a73719fb7b
Co-authored-by: 0auBSQ <58159635+0auBSQ@users.noreply.github.com>
71 lines
1.6 KiB
INI
71 lines
1.6 KiB
INI
;スキンの情報設定
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;Skin information
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Name=OpenSkin
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Version=0.5.3.2
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Creator=0AuBSQ
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Game_Score_Size=26,34
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Game_Taiko_NamePlate_X=-5,-5
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Game_Taiko_NamePlate_Y=297,371
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; "#include ファイル名" 命令を使うことで
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; 外部ファイルを読み込んで使用することができるようになります
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#include OtherConfig.ini
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#include TitleConfig.ini
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#include ConfigConfig.ini
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#include SongSelectConfig.ini
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#include HeyaConfig.ini
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#include SongLoadingConfig.ini
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Game_Notes_Anime=1
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Game_CourseSymbol_X=-4,-4
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Game_CourseSymbol_Y=233,426
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Game_Score_X=25,25
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Game_Score_Y=229,529
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Game_Score_Add_X=27,27
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Game_Score_Add_Y=187,569
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Game_ScoreAddBonus_X=55,55
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Game_ScoreAddBonus_Y=318,434
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Game_Score_Padding=21
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Game_Score_Size=26,34
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Game_Taiko_X=205,205
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Game_Taiko_Y=206,384
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;ダンサーの座標(登場順)
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Game_Dancer_X=640,430,856,215,1070
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Game_Dancer_Y=503,503,503,503,503
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;ダンサーのモーション指定(カンマ区切り)
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Game_Dancer_Motion=0,0,1,1,2,2,1,1,0,0,1,1,2,3,4,5,6,6,7,7,8,8,7,7,6,6,7,7,8,8,5,5,9,10,11,10,9,10,11,10,9,12,13,14,13,12,13,14,13,12,9,10,11,10,9,10,11,10,9,12,13,14,13,12,13,14,13,12
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;ダンサーのモーションが何拍子でループするか(4分の4拍子換算)
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Game_Dancer_Beat=15
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;ダンサーの出現タイミング(魂ゲージn%)
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Game_Dancer_Gauge=0,20,40,60,80
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Game_Mob_Beat=1
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Game_Effect_NotesFlash=180,180,16
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Game_Effect_NotesFlash_Timer=19
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Game_Effect_GoGoSplash=230,460,31
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Game_Effect_GoGoSplash_X=80,300,520,760,980,1160
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Game_Effect_GoGoSplash_Y=740,730,720,720,730,740
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Game_Effect_GoGoSplash_Rotate=1
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Game_Effect_GoGoSplash_Timer=15
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Game_Effect_FireWorks=192,192,30
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Game_Effect_FireWorks_Timer=10 |