0aubsq
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a7ba427064
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Fun mods selectable on mod select screen
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2022-05-22 15:53:02 +02:00 |
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0aubsq
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4a7f2978f5
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Add methods for fun mods 'AVALANCHE' (Randomize the scroll speeds of each chip/note) and 'MINESWEEPER' (replace at a certain probability notes by bombs)
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2022-05-22 03:27:46 +02:00 |
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0aubsq
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9710bf75f7
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ADLIBs and Mines no longer eat inputs, hitting mines now breaks combo and substract gauge points, ADLIBs no longer break DFC runs (always judged as Goods), bombs and ADLIBs are never judged 'Bad' when hit
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2022-05-21 01:13:32 +02:00 |
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0aubsq
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38d1ea9711
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Add a key bind for konga clap (No effect ingame for the moment
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2022-05-07 09:10:56 +02:00 |
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0aubsq
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0fcf0dd8c5
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First konga commit (only visuals for the moment)
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2022-05-07 07:27:52 +02:00 |
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0aubsq
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3ade212831
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Display 'ADLIB' instead of bad if an adlib note is hit
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2022-05-07 03:10:40 +02:00 |
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L1m0n3
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e6c30cd5f9
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Use utf-8 with bom for all .cs files (#156)
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2022-02-25 20:56:30 +01:00 |
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0aubsq
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1035db6506
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First commit
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2021-09-21 00:16:38 +02:00 |
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