Reformat
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@ -26,6 +26,7 @@ namespace GameDatabase.Context
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{
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return;
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}
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var path = Path.Combine(PathHelper.GetRootPath(), "taiko.db3");
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optionsBuilder.UseSqlite($"Data Source={path}");
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}
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@ -54,10 +55,10 @@ namespace GameDatabase.Context
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entity.Property(e => e.Difficulty)
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.HasConversion<uint>();
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entity.Property(e => e.BestCrown)
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.HasConversion<uint>();
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entity.Property(e => e.BestScoreRank)
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.HasConversion<uint>();
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});
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@ -75,13 +76,13 @@ namespace GameDatabase.Context
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.HasPrincipalKey(p => p.Baid)
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.HasForeignKey(d => d.Baid)
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.OnDelete(DeleteBehavior.Cascade);
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entity.Property(e => e.Difficulty)
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.HasConversion<uint>();
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entity.Property(e => e.ScoreRank)
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.HasConversion<uint>();
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entity.Property(e => e.Crown)
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.HasConversion<uint>();
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});
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@ -97,7 +98,7 @@ namespace GameDatabase.Context
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.HasPrincipalKey(p => p.Baid)
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.HasForeignKey(d => d.Baid)
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.OnDelete(DeleteBehavior.Cascade);
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entity.Property(e => e.AchievementDisplayDifficulty)
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.HasConversion<uint>();
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});
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@ -107,4 +108,4 @@ namespace GameDatabase.Context
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partial void OnModelCreatingPartial(ModelBuilder modelBuilder);
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}
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}
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}
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@ -32,8 +32,8 @@ public partial class TaikoDbContext
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entity.HasOne(d => d.Parent)
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.WithMany(p => p.DanStageScoreData)
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.HasPrincipalKey(p => new {p.Baid, p.DanId})
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.HasForeignKey(d => new {d.Baid, d.DanId})
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.HasPrincipalKey(p => new { p.Baid, p.DanId })
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.HasForeignKey(d => new { d.Baid, d.DanId })
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.OnDelete(DeleteBehavior.Cascade);
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});
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@ -47,16 +47,16 @@ public partial class TaikoDbContext
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.HasForeignKey(d => d.Baid)
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<AiSectionScoreDatum>(entity =>
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{
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entity.HasKey(e => new { e.Baid, e.SongId, e.Difficulty, e.SectionIndex });
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entity.HasOne(d => d.Parent)
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.WithMany(p => p.AiSectionScoreData)
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.HasPrincipalKey(p => new {p.Baid, p.SongId, p.Difficulty })
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.HasForeignKey(d => new {d.Baid, d.SongId, d.Difficulty })
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.HasPrincipalKey(p => new { p.Baid, p.SongId, p.Difficulty })
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.HasForeignKey(d => new { d.Baid, d.SongId, d.Difficulty })
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.OnDelete(DeleteBehavior.Cascade);
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});
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}
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@ -5,14 +5,14 @@ namespace GameDatabase.Entities;
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public class AiScoreDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public bool IsWin { get; set; }
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public List<AiSectionScoreDatum> AiSectionScoreData { get; set; } = new();
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public virtual Card? Ba { get; set; }
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}
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@ -5,23 +5,23 @@ namespace GameDatabase.Entities;
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public class AiSectionScoreDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public int SectionIndex { get; set; }
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public CrownType Crown { get; set; }
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public bool IsWin { get; set; }
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public uint Score { get; set; }
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public uint GoodCount { get; set; }
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public uint OkCount { get; set; }
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public uint MissCount { get; set; }
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public uint DrumrollCount { get; set; }
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@ -5,4 +5,4 @@
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public string AccessCode { get; set; } = null!;
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public uint Baid { get; set; }
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}
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}
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}
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@ -11,6 +11,6 @@ public class DanScoreDatum
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public uint ComboCountTotal { get; set; }
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public DanClearState ClearState { get; set; }
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public List<DanStageScoreDatum> DanStageScoreData { get; set; } = new();
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public virtual Card? Ba { get; set; }
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}
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@ -3,25 +3,25 @@
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public class DanStageScoreDatum
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{
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public uint Baid { get; set; }
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public uint DanId { get; set; }
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public uint SongNumber { get; set; }
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public uint PlayScore { get; set; }
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public uint GoodCount { get; set; }
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public uint OkCount { get; set; }
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public uint BadCount { get; set; }
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public uint DrumrollCount { get; set; }
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public uint TotalHitCount { get; set; }
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public uint ComboCount { get; set; }
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public uint HighScore { get; set; }
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public DanScoreDatum Parent { get; set; } = null!;
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@ -14,4 +14,4 @@ namespace GameDatabase.Entities
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public virtual Card? Ba { get; set; }
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}
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}
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}
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@ -10,17 +10,17 @@ public partial class SongBestDatum
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{
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BestCrown = crown;
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}
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if ((uint)BestScoreRank < scoreRank)
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{
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BestScoreRank = (ScoreRank)scoreRank;
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BestScoreRank = (ScoreRank)scoreRank;
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}
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if (BestScore < playScore)
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{
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BestScore = playScore;
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}
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if (BestRate < scoreRate)
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{
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BestRate = scoreRate;
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@ -6,9 +6,9 @@ namespace GameDatabase.Entities
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{
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public long Id { get; set; }
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public uint Baid { get; set; }
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public uint SongNumber { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public CrownType Crown { get; set; }
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@ -26,4 +26,4 @@ namespace GameDatabase.Entities
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public virtual Card? Ba { get; set; }
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}
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}
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}
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@ -31,4 +31,4 @@ namespace GameDatabase.Entities
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public int AiWinCount { get; set; }
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public virtual Card? Ba { get; set; }
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}
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}
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}
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@ -10,7 +10,8 @@ public class DateTimeConverter : JsonConverter<DateTime>
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public override DateTime Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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Debug.Assert(typeToConvert == typeof(DateTime));
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var dateTime = DateTime.ParseExact(reader.GetString() ?? string.Empty, "dd_MM_yy-HH_mm_ss", CultureInfo.InvariantCulture);
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var dateTime = DateTime.ParseExact(reader.GetString() ?? string.Empty, "dd_MM_yy-HH_mm_ss",
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CultureInfo.InvariantCulture);
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return dateTime;
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}
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@ -4,6 +4,5 @@ namespace LocalSaveModScoreMigrator;
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public class MusicInfo
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{
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[JsonPropertyName("items")]
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public List<MusicInfoEntry> Items { get; set; } = new();
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[JsonPropertyName("items")] public List<MusicInfoEntry> Items { get; set; } = new();
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}
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@ -4,9 +4,7 @@ namespace LocalSaveModScoreMigrator;
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public class MusicInfoEntry
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{
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[JsonPropertyName("id")]
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public string Id { get; set; } = string.Empty;
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[JsonPropertyName("id")] public string Id { get; set; } = string.Empty;
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[JsonPropertyName("uniqueId")]
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public uint SongId { get; set; }
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[JsonPropertyName("uniqueId")] public uint SongId { get; set; }
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}
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@ -7,14 +7,12 @@ public class PlayRecordJson
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{
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public string SongId { get; set; } = "tmap4";
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public Difficulty Difficulty { get; set; }
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[JsonPropertyName("dateTime")]
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public DateTime DateTime { get; set; }
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[JsonPropertyName("dateTime")] public DateTime DateTime { get; set; }
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public uint Score { set; get; }
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public CrownType Crown { get; set; }
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[JsonPropertyName("scorerank")]
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public ScoreRank Scorerank { get; set; }
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[JsonPropertyName("scorerank")] public ScoreRank Scorerank { get; set; }
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public uint Good { get; set; }
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public uint Ok { get; set; }
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public uint Bad { get; set; }
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@ -61,8 +61,8 @@ foreach (var playRecord in playRecordJson)
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SongId = songId
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};
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db.SongPlayData.Add(playLog);
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var best = new SongBestDatum
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{
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Baid = user.Baid,
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