f6d8f78331
* x64に対応 x64のビルドではDirectSoundには非対応 * 少し修正 * 不具合の修正
233 lines
9.0 KiB
C#
233 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace TJAPlayer3
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{
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public static class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Auto)]
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public delegate void ReadyCallback();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Auto)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Auto)]
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public delegate void ErrorCallback(int errorCode, string message);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public struct RichPresence
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{
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public IntPtr state;
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public IntPtr details;
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public long startTimestamp;
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public long endTimestamp;
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public IntPtr largeImageKey;
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public IntPtr largeImageText;
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public IntPtr smallImageKey;
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public IntPtr smallImageText;
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public IntPtr partyId;
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public int partySize;
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public int partyMax;
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public IntPtr matchSecret;
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public IntPtr joinSecret;
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public IntPtr spectateSecret;
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public bool instance;
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Initialize_x64(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown();
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Shutdown_x64();
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/*
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks", CallingConvention = CallingConvention.Cdecl)]
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public static extern void RunCallbacks();
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*/
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence(ref RichPresence presence);
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[DllImport("discord-rpc-x64", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdatePresence_x64(ref RichPresence presence);
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/*
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[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
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public static extern void ClearPresence();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateHandlers(ref EventHandlers handlers);
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*/
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}
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public static class Discord
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{
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public static string DiffToString(int diff)
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{
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string[] diffArr =
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{
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" Easy ",
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" Normal ",
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" Hard ",
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" Extreme ",
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" Extra ",
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" Tower ",
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" Dan "
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};
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int level = TJAPlayer3.stage選曲.r確定された曲.nLevel[diff];
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return (diffArr[Math.Min(diff, 6)] + "Lv." + level);
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}
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private static readonly List<IntPtr> _buffers = new List<IntPtr>(10);
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/// <summary>
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/// Discord Rich Presenceの初期化をします。
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/// </summary>
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/// <param name="clientId">Discord APIのクライアントID。</param>
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public static void Initialize(string clientId)
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{
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var handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.Initialize_x64(clientId, ref handlers, true, null);
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}
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else
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{
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DiscordRpc.Initialize(clientId, ref handlers, true, null);
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}
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}
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/// <summary>
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/// Discord Rich Presenceの更新をします。
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/// </summary>
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/// <param name="details">現在の説明。</param>
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/// <param name="state">現在の状態。</param>
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/// <param name="startTimeStamp">開始時間(Unix時間)</param>
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/// <param name="endTimeStamp">終了時間(Unix時間)</param>
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/// <param name="smallImageKey">小さなアイコン用キー。</param>
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/// <param name="smallImageText">小さなアイコンのツールチップに表示するテキスト。</param>
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public static void UpdatePresence(string details, string state, long startTimeStamp = 0, long endTimeStamp = 0, string smallImageKey = null, string smallImageText = null)
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{
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var presence = new DiscordRpc.RichPresence();
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presence.details = StrToPtr(details);
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presence.state = StrToPtr(state);
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if (startTimeStamp != 0) presence.startTimestamp = startTimeStamp;
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if (endTimeStamp != 0) presence.endTimestamp = endTimeStamp;
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presence.largeImageKey = StrToPtr("logo".ToLowerInvariant());
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presence.largeImageText = StrToPtr(TJAPlayer3.AppDisplayThreePartVersion);
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if (!string.IsNullOrEmpty(smallImageKey)) presence.smallImageKey = StrToPtr(smallImageKey);
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if (!string.IsNullOrEmpty(smallImageText)) presence.smallImageText = StrToPtr(smallImageText);
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.UpdatePresence_x64(ref presence);
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}
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else
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{
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DiscordRpc.UpdatePresence(ref presence);
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}
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FreeMem();
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}
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/// <summary>
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/// Discord Rich Presenceのシャットダウンを行います。
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/// 終了時に必ず呼び出す必要があります。
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/// </summary>
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public static void Shutdown()
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{
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if (Environment.Is64BitProcess)
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{
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DiscordRpc.Shutdown_x64();
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}
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else
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{
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DiscordRpc.Shutdown();
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}
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Trace.TraceInformation("[Discord] Shutdowned.");
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}
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private static void ReadyCallback()
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{
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Trace.TraceInformation("[Discord] Ready.");
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}
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/// <summary>
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/// Discordとの接続が切断された場合呼び出されます。
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/// </summary>
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/// <param name="errorCode">エラーコード。</param>
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/// <param name="message">エラーメッセージ。</param>
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private static void DisconnectedCallback(int errorCode, string message)
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{
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Trace.TraceInformation("[Discord] Disconnected.");
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}
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/// <summary>
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/// Discordとの接続でエラーが発生した場合呼び出されます。
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/// </summary>
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/// <param name="errorCode">エラーコード。</param>
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/// <param name="message">エラーメッセージ。</param>
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private static void ErrorCallback(int errorCode, string message)
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{
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Trace.TraceInformation("[Discord] Error occured: {0} {1}", errorCode, message);
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}
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// string型の文字列をポインタで参照させるようにするためのメソッド。
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private static IntPtr StrToPtr(string input)
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{
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if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
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var convbytecnt = Encoding.UTF8.GetByteCount(input);
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var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
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for (int i = 0; i < convbytecnt + 1; i++)
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{
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Marshal.WriteByte(buffer, i, 0);
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}
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
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return buffer;
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}
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internal static void FreeMem()
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{
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for (var i = _buffers.Count - 1; i >= 0; i--)
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{
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Marshal.FreeHGlobal(_buffers[i]);
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_buffers.RemoveAt(i);
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}
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}
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/// <summary>
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/// 現在のUnix時間をlong型で返します。
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/// </summary>
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/// <returns>Unix時間。</returns>
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public static long GetUnixTime()
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{
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return (long)(DateTime.UtcNow - new DateTime(1970, 1, 1)).Ticks / 10000000;
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}
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}
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}
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