0.6.0.5 - Fix big note judgement preventing early BAD of big notes in Easy window
- Fix big note judgement preventing early BAD of big notes in Easy window
This commit is contained in:
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d9a063f6c6
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a3227fd8f3
@ -970,6 +970,17 @@ internal abstract class CStage演奏画面共通 : CStage {
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return _timingzonesAreEasy;
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return _timingzonesAreEasy;
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}
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}
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protected CConfigIni.CTimingZones GetTimingZones(int idxPlayerActual) {
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// To change later to adapt to Tower Ama-kuchi
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//diff = Math.Min(diff, (int)Difficulty.Oni);
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int timingShift = OpenTaiko.ConfigIni.nTimingZones[idxPlayerActual];
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bool _timingzonesAreEasy = tEasyTimeZones(idxPlayerActual);
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return (_timingzonesAreEasy == true) ? OpenTaiko.ConfigIni.tzLevels[timingShift] : OpenTaiko.ConfigIni.tzLevels[2 + timingShift];
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}
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private void tIncreaseComboDan(int danSong) {
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private void tIncreaseComboDan(int danSong) {
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this.nCombo[danSong]++;
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this.nCombo[danSong]++;
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if (this.nCombo[danSong] > this.nHighestCombo[danSong])
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if (this.nCombo[danSong] > this.nHighestCombo[danSong])
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@ -992,18 +1003,8 @@ internal abstract class CStage演奏画面共通 : CStage {
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}
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}
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}
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}
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// To change later to adapt to Tower Ama-kuchi
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//diff = Math.Min(diff, (int)Difficulty.Oni);
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int actual = OpenTaiko.GetActualPlayer(player);
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int actual = OpenTaiko.GetActualPlayer(player);
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CConfigIni.CTimingZones tz = GetTimingZones(actual);
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int timingShift = OpenTaiko.ConfigIni.nTimingZones[actual];
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bool _timingzonesAreEasy = tEasyTimeZones(player);
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CConfigIni.CTimingZones tz = (_timingzonesAreEasy == true) ? OpenTaiko.ConfigIni.tzLevels[timingShift] : OpenTaiko.ConfigIni.tzLevels[2 + timingShift];
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if (nDeltaTime <= tz.nGoodZone * OpenTaiko.ConfigIni.SongPlaybackSpeed) {
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if (nDeltaTime <= tz.nGoodZone * OpenTaiko.ConfigIni.SongPlaybackSpeed) {
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return ENoteJudge.Perfect;
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return ENoteJudge.Perfect;
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@ -1215,14 +1215,15 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
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// Process big notes (judge big notes on)
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// Process big notes (judge big notes on)
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if (e判定 != ENoteJudge.Miss && ((_isBigNoteTaiko && OpenTaiko.ConfigIni.bJudgeBigNotes) || _isPinkKonga)) {
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if (e判定 != ENoteJudge.Miss && ((_isBigNoteTaiko && OpenTaiko.ConfigIni.bJudgeBigNotes) || _isPinkKonga)) {
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CConfigIni.CTimingZones tz = this.GetTimingZones(nUsePlayer);
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double divided_songspeed = OpenTaiko.ConfigIni.SongPlaybackSpeed;
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double divided_songspeed = OpenTaiko.ConfigIni.SongPlaybackSpeed;
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float time = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed);
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float time = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed);
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int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems;
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int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems;
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bool _timeB110 = time <= 110;
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bool _timeBadOrLater = time <= tz.nBadZone;
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if (chipNoHit.eNoteState == ENoteState.None) {
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if (chipNoHit.eNoteState == ENoteState.None) {
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if (_timeB110) {
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if (_timeBadOrLater) {
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chipNoHit.nProcessTime = (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed);
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chipNoHit.nProcessTime = (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed);
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chipNoHit.eNoteState = ENoteState.Wait;
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chipNoHit.eNoteState = ENoteState.Wait;
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//this.nWaitButton = waitInstr;
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//this.nWaitButton = waitInstr;
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@ -1233,10 +1234,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
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bool _isExpected = NotesManager.IsExpectedPad(this.nStoredHit[nUsePlayer], (int)_pad, chipNoHit, _gt);
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bool _isExpected = NotesManager.IsExpectedPad(this.nStoredHit[nUsePlayer], (int)_pad, chipNoHit, _gt);
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// Double tap success
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// Double tap success
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// (this.nWaitButton == waitRec && _timeB110 && chipNoHit.nProcessTime
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if (_isExpected && _timeBadOrLater && chipNoHit.nProcessTime
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// + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻ms * divided_songspeed))
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if (_isExpected && _timeB110 && chipNoHit.nProcessTime
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+ nWaitTime > (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed)) {
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+ nWaitTime > (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed)) {
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this.tドラムヒット処理(nTime, _pad, chipNoHit, true, nUsePlayer);
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this.tドラムヒット処理(nTime, _pad, chipNoHit, true, nUsePlayer);
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bHitted = true;
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bHitted = true;
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@ -1245,9 +1243,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
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}
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}
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// Double tap failure
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// Double tap failure
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// else if (this.nWaitButton == waitInstr && _timeB110 && chipNoHit.nProcessTime
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else if (!_isExpected || (_timeBadOrLater && chipNoHit.nProcessTime
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// + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻ms * divided_songspeed))
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else if (!_isExpected || (_timeB110 && chipNoHit.nProcessTime
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+ nWaitTime < (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed))) {
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+ nWaitTime < (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed))) {
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if (!_isPinkKonga) {
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if (!_isPinkKonga) {
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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@ -1329,271 +1325,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
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bHitted = true;
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bHitted = true;
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}
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}
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#region [ ヒットしてなかった場合は、レーンフラッシュ、パッドアニメ、空打ち音再生を実行 ]
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#region [ (A) ヒットしていればヒット処理して次の inputEvent へ ]
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//-----------------------------
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#region [Legacy]
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/*
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switch (((Eパッド)nPad))
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{
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case Eパッド.LRed:
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case Eパッド.LRed2P:
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#region[ 面のヒット処理 ]
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//-----------------------------
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{
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if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x11)
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{
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this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer);
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bHitted = true;
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}
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if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && !TJAPlayer3.ConfigIni.b大音符判定)
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{
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this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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break;
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}
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if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && TJAPlayer3.ConfigIni.b大音符判定)
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{
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if (chipNoHit.eNoteState == ENoteState.none)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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if (time <= 110)
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{
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chipNoHit.nProcessTime = (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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chipNoHit.eNoteState = ENoteState.wait;
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this.nWaitButton = 2;
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}
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}
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else if (chipNoHit.eNoteState == ENoteState.wait)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間;
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if (this.nWaitButton == 1 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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}
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else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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}
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}
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}
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if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16 || chipNoHit.nチャンネル番号 == 0x17))
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{
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this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer);
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}
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if (!bHitted)
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break;
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continue;
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}
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//-----------------------------
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#endregion
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case Eパッド.RRed:
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case Eパッド.RRed2P:
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#region[ 面のヒット処理 ]
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//-----------------------------
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{
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if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x11)
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{
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this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer);
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bHitted = true;
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}
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if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && !TJAPlayer3.ConfigIni.b大音符判定)
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{
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this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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break;
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}
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if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && TJAPlayer3.ConfigIni.b大音符判定)
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{
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if (chipNoHit.eNoteState == ENoteState.none)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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if (time <= 110)
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{
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chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms;
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this.n待機中の大音符の座標 = chipNoHit.nバーからの距離dot.Taiko;
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chipNoHit.eNoteState = ENoteState.wait;
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this.nWaitButton = 1;
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}
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}
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else if (chipNoHit.eNoteState == ENoteState.wait)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間;
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if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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break;
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}
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else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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}
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}
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}
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if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16 || chipNoHit.nチャンネル番号 == 0x17))
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{
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this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer);
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}
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if (!bHitted)
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break;
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continue;
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}
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//-----------------------------
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#endregion
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case Eパッド.LBlue:
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case Eパッド.LBlue2P:
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#region[ ふちのヒット処理 ]
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//-----------------------------
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{
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if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x12)
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{
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this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer);
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bHitted = true;
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}
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if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && !TJAPlayer3.ConfigIni.b大音符判定)
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{
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this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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break;
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}
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if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && TJAPlayer3.ConfigIni.b大音符判定)
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{
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if (chipNoHit.eNoteState == ENoteState.none)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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if (time <= 110)
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{
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chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms;
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chipNoHit.eNoteState = ENoteState.wait;
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this.nWaitButton = 2;
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}
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}
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else if (chipNoHit.eNoteState == ENoteState.wait)
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{
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float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間;
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if (this.nWaitButton == 1 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, true, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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}
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else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer);
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bHitted = true;
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this.nWaitButton = 0;
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}
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}
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}
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if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16))
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{
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this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer);
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}
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if (!bHitted)
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break;
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continue;
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|
||||||
}
|
|
||||||
//-----------------------------
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
case Eパッド.RBlue:
|
|
||||||
case Eパッド.RBlue2P:
|
|
||||||
#region[ ふちのヒット処理 ]
|
|
||||||
//-----------------------------
|
|
||||||
{
|
|
||||||
if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x12)
|
|
||||||
{
|
|
||||||
this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer);
|
|
||||||
bHitted = true;
|
|
||||||
}
|
|
||||||
if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && !TJAPlayer3.ConfigIni.b大音符判定)
|
|
||||||
{
|
|
||||||
this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, true, nUsePlayer);
|
|
||||||
bHitted = true;
|
|
||||||
this.nWaitButton = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && TJAPlayer3.ConfigIni.b大音符判定)
|
|
||||||
{
|
|
||||||
if (chipNoHit.eNoteState == ENoteState.none)
|
|
||||||
{
|
|
||||||
float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
|
|
||||||
if (time <= 110)
|
|
||||||
{
|
|
||||||
chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms;
|
|
||||||
this.n待機中の大音符の座標 = chipNoHit.nバーからの距離dot.Taiko;
|
|
||||||
chipNoHit.eNoteState = ENoteState.wait;
|
|
||||||
this.nWaitButton = 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (chipNoHit.eNoteState == ENoteState.wait)
|
|
||||||
{
|
|
||||||
float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
|
|
||||||
int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間;
|
|
||||||
if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
|
|
||||||
{
|
|
||||||
this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, true, nUsePlayer);
|
|
||||||
bHitted = true;
|
|
||||||
this.nWaitButton = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
|
|
||||||
{
|
|
||||||
this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer);
|
|
||||||
bHitted = true;
|
|
||||||
this.nWaitButton = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16))
|
|
||||||
{
|
|
||||||
this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!bHitted)
|
|
||||||
break;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
//-----------------------------
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
//2016.07.14 kairera0467 Adlibの場合、一括して処理を行う。
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
|
|
||||||
#region [ (B) ヒットしてなかった場合は、レーンフラッシュ、パッドアニメ、空打ち音再生を実行 ]
|
|
||||||
//-----------------------------
|
//-----------------------------
|
||||||
int pad = nPad; // 以下、nPad の代わりに pad を用いる。(成りすまし用)
|
int pad = nPad; // 以下、nPad の代わりに pad を用いる。(成りすまし用)
|
||||||
// BAD or TIGHT 時の処理。
|
// BAD or TIGHT 時の処理。
|
||||||
@ -2235,9 +1967,10 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 {
|
|||||||
bool _isSwapNote = NotesManager.IsSwapNote(chipNoHit, _gt);
|
bool _isSwapNote = NotesManager.IsSwapNote(chipNoHit, _gt);
|
||||||
|
|
||||||
if (chipNoHit != null && (_isBigDonTaiko || _isBigKaTaiko)) {
|
if (chipNoHit != null && (_isBigDonTaiko || _isBigKaTaiko)) {
|
||||||
|
CConfigIni.CTimingZones tz = this.GetTimingZones(i);
|
||||||
float timeC = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
|
float timeC = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
|
||||||
int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems;
|
int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems;
|
||||||
if (chipNoHit.eNoteState == ENoteState.Wait && timeC <= 110
|
if (chipNoHit.eNoteState == ENoteState.Wait && timeC <= tz.nBadZone
|
||||||
&& chipNoHit.nProcessTime + nWaitTime <= (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
|
&& chipNoHit.nProcessTime + nWaitTime <= (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
|
||||||
if (!_isSwapNote) {
|
if (!_isSwapNote) {
|
||||||
this.tドラムヒット処理(chipNoHit.nProcessTime, EPad.RRed, chipNoHit, false, i);
|
this.tドラムヒット処理(chipNoHit.nProcessTime, EPad.RRed, chipNoHit, false, i);
|
||||||
|
Loading…
Reference in New Issue
Block a user