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OpenTaiko/README_SKIN.md

4.3 KiB

How to reconstitute the skin

You can reconstitute the skin through the following steps :

First step (Base Nijiiro skin)

  • Clone the original https://github.com/4444fugu4444/TJAPlayer3-Develop-ReWrite

  • Following the TJAPlayer3-Develop-ReWrite/Test/System path, copy the 0.JpnNijiiro folder and paste it in the TJAPlayer3-Develop-BSQ/Test/System folder

  • (In the pasted directory) Delete the 2 Graphics/6_Result/Result_Donchan* folders

Second step (First booster)

  • Download and extract TaikoPlusEx from the https://tjadataba.se/shimyu/ website

  • Copy and paste the following files/folders (Resize to the annoted size if necessary) (Left starts at TaikoPlusEx, Right at TJAPlayer3-Develop-BSQ/Test/System/0.JpnNijiiro)

Texture/Result/Flower => Graphics/6_Result/Flower
Texture/Result/Work => Graphics/6_Result/Work
Texture/Result/CrownEffect.png => Graphics/6_Result/CrownEffect.png (Resize 339x448)
Texture/Result/Effect.png => Graphics/6_Result/Effect.png 
Texture/Result/BackEffect.png => Graphics/6_Result/Shine.png
Texture/Result/ScoreRankEffect.png => Graphics/6_Result/ScoreRankEffect.png (Resize 1603x776)
Texture/Result/Cloud.png => Graphics/6_Result/Cloud.png (Resize 13200x1080)
Texture/Result/Speech_Bubble.png => Graphics/6_Result/Speech_Bubble.png (Resize 1432x690)
Texture/Result/Donchan/Clear_in => Graphics/6_Result/Result_Donchan_Clear
Texture/Result/Donchan/Failed_in => Graphics/6_Result/Result_Donchan_Failed_In
Texture/Result/Donchan/Failed_loop => Graphics/6_Result/Result_Donchan_Failed
Texture/Result/Donchan/Normal_loop => Graphics/6_Result/Result_Donchan_Normal

Texture/PetitChara.png => Graphics/5_Game/18_PuchiChara/0.png

Sound/Result/CrownIn.ogg => Sounds/ResultScreen/CrownIn.ogg
Sound/Result/RankIn.ogg => Sounds/ResultScreen/RankIn.ogg
Sound/Result/Donchan/Donchan_Clear.ogg => Sounds/ResultScreen/Donchan_Clear.ogg
Sound/Result/Donchan/Donchan_Miss.ogg => Sounds/ResultScreen/Donchan_Miss.ogg

## Ver 0.3.3 ##

Sound/Dan/Dan_Result.ogg => Sounds/Dan/Dan_Result.ogg

Texture/Dan/Result/Rank.png => Graphics/7_DanResult/Rank.png (Resize 2004x334)
Texture/Dan/Result/SongPanel_Base.png => Graphics/7_DanResult/SongPanel_Base.png (Resize 1280x720)
Texture/Dan/Result/StatePanel_Base.png => Graphics/7_DanResult/StatePanel_Base.png (Resize 1280x720)
Texture/Dan/Result/StatePanel_Main.png => Graphics/7_DanResult/StatePanel_Main.png (Resize 1280x720)
Texture/Dan/Result/SongPanel_Main.png => Graphics/7_DanResult/SongPanel_Main.png (Resize 960x512)

Third step (Second booster)

Graphics/5_Game/3_Mob => Graphics/5_Game/3_Mob
Graphics/5_Game/9_End => Graphics/5_Game/9_End (Merge the two folders, don't delete the existing files)

Sounds/Combo_1P => Sounds/Combo_1P
Sounds/Combo_2P => Sounds/Combo_2P
Sounds/Failed.ogg => Sounds/Failed.ogg
Sounds/Clear.ogg => Sounds/Clear.ogg
Sounds/Full combo.ogg => Sounds/Full combo.ogg
Sounds/Full combo 2P.ogg => Sounds/Full combo 2P.ogg
Sounds/Donda Full combo.ogg => Sounds/Donda Full combo.ogg
Sounds/Donda Full combo 2P.ogg => Sounds/Donda Full combo 2P.ogg
Sounds/SongSelect Chara.ogg => Sounds/SongSelect Chara.ogg
Sounds/DiffSelect.ogg => Sounds/DiffSelect.ogg
Sounds/SongDecide.ogg => Sounds/SongDecide.ogg

Fourth Step (Third booster) (From Ver 0.3.3 (DanichiDoujou update))

  • Download and extract BetterTaikoCatsCaffe from the https://tjadataba.se/shimyu/ website

  • Copy and paste the following files/folders (Resize to the annoted size if necessary) (Left starts at BetterTaikoCatsCaffe/System/Base, Right at TJAPlayer3-Develop-BSQ/Test/System/0.JpnNijiiro)

Sounds/Result/Dan/Failure.ogg => Sounds/Dan/Failure.ogg
Sounds/Result/Dan/Success.ogg => Sounds/Dan/Success.ogg
Sounds/Result/Dan/Better_Success.ogg => Sounds/Dan/Better_Success.ogg

Last step (Additional assets)

  • For >= 11 stars charts, within the 3_SongSelect\Difficulty_Select folder copy Difficulty_Star.png and paste it to Difficulty_Star_Red.png, you can use a color filter app online to tint it in red.

  • Within the 1_Title folder, extend the following assets by copying until _5

ModeSelect_Bar_
ModeSelect_Bar_Chara_
ModeSelect_Bar_Text_

(Placeholders until the new modes will be implemented)