1.6 KiB
New Commands
- This document describes the new commands this simulator adds to tja files and
box.def
.
Tower
-
LIFE
: (Int) Life count in-game, missing a note takes you one and triggers 2 seconds of invincibility frames. (Default : 5) -
TOWERTYPE
: (Int) Tower skin to use in-game (5_Game\20_Tower\Tower_Floors
) and within the result screen (8_TowerResult\Tower
). (Default : 0)
Dan
-
DANTICK
: (Int between[0, 5]
) Upper dan tick skin to use in the Dan chart select screen. (Default : 0) -
DANTICKCOLOR
: (Hex) Color filter to apply on the dan tick, works especially well using a grayscale default texture. -
EXAM(x):a,(y),(z),m
: (With (x) EXAM number between]1, 7]
¹, (y) and (z) respectively red and gold pass criterias) Accuracy exam type, in percent.
¹: EXAM1
slot is gauge exclusive.
box.def
-
BOXCOLOR
: (Hex) Color filter to apply on the box (Ensou song select screen). -
BGCOLOR
: (Hex) Color filter to apply on the background (Ensou song select screen). -
BACKCOLOR
: (Hex) Color of the text outline (Ensou song select screen). -
FRONTCOLOR
: (Hex) Text color (Ensou song select screen). -
BGTYPE
: (Int) Texture to use for the background (3_SongSelect\Genre_Background
, Ensou song select screen, Default : Genre id or 0). -
BOXTYPE
: (Int) Texture to use for the boxes (3_SongSelect\Bar_Genre
and3_SongSelect\Difficulty_Select\Difficulty_Back
, Ensou song select screen, Default : Genre id or 0). -
BOXCHARA
: (Int) Texture to use for the boxes' characters (3_SongSelect\Box_Chara
, Ensou song select screen, Default : Genre id or 0).