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連打を修正 (#535)

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Takkkom 2023-12-09 12:13:51 +09:00 committed by GitHub
parent e3ccd0d08d
commit 54c4dc506d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 3 deletions

View File

@ -3764,12 +3764,12 @@ namespace TJAPlayer3
break;
case 0x18:
{
if( ( !pChip.bHit && (pChip.nバーからの距離dot.Drums < 0 ) ) )
if( ( !pChip.bProcessed && (pChip.nバーからの距離dot.Drums < 0 ) ) )
{
this.b連打中[ nPlayer ] = false;
this.actRoll.b表示[ nPlayer ] = false;
this.actChara.b風船連打中[nPlayer] = false;
pChip.bHit = true;
pChip.bProcessed = true;
if( chip現在処理中の連打チップ[ nPlayer ] != null )
{
chip現在処理中の連打チップ[ nPlayer ].bHit = true;

View File

@ -2285,7 +2285,8 @@ namespace TJAPlayer3
//if( CDTXMania.ConfigIni.eScrollMode != EScrollMode.Normal )
//x -= 10;
if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0])
//if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0])
if((Math.Min(x, x末端) < TJAPlayer3.Skin.Resolution[0] && Math.Max(x, x末端) > 0 - TJAPlayer3.Skin.Game_Notes_Size[0]))
{
if (TJAPlayer3.Tx.Notes[(int)_gt] != null)
{