60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TJAPlayer3
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{
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internal class CLang_en : ILang
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{
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string ILang.GetString(int idx)
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{
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if (!dictionnary.ContainsKey(idx))
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return "[!] Index not found in dictionnary";
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return dictionnary[idx];
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}
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private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
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{
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[0] = "Change the displayed language\ningame and within the menus.",
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[1] = "System language",
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[2] = "<< Return to Menu",
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[3] = "Return to left menu.",
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[4] = "Reload song data",
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[5] = "Retrieve and update the song list.",
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[6] = "Player count",
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[7] = "Change the ingame player count<6E>F\nSetting it to 2 makes able to play\nregular charts at 2 players by splitting \nthe screen in half.",
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[8] = "Risky",
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[9] = "Risky mode:\nSet over 1, in case you'd like to specify\n the number of Poor/Miss times to be\n FAILED.\nSet 0 to disable Risky mode.",
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[10] = "Song speed",
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[11] = "It changes the song speed.\n" +
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"For example, you can play in half\n" +
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" speed by setting PlaySpeed = 0.500\n" +
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" for your practice.\n" +
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"\n" +
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"Note: It also changes the songs' pitch.\n" +
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"In case TimeStretch=ON, some sound\n" +
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"lag occurs slower than x0.900.",
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[12] = "Reached floor",
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[13] = "F",
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[14] = "P",
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[15] = "Score",
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[16] = "Layout type",
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[17] = "You can change the layout type \ndisplayed on the song select screen.\n" +
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"0 : Regular (Up to down diagonal)\n" +
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"1 : Vertical\n" +
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"2 : Down to up diagonal\n" +
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"3 : Half-circle facing right\n" +
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"4 : Half-circle facing left",
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[18] = "Rhythm Game",
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[19] = "Exam Dojo",
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[20] = "Taiko towers",
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[21] = "Shop",
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[22] = "Taiko adventure",
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[23] = "Settings",
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[24] = "Exit",
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};
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}
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} |