Fix Tower song select screen selected songs not displaying the correct amount of lives
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@ -219,6 +219,7 @@ namespace TJAPlayer3
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TJAPlayer3.stageSongSelect.str確定された曲のジャンル = listSongs[nCurrentSongIndex].strジャンル;
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if ((TJAPlayer3.stageSongSelect.rChoosenSong != null) && (TJAPlayer3.stageSongSelect.r確定されたスコア != null))
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{
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CFloorManagement.reinitialize(TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[(int)Difficulty.Tower].譜面情報.nLife);
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this.eフェードアウト完了時の戻り値 = EReturnValue.SongChoosen;
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this.actFOtoNowLoading.tフェードアウト開始(); // #27787 2012.3.10 yyagi 曲決定時の画面フェードアウトの省略
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base.ePhaseID = CStage.EPhase.SongSelect_FadeOutToNowLoading;
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@ -282,6 +283,7 @@ namespace TJAPlayer3
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TJAPlayer3.stageSongSelect.rChoosenSong = song.listランダム用ノードリスト[song.stackランダム演奏番号.Pop()];
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TJAPlayer3.stageSongSelect.nChoosenSongDifficulty[0] = (int)Difficulty.Tower;
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CFloorManagement.reinitialize(TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[(int)Difficulty.Tower].譜面情報.nLife);
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TJAPlayer3.stageSongSelect.r確定されたスコア = TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[TJAPlayer3.stageSongSelect.actSongList.n現在のアンカ難易度レベルに最も近い難易度レベルを返す(TJAPlayer3.stageSongSelect.rChoosenSong)];
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TJAPlayer3.stageSongSelect.str確定された曲のジャンル = TJAPlayer3.stageSongSelect.rChoosenSong.strジャンル;
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