Fix #246
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@ -1248,6 +1248,24 @@ namespace TJAPlayer3
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//分岐のための処理。実装してない。
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//赤か青かの分岐
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if (pChip.bGOGOTIME && !TJAPlayer3.ConfigIni.ShinuchiMode)
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{
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this.actScore.Add(E楽器パート.TAIKO, this.bIsAutoPlay, 360L, player);
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}
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else
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{
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this.actScore.Add(E楽器パート.TAIKO, this.bIsAutoPlay, 100L, player);
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}
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//CDTXMania.Skin.soundRed.t再生する();
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if (pChip.nPlayerSide == 0)
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this.soundRed?.t再生を開始する();
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else
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this.soundRed2?.t再生を開始する();
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if ( pChip.nBalloon == pChip.nRollCount )
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{
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//パァーン
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@ -1276,21 +1294,12 @@ namespace TJAPlayer3
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}
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this.eRollState = E連打State.none;
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}
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/*
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else
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{
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if(pChip.bGOGOTIME && !TJAPlayer3.ConfigIni.ShinuchiMode)
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{
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this.actScore.Add(E楽器パート.TAIKO, this.bIsAutoPlay, 360L, player);
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} else
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{
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this.actScore.Add(E楽器パート.TAIKO, this.bIsAutoPlay, 100L, player);
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}
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//CDTXMania.Skin.soundRed.t再生する();
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if (pChip.nPlayerSide == 0)
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this.soundRed?.t再生を開始する();
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else
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this.soundRed2?.t再生を開始する();
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}
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*/
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//TJAPlayer3.stage演奏ドラム画面.actTaikoLaneFlash.PlayerLane[player].Start(PlayerLane.FlashType.Hit);
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}
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else
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