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OpenTaiko/TJAPlayer3/I18N/CLang_en.cs

60 lines
2.3 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TJAPlayer3
{
internal class CLang_en : ILang
{
string ILang.GetString(int idx)
{
if (!dictionnary.ContainsKey(idx))
return "[!] Index not found in dictionnary";
return dictionnary[idx];
}
private static readonly Dictionary<int, string> dictionnary = new Dictionary<int, string>
{
[0] = "Change the displayed language\ningame and within the menus.",
[1] = "System language",
[2] = "<< Return to Menu",
[3] = "Return to left menu.",
[4] = "Reload song data",
[5] = "Retrieve and update the song list.",
[6] = "Player count",
[7] = "Change the ingame player count<6E>F\nSetting it to 2 makes able to play\nregular charts at 2 players by splitting \nthe screen in half.",
[8] = "Risky",
[9] = "Risky mode:\nSet over 1, in case you'd like to specify\n the number of Poor/Miss times to be\n FAILED.\nSet 0 to disable Risky mode.",
[10] = "Song speed",
[11] = "It changes the song speed.\n" +
"For example, you can play in half\n" +
" speed by setting PlaySpeed = 0.500\n" +
" for your practice.\n" +
"\n" +
"Note: It also changes the songs' pitch.\n" +
"In case TimeStretch=ON, some sound\n" +
"lag occurs slower than x0.900.",
[12] = "Reached floor",
[13] = "F",
[14] = "P",
[15] = "Score",
[16] = "Layout type",
[17] = "You can change the layout type \ndisplayed on the song select screen.\n" +
"0 : Regular (Up to down diagonal)\n" +
"1 : Vertical\n" +
"2 : Down to up diagonal\n" +
"3 : Half-circle facing right\n" +
"4 : Half-circle facing left",
[18] = "Rhythm Game",
[19] = "Exam Dojo",
[20] = "Taiko towers",
[21] = "Shop",
[22] = "Taiko adventure",
[23] = "Settings",
[24] = "Exit",
};
}
}