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OpenTaiko/CHANGELOG.md
2024-10-27 22:18:47 +00:00

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Changelog

[0.6.0.4] - 2024-10-27 (Beta)

  • Deprecate unused textures
  • Fix tall preimages not being scaled correctly
  • Fix Sort Songs menu not updating lang values

[0.6.0.3] - 2024-10-27 (Beta)

  • Fix wrong roll speed in non
  • 1x play speed

[0.6.0.2] - 2024-10-27 (Beta)

  • Fix crash due to undefined mob, dancer, & runner

[0.6.0.1] - 2024-10-27 (Beta)

  • Fix Mob, Dancer, Runner appearing despite empty array on the scene preset
  • Chapter IV nameplates and make Chapter III all
  • songs nameplates accessible (condition changed from 999 songs to 34)
  • Japanese translations for some nameplates

[0.6.0.0] - 2024-10-26 (Beta)

The first Beta version of OpenTaiko, including multiple structural changes!

(Note: The following logs also include all changes made on all 3 Pre 0.6.0 pre-releases (b1, b2 and b3))

Major changes

  • AI Battle Mode (b1)
  • Regular Taiko mode playable up to 5 players (b1)
  • 1080p (and any other resolution) support on skins (b1)
  • Wider skinning support (b1)
  • Port to .NET 7, including OpenGL support (b2)

New features

  • Kusudama support (9) (b1)
  • Fuseroll support (D) (b1)
  • Taiko Towers base select screen (b2)
  • Diagonal/Vertical rolls support (b2)
  • Wider STAGEPRESET support (b2)
  • VTT lyric support (b2)
  • Chart caching and faster song loading (b2)
  • Folder system for Dan charts (b2)
  • Character effects support (b2)
  • Hard and Extreme gauges (b2)
  • Major bug fixes
  • Multiple UI/UX improvements
  • Add extended .lua support including currently 2 new lua modules (Nameplates and Modals)
  • Add support for unlockable songs
  • Extended unlockables conditions support
  • German translation from @Morphclue
  • Russian translation from @ExpedicHabbet.
  • Dutch translation from @ugyuu.

Changed features

  • Fix easier gauges to have their actual clear percent (b2)
  • Chart of 11 stars or more now have their special gauge based on clear % instead of fill/drop speed (b2)
  • Deprecate score.ini files and move all scores to .sqlite3 databases

Removed features

  • Deprecate the "Open Encyclopedia" menu as it is deprecated and will be progressively replaced for html based documentation.

[0.5.4.0] - 2022-07-01 (Alpha)

  • Fix multiple bugs
  • Online chart downloading via the Online Lounge
  • Voice support for characters and puchicharas
  • Multiple in-game hitsounds support
  • Context box for Random song select
  • Konga gamemode
  • PREIMAGE metadata support
  • Rework of in-game modifiers and modicons
  • Purple notes (G), Bomb notes (C) and fix Joined notes (A and B) and ADLIBs (F)

[0.5.3.1] - 2022-04-06 (Alpha)

  • Fix multiple bugs
  • Global characters and puchicharas
  • Permanent recently played songs folder
  • Easy/Normal timing zones
  • Characters on menus and result screens
  • Song search by difficulty feature

[0.5.3.0] - 2022-03-09 (Alpha)

  • Fix multiple bugs
  • 1st version of the Dan result screen
  • Dan chart supporting any count of songs
  • Support of 2P Side
  • Major 2P update (Please check discord for more details about it)
  • Dan charts are now also selectable from the Taiko mode song select screen
  • Add Modals
  • 1st unlockables update
  • Add Favorite songs folder
  • Add Database files (Name and Author names for Characters and Puchichara)
  • Chinese language support (WHMHammer)
  • Remove SlimDX dependencies (Mr Ojii)
  • Add SimpleStyle skin (feat. cien)
  • Automatically generated unique ID addition for each song
  • Fix Discord RPC
  • Fix several config options issues (l1m0n3)

[0.5.2.1] - 2021-12-04 (Alpha)

  • Fix multiple bugs
  • Add multiple levels of AI in addition of Auto
  • Add Global offset
  • Replace AUTO ROLL by Rolls speed

[0.5.2.0] - 2021-11-26 (Alpha)

  • Taiko Heya features
  • Custom nameplates and character feature
  • Make medals obtainable
  • Make dan-i title unlockable
  • Add multiple step textures
  • Add Spanish translation (funnym0th)
  • Add "Random option"
  • UX/UI improvements
  • Fast song loading
  • Fix branched charts

[0.5.1.0] - 2021-11-04 (Alpha)

  • Add animations to dan-i dojo
  • Add game end screen and icons
  • Bug fix
  • Multiple language support
  • UI improvements
  • Multiple layouts of song select screen

[0.5.0.0] - 2021-10-24 (Alpha)

The first public Alpha version of OpenTaiko!

  • Taiko Tower features (Background+Result screen backbone)
  • "TOWERTYPE" in Tower charts (USe multiple skins for playing Towercharts)
  • Add accuracy exam in dan-i dojo
  • Add "#BOXCOLOR", "#BOXTYPE", "#BGCOLOR", "#BGTYPE", "#BOXCHARA in box.def

[0.4.3.0] (Closed Alpha)

  • Add Taiko Tower (Gameplay)

[0.4.2.0] (Closed Alpha)

  • Fix multiple bug and crash on song select screen
  • Fix COURSE:Tower crashes, however Taiko Tower menu, LIFE management, and result screen is not implemented yet.

[0.4.1.0] (Closed Alpha)

  • Fix multiple bug and crashes on song select screen

[0.4.0.0] (Closed Alpha)

  • EXAM5, 6, 7 implementation
  • Fix crash with EXAM numbers having spaces between
  • Better code structuring on Dan-i dojo

[0.3.4.2] (Closed Alpha)

  • Add petit-chara on Dan-i select screen

[0.3.4.1] (Closed Alpha)

  • Fix bug with Mob animation speed

[0.3.4.0] (Closed Alpha)

  • Save dan-i dojo results
  • Add achievement plate on dan-i select screen

[0.3.3.0] (Closed Alpha)

  • Fix dan-i dojo gauge appearance
  • Add backbone for dan-i dojo result screen

[0.3.2.0] (Closed Alpha)

  • Fix results saving multiple time

[0.3.1.0] (Closed Alpha)

  • Fix P2 scorerank not showing

[0.3.0.0] (Closed Alpha)

  • Show petit-chara in menu
  • In Nameplate.json file players could select petit-chara separately

[0.2.0.0] (Closed Alpha)

  • Fix song select screen bug
  • Fix main menu bugs

[0.1.0.0] (Closed Alpha)

  • Result screen animation