[1]));
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for (int x = OpenTaiko.Skin.nScrollFieldX[0]; x < SampleFramework.GameWindowSize.Width + 500; x += 500) {
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for (int x = OpenTaiko.Skin.nScrollFieldX[0]; x < GameWindowSize.Width + 500; x += 500) {
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OpenTaiko.Tx.Bar?.t2D描画(
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(x - CalibrateTick.CurrentValue) + ((OpenTaiko.Skin.Game_Notes_Size[0] - OpenTaiko.Tx.Bar.szTextureSize.Width) / 2),
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OpenTaiko.Skin.nScrollFieldY[0],
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@ -387,7 +387,7 @@ internal class CStageコンフィグ : CStage {
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null,
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30,
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true))) {
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status_text.t2D_DisplayImage_AnchorCenter(SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2);
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status_text.t2D_DisplayImage_AnchorCenter(GameWindowSize.Width / 2, GameWindowSize.Height / 2);
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}
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}
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}
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@ -2741,7 +2741,7 @@ internal class CActSelect曲リスト : CActivity {
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CSongUniqueID csu = null,
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CSongListNode reference = null
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) {
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if (x >= SampleFramework.GameWindowSize.Width || y >= SampleFramework.GameWindowSize.Height)
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if (x >= GameWindowSize.Width || y >= GameWindowSize.Height)
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return;
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var IsSongLocked = OpenTaiko.Databases.DBSongUnlockables.tIsSongLocked(reference);
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@ -315,9 +315,9 @@ internal class CStage曲読み込み : CStage {
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = (int)(ct待機.CurrentValue <= 51 ? (255 - ct待機.CurrentValue / 0.2f) : (this.ct待機.CurrentValue - 949) / 0.2);
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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{
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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{
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OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
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}
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@ -16,7 +16,7 @@ internal class CAct演奏AVI : CActivity {
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if (nチャンネル番号 == 0x54 && OpenTaiko.ConfigIni.bEnableAVI) {
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this.rVD = rVD;
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if (this.rVD != null) {
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this.ratio1 = Math.Min((float)SampleFramework.GameWindowSize.Height / ((float)this.rVD.FrameSize.Height), (float)SampleFramework.GameWindowSize.Width / ((float)this.rVD.FrameSize.Height));
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this.ratio1 = Math.Min((float)GameWindowSize.Height / ((float)this.rVD.FrameSize.Height), (float)GameWindowSize.Width / ((float)this.rVD.FrameSize.Height));
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if (!rVD.bPlaying) this.rVD.Start();
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}
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@ -39,7 +39,7 @@ internal class CAct演奏AVI : CActivity {
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this.tx描画用.vcScaleRatio.Y = this.ratio1;
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if (OpenTaiko.ConfigIni.eClipDispType.HasFlag(EClipDispType.BackgroundOnly)) {
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this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Center, SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2);
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this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Center, GameWindowSize.Width / 2, GameWindowSize.Height / 2);
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}
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}
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return 0;
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@ -49,13 +49,13 @@ internal class CAct演奏AVI : CActivity {
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if (this.rVD == null || this.tx描画用 == null || !OpenTaiko.ConfigIni.eClipDispType.HasFlag(EClipDispType.WindowOnly))
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return;
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float[] fRatio = new float[] { (SampleFramework.GameWindowSize.Width / 2) - 4.0f, (SampleFramework.GameWindowSize.Height / 2) - 4.0f }; //中央下表示
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float[] fRatio = new float[] { (GameWindowSize.Width / 2) - 4.0f, (GameWindowSize.Height / 2) - 4.0f }; //中央下表示
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float ratio = Math.Min((float)(fRatio[0] / this.rVD.FrameSize.Width), (float)(fRatio[1] / this.rVD.FrameSize.Height));
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this.tx描画用.vcScaleRatio.X = ratio;
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this.tx描画用.vcScaleRatio.Y = ratio;
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this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Down, SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height);
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this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Down, GameWindowSize.Width / 2, GameWindowSize.Height);
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}
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// CActivity 実装
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@ -420,8 +420,8 @@ internal class CAct演奏Drumsゲームモード : CActivity {
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else
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OpenTaiko.Tx.Tile_Black.Opacity = 0;
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / 64); i++) {
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / 64); j++) {
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for (int i = 0; i <= (GameWindowSize.Width / 64); i++) {
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for (int j = 0; j <= (GameWindowSize.Height / 64); j++) {
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OpenTaiko.Tx.Tile_Black.t2D描画(i * 64, j * 64);
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}
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}
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@ -1964,7 +1964,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
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}
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if ((pChip.bVisible && !pChip.bHideBarLine) && (OpenTaiko.Tx.Bar != null)) {
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if (x >= 0 && x <= SampleFramework.GameWindowSize.Width) {
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if (x >= 0 && x <= GameWindowSize.Width) {
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if (pChip.bBranch) {
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//this.tx小節線_branch.t2D描画( CDTXMania.app.Device, x - 3, y, new Rectangle( 0, 0, 3, 130 ) );
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OpenTaiko.Tx.Bar_Branch?.t2D描画(x + ((OpenTaiko.Skin.Game_Notes_Size[0] - OpenTaiko.Tx.Bar_Branch.szTextureSize.Width) / 2), y, new Rectangle(0, 0, OpenTaiko.Tx.Bar_Branch.szTextureSize.Width, OpenTaiko.Skin.Game_Notes_Size[1]));
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@ -35,9 +35,9 @@ internal class CActFIFOBlack : CActivity {
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// Size clientSize = CDTXMania.app.Window.ClientSize; // #23510 2010.10.31 yyagi: delete as of no one use this any longer.
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = (this.mode == EFIFOMode.FadeIn) ? (((100 - this.counter.CurrentValue) * 0xff) / 100) : ((this.counter.CurrentValue * 0xff) / 100);
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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{
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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{
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OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
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}
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@ -47,9 +47,9 @@ internal class CActFIFOResult : CActivity {
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OpenTaiko.Tx.Tile_Black.Opacity = (((this.counter.CurrentValue) * 0xff) / 100);
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}
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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{
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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{
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OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
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}
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@ -57,9 +57,9 @@ internal class CActFIFOStart : CActivity {
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if (OpenTaiko.stageSongSelect.nChoosenSongDifficulty[0] >= (int)Difficulty.Tower) {
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = this.mode == EFIFOMode.FadeOut ? -1000 + counter.CurrentValue : 255 - counter.CurrentValue;
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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{
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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{
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OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
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}
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@ -43,9 +43,9 @@ internal class CActFIFOWhite : CActivity {
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// Size clientSize = CDTXMania.app.Window.ClientSize; // #23510 2010.10.31 yyagi: delete as of no one use this any longer.
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if (OpenTaiko.Tx.Tile_Black != null) {
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OpenTaiko.Tx.Tile_Black.Opacity = (this.mode == EFIFOMode.FadeIn) ? (((100 - this.counter.CurrentValue) * 0xff) / 100) : ((this.counter.CurrentValue * 0xff) / 100);
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for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
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{
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for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
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for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
|
||||
{
|
||||
OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
|
||||
}
|
||||
|
@ -367,9 +367,9 @@ class CActNewHeya : CActivity {
|
||||
|
||||
if (OpenTaiko.Tx.Tile_Black != null) {
|
||||
OpenTaiko.Tx.Tile_Black.Opacity = InFade.CurrentValue / 2;
|
||||
for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
|
||||
for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size
|
||||
{
|
||||
for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
|
||||
for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size
|
||||
{
|
||||
OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user