Main menu is now fully text/translated in 3 languages, change the ids in the dictionnaries to make them more coherent, changed the multiline display to Near (Far before) might need few UI adjustements
This commit is contained in:
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400dd348c7
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495a719843
@ -3,6 +3,8 @@
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- This document describes all the indexes used by the fonction `CLangManager.LangInstance.GetString(idx)`.
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```
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# Config menu text (000XX)
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0 : "System language" description
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1 : "System language" option title
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2 : "<< Back to left menu" option title
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@ -15,17 +17,31 @@
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9 : "Risky" description
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10 : "Song speed" option title
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11 : "Song speed" description
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12 : Reached floor (Tower)
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13 : Floor suffix (1 character)
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14 : Points accronym (1 character)
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15 : Score
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16 : "Layout type" option title
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17 : "Layout type" description
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18 : Ensou main menu button
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19 : Dan main menu button
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20 : Tower main menu button
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21 : Shop main menu button
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22 : Bouken main menu button
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23 : Settings main menu button
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24 : Quit main menu button
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# Main Menu text (001XX)
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100 : Ensou main menu button
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101 : Dan main menu button
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102 : Tower main menu button
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103 : Shop main menu button
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104 : Bouken main menu button
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105 : Settings main menu button
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106 : Quit main menu button
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150 : Ensou main menu box text
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151 : Dan main menu box text
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152 : Tower main menu box text
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153 : Shop main menu box text
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154 : Bouken main menu box text
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155 : Settings main menu box text
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156 : Quit main menu box text
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# Tower text (0100X)
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1000 : Reached floor (Tower)
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1001 : Floor suffix (1 character)
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1002 : Points accronym (1 character)
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1003 : Score
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```
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@ -444,7 +444,8 @@ namespace TJAPlayer3
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
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StringFormat sf = new StringFormat();
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sf.LineAlignment = StringAlignment.Far; // 画面下部(垂直方向位置)
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// sf.LineAlignment = StringAlignment.Far; // 画面下部(垂直方向位置)
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sf.LineAlignment = StringAlignment.Near; // 画面下部(垂直方向位置)
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sf.Alignment = StringAlignment.Center; // 画面中央(水平方向位置)
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sf.FormatFlags = StringFormatFlags.NoWrap; // どんなに長くて単語の区切りが良くても改行しない (AioiLight)
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sf.Trimming = StringTrimming.None; // どんなに長くてもトリミングしない (AioiLight)
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@ -37,10 +37,6 @@ namespace TJAPlayer3
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"Note: It also changes the songs' pitch.\n" +
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"In case TimeStretch=ON, some sound\n" +
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"lag occurs slower than x0.900.",
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[12] = "Reached floor",
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[13] = "F",
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[14] = "P",
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[15] = "Score",
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[16] = "Layout type",
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[17] = "You can change the layout type \ndisplayed on the song select screen.\n" +
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"0 : Regular (Up to down diagonal)\n" +
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@ -48,13 +44,27 @@ namespace TJAPlayer3
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"2 : Down to up diagonal\n" +
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"3 : Half-circle facing right\n" +
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"4 : Half-circle facing left",
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[18] = "Rhythm Game",
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[19] = "Exam Dojo",
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[20] = "Taiko towers",
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[21] = "Shop",
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[22] = "Taiko adventure",
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[23] = "Settings",
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[24] = "Exit",
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[100] = "Rhythm Game",
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[101] = "Exam Dojo",
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[102] = "Taiko towers",
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[103] = "Shop",
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[104] = "Taiko adventure",
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[105] = "Settings",
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[106] = "Exit",
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[150] = "Play your favorite\nsongs at your own pace !",
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[151] = "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank !",
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[152] = "Play long charts within a limited\ncount of lives and reach\nthe tower roof !",
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[153] = "Buy new songs, petit-chara or characters\nusing the medals you won in game !",
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[154] = "Surpass various obstacles and\nunlock new content and horizons !",
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[155] = "Change your game style\n or general settings !",
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[156] = "Quit the game.\nSee you next time !",
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[1000] = "Reached floor",
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[1001] = "F",
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[1002] = "P",
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[1003] = "Score",
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};
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}
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}
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@ -37,10 +37,6 @@ namespace TJAPlayer3
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"Note: Cette option change aussi le ton de la musique.\n" +
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"Si TimeStretch=ON, il peut y avoir du\n" +
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"lag si la vitesse générale est inférieure à x0.900.",
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[12] = "Étage atteint",
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[13] = "",
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[14] = "P",
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[15] = "Score",
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[16] = "Disposition des blocs",
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[17] = "Cette option détermine l'ordonnancement \ndes blocs dans le menu de selection \n des musiques en mode partie rapide.\n" +
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"0 : Standard (Diagonale haut-bas)\n" +
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@ -48,13 +44,27 @@ namespace TJAPlayer3
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"2 : Diagonale bas-haut\n" +
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"3 : Demi-cercle orienté à droite\n" +
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"4 : Demi-cercle orienté à gauche",
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[18] = "Partie rapide",
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[19] = "Défis du Dojo",
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[20] = "Tours rhytmiques",
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[21] = "Magasin",
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[22] = "Aventure",
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[23] = "Paramètres",
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[24] = "Quitter le jeu",
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[100] = "Partie rapide",
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[101] = "Défis du Dojo",
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[102] = "Tours rhytmiques",
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[103] = "Magasin",
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[104] = "Aventure",
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[105] = "Paramètres",
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[106] = "Quitter le jeu",
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[150] = "Jouez vos sons favoris\nà votre propre rhythme !",
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[151] = "Jouez plusieurs sons à la suite\nen suivant des règles exigentes\ndans le but de reussir le défi !",
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[152] = "Jouez de longs sons avec un\nnombre de vies limité et\natteignez le sommet de la tour !",
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[153] = "Achetez de nouveaux sons ou personnages\ngrâce aux médailles acquises en jeu !",
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[154] = "Surmontez une multitude d'obstables\nafin de découvrir du nouveau contenu\net de nouveaux horizons !",
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[155] = "Changez votre style de jeu\n ou les paramètres généraux !",
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[156] = "Quitter le jeu.\nÀ bientôt !",
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[1000] = "Étage atteint",
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[1001] = "",
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[1002] = "P",
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[1003] = "Score",
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};
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}
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}
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@ -37,10 +37,6 @@ namespace TJAPlayer3
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"TimeStretchがONのときに、演奏\n" +
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"速度をx0.850以下にすると、チップの\n" +
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"ズレが大きくなります。",
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[12] = "到達階数",
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[13] = "階",
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[14] = "点",
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[15] = "スコア",
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[16] = "選曲画面設計",
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[17] = "選曲画面の設計のの変更ができます。\n" +
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"0=>通常の設計(上下斜)\n" +
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@ -48,13 +44,27 @@ namespace TJAPlayer3
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"2=>下上斜\n" +
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"3=>右向け半丸\n" +
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"4=>左向け半丸",
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[18] = "演奏ゲーム",
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[19] = "段位道場",
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[20] = "太鼓タワー",
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[21] = "メダル商店",
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[22] = "太鼓大冒険",
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[23] = "設定",
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[24] = "ゲーム終了",
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[100] = "演奏ゲーム",
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[101] = "段位道場",
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[102] = "太鼓タワー",
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[103] = "メダル商店",
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[104] = "太鼓大冒険",
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[105] = "設定",
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[106] = "ゲーム終了",
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[150] = "すきな曲や、むずかしさを\nえらんであそべるよ!",
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[151] = "3曲連続して演奏しながら、\nお願の合格を目指そう!\n合格すると腕前が認定されるよ!",
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[152] = "有限のライフを持って、\nタワーの頂上を達するため\n挑戦できるよ!",
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[153] = "稼いだメダルを費やして、\n新しい曲やプチキャラを買えるよ!",
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[154] = "様々な障害を挑んで、\n新しい地域を発見出来るよ!",
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[155] = "ゲームスタイルや\n一般的な設定を設けられるよ!",
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[156] = "セッションを終了できるよ。\nまた遊んでね!",
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[1000] = "到達階数",
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[1001] = "階",
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[1002] = "点",
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[1003] = "スコア",
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};
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}
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}
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@ -107,21 +107,30 @@ namespace TJAPlayer3
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return;
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if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
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{
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this.pfMenuTitle = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 36);
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}
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else
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{
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this.pfMenuTitle = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 36);
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}
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this.ttkEnsou = new TitleTextureKey(CLangManager.LangInstance.GetString(18), this.pfMenuTitle, Color.White, Color.FromArgb(233, 53, 71), 700, Color.Black);
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this.ttkDan = new TitleTextureKey(CLangManager.LangInstance.GetString(19), this.pfMenuTitle, Color.White, Color.FromArgb(71, 64, 135), 700, Color.Black);
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this.ttkTower = new TitleTextureKey(CLangManager.LangInstance.GetString(20), this.pfMenuTitle, Color.White, Color.FromArgb(255, 180, 42), 700, Color.Black);
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this.ttkShop = new TitleTextureKey(CLangManager.LangInstance.GetString(21), this.pfMenuTitle, Color.White, Color.FromArgb(16, 255, 255), 700, Color.Black);
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this.ttkBouken = new TitleTextureKey(CLangManager.LangInstance.GetString(22), this.pfMenuTitle, Color.White, Color.FromArgb(128, 0, 128), 700, Color.Black);
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this.ttkSettings = new TitleTextureKey(CLangManager.LangInstance.GetString(23), this.pfMenuTitle, Color.White, Color.FromArgb(128, 128, 128), 700, Color.Black);
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this.ttkExit = new TitleTextureKey(CLangManager.LangInstance.GetString(24), this.pfMenuTitle, Color.White, Color.FromArgb(72, 72, 72), 700, Color.Black);
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if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.BoxFontName))
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this.pfBoxText = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.BoxFontName), 15);
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else
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this.pfBoxText = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 15);
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this.ttkEnsou = new TitleTextureKey(CLangManager.LangInstance.GetString(100), this.pfMenuTitle, Color.White, Color.FromArgb(233, 53, 71), 700, Color.Black);
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this.ttkDan = new TitleTextureKey(CLangManager.LangInstance.GetString(101), this.pfMenuTitle, Color.White, Color.FromArgb(71, 64, 135), 700, Color.Black);
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this.ttkTower = new TitleTextureKey(CLangManager.LangInstance.GetString(102), this.pfMenuTitle, Color.White, Color.FromArgb(255, 180, 42), 700, Color.Black);
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this.ttkShop = new TitleTextureKey(CLangManager.LangInstance.GetString(103), this.pfMenuTitle, Color.White, Color.FromArgb(16, 255, 255), 700, Color.Black);
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this.ttkBouken = new TitleTextureKey(CLangManager.LangInstance.GetString(104), this.pfMenuTitle, Color.White, Color.FromArgb(128, 0, 128), 700, Color.Black);
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this.ttkSettings = new TitleTextureKey(CLangManager.LangInstance.GetString(105), this.pfMenuTitle, Color.White, Color.FromArgb(128, 128, 128), 700, Color.Black);
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this.ttkExit = new TitleTextureKey(CLangManager.LangInstance.GetString(106), this.pfMenuTitle, Color.White, Color.FromArgb(72, 72, 72), 700, Color.Black);
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this.ttkBoxText = new TitleTextureKey[(int)E戻り値.EXIT];
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for (int i = 0; i < this.ttkBoxText.Length; i++)
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{
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this.ttkBoxText[i] = new TitleTextureKey(CLangManager.LangInstance.GetString(150 + i), this.pfBoxText, Color.White, Color.Black, 1000);
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}
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base.OnManagedリソースの作成();
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}
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@ -131,6 +140,7 @@ namespace TJAPlayer3
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return;
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TJAPlayer3.t安全にDisposeする(ref pfMenuTitle);
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TJAPlayer3.t安全にDisposeする(ref pfBoxText);
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base.OnManagedリソースの解放();
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}
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@ -613,10 +623,17 @@ namespace TJAPlayer3
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i))?.t2D中心基準描画(TJAPlayer3.app.Device, 631, 379 - BarAnimeCount / 1.5f);
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = (int)(BarAnimeCount * 2.55f);
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 355 + 132 / 2, new Rectangle(0, 122, 642, 148));
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = (int)(BarAnimeCount * 2.55f);
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 355 + 132 / 2, new Rectangle(0, 122, 642, 148));
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if (i < this.ttkBoxText.Length)
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{
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CTexture currentText = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]);
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currentText.Opacity = (int)(BarAnimeCount * 2.55f);
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currentText?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 331 + 132 / 2);
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}
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}
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else
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@ -772,6 +789,8 @@ namespace TJAPlayer3
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private PuchiChara PuchiChara;
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private CPrivateFastFont pfMenuTitle;
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private CPrivateFastFont pfBoxText;
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private TitleTextureKey ttkEnsou;
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private TitleTextureKey ttkDan;
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private TitleTextureKey ttkTower;
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@ -780,6 +799,8 @@ namespace TJAPlayer3
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private TitleTextureKey ttkSettings;
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private TitleTextureKey ttkExit;
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private TitleTextureKey[] ttkBoxText;
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private bool bバナパス読み込み;
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private bool bバナパス読み込み失敗;
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private bool bプレイヤーエントリー;
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@ -225,7 +225,7 @@ namespace TJAPlayer3
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#endregion
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#region [ メニュー ]
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//---------------------
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int menuY = 162 - 22;
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int menuY = 162 - 22 + 13;
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int stepY = 39;
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for ( int i = 0; i < txMenuItemLeft.GetLength( 0 ); i++ )
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{
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@ -636,6 +636,7 @@ namespace TJAPlayer3
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this.ctScoreFrameAnime = new CCounter();
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// strboxText here
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if (this.r現在選択中の曲 != null)
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{
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for (int i = 0; i < 3; i++)
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@ -101,8 +101,8 @@ namespace TJAPlayer3
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this.pfTowerText = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 28);
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}
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this.ttkTouTatsuKaiSuu = new TitleTextureKey(CLangManager.LangInstance.GetString(12), pfTowerText, Color.White, Color.Black, 700);
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this.ttkKai = new TitleTextureKey(CLangManager.LangInstance.GetString(13), pfTowerText, Color.White, Color.Black, 700);
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this.ttkTouTatsuKaiSuu = new TitleTextureKey(CLangManager.LangInstance.GetString(1000), pfTowerText, Color.White, Color.Black, 700);
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this.ttkKai = new TitleTextureKey(CLangManager.LangInstance.GetString(1001), pfTowerText, Color.White, Color.Black, 700);
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this.ct炎 = new CCounter(0, 6, 50, TJAPlayer3.Timer);
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@ -364,11 +364,11 @@ namespace TJAPlayer3
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this.pfTowerText72 = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 72);
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}
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this.ttkMaxFloors = new TitleTextureKey("/" + TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor.ToString() + CLangManager.LangInstance.GetString(13), pfTowerText48, Color.Black, Color.Transparent, 700);
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this.ttkToutatsu = new TitleTextureKey(CLangManager.LangInstance.GetString(12), pfTowerText48, Color.White, Color.Black, 700);
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this.ttkTen = new TitleTextureKey(CLangManager.LangInstance.GetString(14), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkMaxFloors = new TitleTextureKey("/" + TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor.ToString() + CLangManager.LangInstance.GetString(1001), pfTowerText48, Color.Black, Color.Transparent, 700);
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this.ttkToutatsu = new TitleTextureKey(CLangManager.LangInstance.GetString(1000), pfTowerText48, Color.White, Color.Black, 700);
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this.ttkTen = new TitleTextureKey(CLangManager.LangInstance.GetString(1002), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkReachedFloor = new TitleTextureKey(CFloorManagement.LastRegisteredFloor.ToString(), pfTowerText72, Color.Orange, Color.Black, 700);
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this.ttkScore = new TitleTextureKey(CLangManager.LangInstance.GetString(15), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkScore = new TitleTextureKey(CLangManager.LangInstance.GetString(1003), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkRemaningLifes = new TitleTextureKey(CFloorManagement.CurrentNumberOfLives.ToString(), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkScoreCount = new TitleTextureKey(TJAPlayer3.stage結果.st演奏記録.Drums.nスコア.ToString(), pfTowerText, Color.Black, Color.Transparent, 700);
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}
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Block a user