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TaikoLocalServer/TaikoWebUI/Program.cs

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C#
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using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using MudBlazor.Services;
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using TaikoWebUI.Settings;
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var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddSingleton(sp => new HttpClient
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{
BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
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});
builder.Services.AddMudServices();
builder.Services.AddSingleton<IGameDataService, GameDataService>();
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builder.Services.Configure<WebUiSettings>(builder.Configuration.GetSection(nameof(WebUiSettings)));
builder.Services.AddScoped<LoginService>();
var host = builder.Build();
var gameDataService = host.Services.GetRequiredService<IGameDataService>();
await gameDataService.InitializeAsync(builder.HostEnvironment.BaseAddress);
await host.RunAsync();