Main menu buttons are now displayed using text and translated in English/French (ModeSelect_Bar_Text.png files will be obsoleted as soon as menu details will be textified), fixed a small bug that reseted the lang setting while entering on the settings menu.
This commit is contained in:
parent
f6cefc34c3
commit
400dd348c7
@ -21,4 +21,11 @@
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15 : Score
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16 : "Layout type" option title
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17 : "Layout type" description
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18 : Ensou main menu button
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19 : Dan main menu button
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20 : Tower main menu button
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21 : Shop main menu button
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22 : Bouken main menu button
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23 : Settings main menu button
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24 : Quit main menu button
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```
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@ -737,9 +737,15 @@ namespace TJAPlayer3
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public bool bAuto先生の連打;
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public bool b大音符判定;
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public int n両手判定の待ち時間;
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public int nBranchAnime;
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public bool bJudgeCountDisplay;
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public int nBranchAnime;
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// I18N choosen language
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public string sLang;
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// Song select screen layout type
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public int nLayoutType;
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public bool bJudgeCountDisplay;
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public bool bEnableCountdownTimer;
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@ -875,11 +881,7 @@ namespace TJAPlayer3
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public bool FastRender; // 事前画像描画モード
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public int MusicPreTimeMs; // 音源再生前の待機時間ms
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// I18N choosen language
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public string sLang = "jp";
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// Song select screen layout type
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public int nLayoutType = 0;
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/// <summary>
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/// DiscordのRitch Presenceに再生中の.tjaファイルの情報を送信するかどうか。
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@ -2195,6 +2197,7 @@ namespace TJAPlayer3
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else if( str3.Equals("Lang"))
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{
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this.sLang = str4;
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CLangManager.langAttach(str4);
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}
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@ -83,8 +83,8 @@ namespace TJAPlayer3
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public new Bitmap DrawPrivateFont(string drawstr, Color fontColor, Color edgeColor, int edgePt)
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{
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return DrawPrivateFont_E(drawstr, DrawMode.Edge, fontColor, edgeColor, Color.White, Color.White, edgePt);
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}
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}
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/// <summary>
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/// 文字列を描画したテクスチャを返す
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/// </summary>
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@ -92,11 +92,11 @@ namespace TJAPlayer3
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/// <param name="fontColor">描画色</param>
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/// <param name="edgeColor">縁取色</param>
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/// <returns>描画済テクスチャ</returns>
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public new Bitmap DrawPrivateFont(string drawstr, Color fontColor, Color edgeColor)
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public new Bitmap DrawPrivateFont(string drawstr, Color fontColor, Color edgeColor, Color? secondBorder = null)
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{
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return DrawPrivateFont(drawstr, DrawMode.Edge, fontColor, edgeColor, Color.White, Color.White);
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}
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return DrawPrivateFont(drawstr, (secondBorder == null) ? DrawMode.Edge : (DrawMode.Edge | DrawMode.DoubleEdge), fontColor, edgeColor, Color.White, Color.White, secondBorder);
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}
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/// <summary>
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/// 文字列を描画したテクスチャを返す
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/// </summary>
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@ -270,7 +270,7 @@ namespace TJAPlayer3
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}
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}
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protected new Bitmap DrawPrivateFont(string drawstr, DrawMode drawmode, Color fontColor, Color edgeColor, Color gradationTopColor, Color gradationBottomColor)
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protected new Bitmap DrawPrivateFont(string drawstr, DrawMode drawmode, Color fontColor, Color edgeColor, Color gradationTopColor, Color gradationBottomColor, Color? secondBorder = null)
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{
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#region [ 以前レンダリングしたことのある文字列/フォントか? (キャッシュにヒットするか?) ]
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int index = listFontCache.FindIndex(
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@ -293,7 +293,7 @@ namespace TJAPlayer3
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// キャッシュにヒットせず。
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#region [ レンダリングして、キャッシュに登録 ]
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FontCache fc = new FontCache();
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fc.bmp = base.DrawPrivateFont(drawstr, drawmode, fontColor, edgeColor, gradationTopColor, gradationBottomColor);
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fc.bmp = base.DrawPrivateFont(drawstr, drawmode, fontColor, edgeColor, gradationTopColor, gradationBottomColor, secondBorder);
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fc.drawstr = drawstr;
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fc.drawmode = drawmode;
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fc.fontColor = fontColor;
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@ -174,7 +174,8 @@ namespace TJAPlayer3
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Normal,
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Edge,
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Gradation,
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Vertical
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Vertical,
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DoubleEdge
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}
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#region [ DrawPrivateFontのオーバーロード群 ]
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@ -391,7 +392,7 @@ namespace TJAPlayer3
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/// <param name="gradationTopColor">グラデーション 上側の色</param>
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/// <param name="gradationBottomColor">グラデーション 下側の色</param>
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/// <returns>描画済テクスチャ</returns>
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protected Bitmap DrawPrivateFont(string drawstr, DrawMode drawmode, Color fontColor, Color edgeColor, Color gradationTopColor, Color gradationBottomColor)
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protected Bitmap DrawPrivateFont(string drawstr, DrawMode drawmode, Color fontColor, Color edgeColor, Color gradationTopColor, Color gradationBottomColor, Color? secondBorder = null)
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{
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int Interval = 5;
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@ -411,10 +412,22 @@ namespace TJAPlayer3
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bool bEdge = ((drawmode & DrawMode.Edge) == DrawMode.Edge);
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bool bGradation = ((drawmode & DrawMode.Gradation) == DrawMode.Gradation);
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bool bDoubleEdge = ((drawmode & DrawMode.DoubleEdge) == DrawMode.DoubleEdge);
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// 縁取りの縁のサイズは、とりあえずフォントの大きさの1/4とする
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//int nEdgePt = (bEdge)? _pt / 4 : 0;
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//int nEdgePt = (bEdge) ? (_pt / 3) : 0; // 縁取りが少なすぎるという意見が多かったため変更。 (AioiLight)
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int nEdgePt = (bEdge) ? (10 * _pt / TJAPlayer3.Skin.Font_Edge_Ratio) : 0; //SkinConfigにて設定可能に(rhimm)
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int nFatEdgePt = 0;
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if (bDoubleEdge)
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{
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nEdgePt = 4 * _pt / TJAPlayer3.Skin.Font_Edge_Ratio;
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nFatEdgePt = 10 * _pt / TJAPlayer3.Skin.Font_Edge_Ratio;
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}
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int largest = Math.Max(nEdgePt, nFatEdgePt);
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// 描画サイズを測定する
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Size stringSize = System.Windows.Forms.TextRenderer.MeasureText(drawstr, this._font, new Size(int.MaxValue, int.MaxValue),
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@ -425,7 +438,7 @@ namespace TJAPlayer3
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stringSize.Height += 5;
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//取得した描画サイズを基に、描画先のbitmapを作成する
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Bitmap bmp = new Bitmap(stringSize.Width + nEdgePt * 2, stringSize.Height + nEdgePt * 2);
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Bitmap bmp = new Bitmap(stringSize.Width + nEdgePt * 2, stringSize.Height + largest * 2);
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bmp.MakeTransparent();
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Graphics g = Graphics.FromImage(bmp);
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
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@ -436,7 +449,9 @@ namespace TJAPlayer3
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sf.FormatFlags = StringFormatFlags.NoWrap; // どんなに長くて単語の区切りが良くても改行しない (AioiLight)
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sf.Trimming = StringTrimming.None; // どんなに長くてもトリミングしない (AioiLight)
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// レイアウト枠
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Rectangle r = new Rectangle(0, 0, stringSize.Width + nEdgePt * 2 + (TJAPlayer3.Skin.Text_Correction_X * stringSize.Width / 100), stringSize.Height + nEdgePt * 2 + (TJAPlayer3.Skin.Text_Correction_Y * stringSize.Height / 100));
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Rectangle r = new Rectangle(0, 0, stringSize.Width + largest * 2
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+ (TJAPlayer3.Skin.Text_Correction_X * stringSize.Width / 100), stringSize.Height + largest * 2
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+ (TJAPlayer3.Skin.Text_Correction_Y * stringSize.Height / 100));
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if (bEdge) // 縁取り有りの描画
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{
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@ -447,7 +462,15 @@ namespace TJAPlayer3
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System.Drawing.Drawing2D.GraphicsPath gp = new System.Drawing.Drawing2D.GraphicsPath();
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gp.AddString(drawstr, this._fontfamily, (int)this._font.Style, sizeInPixels, r, sf);
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if (bDoubleEdge)
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{
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Pen fat = new Pen((Color)secondBorder, nFatEdgePt);
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fat.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
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g.DrawPath(fat, gp);
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}
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// 縁取りを描画する
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// Edge drawn here
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Pen p = new Pen(edgeColor, nEdgePt);
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p.LineJoin = System.Drawing.Drawing2D.LineJoin.Round;
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g.DrawPath(p, gp);
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@ -48,6 +48,13 @@ namespace TJAPlayer3
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"2 : Down to up diagonal\n" +
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"3 : Half-circle facing right\n" +
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"4 : Half-circle facing left",
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[18] = "Rhythm Game",
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[19] = "Exam Dojo",
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[20] = "Taiko towers",
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[21] = "Shop",
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[22] = "Taiko adventure",
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[23] = "Settings",
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[24] = "Exit",
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};
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}
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}
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@ -48,6 +48,13 @@ namespace TJAPlayer3
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"2 : Diagonale bas-haut\n" +
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"3 : Demi-cercle orienté à droite\n" +
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"4 : Demi-cercle orienté à gauche",
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[18] = "Partie rapide",
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[19] = "Défis du Dojo",
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[20] = "Tours rhytmiques",
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[21] = "Magasin",
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[22] = "Aventure",
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[23] = "Paramètres",
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[24] = "Quitter le jeu",
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};
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}
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}
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@ -48,6 +48,13 @@ namespace TJAPlayer3
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"2=>下上斜\n" +
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"3=>右向け半丸\n" +
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"4=>左向け半丸",
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[18] = "演奏ゲーム",
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[19] = "段位道場",
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[20] = "太鼓タワー",
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[21] = "メダル商店",
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[22] = "太鼓大冒険",
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[23] = "設定",
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[24] = "ゲーム終了",
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};
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}
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}
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.Drawing;
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using FDK;
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using System.Reflection;
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using static TJAPlayer3.CActSelect曲リスト;
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namespace TJAPlayer3
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{
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@ -63,6 +64,9 @@ namespace TJAPlayer3
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this.n現在の選択行プレイヤーエントリー = 1;
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for (int i = 0; i < this.nbModes; i++)
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{
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this.stModeBar[i].BarTexture = TJAPlayer3.Tx.ModeSelect_Bar[i];
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@ -99,11 +103,36 @@ namespace TJAPlayer3
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}
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public override void OnManagedリソースの作成()
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{
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if (base.b活性化してない)
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return;
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if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
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{
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this.pfMenuTitle = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 36);
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}
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else
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{
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this.pfMenuTitle = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 36);
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}
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this.ttkEnsou = new TitleTextureKey(CLangManager.LangInstance.GetString(18), this.pfMenuTitle, Color.White, Color.FromArgb(233, 53, 71), 700, Color.Black);
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this.ttkDan = new TitleTextureKey(CLangManager.LangInstance.GetString(19), this.pfMenuTitle, Color.White, Color.FromArgb(71, 64, 135), 700, Color.Black);
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this.ttkTower = new TitleTextureKey(CLangManager.LangInstance.GetString(20), this.pfMenuTitle, Color.White, Color.FromArgb(255, 180, 42), 700, Color.Black);
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this.ttkShop = new TitleTextureKey(CLangManager.LangInstance.GetString(21), this.pfMenuTitle, Color.White, Color.FromArgb(16, 255, 255), 700, Color.Black);
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this.ttkBouken = new TitleTextureKey(CLangManager.LangInstance.GetString(22), this.pfMenuTitle, Color.White, Color.FromArgb(128, 0, 128), 700, Color.Black);
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this.ttkSettings = new TitleTextureKey(CLangManager.LangInstance.GetString(23), this.pfMenuTitle, Color.White, Color.FromArgb(128, 128, 128), 700, Color.Black);
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this.ttkExit = new TitleTextureKey(CLangManager.LangInstance.GetString(24), this.pfMenuTitle, Color.White, Color.FromArgb(72, 72, 72), 700, Color.Black);
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base.OnManagedリソースの作成();
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}
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public override void OnManagedリソースの解放()
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{
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if (!base.b活性化してない)
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return;
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TJAPlayer3.t安全にDisposeする(ref pfMenuTitle);
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base.OnManagedリソースの解放();
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}
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public override int On進行描画()
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{
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@ -578,12 +607,17 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].t2D中心基準描画(TJAPlayer3.app.Device, 640 + TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].szテクスチャサイズ.Width / 4 - 114 + anime, 360,
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new Rectangle(TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].szテクスチャサイズ.Width / 2, 0, TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].szテクスチャサイズ.Height));
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = 255;
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 355 - BarAnimeCount / 1.5f, new Rectangle(0, 0, 642, 122));
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = 255;
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 355 - BarAnimeCount / 1.5f, new Rectangle(0, 0, 642, 122));
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i))?.t2D中心基準描画(TJAPlayer3.app.Device, 631, 379 - BarAnimeCount / 1.5f);
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = (int)(BarAnimeCount * 2.55f);
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D中心基準描画(TJAPlayer3.app.Device, 640, 355 + 132 / 2, new Rectangle(0, 122, 642, 148));
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}
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else
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{
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@ -615,8 +649,11 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.ModeSelect_Bar[this.nbModes].vc拡大縮小倍率.Y = 1.0f;
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this.stModeBar[i].BarTexture.t2D描画(TJAPlayer3.app.Device, pos.X + BarAnimeX - BarMoveX, pos.Y + BarAnimeY - BarMoveY);
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TJAPlayer3.Tx.ModeSelect_Bar[this.nbModes].t2D描画(TJAPlayer3.app.Device, pos.X + BarAnimeX - BarMoveX, pos.Y + BarAnimeY - BarMoveY);
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = 255;
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TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D描画(TJAPlayer3.app.Device, pos.X + BarAnimeX - BarMoveX, pos.Y + BarAnimeY - BarMoveY - 13, new Rectangle(0, 0, 642, 122));
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i].Opacity = 255;
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// TJAPlayer3.Tx.ModeSelect_Bar_Text[i]?.t2D描画(TJAPlayer3.app.Device, pos.X + BarAnimeX - BarMoveX, pos.Y + BarAnimeY - BarMoveY - 13, new Rectangle(0, 0, 642, 122));
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i))?.t2D中心基準描画(TJAPlayer3.app.Device, pos.X + BarAnimeX - BarMoveX + 311, pos.Y + BarAnimeY - BarMoveY + 72);
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}
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}
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}
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@ -734,6 +771,15 @@ namespace TJAPlayer3
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private PuchiChara PuchiChara;
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private CPrivateFastFont pfMenuTitle;
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private TitleTextureKey ttkEnsou;
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private TitleTextureKey ttkDan;
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private TitleTextureKey ttkTower;
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private TitleTextureKey ttkShop;
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private TitleTextureKey ttkBouken;
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private TitleTextureKey ttkSettings;
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private TitleTextureKey ttkExit;
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private bool bバナパス読み込み;
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private bool bバナパス読み込み失敗;
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private bool bプレイヤーエントリー;
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@ -785,6 +831,28 @@ namespace TJAPlayer3
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return new Point(posX, posY);
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}
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private TitleTextureKey idxToTex(int idx)
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{
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switch (idx)
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{
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case 6:
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return this.ttkExit;
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case 5:
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return this.ttkSettings;
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case 4:
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return this.ttkBouken;
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case 3:
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return this.ttkShop;
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case 2:
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return this.ttkTower;
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case 1:
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return this.ttkDan;
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case 0:
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default:
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return this.ttkEnsou;
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}
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}
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private bool b音声再生;
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private CActFIFOBlack actFI;
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private CActFIFOBlack actFIfromSetup;
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@ -2341,7 +2341,7 @@ namespace TJAPlayer3
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private static CTexture GenerateTitleTexture(TitleTextureKey titleTextureKey)
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{
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using (var bmp = new Bitmap(titleTextureKey.cPrivateFastFont.DrawPrivateFont(
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titleTextureKey.str文字, titleTextureKey.forecolor, titleTextureKey.backcolor)))
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titleTextureKey.str文字, titleTextureKey.forecolor, titleTextureKey.backcolor, titleTextureKey.secondEdge)))
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{
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CTexture tx文字テクスチャ = TJAPlayer3.tテクスチャの生成(bmp, false);
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if (tx文字テクスチャ.szテクスチャサイズ.Width > titleTextureKey.maxWidth)
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@ -2371,14 +2371,16 @@ namespace TJAPlayer3
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public readonly Color forecolor;
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public readonly Color backcolor;
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public readonly int maxWidth;
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public readonly Color? secondEdge;
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public TitleTextureKey(string str文字, CPrivateFastFont cPrivateFastFont, Color forecolor, Color backcolor, int maxHeight)
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public TitleTextureKey(string str文字, CPrivateFastFont cPrivateFastFont, Color forecolor, Color backcolor, int maxHeight, Color? secondEdge = null)
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{
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this.str文字 = str文字;
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this.cPrivateFastFont = cPrivateFastFont;
|
||||
this.forecolor = forecolor;
|
||||
this.backcolor = backcolor;
|
||||
this.maxWidth = maxHeight;
|
||||
this.secondEdge = secondEdge;
|
||||
}
|
||||
|
||||
private bool Equals(TitleTextureKey other)
|
||||
@ -2387,6 +2389,7 @@ namespace TJAPlayer3
|
||||
cPrivateFastFont.Equals(other.cPrivateFastFont) &&
|
||||
forecolor.Equals(other.forecolor) &&
|
||||
backcolor.Equals(other.backcolor) &&
|
||||
secondEdge.Equals(other.secondEdge) &&
|
||||
maxWidth == other.maxWidth;
|
||||
}
|
||||
|
||||
@ -2406,6 +2409,8 @@ namespace TJAPlayer3
|
||||
hashCode = (hashCode * 397) ^ forecolor.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ backcolor.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ maxWidth;
|
||||
if (secondEdge != null)
|
||||
hashCode = (hashCode * 397) ^ secondEdge.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user