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using SharedProject.Enums;
namespace GameDatabase.Entities;
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public class AiScoreDatum
{
public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public bool IsWin { get; set; }
public List<AiSectionScoreDatum> AiSectionScoreData { get; set; } = new();
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public virtual Card? Ba { get; set; }
}