1
0
mirror of synced 2024-11-28 09:20:53 +01:00
OpenTaiko/TJAPlayer3/Character/CMenuCharacter.cs

279 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FDK;
namespace TJAPlayer3
{
class CMenuCharacter
{
private static CCounter[] ctCharacterNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterSelect = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterStart = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterEntry = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
private static CCounter[] ctCharacterEntryNormal = new CCounter[4] { new CCounter(), new CCounter(), new CCounter(), new CCounter() };
public enum ECharacterAnimation
{
// Song select
NORMAL,
START,
SELECT,
// Main menu
ENTRY,
ENTRY_NORMAL,
}
private static bool _usesSubstituteTexture(int player, ECharacterAnimation eca)
{
int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
{
switch (eca)
{
case (ECharacterAnimation.NORMAL):
{
if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0)
return false;
break;
}
case (ECharacterAnimation.START):
{
if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0)
return false;
break;
}
case (ECharacterAnimation.SELECT):
{
if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0)
return false;
break;
}
case (ECharacterAnimation.ENTRY):
{
if (TJAPlayer3.Tx.Characters_Title_Entry[_charaId].Length > 0)
return false;
break;
}
case (ECharacterAnimation.ENTRY_NORMAL):
{
if (TJAPlayer3.Tx.Characters_Title_Normal[_charaId].Length > 0)
return false;
break;
}
}
}
return true;
}
public static CTexture[] _getReferenceArray(int player, ECharacterAnimation eca)
{
int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
if (_charaId >= 0 && _charaId < TJAPlayer3.Skin.Characters_Ptn)
{
switch (eca)
{
case (ECharacterAnimation.NORMAL):
{
if (TJAPlayer3.Tx.Characters_Menu_Loop[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Menu_Loop[_charaId];
if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Normal[_charaId];
break;
}
case (ECharacterAnimation.START):
{
if (TJAPlayer3.Tx.Characters_Menu_Start[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Menu_Start[_charaId];
if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_10Combo[_charaId];
break;
}
case (ECharacterAnimation.SELECT):
{
if (TJAPlayer3.Tx.Characters_Menu_Select[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Menu_Select[_charaId];
//if (TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId].Length > 0)
// return TJAPlayer3.Tx.Characters_10Combo_Maxed[_charaId];
if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_10Combo[_charaId];
break;
}
case (ECharacterAnimation.ENTRY):
{
if (TJAPlayer3.Tx.Characters_Title_Entry[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Title_Entry[_charaId];
if (TJAPlayer3.Tx.Characters_10Combo[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_10Combo[_charaId];
break;
}
case (ECharacterAnimation.ENTRY_NORMAL):
{
if (TJAPlayer3.Tx.Characters_Title_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Title_Normal[_charaId];
if (TJAPlayer3.Tx.Characters_Normal[_charaId].Length > 0)
return TJAPlayer3.Tx.Characters_Normal[_charaId];
break;
}
}
}
return null;
}
public static CCounter[] _getReferenceCounter(ECharacterAnimation eca)
{
switch (eca)
{
case (ECharacterAnimation.NORMAL):
{
return ctCharacterNormal;
}
case (ECharacterAnimation.START):
{
return ctCharacterStart;
}
case (ECharacterAnimation.SELECT):
{
return ctCharacterSelect;
}
case (ECharacterAnimation.ENTRY):
{
return ctCharacterEntry;
}
case (ECharacterAnimation.ENTRY_NORMAL):
{
return ctCharacterEntryNormal;
}
}
return null;
}
public static void tDisableCounter(ECharacterAnimation eca)
{
switch (eca)
{
case (ECharacterAnimation.NORMAL):
{
for (int i = 0; i < 4; i++)
ctCharacterNormal[i] = new CCounter();
break;
}
case (ECharacterAnimation.START):
{
for (int i = 0; i < 4; i++)
ctCharacterStart[i] = new CCounter();
break;
}
case (ECharacterAnimation.SELECT):
{
for (int i = 0; i < 4; i++)
ctCharacterSelect[i] = new CCounter();
break;
}
case (ECharacterAnimation.ENTRY):
{
for (int i = 0; i < 4; i++)
ctCharacterEntry[i] = new CCounter();
break;
}
case (ECharacterAnimation.ENTRY_NORMAL):
{
for (int i = 0; i < 4; i++)
ctCharacterEntryNormal[i] = new CCounter();
break;
}
}
}
public static void tMenuResetTimer(int player, ECharacterAnimation eca)
{
CTexture[] _ref = _getReferenceArray(player, eca);
CCounter[] _ctref = _getReferenceCounter(eca);
if (_ref != null &&_ref.Length > 0 && _ctref != null)
{
_ctref[player] = new CCounter(0, _ref.Length - 1, 1000 / (float)_ref.Length, TJAPlayer3.Timer);
}
}
public static void tMenuResetTimer(ECharacterAnimation eca)
{
for (int i = 0; i < 2; i++)
{
tMenuResetTimer(i, eca);
}
}
public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca, int opacity = 255)
{
CTexture[] _ref = _getReferenceArray(player, eca);
CCounter[] _ctref = _getReferenceCounter(eca);
bool _substitute = _usesSubstituteTexture(player, eca);
if (_ctref[player] != null && _ref != null && _ctref[player].n現在の値 < _ref.Length)
{
if (eca == ECharacterAnimation.NORMAL
|| eca == ECharacterAnimation.ENTRY
|| eca == ECharacterAnimation.ENTRY_NORMAL)
_ctref[player].t進行Loop();
else
_ctref[player].t進行();
// Quick fix
if (_ctref[player].n現在の値 >= _ref.Length) return;
// Expend if substitute to match menu size
if (_substitute)
{
_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1.3f;
_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1.3f;
}
_ref[_ctref[player].n現在の値].Opacity = opacity;
if (player % 2 == 0)
{
//_ref[_ctref[player].n現在の値].t2D描画(TJAPlayer3.app.Device, x, y);
//_ref[_ctref[player].n現在の値].t2D中心基準描画(TJAPlayer3.app.Device, x + 150, y + 156);
_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device,
x + 150,
y + ((_substitute == true) ? 290 : _ref[_ctref[player].n現在の値].szテクスチャサイズ.Height) // 312
);
}
else
{
//_ref[_ctref[player].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, x, y);
//_ref[_ctref[player].n現在の値].t2D中心基準描画Mirrored(TJAPlayer3.app.Device, x + 150, y + 156);
_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画Mirrored(TJAPlayer3.app.Device,
x + 150,
y + ((_substitute == true) ? 290 : _ref[_ctref[player].n現在の値].szテクスチャサイズ.Height) // 312
);
}
// Restore if substitute to avoid breaking in-game display
if (_substitute)
{
_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1f;
_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1f;
}
_ref[_ctref[player].n現在の値].Opacity = 255;
}
}
}
}