Temporary fix for segfaults on linux and fix crash on the genre box texture since its case sensitive
This commit is contained in:
parent
bfdadb1fef
commit
51d553d9d8
@ -24,7 +24,9 @@ public class AngleContext : IGLContext
|
||||
else if (window.Native.Kind.HasFlag(NativeWindowFlags.X11))
|
||||
{
|
||||
windowHandle = (nint)window.Native.X11.Value.Window;
|
||||
display = Egl.GetDisplay(window.Native.X11.Value.Display);
|
||||
// Temporary fix for the segfaults
|
||||
// Note than X11 Display number is NOT always 0, it can be 1, 2 and so on for example in cases of user switching
|
||||
display = 0;// Egl.GetDisplay(window.Native.X11.Value.Display);
|
||||
}
|
||||
else if (window.Native.Kind.HasFlag(NativeWindowFlags.Cocoa))
|
||||
{
|
||||
|
@ -48,7 +48,7 @@ namespace TJAPlayer3
|
||||
public static string EFFECTS = @$"10_Effects{Path.DirectorySeparatorChar}";
|
||||
public static string BALLOON = @$"11_Balloon{Path.DirectorySeparatorChar}";
|
||||
public static string LANE = @$"12_Lane{Path.DirectorySeparatorChar}";
|
||||
public static string GENRE = @$"13_Genre{Path.DirectorySeparatorChar}";
|
||||
public static string GENRE = @$"13_GENRE{Path.DirectorySeparatorChar}";
|
||||
public static string GAMEMODE = @$"14_GameMode{Path.DirectorySeparatorChar}";
|
||||
public static string FAILED = @$"15_Failed{Path.DirectorySeparatorChar}";
|
||||
public static string RUNNER = @$"16_Runner{Path.DirectorySeparatorChar}";
|
||||
|
Loading…
x
Reference in New Issue
Block a user