Add visuals while importing Score.ini files (#680)
This commit is contained in:
parent
35664808bf
commit
be18ecd036
@ -50,8 +50,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.",
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@ -51,8 +51,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Recarga y actualiza la lista de canciones.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Recarga y actualiza la lista de canciones.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Ocultar Dans/Torres",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Ocultar Dans/Torres",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Ocultar charts de Dans y torres\nen el menú de Modo Taiko.\nNota: Recarga las canciones para\n aplicar los cambios.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Ocultar charts de Dans y torres\nen el menú de Modo Taiko.\nNota: Recarga las canciones para\n aplicar los cambios.",
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@ -50,8 +50,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Met à jour et récupère les\nmodifications effectuées sur\nla liste de sons.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Met à jour et récupère les\nmodifications effectuées sur\nla liste de sons.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Vider le cache et recharger les sons",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Vider le cache et recharger les sons",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Supprime le fichier de base\nde données et recharge les sons.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Supprime le fichier de base\nde données et recharge les sons.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Masquer Dan/Tour",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Masquer Dan/Tour",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Masque les sons de type Dan ou\nTour dans le menu Partie rapide.\nNote: Cette option prend effet\n après le rechargement des sons.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Masque les sons de type Dan ou\nTour dans le menu Partie rapide.\nNote: Cette option prend effet\n après le rechargement des sons.",
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@ -50,8 +50,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "曲データの一覧情報を取得し直します。",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "曲データの一覧情報を取得し直します。",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "キャッシュをクリアして曲データ再読み込み",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "キャッシュをクリアして曲データ再読み込み",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "キャッシュをクリアして曲データの一覧情報を取得し直します。",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "キャッシュをクリアして曲データの一覧情報を取得し直します。",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "段・タワー譜面省略",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "段・タワー譜面省略",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "演奏選曲画面にタワー及び\n段の譜面を省略設定です。\nONに設けると別々の画面\nにしか表示されていません。\n※ 設定は譜面の再読み込み時\n に有効になります。",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "演奏選曲画面にタワー及び\n段の譜面を省略設定です。\nONに設けると別々の画面\nにしか表示されていません。\n※ 設定は譜面の再読み込み時\n に有効になります。",
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@ -50,8 +50,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.",
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@ -51,6 +51,18 @@
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Herlaad de folder voor nummers.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Herlaad de folder voor nummers.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Перезагружает папки песен.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "Перезагружает папки песен.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Перезагрузка песен (Жёсткая)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "Перезагрузка песен (Жёсткая)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Удаляет существующую базу данных и\nперезагружает папки песен с нуля.",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Удаляет существующую базу данных и\nперезагружает папки песен с нуля.",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Спрятать Дан и Башни",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "Спрятать Дан и Башни",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Скрыт партитуры Дан и Башен в меню Режима\nТайко.\nПримечание: Перезагрузите песни, чтобы\n настройки вступили в силу.",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Скрыт партитуры Дан и Башен в меню Режима\nТайко.\nПримечание: Перезагрузите песни, чтобы\n настройки вступили в силу.",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "重新扫描曲目文件夹并载入曲目。",
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"SETTINGS_SYSTEM_RELOADSONG_DESC": "重新扫描曲目文件夹并载入曲目。",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "重新载入曲目(硬重新加载)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE": "重新载入曲目(硬重新加载)",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "删除既有数据库并从空白重新扫描曲目文件夹并载入曲目。",
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"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "删除既有数据库并从空白重新扫描曲目文件夹并载入曲目。",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
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// {0}: Total # of score.ini files to be processed
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// {1}: # of score.ini files successfully imported
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// {2}: # of score.ini files currently processed
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// {3}: # of score.ini files skipped
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// {4}: # of score.ini files that failed to import due to an error
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// {5}: Name of the current score.ini file being processed.
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"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "隐藏段位/塔",
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"SETTINGS_SYSTEM_HIDEDANTOWER": "隐藏段位/塔",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "在太鼓模式菜单中隐藏段位和塔谱面。\n重新载入曲目以使此选项生效。",
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"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "在太鼓模式菜单中隐藏段位和塔谱面。\n重新载入曲目以使此选项生效。",
|
||||||
|
|
||||||
|
@ -8,7 +8,9 @@ namespace OpenTaiko {
|
|||||||
public static void ImportScoreInisToSavesDb3() {
|
public static void ImportScoreInisToSavesDb3() {
|
||||||
Trace.TraceInformation("Importing score.ini files to Saves.db3 database!");
|
Trace.TraceInformation("Importing score.ini files to Saves.db3 database!");
|
||||||
|
|
||||||
Status = "Establishing connection to database...";
|
//Status = "Establishing connection to database..."; // I don't think the player needs to know this info ¯\_(ツ)_/¯
|
||||||
|
Status = CLangManager.LangInstance.GetString("SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1");
|
||||||
|
|
||||||
SqliteConnection? connection = DBSaves.GetSavesDBConnection();
|
SqliteConnection? connection = DBSaves.GetSavesDBConnection();
|
||||||
if (connection == null) {
|
if (connection == null) {
|
||||||
Trace.TraceError("Could not establish a connection to Saves.db3 database. Aborting score import.");
|
Trace.TraceError("Could not establish a connection to Saves.db3 database. Aborting score import.");
|
||||||
@ -16,16 +18,23 @@ namespace OpenTaiko {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Status = "Searching for scores...";
|
|
||||||
List<string> _scoreFiles = new List<string>();
|
List<string> _scoreFiles = new List<string>();
|
||||||
foreach (string path in OpenTaiko.ConfigIni.strSongsPath.Split(';', StringSplitOptions.RemoveEmptyEntries)) {
|
foreach (string path in OpenTaiko.ConfigIni.strSongsPath.Split(';', StringSplitOptions.RemoveEmptyEntries)) {
|
||||||
_scoreFiles.AddRange(Directory.GetFiles(path, "*.score.ini", SearchOption.AllDirectories));
|
_scoreFiles.AddRange(Directory.GetFiles(path, "*.score.ini", SearchOption.AllDirectories));
|
||||||
}
|
}
|
||||||
Trace.TraceInformation($"{_scoreFiles.Count} score.ini files have been found. Beginning import.");
|
Trace.TraceInformation($"{_scoreFiles.Count} score.ini files have been found. Beginning import.");
|
||||||
|
|
||||||
int importcount = 0;
|
int totalcount = 0;
|
||||||
Status = "Importing scores...";
|
int successcount = 0;
|
||||||
|
int skipcount = 0;
|
||||||
|
int errorcount = 0;
|
||||||
|
|
||||||
foreach (string _score in _scoreFiles) {
|
foreach (string _score in _scoreFiles) {
|
||||||
|
|
||||||
|
Status = CLangManager.LangInstance.GetString("SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2", _scoreFiles.Count, successcount, totalcount, skipcount, errorcount, Path.GetFileName(_score));
|
||||||
|
//Status = $"Importing {_scoreFiles.Count} scores...\n{importcount} of {totalcount} imported ({skipcount} skipped / {errorcount} failed)\n\n{Path.GetFileName(_score)}";
|
||||||
|
|
||||||
|
//Trace.TraceInformation(Status);
|
||||||
try {
|
try {
|
||||||
string directory = Path.GetDirectoryName(_score);
|
string directory = Path.GetDirectoryName(_score);
|
||||||
DirectoryInfo dir_parent = Directory.GetParent(directory);
|
DirectoryInfo dir_parent = Directory.GetParent(directory);
|
||||||
@ -187,6 +196,7 @@ namespace OpenTaiko {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool success = false;
|
||||||
for (int i = 0; i < Level.Length; i++) {
|
for (int i = 0; i < Level.Length; i++) {
|
||||||
int score_index = i < 5 ? i : 0;
|
int score_index = i < 5 ? i : 0;
|
||||||
if (Level[i] != -1 && HighScore[score_index] > 0) {
|
if (Level[i] != -1 && HighScore[score_index] > 0) {
|
||||||
@ -224,15 +234,17 @@ namespace OpenTaiko {
|
|||||||
)
|
)
|
||||||
ON CONFLICT(ChartUniqueId,ChartDifficulty,PlayMods) DO NOTHING
|
ON CONFLICT(ChartUniqueId,ChartDifficulty,PlayMods) DO NOTHING
|
||||||
";
|
";
|
||||||
if (cmd.ExecuteNonQuery() > 0)
|
if (cmd.ExecuteNonQuery() > 0) { successcount++; success = true; }
|
||||||
importcount++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!success) { skipcount++; }
|
||||||
} catch (Exception ex) {
|
} catch (Exception ex) {
|
||||||
Trace.TraceWarning($"Failed to import {_score} into new database. More details:\n{ex}");
|
Trace.TraceWarning($"Failed to import {_score} into new database. More details:\n{ex}");
|
||||||
|
errorcount++;
|
||||||
}
|
}
|
||||||
|
finally { totalcount++; }
|
||||||
}
|
}
|
||||||
Trace.TraceInformation($"Imported {importcount} of {_scoreFiles.Count} scores from score.ini files.");
|
Trace.TraceInformation($"Imported {successcount} of {_scoreFiles.Count} scores from score.ini files. ({errorcount} failed imports; {skipcount} skipped imports;)");
|
||||||
Status = "";
|
Status = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -706,8 +706,8 @@ namespace OpenTaiko {
|
|||||||
OpenTaiko.stageSongSelect.actSongList.ResetSongIndex();
|
OpenTaiko.stageSongSelect.actSongList.ResetSongIndex();
|
||||||
} else if (this.list項目リスト[this.n現在の選択項目] == this.isSystemImportingScore) {
|
} else if (this.list項目リスト[this.n現在の選択項目] == this.isSystemImportingScore) {
|
||||||
// Running in a separate thread so the game doesn't freeze
|
// Running in a separate thread so the game doesn't freeze
|
||||||
Thread thread = new Thread(CScoreIni_Importer.ImportScoreInisToSavesDb3);
|
ScoreIniImportThread = new Thread(CScoreIni_Importer.ImportScoreInisToSavesDb3);
|
||||||
thread.Start();
|
ScoreIniImportThread.Start();
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
@ -1681,6 +1681,16 @@ namespace OpenTaiko {
|
|||||||
private CItemBase isSystemImportingScore;
|
private CItemBase isSystemImportingScore;
|
||||||
//private CItemInteger iSystemMasterVolume; // #33700 2014.4.26 yyagi
|
//private CItemInteger iSystemMasterVolume; // #33700 2014.4.26 yyagi
|
||||||
|
|
||||||
|
public Thread ScoreIniImportThread { get; private set; }
|
||||||
|
public bool ScoreIniImportThreadIsActive
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (ScoreIniImportThread == null) return false;
|
||||||
|
return ScoreIniImportThread.IsAlive;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private int t前の項目(int nItem) {
|
private int t前の項目(int nItem) {
|
||||||
if (--nItem < 0) {
|
if (--nItem < 0) {
|
||||||
nItem = this.list項目リスト.Count - 1;
|
nItem = this.list項目リスト.Count - 1;
|
||||||
|
@ -377,6 +377,28 @@ namespace OpenTaiko {
|
|||||||
actCalibrationMode.Update();
|
actCalibrationMode.Update();
|
||||||
actCalibrationMode.Draw();
|
actCalibrationMode.Draw();
|
||||||
}
|
}
|
||||||
|
else if (actList.ScoreIniImportThreadIsActive) {
|
||||||
|
if (OpenTaiko.Tx.Tile_Black != null) {
|
||||||
|
OpenTaiko.Tx.Tile_Black.Opacity = 191;
|
||||||
|
for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) {
|
||||||
|
for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) {
|
||||||
|
OpenTaiko.Tx.Tile_Black.t2D描画(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OpenTaiko.Tx.Tile_Black.Opacity = 255;
|
||||||
|
}
|
||||||
|
using (var prvFont = HPrivateFastFont.tInstantiateMainFont(OpenTaiko.Skin.Config_Font_Scale)) {
|
||||||
|
using (var status_text = new CTexture(prvFont.DrawText(
|
||||||
|
CScoreIni_Importer.Status,
|
||||||
|
Color.White,
|
||||||
|
Color.Black,
|
||||||
|
null,
|
||||||
|
30,
|
||||||
|
true))) {
|
||||||
|
status_text.t2D_DisplayImage_AnchorCenter(SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
// 曲データの一覧取得中は、キー入力を無効化する
|
// 曲データの一覧取得中は、キー入力を無効化する
|
||||||
else if (!OpenTaiko.EnumSongs.IsEnumerating || OpenTaiko.actEnumSongs.bコマンドでの曲データ取得 != true) {
|
else if (!OpenTaiko.EnumSongs.IsEnumerating || OpenTaiko.actEnumSongs.bコマンドでの曲データ取得 != true) {
|
||||||
if (!OpenTaiko.Skin.bgmコンフィグ画面.bIsPlaying)
|
if (!OpenTaiko.Skin.bgmコンフィグ画面.bIsPlaying)
|
||||||
|
Loading…
Reference in New Issue
Block a user