Fix my room character
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@ -441,13 +441,19 @@ namespace TJAPlayer3
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{
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float DonchanX = 0f, DonchanY = 0f;
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DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
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DonchanX = -200 + (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
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DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(0)];
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//int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(0)];
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int chara_x = (int)(TJAPlayer3.Skin.Characters_Menu_X[_charaId][0] + (-200 + DonchanX));
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int chara_y = (int)(TJAPlayer3.Skin.Characters_Menu_Y[_charaId][0] - DonchanY);
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//int chara_x = (int)(TJAPlayer3.Skin.Characters_Menu_X[_charaId][0] + (-200 + DonchanX));
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//int chara_y = (int)(TJAPlayer3.Skin.Characters_Menu_Y[_charaId][0] - DonchanY);
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int chara_x = (int)DonchanX + TJAPlayer3.Skin.SongSelect_NamePlate_X[0] + TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2;
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int chara_y = TJAPlayer3.Skin.SongSelect_NamePlate_Y[0] - (int)DonchanY;
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int puchi_x = chara_x + TJAPlayer3.Skin.Adjustments_MenuPuchichara_X[0];
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int puchi_y = chara_y + TJAPlayer3.Skin.Adjustments_MenuPuchichara_Y[0];
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//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
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//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
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@ -456,9 +462,9 @@ namespace TJAPlayer3
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#region [PuchiChara]
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this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
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this.PuchiChara.On進行描画(puchi_x, puchi_y, false);
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#endregion
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#endregion
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}
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#endregion
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