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mirror of synced 2025-03-04 01:02:49 +01:00

Fix Tower song select screen selected songs not displaying the correct amount of lives

This commit is contained in:
0auBSQ 2024-04-14 15:00:08 +09:00
parent 26acd39a2d
commit 3ee41592a3

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@ -219,6 +219,7 @@ namespace TJAPlayer3
TJAPlayer3.stageSongSelect.str確定された曲のジャンル = listSongs[nCurrentSongIndex].strジャンル;
if ((TJAPlayer3.stageSongSelect.rChoosenSong != null) && (TJAPlayer3.stageSongSelect.r確定されたスコア != null))
{
CFloorManagement.reinitialize(TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[(int)Difficulty.Tower]..nLife);
this.eフェードアウト完了時の戻り値 = EReturnValue.SongChoosen;
this.actFOtoNowLoading.tフェードアウト開始(); // #27787 2012.3.10 yyagi 曲決定時の画面フェードアウトの省略
base.ePhaseID = CStage.EPhase.SongSelect_FadeOutToNowLoading;
@ -282,6 +283,7 @@ namespace TJAPlayer3
TJAPlayer3.stageSongSelect.rChoosenSong = song.listランダム用ードリスト[song.stackランダム演奏番号.Pop()];
TJAPlayer3.stageSongSelect.nChoosenSongDifficulty[0] = (int)Difficulty.Tower;
CFloorManagement.reinitialize(TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[(int)Difficulty.Tower]..nLife);
TJAPlayer3.stageSongSelect.r確定されたスコア = TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[TJAPlayer3.stageSongSelect.actSongList.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(TJAPlayer3.stageSongSelect.rChoosenSong)];
TJAPlayer3.stageSongSelect.str確定された曲のジャンル = TJAPlayer3.stageSongSelect.rChoosenSong.strジャンル;