連打を修正 (#535)
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@ -3764,12 +3764,12 @@ namespace TJAPlayer3
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break;
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case 0x18:
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{
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if( ( !pChip.bHit && (pChip.nバーからの距離dot.Drums < 0 ) ) )
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if( ( !pChip.bProcessed && (pChip.nバーからの距離dot.Drums < 0 ) ) )
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{
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this.b連打中[ nPlayer ] = false;
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this.actRoll.b表示[ nPlayer ] = false;
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this.actChara.b風船連打中[nPlayer] = false;
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pChip.bHit = true;
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pChip.bProcessed = true;
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if( chip現在処理中の連打チップ[ nPlayer ] != null )
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{
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chip現在処理中の連打チップ[ nPlayer ].bHit = true;
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@ -2285,7 +2285,8 @@ namespace TJAPlayer3
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//if( CDTXMania.ConfigIni.eScrollMode != EScrollMode.Normal )
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//x -= 10;
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if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0])
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//if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0])
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if((Math.Min(x, x末端) < TJAPlayer3.Skin.Resolution[0] && Math.Max(x, x末端) > 0 - TJAPlayer3.Skin.Game_Notes_Size[0]))
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{
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if (TJAPlayer3.Tx.Notes[(int)_gt] != null)
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{
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