(Pre. v.0.4.3) Parse and display LIFE parameter while playing Tower charts
This commit is contained in:
parent
81058bde0d
commit
818f3966e3
@ -1185,6 +1185,10 @@ namespace TJAPlayer3
|
||||
public STDGBVALUE<int> LEVEL;
|
||||
public bool bLyrics;
|
||||
public int[] LEVELtaiko = new int[(int)Difficulty.Total] { -1, -1, -1, -1, -1, -1, -1 };
|
||||
|
||||
// Tower lifes
|
||||
public int LIFE;
|
||||
|
||||
public Dictionary<int, CAVI> listAVI;
|
||||
public Dictionary<int, CAVIPAN> listAVIPAN;
|
||||
public Dictionary<int, CDirectShow> listDS;
|
||||
@ -4881,6 +4885,11 @@ namespace TJAPlayer3
|
||||
this.LEVEL.Taiko = level;
|
||||
this.LEVELtaiko[this.n参照中の難易度] = level;
|
||||
}
|
||||
else if (strCommandName.Equals("LIFE"))
|
||||
{
|
||||
var life = (int)Convert.ToDouble(strCommandParam);
|
||||
this.LIFE = life;
|
||||
}
|
||||
else if (strCommandName.Equals("BPM"))
|
||||
{
|
||||
if (strCommandParam.IndexOf(",") != -1)
|
||||
|
@ -203,9 +203,12 @@ namespace TJAPlayer3
|
||||
{
|
||||
c曲リストノード.strジャンル = c曲リストノード.r親ノード.strジャンル;
|
||||
}
|
||||
c曲リストノード.nLevel = dtx.LEVELtaiko;
|
||||
|
||||
switch (c曲リストノード.strジャンル)
|
||||
c曲リストノード.nLevel = dtx.LEVELtaiko;
|
||||
|
||||
// LIFE here
|
||||
c曲リストノード.nLife = dtx.LIFE;
|
||||
|
||||
switch (c曲リストノード.strジャンル)
|
||||
{
|
||||
case "J-POP":
|
||||
c曲リストノード.strジャンル = "ポップス";
|
||||
@ -949,7 +952,12 @@ namespace TJAPlayer3
|
||||
c曲リストノード.arスコア[ i ].譜面情報.nレベル[4] = cdtx.LEVELtaiko[4];
|
||||
c曲リストノード.arスコア[i].譜面情報.nレベル[5] = cdtx.LEVELtaiko[5];
|
||||
c曲リストノード.arスコア[i].譜面情報.nレベル[6] = cdtx.LEVELtaiko[6];
|
||||
this.nファイルから反映できたスコア数++;
|
||||
|
||||
// Tower Lives
|
||||
c曲リストノード.arスコア[i].譜面情報.nLife = cdtx.LIFE;
|
||||
|
||||
|
||||
this.nファイルから反映できたスコア数++;
|
||||
cdtx.On非活性化();
|
||||
//Debug.WriteLine( "★" + this.nファイルから反映できたスコア数 + " " + c曲リストノード.arスコア[ i ].譜面情報.タイトル );
|
||||
#region [ 曲検索ログ出力 ]
|
||||
|
@ -79,7 +79,10 @@ namespace TJAPlayer3
|
||||
public string strサブタイトル;
|
||||
public int[] nレベル;
|
||||
public int[] nクリア; //0:未クリア 1:クリア 2:フルコンボ 3:ドンダフルコンボ
|
||||
public int[] nスコアランク; //0:未取得 1:白粋 2:銅粋 3:銀粋 4:金雅 5:桃雅 6:紫雅 7:虹極
|
||||
public int[] nスコアランク; //0:未取得 1:白粋 2:銅粋 3:銀粋 4:金雅 5:桃雅 6:紫雅 7:虹極
|
||||
|
||||
// Tower lifes
|
||||
public int nLife;
|
||||
|
||||
[Serializable]
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
|
@ -59,6 +59,10 @@ namespace TJAPlayer3
|
||||
public string strSkinPath = ""; // #28195 2012.5.4 yyagi; box.defでのスキン切り替え対応
|
||||
public bool bBranch = false;
|
||||
public int[] nLevel = new int[(int)Difficulty.Total]{ 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
// Tower Lives
|
||||
public int nLife = 5;
|
||||
|
||||
public string[] strBoxText = new string[3];
|
||||
public Eジャンル eジャンル = Eジャンル.None;
|
||||
|
||||
|
@ -670,6 +670,9 @@ namespace TJAPlayer3
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 1)
|
||||
{
|
||||
// Init tower variables
|
||||
CFloorManagement.reinitialize(this.r現在選択中の曲.arスコア[(int)Difficulty.Tower].譜面情報.nLife);
|
||||
|
||||
TJAPlayer3.Skin.sound決定音.t再生する();
|
||||
this.t曲を選択する();
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
// Soul fire here
|
||||
if(TJAPlayer3.Tx.Gauge_Soul_Fire != null )
|
||||
{
|
||||
//仮置き
|
||||
|
@ -6,6 +6,21 @@ using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
// Small static class which refers to the latest encountered floor, would allow more control later
|
||||
static internal class CFloorManagement
|
||||
{
|
||||
public static void reinitialize(int life)
|
||||
{
|
||||
CFloorManagement.LastRegisteredFloor = 1;
|
||||
CFloorManagement.MaxNumberOfLives = life;
|
||||
CFloorManagement.CurrentNumberOfLives = life;
|
||||
}
|
||||
|
||||
public static int LastRegisteredFloor = 1;
|
||||
public static int MaxNumberOfLives = 5;
|
||||
public static int CurrentNumberOfLives = 5;
|
||||
}
|
||||
|
||||
internal class CAct演奏Drums背景 : CActivity
|
||||
{
|
||||
// 本家っぽい背景を表示させるメソッド。
|
||||
@ -54,6 +69,8 @@ namespace TJAPlayer3
|
||||
this.ttkTouTatsuKaiSuu = new TitleTextureKey("到達階数", pfTowerText, Color.White, Color.Black, 700);
|
||||
this.ttkKai = new TitleTextureKey("階", pfTowerText, Color.White, Color.Black, 700);
|
||||
|
||||
this.ct炎 = new CCounter(0, 6, 50, TJAPlayer3.Timer);
|
||||
|
||||
base.On活性化();
|
||||
}
|
||||
|
||||
@ -328,9 +345,13 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkTouTatsuKaiSuu).t2D描画(TJAPlayer3.app.Device, 550, 32);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkKai).t2D描画(TJAPlayer3.app.Device, 750, 104);
|
||||
|
||||
this.ct炎.t進行Loop();
|
||||
|
||||
#region [Floor number]
|
||||
|
||||
string floorStr = TJAPlayer3.stage演奏ドラム画面.actPlayInfo.NowMeasure[0].ToString();
|
||||
CFloorManagement.LastRegisteredFloor = TJAPlayer3.stage演奏ドラム画面.actPlayInfo.NowMeasure[0] + 1;
|
||||
|
||||
string floorStr = CFloorManagement.LastRegisteredFloor.ToString();
|
||||
|
||||
int len = floorStr.Length;
|
||||
|
||||
@ -350,6 +371,45 @@ namespace TJAPlayer3
|
||||
digitLength, TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Height));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [Life Tamashii icon]
|
||||
|
||||
int baseX = 886;
|
||||
int baseY = 22;
|
||||
|
||||
TJAPlayer3.Tx.Gauge_Soul_Fire?.t2D描画(TJAPlayer3.app.Device, baseX, baseY, new Rectangle(230 * (this.ct炎.n現在の値), 0, 230, 230));
|
||||
TJAPlayer3.Tx.Gauge_Soul?.t2D描画(TJAPlayer3.app.Device, baseX + 72, baseY + 73, new Rectangle(0, 0, 80, 80));
|
||||
|
||||
#endregion
|
||||
|
||||
#region [Life number]
|
||||
|
||||
string lifeStr = CFloorManagement.CurrentNumberOfLives.ToString();
|
||||
|
||||
len = lifeStr.Length;
|
||||
|
||||
bool lifeSpecialCase = CFloorManagement.CurrentNumberOfLives == 1 && CFloorManagement.MaxNumberOfLives != 1;
|
||||
float lifeRatio = CFloorManagement.CurrentNumberOfLives / (float)CFloorManagement.MaxNumberOfLives;
|
||||
|
||||
Color4 lifeColor = (lifeRatio > 0.5f && !lifeSpecialCase) ? new Color4(0.2f, 1f, 0.2f)
|
||||
: ((lifeRatio >= 0.2f && !lifeSpecialCase) ? new Color4(1f, 1f, 0.2f)
|
||||
: new Color4(1f, 0.2f, 0.2f));
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = lifeColor;
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.X = 1.1f;
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.Y = 1.1f;
|
||||
|
||||
for (int idx = 0; idx < len; idx++)
|
||||
{
|
||||
int currentNum = int.Parse(lifeStr[len - idx - 1].ToString());
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].t2D描画(TJAPlayer3.app.Device, 996 + ((digitLength - 8) * (len - idx) * 1.1f),
|
||||
106,
|
||||
new Rectangle(digitLength * currentNum, 0,
|
||||
digitLength, TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Height));
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 1f, 1f);
|
||||
|
||||
#endregion
|
||||
@ -443,6 +503,8 @@ namespace TJAPlayer3
|
||||
private TitleTextureKey ttkKai;
|
||||
private CPrivateFastFont pfTowerText;
|
||||
|
||||
private CCounter ct炎;
|
||||
|
||||
private EFIFOモード eFadeMode;
|
||||
//-----------------
|
||||
#endregion
|
||||
|
Loading…
Reference in New Issue
Block a user