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TaikoLocalServer/GameDatabase/Context/TaikoDbContextPartial.cs

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C#
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using GameDatabase.Entities;
using Microsoft.EntityFrameworkCore;
using SharedProject.Enums;
namespace GameDatabase.Context;
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public partial class TaikoDbContext
{
public virtual DbSet<DanScoreDatum> DanScoreData { get; set; } = null!;
public virtual DbSet<DanStageScoreDatum> DanStageScoreData { get; set; } = null!;
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public virtual DbSet<AiScoreDatum> AiScoreData { get; set; } = null!;
public virtual DbSet<AiSectionScoreDatum> AiSectionScoreData { get; set; } = null!;
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partial void OnModelCreatingPartial(ModelBuilder modelBuilder)
{
modelBuilder.Entity<DanScoreDatum>(entity =>
{
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entity.HasKey(e => new { e.Baid, e.DanId, e.DanType });
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entity.HasOne(d => d.Ba)
.WithMany()
.HasPrincipalKey(p => p.Baid)
.HasForeignKey(d => d.Baid)
.OnDelete(DeleteBehavior.Cascade);
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entity.Property(e => e.ClearState).HasConversion<uint>().HasDefaultValue(DanClearState.NotClear);
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entity.Property(e => e.DanType).HasConversion<int>().HasDefaultValue(DanType.Normal);
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});
modelBuilder.Entity<DanStageScoreDatum>(entity =>
{
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entity.HasKey(e => new { e.Baid, e.DanId, e.DanType, e.SongNumber });
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entity.HasOne(d => d.Parent)
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.WithMany(p => p.DanStageScoreData)
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.HasForeignKey(d => new { d.Baid, d.DanId, d.DanType })
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.OnDelete(DeleteBehavior.Cascade);
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entity.Property(e => e.DanType).HasConversion<int>().HasDefaultValue(DanType.Normal);
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});
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modelBuilder.Entity<AiScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.SongId, e.Difficulty });
entity.HasOne(d => d.Ba)
.WithMany()
.HasPrincipalKey(p => p.Baid)
.HasForeignKey(d => d.Baid)
.OnDelete(DeleteBehavior.Cascade);
});
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modelBuilder.Entity<AiSectionScoreDatum>(entity =>
{
entity.HasKey(e => new { e.Baid, e.SongId, e.Difficulty, e.SectionIndex });
entity.HasOne(d => d.Parent)
.WithMany(p => p.AiSectionScoreData)
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.HasPrincipalKey(p => new { p.Baid, p.SongId, p.Difficulty })
.HasForeignKey(d => new { d.Baid, d.SongId, d.Difficulty })
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.OnDelete(DeleteBehavior.Cascade);
});
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}
}