Remove dependency on SlimDX (#140)
* Use the using directive for SlimDX namespace * Remove dependency on SlimDX * Remove dependency on SlimDX
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@ -116,7 +116,6 @@
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<Compile Include="コード\01.フレームワーク\Enumeration\Enumeration9.cs" />
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<Compile Include="コード\01.フレームワーク\Properties\Resources.Designer.cs" />
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<Compile Include="コード\01.フレームワーク\Rendering\DeviceCreationException.cs" />
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<Compile Include="コード\01.フレームワーク\Rendering\DeviceCache.cs" />
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<Compile Include="コード\01.フレームワーク\Rendering\Direct3D9Manager.cs" />
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<Compile Include="コード\01.フレームワーク\Rendering\Enums.cs" />
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<Compile Include="コード\01.フレームワーク\Rendering\GraphicsDeviceManager.cs" />
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@ -208,8 +207,11 @@
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<PackageReference Include="SharpDX.DirectSound">
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<Version>4.2.0</Version>
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</PackageReference>
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<PackageReference Include="SlimDX">
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<Version>4.0.13.44</Version>
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<PackageReference Include="SharpDX.DXGI">
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<Version>4.2.0</Version>
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</PackageReference>
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<PackageReference Include="SharpDX.Mathematics">
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<Version>4.2.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using SharpDX;
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namespace FDK
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{
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@ -230,13 +231,18 @@ namespace FDK
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return (int)(100.0 / num);
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}
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public static SlimDX.Color4 n255ToColor4( int nR, int nG, int nB )
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public static Color4 n255ToColor4( int nR, int nG, int nB )
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{
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float fR = n255ToParsent( nR );
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float fG = n255ToParsent( nG );
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float fB = n255ToParsent( nB );
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return new SlimDX.Color4( fR, fG, fB );
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return new Color4( fR, fG, fB, 1f );
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}
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public static Color4 ColorToColor4(System.Drawing.Color col)
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{
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return new Color4(col.ToArgb());
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}
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#region [ private ]
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@ -23,8 +23,8 @@ using System;
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using System.ComponentModel;
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using System.Threading;
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using System.Windows.Forms;
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using SlimDX;
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using SlimDX.Direct3D9;
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using SharpDX;
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using SharpDX.Direct3D9;
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using System.Collections.ObjectModel;
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namespace SampleFramework
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@ -182,15 +182,15 @@ namespace SampleFramework
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static Game()
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{
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// configure SlimDX
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Configuration.ThrowOnError = true;
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Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);
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Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);
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//Configuration.ThrowOnError = true;
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//Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);
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//Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);
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#if DEBUG
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Configuration.DetectDoubleDispose = true;
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//Configuration.DetectDoubleDispose = true;
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Configuration.EnableObjectTracking = true;
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#else
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Configuration.DetectDoubleDispose = false;
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//Configuration.DetectDoubleDispose = false;
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Configuration.EnableObjectTracking = false;
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#endif
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@ -19,9 +19,9 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using SlimDX;
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using SlimDX.Direct3D9;
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using DXGI = SlimDX.DXGI;
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using SharpDX;
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using SharpDX.Direct3D9;
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using DXGI = SharpDX.DXGI;
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namespace SampleFramework
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{
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@ -111,39 +111,39 @@ namespace SampleFramework
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{
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switch (format)
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{
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case SlimDX.DXGI.Format.R32G32B32A32_Float:
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case SlimDX.DXGI.Format.R32G32B32A32_SInt:
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case SlimDX.DXGI.Format.R32G32B32A32_Typeless:
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case SlimDX.DXGI.Format.R32G32B32A32_UInt:
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case SlimDX.DXGI.Format.R32G32B32_Float:
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case SlimDX.DXGI.Format.R32G32B32_SInt:
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case SlimDX.DXGI.Format.R32G32B32_Typeless:
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case SlimDX.DXGI.Format.R32G32B32_UInt:
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case DXGI.Format.R32G32B32A32_Float:
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case DXGI.Format.R32G32B32A32_SInt:
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case DXGI.Format.R32G32B32A32_Typeless:
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case DXGI.Format.R32G32B32A32_UInt:
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case DXGI.Format.R32G32B32_Float:
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case DXGI.Format.R32G32B32_SInt:
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case DXGI.Format.R32G32B32_Typeless:
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case DXGI.Format.R32G32B32_UInt:
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return 32;
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case SlimDX.DXGI.Format.R16G16B16A16_Float:
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case SlimDX.DXGI.Format.R16G16B16A16_SInt:
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case SlimDX.DXGI.Format.R16G16B16A16_SNorm:
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case SlimDX.DXGI.Format.R16G16B16A16_Typeless:
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case SlimDX.DXGI.Format.R16G16B16A16_UInt:
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case SlimDX.DXGI.Format.R16G16B16A16_UNorm:
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case DXGI.Format.R16G16B16A16_Float:
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case DXGI.Format.R16G16B16A16_SInt:
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case DXGI.Format.R16G16B16A16_SNorm:
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case DXGI.Format.R16G16B16A16_Typeless:
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case DXGI.Format.R16G16B16A16_UInt:
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case DXGI.Format.R16G16B16A16_UNorm:
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return 16;
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case SlimDX.DXGI.Format.R10G10B10A2_Typeless:
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case SlimDX.DXGI.Format.R10G10B10A2_UInt:
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case SlimDX.DXGI.Format.R10G10B10A2_UNorm:
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case DXGI.Format.R10G10B10A2_Typeless:
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case DXGI.Format.R10G10B10A2_UInt:
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case DXGI.Format.R10G10B10A2_UNorm:
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return 10;
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case SlimDX.DXGI.Format.R8G8B8A8_SInt:
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case SlimDX.DXGI.Format.R8G8B8A8_SNorm:
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case SlimDX.DXGI.Format.R8G8B8A8_Typeless:
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case SlimDX.DXGI.Format.R8G8B8A8_UInt:
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case SlimDX.DXGI.Format.R8G8B8A8_UNorm:
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case SlimDX.DXGI.Format.R8G8B8A8_UNorm_SRGB:
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case DXGI.Format.R8G8B8A8_SInt:
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case DXGI.Format.R8G8B8A8_SNorm:
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case DXGI.Format.R8G8B8A8_Typeless:
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case DXGI.Format.R8G8B8A8_UInt:
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case DXGI.Format.R8G8B8A8_UNorm:
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case DXGI.Format.R8G8B8A8_UNorm_SRgb:
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return 8;
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case SlimDX.DXGI.Format.B5G5R5A1_UNorm:
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case SlimDX.DXGI.Format.B5G6R5_UNorm:
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case DXGI.Format.B5G5R5A1_UNorm:
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case DXGI.Format.B5G6R5_UNorm:
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return 5;
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default:
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@ -160,40 +160,40 @@ namespace SampleFramework
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{
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switch (format)
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{
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case SlimDX.DXGI.Format.R8G8B8A8_UNorm:
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case DXGI.Format.R8G8B8A8_UNorm:
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return Format.A8R8G8B8;
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case SlimDX.DXGI.Format.B5G6R5_UNorm:
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case DXGI.Format.B5G6R5_UNorm:
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return Format.R5G6B5;
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case SlimDX.DXGI.Format.B5G5R5A1_UNorm:
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case DXGI.Format.B5G5R5A1_UNorm:
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return Format.A1R5G5B5;
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case SlimDX.DXGI.Format.A8_UNorm:
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case DXGI.Format.A8_UNorm:
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return Format.A8;
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case SlimDX.DXGI.Format.R10G10B10A2_UNorm:
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case DXGI.Format.R10G10B10A2_UNorm:
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return Format.A2B10G10R10;
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case SlimDX.DXGI.Format.B8G8R8A8_UNorm:
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case DXGI.Format.B8G8R8A8_UNorm:
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return Format.A8B8G8R8;
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case SlimDX.DXGI.Format.R16G16_UNorm:
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case DXGI.Format.R16G16_UNorm:
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return Format.G16R16;
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case SlimDX.DXGI.Format.R16G16B16A16_UNorm:
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case DXGI.Format.R16G16B16A16_UNorm:
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return Format.A16B16G16R16;
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case SlimDX.DXGI.Format.R16_Float:
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case DXGI.Format.R16_Float:
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return Format.R16F;
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case SlimDX.DXGI.Format.R16G16_Float:
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case DXGI.Format.R16G16_Float:
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return Format.G16R16F;
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case SlimDX.DXGI.Format.R16G16B16A16_Float:
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case DXGI.Format.R16G16B16A16_Float:
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return Format.A16B16G16R16F;
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case SlimDX.DXGI.Format.R32_Float:
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case DXGI.Format.R32_Float:
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return Format.R32F;
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case SlimDX.DXGI.Format.R32G32_Float:
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case DXGI.Format.R32G32_Float:
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return Format.G32R32F;
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case SlimDX.DXGI.Format.R32G32B32A32_Float:
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case DXGI.Format.R32G32B32A32_Float:
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return Format.A32B32G32R32F;
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}
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return Format.Unknown;
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}
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public static float ToFloat(Rational rational)
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public static float ToFloat(DXGI.Rational rational)
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{
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float denom = 1;
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if (rational.Denominator != 0)
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@ -20,7 +20,7 @@
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* THE SOFTWARE.
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*/
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using System;
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using SlimDX.Direct3D9;
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using SharpDX.Direct3D9;
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namespace SampleFramework
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{
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/// <summary>
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@ -21,7 +21,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using SlimDX.Direct3D9;
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using SharpDX.Direct3D9;
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namespace SampleFramework
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{
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@ -54,24 +54,27 @@ namespace SampleFramework
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public PresentParameters PresentParameters
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{
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get;
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private set;
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set;
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}
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public Direct3D9Settings()
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{
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PresentParameters = new PresentParameters();
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DeviceType = DeviceType.Hardware;
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PresentParameters.Windowed = true;
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AdapterFormat = Format.Unknown;
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CreationFlags = CreateFlags.HardwareVertexProcessing;
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PresentParameters.BackBufferFormat = Format.Unknown;
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PresentParameters.BackBufferCount = 1;
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PresentParameters.Multisample = MultisampleType.None;
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PresentParameters.SwapEffect = SwapEffect.Discard;
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PresentParameters.EnableAutoDepthStencil = true;
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PresentParameters.AutoDepthStencilFormat = Format.Unknown;
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PresentParameters.PresentFlags = PresentFlags.DiscardDepthStencil;
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PresentParameters.PresentationInterval = PresentInterval.Default;
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var pp = new PresentParameters();
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pp.Windowed = true;
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pp.BackBufferFormat = Format.Unknown;
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pp.BackBufferCount = 1;
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pp.MultiSampleType = MultisampleType.None;
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pp.SwapEffect = SwapEffect.Discard;
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pp.EnableAutoDepthStencil = true;
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pp.AutoDepthStencilFormat = Format.Unknown;
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pp.PresentFlags = PresentFlags.DiscardDepthStencil;
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pp.PresentationInterval = PresentInterval.Default;
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this.PresentParameters = pp;
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}
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public Direct3D9Settings Clone()
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@ -81,7 +84,7 @@ namespace SampleFramework
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clone.AdapterOrdinal = AdapterOrdinal;
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clone.CreationFlags = CreationFlags;
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clone.DeviceType = DeviceType;
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clone.PresentParameters = PresentParameters.Clone();
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clone.PresentParameters = PresentParameters;
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return clone;
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}
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@ -95,14 +98,15 @@ namespace SampleFramework
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{
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DisplayMode desktopMode = GraphicsDeviceManager.Direct3D9Object.GetAdapterDisplayMode(0);
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Direct3D9Settings optimal = new Direct3D9Settings();
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var pp = optimal.PresentParameters;
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optimal.AdapterOrdinal = settings.AdapterOrdinal;
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optimal.DeviceType = settings.DeviceType;
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optimal.PresentParameters.Windowed = settings.Windowed;
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optimal.PresentParameters.BackBufferCount = settings.BackBufferCount;
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optimal.PresentParameters.Multisample = settings.MultisampleType;
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optimal.PresentParameters.MultisampleQuality = settings.MultisampleQuality;
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optimal.PresentParameters.FullScreenRefreshRateInHertz = settings.RefreshRate;
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pp.Windowed = settings.Windowed;
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pp.BackBufferCount = settings.BackBufferCount;
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pp.MultiSampleType = settings.MultisampleType;
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pp.MultiSampleQuality = settings.MultisampleQuality;
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pp.FullScreenRefreshRateInHz = settings.RefreshRate;
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if (settings.Multithreaded)
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optimal.CreationFlags |= CreateFlags.Multithreaded;
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@ -116,39 +120,40 @@ namespace SampleFramework
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{
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if(optimal.PresentParameters.Windowed)
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{
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optimal.PresentParameters.BackBufferWidth = 640;
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optimal.PresentParameters.BackBufferHeight = 480;
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pp.BackBufferWidth = 640;
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pp.BackBufferHeight = 480;
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}
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else
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{
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optimal.PresentParameters.BackBufferWidth = desktopMode.Width;
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optimal.PresentParameters.BackBufferHeight = desktopMode.Height;
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pp.BackBufferWidth = desktopMode.Width;
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pp.BackBufferHeight = desktopMode.Height;
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}
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}
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else
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{
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optimal.PresentParameters.BackBufferWidth = settings.BackBufferWidth;
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optimal.PresentParameters.BackBufferHeight = settings.BackBufferHeight;
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pp.BackBufferWidth = settings.BackBufferWidth;
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pp.BackBufferHeight = settings.BackBufferHeight;
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}
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if(settings.BackBufferFormat == Format.Unknown)
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optimal.PresentParameters.BackBufferFormat = optimal.AdapterFormat;
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pp.BackBufferFormat = optimal.AdapterFormat;
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else
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optimal.PresentParameters.BackBufferFormat = settings.BackBufferFormat;
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pp.BackBufferFormat = settings.BackBufferFormat;
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if(settings.DepthStencilFormat == Format.Unknown)
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{
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if(ConversionMethods.GetColorBits(optimal.PresentParameters.BackBufferFormat) >= 8)
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optimal.PresentParameters.AutoDepthStencilFormat = Format.D32;
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pp.AutoDepthStencilFormat = Format.D32;
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else
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optimal.PresentParameters.AutoDepthStencilFormat = Format.D16;
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pp.AutoDepthStencilFormat = Format.D16;
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}
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else
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optimal.PresentParameters.AutoDepthStencilFormat = settings.DepthStencilFormat;
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pp.AutoDepthStencilFormat = settings.DepthStencilFormat;
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if(!settings.EnableVSync)
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optimal.PresentParameters.PresentationInterval = PresentInterval.Immediate;
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pp.PresentationInterval = PresentInterval.Immediate;
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optimal.PresentParameters = pp;
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return optimal;
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}
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@ -229,7 +234,7 @@ namespace SampleFramework
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MultisampleType type = combo.MultisampleTypes[i];
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int quality = combo.MultisampleQualities[i];
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if(type == optimal.PresentParameters.Multisample && quality == optimal.PresentParameters.MultisampleQuality)
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if(type == optimal.PresentParameters.MultiSampleType && quality == optimal.PresentParameters.MultiSampleQuality)
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{
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ranking += 1.0f;
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break;
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@ -242,7 +247,7 @@ namespace SampleFramework
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foreach(DisplayMode displayMode in combo.AdapterInfo.DisplayModes)
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{
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if(displayMode.Format == combo.AdapterFormat &&
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displayMode.RefreshRate == optimal.PresentParameters.FullScreenRefreshRateInHertz)
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displayMode.RefreshRate == optimal.PresentParameters.FullScreenRefreshRateInHz)
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{
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ranking += 1.0f;
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break;
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@ -258,14 +263,16 @@ namespace SampleFramework
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public static Direct3D9Settings BuildValidSettings(SettingsCombo9 combo, Direct3D9Settings input)
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{
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Direct3D9Settings settings = new Direct3D9Settings();
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var pp = settings.PresentParameters;
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settings.AdapterOrdinal = combo.AdapterOrdinal;
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settings.DeviceType = combo.DeviceType;
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settings.PresentParameters.Windowed = combo.Windowed;
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settings.AdapterFormat = combo.AdapterFormat;
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settings.PresentParameters.BackBufferFormat = combo.BackBufferFormat;
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settings.PresentParameters.SwapEffect = input.PresentParameters.SwapEffect;
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settings.PresentParameters.PresentFlags = input.PresentParameters.PresentFlags | PresentFlags.DiscardDepthStencil;
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pp.Windowed = combo.Windowed;
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pp.BackBufferFormat = combo.BackBufferFormat;
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pp.SwapEffect = input.PresentParameters.SwapEffect;
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pp.PresentFlags = input.PresentParameters.PresentFlags | PresentFlags.DiscardDepthStencil;
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settings.CreationFlags = input.CreationFlags;
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if((combo.DeviceInfo.Capabilities.DeviceCaps & DeviceCaps.HWTransformAndLight) == 0 &&
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@ -288,19 +295,19 @@ namespace SampleFramework
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}
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DisplayMode bestDisplayMode = FindValidResolution(combo, input);
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settings.PresentParameters.BackBufferWidth = bestDisplayMode.Width;
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settings.PresentParameters.BackBufferHeight = bestDisplayMode.Height;
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pp.BackBufferWidth = bestDisplayMode.Width;
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pp.BackBufferHeight = bestDisplayMode.Height;
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settings.PresentParameters.BackBufferCount = input.PresentParameters.BackBufferCount;
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if(settings.PresentParameters.BackBufferCount > 3)
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settings.PresentParameters.BackBufferCount = 3;
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if(settings.PresentParameters.BackBufferCount < 1)
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settings.PresentParameters.BackBufferCount = 1;
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pp.BackBufferCount = input.PresentParameters.BackBufferCount;
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if(pp.BackBufferCount > 3)
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pp.BackBufferCount = 3;
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if(pp.BackBufferCount < 1)
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pp.BackBufferCount = 1;
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if(input.PresentParameters.SwapEffect != SwapEffect.Discard)
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{
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settings.PresentParameters.Multisample = MultisampleType.None;
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settings.PresentParameters.MultisampleQuality = 0;
|
||||
pp.MultiSampleType = MultisampleType.None;
|
||||
pp.MultiSampleQuality = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -310,18 +317,18 @@ namespace SampleFramework
|
||||
for(int i = 0; i < combo.MultisampleTypes.Count; i++)
|
||||
{
|
||||
MultisampleType type = combo.MultisampleTypes[i];
|
||||
int quality = combo.MultisampleQualities[0];
|
||||
int quality = combo.MultisampleQualities[i];
|
||||
|
||||
if(Math.Abs(type - input.PresentParameters.Multisample) < Math.Abs(bestType -
|
||||
input.PresentParameters.Multisample))
|
||||
if(Math.Abs(type - input.PresentParameters.MultiSampleType) < Math.Abs(bestType -
|
||||
input.PresentParameters.MultiSampleType))
|
||||
{
|
||||
bestType = type;
|
||||
bestQuality = Math.Min(quality - 1, input.PresentParameters.MultisampleQuality);
|
||||
bestQuality = Math.Min(quality - 1, input.PresentParameters.MultiSampleQuality);
|
||||
}
|
||||
}
|
||||
|
||||
settings.PresentParameters.Multisample = bestType;
|
||||
settings.PresentParameters.MultisampleQuality = bestQuality;
|
||||
pp.MultiSampleType = bestType;
|
||||
pp.MultiSampleQuality = bestQuality;
|
||||
}
|
||||
|
||||
List<int> rankings = new List<int>();
|
||||
@ -348,20 +355,20 @@ namespace SampleFramework
|
||||
|
||||
if(bestIndex >= 0)
|
||||
{
|
||||
settings.PresentParameters.AutoDepthStencilFormat = combo.DepthStencilFormats[bestIndex];
|
||||
settings.PresentParameters.EnableAutoDepthStencil = true;
|
||||
pp.AutoDepthStencilFormat = combo.DepthStencilFormats[bestIndex];
|
||||
pp.EnableAutoDepthStencil = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.PresentParameters.AutoDepthStencilFormat = Format.Unknown;
|
||||
settings.PresentParameters.EnableAutoDepthStencil = false;
|
||||
pp.AutoDepthStencilFormat = Format.Unknown;
|
||||
pp.EnableAutoDepthStencil = false;
|
||||
}
|
||||
|
||||
if(combo.Windowed)
|
||||
settings.PresentParameters.FullScreenRefreshRateInHertz = 0;
|
||||
pp.FullScreenRefreshRateInHz = 0;
|
||||
else
|
||||
{
|
||||
int match = input.PresentParameters.FullScreenRefreshRateInHertz;
|
||||
int match = input.PresentParameters.FullScreenRefreshRateInHz;
|
||||
bestDisplayMode.RefreshRate = 0;
|
||||
if(match != 0)
|
||||
{
|
||||
@ -386,14 +393,15 @@ namespace SampleFramework
|
||||
}
|
||||
}
|
||||
|
||||
settings.PresentParameters.FullScreenRefreshRateInHertz = bestDisplayMode.RefreshRate;
|
||||
pp.FullScreenRefreshRateInHz = bestDisplayMode.RefreshRate;
|
||||
}
|
||||
|
||||
if(combo.PresentIntervals.Contains(input.PresentParameters.PresentationInterval))
|
||||
settings.PresentParameters.PresentationInterval = input.PresentParameters.PresentationInterval;
|
||||
pp.PresentationInterval = input.PresentParameters.PresentationInterval;
|
||||
else
|
||||
settings.PresentParameters.PresentationInterval = PresentInterval.Default;
|
||||
pp.PresentationInterval = PresentInterval.Default;
|
||||
|
||||
settings.PresentParameters = pp;
|
||||
return settings;
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
@ -315,7 +315,7 @@ namespace SampleFramework
|
||||
if (deviceInfo.DeviceSettings.Count > 0)
|
||||
info.Devices.Add(deviceInfo);
|
||||
}
|
||||
catch (Direct3D9Exception)
|
||||
catch
|
||||
{
|
||||
// #23681 2010.11.17 yyagi: GetDeviceCaps()で例外が発生するモニタに対しては、enumerateをスキップする。
|
||||
}
|
||||
|
@ -1,200 +0,0 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
public sealed class DeviceCache
|
||||
{
|
||||
private readonly Device _device;
|
||||
|
||||
public DeviceCache(Device device)
|
||||
{
|
||||
_device = device;
|
||||
}
|
||||
|
||||
public Device UnderlyingDevice => _device;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_device.Dispose();
|
||||
}
|
||||
|
||||
public object Tag
|
||||
{
|
||||
get => _device.Tag;
|
||||
set => _device.Tag = value;
|
||||
}
|
||||
|
||||
public Result TestCooperativeLevel()
|
||||
{
|
||||
return _device.TestCooperativeLevel();
|
||||
}
|
||||
|
||||
public Result Reset(PresentParameters presentParameters)
|
||||
{
|
||||
return _device.Reset(presentParameters);
|
||||
}
|
||||
|
||||
public Result Clear(ClearFlags clearFlags, in Color4 color, float zdepth, int stencil)
|
||||
{
|
||||
return _device.Clear(clearFlags, color, zdepth, stencil);
|
||||
}
|
||||
|
||||
public Result BeginScene()
|
||||
{
|
||||
return _device.BeginScene();
|
||||
}
|
||||
|
||||
public Result EndScene()
|
||||
{
|
||||
return _device.EndScene();
|
||||
}
|
||||
|
||||
public Result Present()
|
||||
{
|
||||
return _device.Present();
|
||||
}
|
||||
|
||||
public Surface GetBackBuffer(int swapChain, int backBuffer)
|
||||
{
|
||||
return _device.GetBackBuffer(swapChain, backBuffer);
|
||||
}
|
||||
|
||||
public Surface GetRenderTarget(int index)
|
||||
{
|
||||
return _device.GetRenderTarget(index);
|
||||
}
|
||||
|
||||
public Result SetRenderState<T>(RenderState state, T value) where T : Enum
|
||||
{
|
||||
return _device.SetRenderState(state, value);
|
||||
}
|
||||
|
||||
private BlendOperation? _lastBlendOperation;
|
||||
public void SetRenderState(RenderState state, BlendOperation value)
|
||||
{
|
||||
if (state == RenderState.BlendOperation)
|
||||
{
|
||||
if (_lastBlendOperation == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastBlendOperation = value;
|
||||
}
|
||||
|
||||
_device.SetRenderState(state, value);
|
||||
}
|
||||
|
||||
private Blend? _lastSourceBlend;
|
||||
private Blend? _lastDestinationBlend;
|
||||
public void SetRenderState(RenderState state, Blend value)
|
||||
{
|
||||
if (state == RenderState.SourceBlend)
|
||||
{
|
||||
if (_lastSourceBlend == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastSourceBlend = value;
|
||||
}
|
||||
else if (state == RenderState.DestinationBlend)
|
||||
{
|
||||
if (_lastDestinationBlend == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastDestinationBlend = value;
|
||||
}
|
||||
|
||||
_device.SetRenderState(state, value);
|
||||
}
|
||||
|
||||
public Result SetRenderState(RenderState state, bool value)
|
||||
{
|
||||
return _device.SetRenderState(state, value);
|
||||
}
|
||||
|
||||
public Result SetRenderState(RenderState state, int value)
|
||||
{
|
||||
return _device.SetRenderState(state, value);
|
||||
}
|
||||
|
||||
public Result SetTextureStageState(int stage, TextureStage type, TextureOperation textureOperation)
|
||||
{
|
||||
return _device.SetTextureStageState(stage, type, textureOperation);
|
||||
}
|
||||
|
||||
public Result SetTextureStageState(int stage, TextureStage type, int value)
|
||||
{
|
||||
return _device.SetTextureStageState(stage, type, value);
|
||||
}
|
||||
|
||||
public Result SetSamplerState(int sampler, SamplerState type, TextureFilter textureFilter)
|
||||
{
|
||||
return _device.SetSamplerState(sampler, type, textureFilter);
|
||||
}
|
||||
|
||||
public Result SetTransform(TransformState state, in Matrix value)
|
||||
{
|
||||
return _device.SetTransform(state, value);
|
||||
}
|
||||
|
||||
private int? _lastSetTextureSampler;
|
||||
private object _lastSetTextureTexture;
|
||||
public void SetTexture(int sampler, BaseTexture texture)
|
||||
{
|
||||
if ( ReferenceEquals(_lastSetTextureTexture, texture) && _lastSetTextureSampler == sampler)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastSetTextureSampler = sampler;
|
||||
_lastSetTextureTexture = texture;
|
||||
_device.SetTexture(sampler, texture);
|
||||
}
|
||||
|
||||
public Result SetRenderTarget(int targetIndex, Surface target)
|
||||
{
|
||||
return _device.SetRenderTarget(targetIndex, target);
|
||||
}
|
||||
|
||||
public Result DrawUserPrimitives<T>(PrimitiveType primitiveType, int startIndex, int primitiveCount, in T[] data) where T : struct//, new()
|
||||
{
|
||||
return _device.DrawUserPrimitives(primitiveType, startIndex, primitiveCount, data);
|
||||
}
|
||||
|
||||
public Result DrawUserPrimitives<T>(PrimitiveType primitiveType, int primitiveCount, in T[] data) where T : struct//, new()
|
||||
{
|
||||
return _device.DrawUserPrimitives(primitiveType, primitiveCount, data);
|
||||
}
|
||||
|
||||
public Result StretchRectangle(Surface source, Surface destination, TextureFilter filter)
|
||||
{
|
||||
return _device.StretchRectangle(source, destination, filter);
|
||||
}
|
||||
|
||||
public Result UpdateSurface(Surface source, in Rectangle sourceRectangle, Surface destination, in Point destinationPoint)
|
||||
{
|
||||
return _device.UpdateSurface(source, sourceRectangle, destination, destinationPoint);
|
||||
}
|
||||
|
||||
public Viewport Viewport
|
||||
{
|
||||
get => _device.Viewport;
|
||||
set => _device.Viewport = value;
|
||||
}
|
||||
|
||||
public VertexFormat VertexFormat
|
||||
{
|
||||
get => _device.VertexFormat;
|
||||
set => _device.VertexFormat = value;
|
||||
}
|
||||
|
||||
public Capabilities Capabilities => _device.Capabilities;
|
||||
}
|
||||
}
|
@ -24,8 +24,8 @@ using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Permissions;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
@ -43,7 +43,7 @@ namespace SampleFramework
|
||||
#if TEST_Direct3D9Ex
|
||||
public DeviceEx Device //yyagi
|
||||
#else
|
||||
public DeviceCache Device
|
||||
public Device Device
|
||||
#endif
|
||||
{
|
||||
get;
|
||||
@ -121,7 +121,7 @@ namespace SampleFramework
|
||||
}
|
||||
|
||||
elements.Add(VertexElement.VertexDeclarationEnd);
|
||||
return new VertexDeclaration(Device.UnderlyingDevice, elements.ToArray());
|
||||
return new VertexDeclaration(Device, elements.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -132,7 +132,7 @@ namespace SampleFramework
|
||||
/// <returns>The newly created render target surface.</returns>
|
||||
public Texture CreateRenderTarget(int width, int height)
|
||||
{
|
||||
return new Texture(Device.UnderlyingDevice, width, height, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
|
||||
return new Texture(Device, width, height, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -141,7 +141,7 @@ namespace SampleFramework
|
||||
/// <returns>The newly created resolve target.</returns>
|
||||
public Texture CreateResolveTarget()
|
||||
{
|
||||
return new Texture(Device.UnderlyingDevice, manager.ScreenWidth, manager.ScreenHeight, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
|
||||
return new Texture(Device, manager.ScreenWidth, manager.ScreenHeight, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -163,30 +163,33 @@ namespace SampleFramework
|
||||
public void ResolveBackBuffer(Texture target, int backBufferIndex)
|
||||
{
|
||||
// disable exceptions for this method
|
||||
bool storedThrow = Configuration.ThrowOnError;
|
||||
Configuration.ThrowOnError = false;
|
||||
//bool storedThrow = Configuration.ThrowOnError;
|
||||
//Configuration.ThrowOnError = false;
|
||||
Surface destination = null;
|
||||
|
||||
try
|
||||
{
|
||||
// grab the current back buffer
|
||||
Surface backBuffer = Device.GetBackBuffer(0, backBufferIndex);
|
||||
if (backBuffer == null || Result.Last.IsFailure)
|
||||
if (backBuffer == null || Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
|
||||
throw new InvalidOperationException("Could not obtain back buffer surface.");
|
||||
|
||||
// grab the destination surface
|
||||
destination = target.GetSurfaceLevel(0);
|
||||
if (destination == null || Result.Last.IsFailure)
|
||||
if (destination == null || Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
|
||||
throw new InvalidOperationException("Could not obtain resolve target surface.");
|
||||
|
||||
// first try to copy using linear filtering
|
||||
if (Device.StretchRectangle(backBuffer, destination, TextureFilter.Linear).IsFailure)
|
||||
Device.StretchRectangle(backBuffer, destination, TextureFilter.Linear);
|
||||
if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
|
||||
{
|
||||
// that failed, so try with no filtering
|
||||
if (Device.StretchRectangle(backBuffer, destination, TextureFilter.None).IsFailure)
|
||||
Device.StretchRectangle(backBuffer, destination, TextureFilter.None);
|
||||
if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
|
||||
{
|
||||
// that failed as well, so the last thing we can try is a load surface call
|
||||
if (Surface.FromSurface(destination, backBuffer, Filter.Default, 0).IsFailure)
|
||||
Surface.FromSurface(destination, backBuffer, Filter.Default, 0);
|
||||
if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
|
||||
throw new InvalidOperationException("Could not copy surfaces.");
|
||||
}
|
||||
}
|
||||
@ -195,7 +198,7 @@ namespace SampleFramework
|
||||
{
|
||||
if (destination != null)
|
||||
destination.Dispose();
|
||||
Configuration.ThrowOnError = storedThrow;
|
||||
//Configuration.ThrowOnError = storedThrow;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,11 +25,12 @@ using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SlimDX.DXGI;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
using System.Diagnostics;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
/// <summary>
|
||||
@ -129,7 +130,9 @@ namespace SampleFramework
|
||||
|
||||
DeviceSettings validSettings = DeviceSettings.FindValidSettings( settings );
|
||||
|
||||
validSettings.Direct3D9.PresentParameters.DeviceWindowHandle = game.Window.Handle;
|
||||
var pp = validSettings.Direct3D9.PresentParameters;
|
||||
pp.DeviceWindowHandle = game.Window.Handle;
|
||||
validSettings.Direct3D9.PresentParameters = pp;
|
||||
|
||||
CreateDevice( validSettings );
|
||||
}
|
||||
@ -252,14 +255,14 @@ namespace SampleFramework
|
||||
}
|
||||
|
||||
// check if the device can be reset, or if we need to completely recreate it
|
||||
Result result = SlimDX.Direct3D9.ResultCode.Success;
|
||||
Result result = ResultCode.Success;
|
||||
bool canReset = CanDeviceBeReset(oldSettings, settings);
|
||||
if (canReset)
|
||||
result = ResetDevice();
|
||||
|
||||
if (result == SlimDX.Direct3D9.ResultCode.DeviceLost)
|
||||
if (result == ResultCode.DeviceLost)
|
||||
deviceLost = true;
|
||||
else if (!canReset || result.IsFailure)
|
||||
else if (!canReset || result.Failure)
|
||||
{
|
||||
if (oldSettings != null)
|
||||
ReleaseDevice();
|
||||
@ -347,8 +350,10 @@ namespace SampleFramework
|
||||
newSettings.BackBufferHeight = 0;
|
||||
if (newSettings.Direct3D9 != null)
|
||||
{
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
var pp = newSettings.Direct3D9.PresentParameters;
|
||||
pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
newSettings.Direct3D9.PresentParameters = pp;
|
||||
}
|
||||
|
||||
CreateDevice(newSettings);
|
||||
@ -381,8 +386,10 @@ namespace SampleFramework
|
||||
{
|
||||
newSettings.BackBufferWidth = 0;
|
||||
newSettings.BackBufferHeight = 0;
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; //
|
||||
var pp = newSettings.Direct3D9.PresentParameters;
|
||||
pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
newSettings.Direct3D9.PresentParameters = pp;
|
||||
CreateDevice( newSettings );
|
||||
}
|
||||
}
|
||||
@ -401,24 +408,26 @@ namespace SampleFramework
|
||||
|
||||
newSettings.BackBufferWidth = 0; // #23510 2010.11.1 add yyagi to avoid to reset to 640x480 for the first time in XP.
|
||||
newSettings.BackBufferHeight = 0; //
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; //
|
||||
newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; //
|
||||
var pp = newSettings.Direct3D9.PresentParameters;
|
||||
pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
|
||||
newSettings.Direct3D9.PresentParameters = pp;
|
||||
|
||||
CreateDevice(newSettings);
|
||||
}
|
||||
|
||||
void game_FrameEnd( object sender, EventArgs e )
|
||||
{
|
||||
Result result = SlimDX.Direct3D9.ResultCode.Success;
|
||||
Result result = ResultCode.Success;
|
||||
try
|
||||
{
|
||||
result = Direct3D9.Device.Present();
|
||||
Direct3D9.Device.Present();
|
||||
}
|
||||
catch (Direct3D9Exception) // #23842 2011.1.6 yyagi: catch D3D9Exception to avoid unexpected termination by changing VSyncWait in fullscreen.
|
||||
catch // #23842 2011.1.6 yyagi: catch D3D9Exception to avoid unexpected termination by changing VSyncWait in fullscreen.
|
||||
{
|
||||
deviceLost = true;
|
||||
}
|
||||
if( result == SlimDX.Direct3D9.ResultCode.DeviceLost )
|
||||
if( result == ResultCode.DeviceLost )
|
||||
deviceLost = true;
|
||||
}
|
||||
void game_FrameStart(object sender, CancelEventArgs e)
|
||||
@ -438,7 +447,7 @@ namespace SampleFramework
|
||||
if (deviceLost)
|
||||
{
|
||||
Result result = Direct3D9.Device.TestCooperativeLevel();
|
||||
if (result == SlimDX.Direct3D9.ResultCode.DeviceLost)
|
||||
if (result == ResultCode.DeviceLost)
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
@ -459,7 +468,7 @@ namespace SampleFramework
|
||||
}
|
||||
|
||||
result = ResetDevice();
|
||||
if (result.IsFailure)
|
||||
if (result.Failure)
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
@ -515,11 +524,15 @@ namespace SampleFramework
|
||||
}
|
||||
Direct3D9.Device.MaximumFrameLatency = 1;
|
||||
#else
|
||||
Direct3D9.Device = new DeviceCache( new SlimDX.Direct3D9.Device( Direct3D9Object, CurrentSettings.Direct3D9.AdapterOrdinal,
|
||||
CurrentSettings.Direct3D9.DeviceType, game.Window.Handle,
|
||||
CurrentSettings.Direct3D9.CreationFlags, CurrentSettings.Direct3D9.PresentParameters ) );
|
||||
Direct3D9.Device = new Device(
|
||||
Direct3D9Object,
|
||||
CurrentSettings.Direct3D9.AdapterOrdinal,
|
||||
CurrentSettings.Direct3D9.DeviceType,
|
||||
game.Window.Handle,
|
||||
CurrentSettings.Direct3D9.CreationFlags,
|
||||
CurrentSettings.Direct3D9.PresentParameters);
|
||||
#endif
|
||||
if ( Result.Last == SlimDX.Direct3D9.ResultCode.DeviceLost )
|
||||
if ( Result.GetResultFromWin32Error(System.Runtime.InteropServices.Marshal.GetLastWin32Error()) == ResultCode.DeviceLost )
|
||||
{
|
||||
deviceLost = true;
|
||||
return;
|
||||
@ -545,15 +558,18 @@ namespace SampleFramework
|
||||
{
|
||||
game.UnloadContent();
|
||||
|
||||
Result result = Direct3D9.Device.Reset( CurrentSettings.Direct3D9.PresentParameters );
|
||||
if( result == SlimDX.Direct3D9.ResultCode.DeviceLost )
|
||||
Direct3D9.Device.Reset(CurrentSettings.Direct3D9.PresentParameters);
|
||||
|
||||
var result = Result.GetResultFromWin32Error(System.Runtime.InteropServices.Marshal.GetLastWin32Error());
|
||||
|
||||
if (result == ResultCode.DeviceLost)
|
||||
return result;
|
||||
|
||||
PropogateSettings();
|
||||
UpdateDeviceStats();
|
||||
game.LoadContent();
|
||||
|
||||
return Result.Last;
|
||||
return result;
|
||||
}
|
||||
|
||||
void ReleaseDevice()
|
||||
@ -594,9 +610,9 @@ namespace SampleFramework
|
||||
CurrentSettings.BackBufferFormat = CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat;
|
||||
CurrentSettings.DepthStencilFormat = CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat;
|
||||
CurrentSettings.DeviceType = CurrentSettings.Direct3D9.DeviceType;
|
||||
CurrentSettings.MultisampleQuality = CurrentSettings.Direct3D9.PresentParameters.MultisampleQuality;
|
||||
CurrentSettings.MultisampleType = CurrentSettings.Direct3D9.PresentParameters.Multisample;
|
||||
CurrentSettings.RefreshRate = CurrentSettings.Direct3D9.PresentParameters.FullScreenRefreshRateInHertz;
|
||||
CurrentSettings.MultisampleQuality = CurrentSettings.Direct3D9.PresentParameters.MultiSampleQuality;
|
||||
CurrentSettings.MultisampleType = CurrentSettings.Direct3D9.PresentParameters.MultiSampleType;
|
||||
CurrentSettings.RefreshRate = CurrentSettings.Direct3D9.PresentParameters.FullScreenRefreshRateInHz;
|
||||
CurrentSettings.Windowed = CurrentSettings.Direct3D9.PresentParameters.Windowed;
|
||||
}
|
||||
|
||||
@ -654,18 +670,18 @@ namespace SampleFramework
|
||||
builder.AppendFormat( " ({0}x{1}), ", CurrentSettings.Direct3D9.PresentParameters.BackBufferWidth, CurrentSettings.Direct3D9.PresentParameters.BackBufferHeight );
|
||||
|
||||
if( CurrentSettings.Direct3D9.AdapterFormat == CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat )
|
||||
builder.Append( Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.AdapterFormat ) );
|
||||
builder.Append( Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.AdapterFormat ) );
|
||||
else
|
||||
builder.AppendFormat( "backbuf {0}, adapter {1}",
|
||||
Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.AdapterFormat ),
|
||||
Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat ) );
|
||||
Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.AdapterFormat ),
|
||||
Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat ) );
|
||||
|
||||
builder.AppendFormat( " ({0})", Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat ) );
|
||||
builder.AppendFormat( " ({0})", Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat ) );
|
||||
|
||||
if( CurrentSettings.Direct3D9.PresentParameters.Multisample == MultisampleType.NonMaskable )
|
||||
if( CurrentSettings.Direct3D9.PresentParameters.MultiSampleType == MultisampleType.NonMaskable )
|
||||
builder.Append( " (Nonmaskable Multisample)" );
|
||||
else if( CurrentSettings.Direct3D9.PresentParameters.Multisample != MultisampleType.None )
|
||||
builder.AppendFormat( " ({0}x Multisample)", (int) CurrentSettings.Direct3D9.PresentParameters.Multisample );
|
||||
else if( CurrentSettings.Direct3D9.PresentParameters.MultiSampleType != MultisampleType.None )
|
||||
builder.AppendFormat( " ({0}x Multisample)", (int) CurrentSettings.Direct3D9.PresentParameters.MultiSampleType );
|
||||
|
||||
DeviceStatistics = builder.ToString();
|
||||
}
|
||||
|
@ -20,7 +20,7 @@
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
using System;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
|
@ -19,7 +19,7 @@
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
|
@ -22,8 +22,8 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
|
@ -22,8 +22,8 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace SampleFramework
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using SlimDX;
|
||||
using SharpDX.DirectSound;
|
||||
|
||||
namespace FDK
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
|
@ -5,10 +5,13 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
using Device = SampleFramework.DeviceCache;
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
@ -136,7 +139,7 @@ namespace FDK
|
||||
bitmap.Save(stream, ImageFormat.Bmp);
|
||||
stream.Seek(0L, SeekOrigin.Begin);
|
||||
int colorKey = unchecked((int)0xFF000000);
|
||||
this.texture = Texture.FromStream(device.UnderlyingDevice, stream, this.szテクスチャサイズ.Width, this.szテクスチャサイズ.Height, 1, Usage.None, format, poolvar, Filter.Point, Filter.None, colorKey);
|
||||
this.texture = Texture.FromStream(device, stream, this.szテクスチャサイズ.Width, this.szテクスチャサイズ.Height, 1, Usage.None, format, poolvar, Filter.Point, Filter.None, colorKey);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -229,7 +232,7 @@ namespace FDK
|
||||
pool = poolvar;
|
||||
#endif
|
||||
// 中で更にメモリ読み込みし直していて無駄なので、Streamを使うのは止めたいところ
|
||||
this.texture = Texture.FromStream(device.UnderlyingDevice, stream, n幅, n高さ, 1, usage, format, pool, Filter.Point, Filter.None, 0);
|
||||
this.texture = Texture.FromStream(device, stream, n幅, n高さ, 1, usage, format, pool, Filter.Point, Filter.None, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -288,7 +291,7 @@ namespace FDK
|
||||
// lock ( lockobj )
|
||||
// {
|
||||
//Trace.TraceInformation( "CTexture() start: " );
|
||||
this.texture = Texture.FromMemory(device.UnderlyingDevice, txData, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool, Filter.Point, Filter.None, colorKey);
|
||||
this.texture = Texture.FromMemory(device, txData, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool, Filter.Point, Filter.None, colorKey);
|
||||
//Trace.TraceInformation( "CTexture() end: " );
|
||||
// }
|
||||
}
|
||||
@ -329,7 +332,7 @@ namespace FDK
|
||||
#if TEST_Direct3D9Ex
|
||||
this.texture = new Texture( device, tw, this.sz画像サイズ.Height, 1, Usage.Dynamic, format, Pool.Default );
|
||||
#else
|
||||
this.texture = new Texture(device.UnderlyingDevice, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool);
|
||||
this.texture = new Texture(device, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool);
|
||||
#endif
|
||||
BitmapData srcBufData = bitmap.LockBits(new Rectangle(0, 0, this.sz画像サイズ.Width, this.sz画像サイズ.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
DataRectangle destDataRectangle = texture.LockRectangle(0, LockFlags.Discard); // None
|
||||
@ -350,7 +353,8 @@ namespace FDK
|
||||
}
|
||||
#else
|
||||
IntPtr src_scan0 = (IntPtr)((Int64)srcBufData.Scan0);
|
||||
destDataRectangle.Data.WriteRange(src_scan0, this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height);
|
||||
//destDataRectangle.Data.WriteRange(src_scan0, this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height);
|
||||
Buffer.MemoryCopy(src_scan0.ToPointer(), destDataRectangle.DataPointer.ToPointer(), this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height, srcBufData.Width * 4 * srcBufData.Height);
|
||||
#endif
|
||||
texture.UnlockRectangle(0);
|
||||
bitmap.UnlockBits(srcBufData);
|
||||
@ -550,7 +554,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvTransformedColoredVertexies == null)
|
||||
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
|
||||
@ -591,7 +595,7 @@ namespace FDK
|
||||
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = TransformedColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, in this.cvTransformedColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, this.cvTransformedColoredVertexies);
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
@ -608,7 +612,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvPositionColoredVertexies == null)
|
||||
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
|
||||
@ -654,7 +658,7 @@ namespace FDK
|
||||
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = PositionColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
@ -679,7 +683,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvTransformedColoredVertexies == null)
|
||||
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
|
||||
@ -720,7 +724,7 @@ namespace FDK
|
||||
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = TransformedColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, in this.cvTransformedColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, this.cvTransformedColoredVertexies);
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
@ -737,7 +741,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvPositionColoredVertexies == null)
|
||||
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
|
||||
@ -783,7 +787,7 @@ namespace FDK
|
||||
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = PositionColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
@ -824,7 +828,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
|
||||
if (this.cvTransformedColoredVertexies == null)
|
||||
@ -884,7 +888,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvTransformedColoredVertexies == null)
|
||||
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
|
||||
@ -925,7 +929,7 @@ namespace FDK
|
||||
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = TransformedColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvTransformedColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvTransformedColoredVertexies);
|
||||
}
|
||||
public void t2D上下反転描画(Device device, Point pt)
|
||||
{
|
||||
@ -984,7 +988,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvPositionColoredVertexies == null)
|
||||
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
|
||||
@ -1024,7 +1028,7 @@ namespace FDK
|
||||
device.SetTransform(TransformState.World, mat);
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = PositionColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
|
||||
}
|
||||
|
||||
public void t3D左上基準描画(Device device, Matrix mat)
|
||||
@ -1051,7 +1055,7 @@ namespace FDK
|
||||
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
|
||||
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
|
||||
this.color4.Alpha = ((float)this._opacity) / 255f;
|
||||
int color = this.color4.ToArgb();
|
||||
int color = ToArgb(this.color4);
|
||||
|
||||
if (this.cvPositionColoredVertexies == null)
|
||||
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
|
||||
@ -1091,7 +1095,7 @@ namespace FDK
|
||||
device.SetTransform(TransformState.World, mat);
|
||||
device.SetTexture(0, this.texture);
|
||||
device.VertexFormat = PositionColoredTexturedVertex.Format;
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
|
||||
device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
|
||||
}
|
||||
|
||||
#region [ IDisposable 実装 ]
|
||||
@ -1145,34 +1149,34 @@ namespace FDK
|
||||
{
|
||||
if (this.b加算合成)
|
||||
{
|
||||
device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.SourceAlpha); // 5
|
||||
device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One); // 2
|
||||
device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha); // 5
|
||||
device.SetRenderState(RenderState.DestinationBlend, Blend.One); // 2
|
||||
}
|
||||
else if (this.b乗算合成)
|
||||
{
|
||||
//参考:http://sylphylunar.seesaa.net/article/390331341.html
|
||||
//C++から引っ張ってきたのでちょっと不安。
|
||||
device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.DestinationColor);
|
||||
device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.Zero);
|
||||
device.SetRenderState(RenderState.SourceBlend, Blend.DestinationColor);
|
||||
device.SetRenderState(RenderState.DestinationBlend, Blend.Zero);
|
||||
}
|
||||
else if (this.b減算合成)
|
||||
{
|
||||
//参考:http://www3.pf-x.net/~chopper/home2/DirectX/MD20.html
|
||||
device.SetRenderState(RenderState.BlendOperation, SlimDX.Direct3D9.BlendOperation.Subtract);
|
||||
device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.One);
|
||||
device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One);
|
||||
device.SetRenderState(RenderState.BlendOperation, BlendOperation.Subtract);
|
||||
device.SetRenderState(RenderState.SourceBlend, Blend.One);
|
||||
device.SetRenderState(RenderState.DestinationBlend, Blend.One);
|
||||
}
|
||||
else if (this.bスクリーン合成)
|
||||
{
|
||||
//参考:http://sylphylunar.seesaa.net/article/390331341.html
|
||||
//C++から引っ張ってきたのでちょっと不安。
|
||||
device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.InverseDestinationColor);
|
||||
device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One);
|
||||
device.SetRenderState(RenderState.SourceBlend, Blend.InverseDestinationColor);
|
||||
device.SetRenderState(RenderState.DestinationBlend, Blend.One);
|
||||
}
|
||||
else
|
||||
{
|
||||
device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.SourceAlpha); // 5
|
||||
device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.InverseSourceAlpha); // 6
|
||||
device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha); // 5
|
||||
device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha); // 6
|
||||
}
|
||||
}
|
||||
private Size t指定されたサイズを超えない最適なテクスチャサイズを返す(Device device, Size sz指定サイズ)
|
||||
@ -1229,6 +1233,21 @@ namespace FDK
|
||||
return szサイズ;
|
||||
}
|
||||
|
||||
private int ToArgb(Color4 col4)
|
||||
{
|
||||
uint a = (uint)(col4.Alpha * 255.0f) & 255;
|
||||
uint r = (uint)(col4.Red * 255.0f) & 255;
|
||||
uint g = (uint)(col4.Green * 255.0f) & 255;
|
||||
uint b = (uint)(col4.Blue * 255.0f) & 255;
|
||||
|
||||
uint value = b;
|
||||
value |= g << 8;
|
||||
value |= r << 16;
|
||||
value |= a << 24;
|
||||
|
||||
return (int)value;
|
||||
}
|
||||
|
||||
|
||||
// 2012.3.21 さらなる new の省略作戦
|
||||
|
||||
|
@ -5,10 +5,12 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
using Device = SampleFramework.DeviceCache;
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
|
||||
namespace FDK {
|
||||
/// <summary>
|
||||
|
@ -3,8 +3,8 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Globalization;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
|
||||
namespace FDK {
|
||||
/// <summary>
|
||||
|
@ -3,8 +3,8 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Globalization;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace FDK
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
|
||||
namespace FDK {
|
||||
/// <summary>
|
||||
|
@ -6,8 +6,8 @@ using System.IO;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Threading;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
using SharpDX.Multimedia;
|
||||
using DirectShowLib;
|
||||
|
||||
@ -502,7 +502,7 @@ namespace FDK
|
||||
{
|
||||
#region [ (A) ピッチが合うので、テクスチャに直接転送する。]
|
||||
//-----------------
|
||||
hr = this.memoryRenderer.GetCurrentBuffer( dr.Data.DataPointer, this.nデータサイズbyte );
|
||||
hr = this.memoryRenderer.GetCurrentBuffer( dr.DataPointer, this.nデータサイズbyte );
|
||||
DsError.ThrowExceptionForHR( hr );
|
||||
//-----------------
|
||||
#endregion
|
||||
@ -546,7 +546,7 @@ namespace FDK
|
||||
|
||||
this.ptrSnap = (byte*) this.ip.ToPointer();
|
||||
var ptr = stackalloc UInt32*[ CDirectShow.n並列度 ]; // stackalloc(GC対象外、メソッド終了時に自動開放)は、スタック変数相手にしか使えない。
|
||||
ptr[ 0 ] = (UInt32*) dr.Data.DataPointer.ToPointer(); // ↓
|
||||
ptr[ 0 ] = (UInt32*) dr.DataPointer.ToPointer(); // ↓
|
||||
for( int i = 1; i < CDirectShow.n並列度; i++ ) // スタック変数で確保、初期化して…
|
||||
ptr[ i ] = ptr[ i - 1 ] + this.n幅px; // ↓
|
||||
this.ptrTexture = ptr; // スタック変数をクラスメンバに渡す(これならOK)。
|
||||
|
@ -122,13 +122,6 @@ Rename character config files to "CharaConfig.txt".
|
||||
If you do not want characters, make "(Skin name)/Graphics/11_Characters/0" empty.
|
||||
```
|
||||
|
||||
- OpenTaiko does not start.
|
||||
|
||||
```
|
||||
Download SlimDX again from https://code.google.com/archive/p/slimdx/downloads\.
|
||||
("Runtime for .NET 4.0 x86" or "Runtime for .NET 2.0 x86")
|
||||
```
|
||||
|
||||
## Update history
|
||||
|
||||
<details>
|
||||
|
@ -125,13 +125,6 @@ v0.5.2から11_Charactersにキャラクターに関してファイルが読み
|
||||
キャラクター使用が不希望なら「(スキン名)/Graphics/11_Characters/0」を空っぽでご生成ください。
|
||||
```
|
||||
|
||||
- OpenTaikoが起動しません
|
||||
|
||||
```
|
||||
SlimDXを改めてダウンロードしてください:https://code.google.com/archive/p/slimdx/downloads
|
||||
(「Runtime for .NET 4.0 x86」又は「Runtime for .NET 2.0 x86」)
|
||||
```
|
||||
|
||||
## 更新記録
|
||||
|
||||
<details>
|
||||
|
@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Diagnostics;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX.Direct3D9;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
@ -23,7 +23,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
try // #xxxxx 2012.12.31 yyagi: to prepare flush, first of all, I create q queue to the GPU.
|
||||
{
|
||||
IDirect3DQuery9 = new Query(TJAPlayer3.app.Device.UnderlyingDevice, QueryType.Occlusion);
|
||||
IDirect3DQuery9 = new Query(TJAPlayer3.app.Device, QueryType.Occlusion);
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
@ -45,7 +45,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
IDirect3DQuery9.Issue( Issue.End );
|
||||
DWM.Flush();
|
||||
IDirect3DQuery9.GetData<int>( true ); // flush GPU queue
|
||||
IDirect3DQuery9.GetData<int>( out int _, true ); // flush GPU queue
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
using System.Linq;
|
||||
|
||||
|
@ -6,7 +6,6 @@ using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -9,14 +9,18 @@ using System.IO;
|
||||
using System.Threading;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
using FDK;
|
||||
using SampleFramework;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using System.Linq;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class TJAPlayer3 : Game
|
||||
@ -364,7 +368,7 @@ namespace TJAPlayer3
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public DeviceCache Device
|
||||
public Device Device
|
||||
{
|
||||
get { return base.GraphicsDeviceManager.Direct3D9.Device; }
|
||||
}
|
||||
@ -702,7 +706,7 @@ namespace TJAPlayer3
|
||||
#endregion
|
||||
|
||||
this.Device.BeginScene();
|
||||
this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );
|
||||
this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, SharpDX.Color.Black, 1f, 0 );
|
||||
|
||||
if( r現在のステージ != null )
|
||||
{
|
||||
|
@ -3,8 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX.Direct3D9;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
@ -27,7 +26,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
public Device D3D9Device
|
||||
{
|
||||
get { return (TJAPlayer3.app != null ) ? TJAPlayer3.app.Device.UnderlyingDevice : null; }
|
||||
get { return (TJAPlayer3.app != null ) ? TJAPlayer3.app.Device : null; }
|
||||
}
|
||||
public Format TextureFormat
|
||||
{
|
||||
|
@ -1,4 +1,6 @@
|
||||
namespace TJAPlayer3
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
/// <summary>
|
||||
/// <para>プラグインホスト情報提供インターフェース。</para>
|
||||
@ -16,7 +18,7 @@
|
||||
/// <para>Direct3D9 デバイスオブジェクト。</para>
|
||||
/// <para>ロストしたりリセットしたりすることがあるので、常に同じ値であるとは保証されません。</para>
|
||||
/// </summary>
|
||||
SlimDX.Direct3D9.Device D3D9Device { get; }
|
||||
Device D3D9Device { get; }
|
||||
|
||||
/// <summary>
|
||||
/// <para>DirectSound の管理クラス。</para>
|
||||
|
@ -8,8 +8,7 @@ using System.Drawing;
|
||||
using System.Threading;
|
||||
using System.Globalization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
using SampleFramework;
|
||||
|
||||
|
@ -6,10 +6,6 @@ using System.Runtime.InteropServices;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using FDK;
|
||||
using SampleFramework;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
|
@ -600,17 +600,17 @@ namespace TJAPlayer3
|
||||
|
||||
if (restricted1p[i] == true && TJAPlayer3.ConfigIni.nPlayerCount > 1)
|
||||
{
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.DarkGray;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.DarkGray;
|
||||
this.stModeBar[i].BarTexture.color4 = Color.DarkGray;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.White;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.White;
|
||||
this.stModeBar[i].BarTexture.color4 = Color.White;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = Color.White;
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.White);
|
||||
this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -688,15 +688,15 @@ namespace TJAPlayer3
|
||||
|
||||
if (restricted1p[i] == true && TJAPlayer3.ConfigIni.nPlayerCount > 1)
|
||||
{
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.DarkGray;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.DarkGray;
|
||||
this.stModeBar[i].BarTexture.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.White;
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.White;
|
||||
this.stModeBar[i].BarTexture.color4 = Color.White;
|
||||
TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.White);
|
||||
this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -4,7 +4,6 @@ using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Threading;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -181,11 +181,11 @@ namespace TJAPlayer3
|
||||
Color tickColor = stバー情報[currentSong].cDanTickColor;
|
||||
|
||||
TJAPlayer3.Tx.Dani_Plate.Opacity = 255;
|
||||
TJAPlayer3.Tx.Dani_Plate.color4 = tickColor;
|
||||
TJAPlayer3.Tx.Dani_Plate.color4 = C変換.ColorToColor4(tickColor);
|
||||
TJAPlayer3.Tx.Dani_Plate.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, xPos, yPos, new Rectangle(tickWidth * tick, 0, tickWidth, tickHeight));
|
||||
|
||||
// Reset color for plate flash
|
||||
TJAPlayer3.Tx.Dani_Plate.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Dani_Plate.color4 = C変換.ColorToColor4(Color.White);
|
||||
|
||||
#endregion
|
||||
|
||||
@ -303,7 +303,7 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.Tx.Dani_DanPlates != null)
|
||||
{
|
||||
TJAPlayer3.Tx.Dani_DanPlates.Opacity = 255;
|
||||
TJAPlayer3.Tx.Dani_DanPlates.color4 = danTickColor;
|
||||
TJAPlayer3.Tx.Dani_DanPlates.color4 = C変換.ColorToColor4(danTickColor);
|
||||
}
|
||||
TJAPlayer3.Tx.Dani_DanPlates?.t2D中心基準描画(TJAPlayer3.app.Device, x, y, new Rectangle(
|
||||
unit * danTick,
|
||||
@ -350,7 +350,7 @@ namespace TJAPlayer3
|
||||
else
|
||||
{
|
||||
int unit = TJAPlayer3.Tx.Dani_DanSides.szテクスチャサイズ.Width / 6;
|
||||
TJAPlayer3.Tx.Dani_DanSides.color4 = danTickColor;
|
||||
TJAPlayer3.Tx.Dani_DanSides.color4 = C変換.ColorToColor4(danTickColor);
|
||||
|
||||
TJAPlayer3.Tx.Dani_Bar_Center.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
|
||||
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FDK;
|
||||
using SlimDX.DirectInput;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -52,7 +51,7 @@ namespace TJAPlayer3
|
||||
|
||||
if (ctBarIn.b終了値に達した && !TJAPlayer3.stage段位選択.b選択した)
|
||||
{
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.RightArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
{
|
||||
if (n現在の選択行 - 1 >= 0)
|
||||
@ -62,7 +61,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.LeftArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
|
||||
{
|
||||
if (n現在の選択行 + 1 <= 2)
|
||||
@ -72,7 +71,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Return) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
|
||||
{
|
||||
|
@ -5,7 +5,6 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
using SlimDX.DirectInput;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
namespace TJAPlayer3
|
||||
@ -147,19 +146,19 @@ namespace TJAPlayer3
|
||||
|
||||
if (!this.段位リスト.bスクロール中 && !b選択した && !bDifficultyIn)
|
||||
{
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.RightArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
{
|
||||
this.段位リスト.t右に移動();
|
||||
}
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.LeftArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
|
||||
{
|
||||
this.段位リスト.t左に移動();
|
||||
}
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Return) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
|
||||
{
|
||||
@ -169,7 +168,7 @@ namespace TJAPlayer3
|
||||
this.段位挑戦選択画面.ctBarIn.t開始(0, 255, 1, TJAPlayer3.Timer);
|
||||
}
|
||||
|
||||
if(TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Escape))
|
||||
if(TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
|
||||
{
|
||||
TJAPlayer3.Skin.soundDanSelectBGM.t停止する();
|
||||
TJAPlayer3.Skin.sound取消音.t再生する();
|
||||
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CActSelectArtistComment : CActivity
|
||||
|
@ -4,10 +4,13 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CActSelectPreimageパネル : CActivity
|
||||
@ -63,7 +66,7 @@ namespace TJAPlayer3
|
||||
//this.txセンサ光 = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\5_sensor light.png" ), false );
|
||||
this.txプレビュー画像 = null;
|
||||
this.txプレビュー画像がないときの画像 = TJAPlayer3.tテクスチャの生成( CSkin.Path( @"Graphics\5_preimage default.png" ), false );
|
||||
this.sfAVI画像 = Surface.CreateOffscreenPlain( TJAPlayer3.app.Device.UnderlyingDevice, 0xcc, 0x10d, TJAPlayer3.app.GraphicsDeviceManager.CurrentSettings.BackBufferFormat, Pool.SystemMemory );
|
||||
this.sfAVI画像 = Surface.CreateOffscreenPlain( TJAPlayer3.app.Device, 0xcc, 0x10d, TJAPlayer3.app.GraphicsDeviceManager.CurrentSettings.BackBufferFormat, Pool.SystemMemory );
|
||||
this.nAVI再生開始時刻 = -1;
|
||||
this.n前回描画したフレーム番号 = -1;
|
||||
this.b動画フレームを作成した = false;
|
||||
@ -183,7 +186,7 @@ namespace TJAPlayer3
|
||||
private unsafe void tサーフェイスをクリアする( Surface sf )
|
||||
{
|
||||
DataRectangle rectangle = sf.LockRectangle( LockFlags.None );
|
||||
DataStream data = rectangle.Data;
|
||||
DataStream data = new DataStream(rectangle.DataPointer, sf.Description.Width * rectangle.Pitch, true, false);
|
||||
switch ( ( rectangle.Pitch / sf.Description.Width ) )
|
||||
{
|
||||
case 4:
|
||||
@ -524,7 +527,7 @@ namespace TJAPlayer3
|
||||
if( this.b動画フレームを作成した && ( this.pAVIBmp != IntPtr.Zero ) )
|
||||
{
|
||||
DataRectangle rectangle = this.sfAVI画像.LockRectangle( LockFlags.None );
|
||||
DataStream data = rectangle.Data;
|
||||
DataStream data = new DataStream(rectangle.DataPointer, this.sfAVI画像.Description.Width * rectangle.Pitch, true, false); ;
|
||||
int num5 = rectangle.Pitch / this.sfAVI画像.Description.Width;
|
||||
BitmapUtil.BITMAPINFOHEADER* pBITMAPINFOHEADER = (BitmapUtil.BITMAPINFOHEADER*) this.pAVIBmp.ToPointer();
|
||||
if( pBITMAPINFOHEADER->biBitCount == 0x18 )
|
||||
@ -547,7 +550,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
try
|
||||
{
|
||||
TJAPlayer3.app.Device.UpdateSurface( this.sfAVI画像, new Rectangle( 0, 0, this.sfAVI画像.Description.Width, this.sfAVI画像.Description.Height ), surface, new Point( x, y ) );
|
||||
TJAPlayer3.app.Device.UpdateSurface( this.sfAVI画像, new SharpDX.Rectangle( 0, 0, this.sfAVI画像.Description.Width, this.sfAVI画像.Description.Height ), surface, new SharpDX.Point( x, y ) );
|
||||
}
|
||||
catch( Exception e ) // #32335 2013.10.26 yyagi: codecがないと、D3DERR_INVALIDCALLが発生する場合がある
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -8,10 +8,15 @@ using System.Drawing.Imaging;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
using System.Linq;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CActSelect曲リスト : CActivity
|
||||
@ -1462,7 +1467,7 @@ namespace TJAPlayer3
|
||||
if (!stバー情報[nパネル番号].BoxTypeChanged)
|
||||
boxType = nStrジャンルtoNum(stバー情報[nパネル番号].strジャンル);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = stバー情報[nパネル番号].BoxColor;
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(stバー情報[nパネル番号].BoxColor);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].vc拡大縮小倍率.X = 1.0f;
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.X = 1.0f;
|
||||
@ -1574,7 +1579,7 @@ namespace TJAPlayer3
|
||||
if (!r現在選択中の曲.isChangedBoxType)
|
||||
boxType = nStrジャンルtoNum(r現在選択中の曲.strジャンル);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = r現在選択中の曲.BoxColor;
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(r現在選択中の曲.BoxColor);
|
||||
|
||||
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
|
||||
{
|
||||
@ -1680,7 +1685,7 @@ namespace TJAPlayer3
|
||||
if (!r現在選択中の曲.isChangedBoxType)
|
||||
boxType = nStrジャンルtoNum(r現在選択中の曲.strジャンル);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = r現在選択中の曲.BoxColor;
|
||||
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(r現在選択中の曲.BoxColor);
|
||||
|
||||
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
|
||||
{
|
||||
@ -1798,9 +1803,9 @@ namespace TJAPlayer3
|
||||
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[i] >= 0;
|
||||
|
||||
if (avaliable)
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(1f, 1f, 1f);
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(1f, 1f, 1f, 1f);
|
||||
else
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(0.5f, 0.5f, 0.5f);
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(0.5f, 0.5f, 0.5f, 1f);
|
||||
|
||||
#endregion
|
||||
|
||||
@ -1876,9 +1881,9 @@ namespace TJAPlayer3
|
||||
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[diff] >= 0;
|
||||
|
||||
if (avaliable)
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(1f, 1f, 1f);
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(1f, 1f, 1f, 1f);
|
||||
else
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(0.5f, 0.5f, 0.5f);
|
||||
TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(0.5f, 0.5f, 0.5f, 1f);
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -4,9 +4,13 @@ using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CActSelect演奏履歴パネル : CActivity
|
||||
|
@ -8,9 +8,13 @@ using System.Drawing.Imaging;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Text;
|
||||
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
/// <summary>
|
||||
@ -312,7 +316,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.SongSelect_ScoreRank.Opacity = (TJAPlayer3.stage選曲.act曲リスト.ctDifficultyIn.n現在の値 - 1255);
|
||||
TJAPlayer3.Tx.Difficulty_Star.Opacity = (TJAPlayer3.stage選曲.act曲リスト.ctDifficultyIn.n現在の値 - 1255);
|
||||
|
||||
TJAPlayer3.Tx.Difficulty_Back[boxType].color4 = TJAPlayer3.stage選曲.r現在選択中の曲.BoxColor;
|
||||
TJAPlayer3.Tx.Difficulty_Back[boxType].color4 = C変換.ColorToColor4(TJAPlayer3.stage選曲.r現在選択中の曲.BoxColor);
|
||||
|
||||
TJAPlayer3.Tx.Difficulty_Back[boxType].t2D中心基準描画(TJAPlayer3.app.Device, 640, 290);
|
||||
|
||||
@ -322,7 +326,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.Difficulty_Select_Bar[i].t2D描画(TJAPlayer3.app.Device, (float)this.BarX[n現在の選択行[i]], 242, new RectangleF(0, (n現在の選択行[i] >= 2 ? 114 : 387), 259, 275 - (n現在の選択行[i] >= 2 ? 0 : 164)));
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.Difficulty_Bar.t2D描画(TJAPlayer3.app.Device, 255, 270, new RectangleF(0, 0, 171, 236)); //閉じる、演奏オプション
|
||||
|
||||
|
||||
@ -338,9 +342,9 @@ namespace TJAPlayer3
|
||||
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[i] > 0;
|
||||
|
||||
if (avaliable)
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
else
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(0.5f, 0.5f, 0.5f);
|
||||
TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
TJAPlayer3.Tx.Difficulty_Bar.t2D描画(TJAPlayer3.app.Device, 255 + 171 + 143 * screenPos, 270, new RectangleF(171 + 143 * i, 0, 138, 236));
|
||||
|
||||
@ -382,12 +386,12 @@ namespace TJAPlayer3
|
||||
{
|
||||
if (level > g + 10)
|
||||
{
|
||||
TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 0.2f, 0.2f);
|
||||
TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 0.2f, 0.2f, 1.0f);
|
||||
TJAPlayer3.Tx.Difficulty_Star?.t2D描画(TJAPlayer3.app.Device, 444 + screenPos * 143 + g * 10, 459);
|
||||
}
|
||||
else if (level > g)
|
||||
{
|
||||
TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 1f, 1f);
|
||||
TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 1f, 1f, 1.0f);
|
||||
TJAPlayer3.Tx.Difficulty_Star?.t2D描画(TJAPlayer3.app.Device, 444 + screenPos * 143 + g * 10, 459);
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,6 @@ using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using SlimDX;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -395,13 +394,13 @@ namespace TJAPlayer3
|
||||
{
|
||||
if (TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack] != null)
|
||||
{
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].color4 = this.NowBgColor;
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].color4 = C変換.ColorToColor4(this.NowBgColor);
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].Opacity = 255;
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].t2D描画(TJAPlayer3.app.Device, -(int)ct背景スクロール用タイマー.n現在の値 + TJAPlayer3.Tx.SongSelect_Background.szテクスチャサイズ.Width * i, 0);
|
||||
}
|
||||
if (TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack] != null)
|
||||
{
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].color4 = this.OldBgColor;
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].color4 = C変換.ColorToColor4(this.OldBgColor);
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].Opacity = 600 - ctBackgroundFade.n現在の値;
|
||||
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].t2D描画(TJAPlayer3.app.Device, -(int)ct背景スクロール用タイマー.n現在の値 + TJAPlayer3.Tx.SongSelect_Background.szテクスチャサイズ.Width * i, 0);
|
||||
}
|
||||
@ -935,7 +934,7 @@ namespace TJAPlayer3
|
||||
int displayedScore = 0;
|
||||
int table = 0;
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_High_Score.t2D中心基準描画(TJAPlayer3.app.Device, posx, this.ptBoardNumber[11].Y);
|
||||
TJAPlayer3.Tx.SongSelect_High_Score?.t2D中心基準描画(TJAPlayer3.app.Device, posx, this.ptBoardNumber[11].Y);
|
||||
|
||||
if (this.n現在選択中の曲の難易度 > (int)Difficulty.Edit)
|
||||
table = 0;
|
||||
|
@ -4,10 +4,13 @@ using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using System.Drawing.Text;
|
||||
using FDK;
|
||||
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CStage曲読み込み : CStage
|
||||
|
@ -2,11 +2,15 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D9;
|
||||
using FDK;
|
||||
using DirectShowLib;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏AVI : CActivity
|
||||
@ -399,7 +403,7 @@ namespace TJAPlayer3
|
||||
if ( this.bフレームを作成した && ( this.pBmp != IntPtr.Zero ) )
|
||||
{
|
||||
DataRectangle rectangle3 = this.tx描画用.texture.LockRectangle( 0, LockFlags.None );
|
||||
DataStream data = rectangle3.Data;
|
||||
DataStream data = new DataStream(rectangle3.DataPointer, this.tx描画用.szテクスチャサイズ.Width * rectangle3.Pitch, true, false);
|
||||
int num14 = rectangle3.Pitch / this.tx描画用.szテクスチャサイズ.Width;
|
||||
BitmapUtil.BITMAPINFOHEADER* pBITMAPINFOHEADER = (BitmapUtil.BITMAPINFOHEADER*) this.pBmp.ToPointer();
|
||||
if ( pBITMAPINFOHEADER->biBitCount == 0x18 )
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -3,10 +3,12 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
|
||||
@ -128,7 +130,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
else
|
||||
{
|
||||
this.txGENRE.color4 = stageColor;
|
||||
this.txGENRE.color4 = C変換.ColorToColor4(stageColor);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
|
||||
|
@ -4,6 +4,9 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using FDK;
|
||||
using SharpDX;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -184,9 +187,9 @@ namespace TJAPlayer3
|
||||
fScale = 1.0f;
|
||||
}
|
||||
|
||||
SlimDX.Matrix mat = SlimDX.Matrix.Identity;
|
||||
mat *= SlimDX.Matrix.Scaling( fScale, fScale, 1.0f );
|
||||
mat *= SlimDX.Matrix.Translation( -329, fY[ i ], 0 );
|
||||
Matrix mat = Matrix.Identity;
|
||||
mat *= Matrix.Scaling( fScale, fScale, 1.0f );
|
||||
mat *= Matrix.Translation( -329, fY[ i ], 0 );
|
||||
if( this.After[ i ] - this.Before[ i ] >= 0 )
|
||||
{
|
||||
//レベルアップ
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -5,6 +5,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using FDK;
|
||||
using SharpDX;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -477,15 +482,15 @@ namespace TJAPlayer3
|
||||
if( this.st叩ききりまショー.b加算アニメ中 == true )
|
||||
fRotate = C変換.DegreeToRadian( 360.0f * ( this.st叩ききりまショー.ct針アニメ.n現在の値 / (float)this.st叩ききりまショー.n延長アニメ速度 ) );
|
||||
|
||||
SlimDX.Matrix mat = SlimDX.Matrix.Identity;
|
||||
Matrix mat = Matrix.Identity;
|
||||
if( this.st叩ききりまショー.b最初のチップが叩かれた )
|
||||
{
|
||||
mat *= SlimDX.Matrix.RotationZ( fRotate );
|
||||
mat *= SlimDX.Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
|
||||
mat *= Matrix.RotationZ( fRotate );
|
||||
mat *= Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
mat *= SlimDX.Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
|
||||
mat *= Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.GameMode_Timer_Tick.t3D描画( TJAPlayer3.app.Device, mat );
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏Drumsチップエフェクト : CActivity
|
||||
@ -93,13 +95,13 @@ namespace TJAPlayer3
|
||||
|
||||
if (this.st[i].ctChipEffect.n現在の値 < 12)
|
||||
{
|
||||
TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 0.0f);
|
||||
TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 0.0f, 1.0f);
|
||||
TJAPlayer3.Tx.ChipEffect.Opacity = (int)(this.st[i].ctChipEffect.n現在の値 * (float)(225 / 11));
|
||||
TJAPlayer3.Tx.ChipEffect.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[st[i].nプレイヤー], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[st[i].nプレイヤー], new Rectangle(st[i].Lane * 130, 0, 130, 130));
|
||||
}
|
||||
if (this.st[i].ctChipEffect.n現在の値 > 12 && this.st[i].ctChipEffect.n現在の値 < 24)
|
||||
{
|
||||
TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.ChipEffect.Opacity = 255 - (int)((this.st[i].ctChipEffect.n現在の値 - 10) * (float)(255 / 14));
|
||||
TJAPlayer3.Tx.ChipEffect.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[st[i].nプレイヤー], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[st[i].nプレイヤー], new Rectangle(st[i].Lane * 130, 0, 130, 130));
|
||||
}
|
||||
|
@ -3,9 +3,13 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏DrumsチップファイアD : CActivity
|
||||
|
@ -4,9 +4,13 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏Drumsレーン太鼓 : CActivity
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
using System.Drawing;
|
||||
|
||||
|
@ -4,6 +4,11 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
using SharpDX;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -295,10 +300,10 @@ namespace TJAPlayer3
|
||||
//2016.07.16 kairera0467 またも原始的...
|
||||
float[] fRet = new float[] { 1.0f, 0.99f, 0.98f, 0.97f, 0.96f, 0.95f, 0.96f, 0.97f, 0.98f, 0.99f, 1.0f };
|
||||
TJAPlayer3.Tx.End_Clear_L[0].t2D描画(TJAPlayer3.app.Device, 466, y[i] - 30);
|
||||
TJAPlayer3.Tx.End_Clear_L[0].vc拡大縮小倍率 = new SlimDX.Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.End_Clear_L[0].vc拡大縮小倍率 = new Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
|
||||
//CDTXMania.Tx.End_Clear_R[ 0 ].t2D描画( CDTXMania.app.Device, 956 + (( this.ct進行メイン.n現在の値 - 36 ) / 2), 180 );
|
||||
TJAPlayer3.Tx.End_Clear_R[0].t2D描画(TJAPlayer3.app.Device, 1136 - 180 * fRet[this.ct進行メイン.n現在の値 - 36], y[i] - 30);
|
||||
TJAPlayer3.Tx.End_Clear_R[0].vc拡大縮小倍率 = new SlimDX.Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
|
||||
TJAPlayer3.Tx.End_Clear_R[0].vc拡大縮小倍率 = new Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
else if (this.ct進行メイン.n現在の値 <= 49)
|
||||
|
@ -1,9 +1,12 @@
|
||||
using System;
|
||||
using FDK;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
using Color = System.Drawing.Color;
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
// Small static class which refers to the Tower mode important informations
|
||||
@ -253,9 +256,9 @@ namespace TJAPlayer3
|
||||
{
|
||||
float colorTmp = 0.5f + (1f - currentFloorPositionMax140) * 0.5f;
|
||||
|
||||
TJAPlayer3.Tx.Background_Up_Tower[1].color4 = new Color4(colorTmp, colorTmp, colorTmp);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[2].color4 = new Color4(colorTmp, colorTmp, colorTmp);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[3].color4 = new Color4(colorTmp, colorTmp, colorTmp);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[1].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[2].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[3].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
|
||||
|
||||
TJAPlayer3.Tx.Background_Up_Tower[1].Opacity = (int)(255f * colorTmp);
|
||||
TJAPlayer3.Tx.Background_Up_Tower[2].Opacity = (int)(255f * colorTmp);
|
||||
@ -309,7 +312,7 @@ namespace TJAPlayer3
|
||||
|
||||
int digitLength = TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Width / 10;
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 0.6f, 0.2f);
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 0.6f, 0.2f, 1f);
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.X = 1.4f;
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.Y = 1.4f;
|
||||
|
||||
@ -350,9 +353,9 @@ namespace TJAPlayer3
|
||||
bool lifeSpecialCase = CFloorManagement.CurrentNumberOfLives == 1 && CFloorManagement.MaxNumberOfLives != 1;
|
||||
float lifeRatio = CFloorManagement.CurrentNumberOfLives / (float)CFloorManagement.MaxNumberOfLives;
|
||||
|
||||
Color4 lifeColor = (lifeRatio > 0.5f && !lifeSpecialCase) ? new Color4(0.2f, 1f, 0.2f)
|
||||
: ((lifeRatio >= 0.2f && !lifeSpecialCase) ? new Color4(1f, 1f, 0.2f)
|
||||
: new Color4(1f, 0.2f, 0.2f));
|
||||
Color4 lifeColor = (lifeRatio > 0.5f && !lifeSpecialCase) ? new Color4(0.2f, 1f, 0.2f, 1f)
|
||||
: ((lifeRatio >= 0.2f && !lifeSpecialCase) ? new Color4(1f, 1f, 0.2f, 1f)
|
||||
: new Color4(1f, 0.2f, 0.2f, 1f));
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = lifeColor;
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.X = 1.1f;
|
||||
@ -368,7 +371,7 @@ namespace TJAPlayer3
|
||||
digitLength, TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Height));
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 1f, 1f);
|
||||
TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 1f, 1f, 1f);
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -7,10 +7,12 @@ using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
using TJAPlayer3;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using Point = System.Drawing.Point;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -1924,8 +1926,8 @@ namespace TJAPlayer3
|
||||
}
|
||||
|
||||
float f減少するカラー = 1.0f - ((0.95f / 100) * pChip.RollEffectLevel);
|
||||
var effectedColor = new Color4(1.0f, f減少するカラー, f減少するカラー);
|
||||
var normalColor = new Color4(1.0f, 1.0f, 1.0f);
|
||||
var effectedColor = new Color4(1.0f, f減少するカラー, f減少するカラー, 1f);
|
||||
var normalColor = new Color4(1.0f, 1.0f, 1.0f, 1f);
|
||||
float f末端ノーツのテクスチャ位置調整 = 65f;
|
||||
|
||||
if (pChip.nチャンネル番号 == 0x15 && pChip.bShow) //連打(小)
|
||||
@ -2207,7 +2209,7 @@ namespace TJAPlayer3
|
||||
|
||||
string strNull = "Found";
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDX.DirectInput.Key.F1))
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.F1))
|
||||
{
|
||||
if (!this.actPauseMenu.bIsActivePopupMenu && this.bPAUSE == false)
|
||||
{
|
||||
|
@ -4,11 +4,15 @@ using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using FDK;
|
||||
using SharpDX;
|
||||
using System.IO;
|
||||
using TJAPlayer3;
|
||||
using System.Linq;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
static internal class CExamInfo
|
||||
@ -991,13 +995,13 @@ namespace TJAPlayer3
|
||||
|
||||
if (value == 0)
|
||||
{
|
||||
TJAPlayer3.Tx.DanC_Number.color4 = Color.Gray;
|
||||
TJAPlayer3.Tx.DanC_Small_Number.color4 = Color.Gray;
|
||||
TJAPlayer3.Tx.DanC_Number.color4 = C変換.ColorToColor4(Color.Gray);
|
||||
TJAPlayer3.Tx.DanC_Small_Number.color4 = C変換.ColorToColor4(Color.Gray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.DanC_Number.color4 = Color.White;
|
||||
TJAPlayer3.Tx.DanC_Small_Number.color4 = Color.White;
|
||||
TJAPlayer3.Tx.DanC_Number.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.DanC_Small_Number.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
if (bBig)
|
||||
@ -1169,7 +1173,7 @@ namespace TJAPlayer3
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct ChallengeStatus
|
||||
{
|
||||
public SlimDX.Color4 Color;
|
||||
public Color4 Color;
|
||||
public CCounter Timer_Gauge;
|
||||
public CCounter Timer_Amount;
|
||||
public CCounter Timer_Failed;
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -5,6 +5,9 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using SharpDX;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -75,7 +78,7 @@ namespace TJAPlayer3
|
||||
|
||||
// TJAPlayer3.act文字コンソール.tPrint(700, 580, C文字コンソール.Eフォント種別.白, sineY.ToString());
|
||||
|
||||
TJAPlayer3.Tx.PuchiChara.vc拡大縮小倍率 = new SlimDX.Vector3((isBalloon ? TJAPlayer3.Skin.Game_PuchiChara_Scale[1] : TJAPlayer3.Skin.Game_PuchiChara_Scale[0]));
|
||||
TJAPlayer3.Tx.PuchiChara.vc拡大縮小倍率 = new Vector3((isBalloon ? TJAPlayer3.Skin.Game_PuchiChara_Scale[1] : TJAPlayer3.Skin.Game_PuchiChara_Scale[0]));
|
||||
TJAPlayer3.Tx.PuchiChara.Opacity = alpha;
|
||||
|
||||
// (isGrowing ? TJAPlayer3.Skin.Game_PuchiChara[1] : 0) => Height
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,8 +4,6 @@ using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SlimDX.Direct3D9;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -5,7 +5,6 @@ using FDK;
|
||||
using System.Linq;
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using SlimDX.DirectInput;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
namespace TJAPlayer3
|
||||
@ -1456,9 +1455,9 @@ namespace TJAPlayer3
|
||||
#endregion
|
||||
|
||||
}
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.LeftArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue) ||
|
||||
TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.RightArrow) ||
|
||||
TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
{
|
||||
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
||||
|
@ -2,8 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Diagnostics;
|
||||
using DirectShowLib;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -5,9 +5,13 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
using SlimDX.DirectInput;
|
||||
using SharpDX;
|
||||
using static TJAPlayer3.CActSelect曲リスト;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
using RectangleF = System.Drawing.RectangleF;
|
||||
using Color = System.Drawing.Color;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
class CStageHeya : CStage
|
||||
@ -186,13 +190,13 @@ namespace TJAPlayer3
|
||||
|
||||
if (iCurrentMenu != -1 || iMainMenuCurrent != i)
|
||||
{
|
||||
tmpTex.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpTex.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
|
||||
@ -211,13 +215,13 @@ namespace TJAPlayer3
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.White;
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
@ -231,7 +235,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Skin.Game_PuchiChara[0],
|
||||
TJAPlayer3.Skin.Game_PuchiChara[1]));
|
||||
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = Color.White;
|
||||
TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
|
||||
|
||||
if (ttkPuchiCharaNames[pos] != null)
|
||||
{
|
||||
@ -263,14 +267,14 @@ namespace TJAPlayer3
|
||||
if (i != 0)
|
||||
{
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.White;
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
|
||||
@ -278,7 +282,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
|
||||
|
||||
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.White;
|
||||
TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
@ -296,15 +300,15 @@ namespace TJAPlayer3
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
tmpTex.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = Color.DarkGray;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpTex.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = Color.White;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
int danGrade = 0;
|
||||
@ -319,7 +323,7 @@ namespace TJAPlayer3
|
||||
718 + -10 * Math.Abs(i),
|
||||
331 + 70 * i,
|
||||
new RectangleF(0, (8 + danGrade) * 54, 220, 54));
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = Color.White;
|
||||
TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
|
||||
|
||||
tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
|
||||
|
||||
@ -341,13 +345,13 @@ namespace TJAPlayer3
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
tmpTex.color4 = Color.DarkGray;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpTex.color4 = Color.White;
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
|
||||
tmpTex.color4 = C変換.ColorToColor4(Color.White);
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
|
||||
@ -412,7 +416,7 @@ namespace TJAPlayer3
|
||||
|
||||
#region [ キー関連 ]
|
||||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.RightArrow) ||
|
||||
if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
|
||||
{
|
||||
if (this.tMove(1))
|
||||
@ -421,7 +425,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.LeftArrow) ||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
|
||||
{
|
||||
if (this.tMove(-1))
|
||||
@ -430,7 +434,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Return) ||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
|
||||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
|
||||
{
|
||||
@ -543,7 +547,7 @@ namespace TJAPlayer3
|
||||
#endregion
|
||||
}
|
||||
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Escape))
|
||||
else if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
|
||||
{
|
||||
|
||||
TJAPlayer3.Skin.sound取消音.t再生する();
|
||||
|
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using SlimDX;
|
||||
using SharpDX;
|
||||
using FDK;
|
||||
|
||||
using Rectangle = System.Drawing.Rectangle;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CActDFPFont : CActivity
|
||||
|
@ -4,7 +4,6 @@ using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Drawing;
|
||||
using System.Diagnostics;
|
||||
using SlimDX;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
|
@ -2,10 +2,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using SlimDX.Direct3D9;
|
||||
using FDK;
|
||||
|
||||
using Device = SampleFramework.DeviceCache;
|
||||
using SharpDX.Direct3D9;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
|
@ -367,6 +367,9 @@
|
||||
<PackageReference Include="SharpDX.DirectSound">
|
||||
<Version>4.2.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="SharpDX.Mathematics">
|
||||
<Version>4.2.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.ValueTuple">
|
||||
<Version>4.5.0</Version>
|
||||
</PackageReference>
|
||||
|
@ -1,19 +0,0 @@
|
||||
Copyright (c) 2007-2010 SlimDX Group
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
@ -1,20 +0,0 @@
|
||||
All of the SlimDX media is covered by the Creative Commons Attribution-Share Alike 3.0 License:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/us/
|
||||
|
||||
You are free:
|
||||
* To Share — to copy, distribute, display, and perform the work
|
||||
* To Remix — to make derivative works
|
||||
|
||||
Under the following conditions:
|
||||
* Attribution - You must attribute the work in the manner specified by the author or
|
||||
licensor (but not in any way that suggests that they endorse you or your use of the work).
|
||||
* Share Alike - If you alter, transform, or build upon this work, you may distribute
|
||||
the resulting work only under the same, similar or a compatible license.
|
||||
|
||||
For any reuse or distribution, you must make clear to others the license terms of this work.
|
||||
The best way to do this is with a link to the above web page.
|
||||
|
||||
Any of the above conditions can be waived if you get permission from the copyright holder.
|
||||
|
||||
Apart from the remix rights granted under this license, nothing in this license impairs or
|
||||
restricts the author's moral rights.
|
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Reference in New Issue
Block a user