Merge from TaikoLocalServer-CHN repo
This commit is contained in:
commit
df2c8024ea
@ -4,7 +4,7 @@ namespace GameDatabase.Entities;
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public class AiScoreDatum
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{
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public uint Baid { get; set; }
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public ulong Baid { get; set; }
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public uint SongId { get; set; }
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@ -4,7 +4,7 @@ namespace GameDatabase.Entities;
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public class AiSectionScoreDatum
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{
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||||
public uint Baid { get; set; }
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public ulong Baid { get; set; }
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|
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public uint SongId { get; set; }
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|
@ -3,6 +3,8 @@
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public partial class Card
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{
|
||||
public string AccessCode { get; set; } = null!;
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||||
public uint Baid { get; set; }
|
||||
public ulong Baid { get; set; }
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||||
public string Password { get; set; } = null!;
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public string Salt { get; set; } = null!;
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}
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}
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@ -4,7 +4,7 @@ namespace GameDatabase.Entities;
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public class DanScoreDatum
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{
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public uint Baid { get; set; }
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public ulong Baid { get; set; }
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public uint DanId { get; set; }
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public uint ArrivalSongCount { get; set; }
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public uint SoulGaugeTotal { get; set; }
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|
@ -2,7 +2,7 @@
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public class DanStageScoreDatum
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{
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public uint Baid { get; set; }
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public ulong Baid { get; set; }
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public uint DanId { get; set; }
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|
@ -2,16 +2,16 @@
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namespace GameDatabase.Entities
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{
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public partial class SongBestDatum
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{
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public uint Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public uint BestScore { get; set; }
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public uint BestRate { get; set; }
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public CrownType BestCrown { get; set; }
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public ScoreRank BestScoreRank { get; set; }
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public partial class SongBestDatum
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{
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public ulong Baid { get; set; }
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public uint SongId { get; set; }
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public Difficulty Difficulty { get; set; }
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public uint BestScore { get; set; }
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public uint BestRate { get; set; }
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public CrownType BestCrown { get; set; }
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public ScoreRank BestScoreRank { get; set; }
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public virtual Card? Ba { get; set; }
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}
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public virtual Card? Ba { get; set; }
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}
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}
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@ -5,7 +5,7 @@ namespace GameDatabase.Entities
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public partial class SongPlayDatum
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{
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public long Id { get; set; }
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public uint Baid { get; set; }
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public ulong Baid { get; set; }
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public uint SongNumber { get; set; }
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|
@ -2,33 +2,37 @@
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namespace GameDatabase.Entities
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{
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public partial class UserDatum
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{
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public uint Baid { get; set; }
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public string MyDonName { get; set; } = string.Empty;
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public string FavoriteSongsArray { get; set; } = "[]";
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public string ToneFlgArray { get; set; } = "[]";
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public string TitleFlgArray { get; set; } = "[]";
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public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
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public string GenericInfoFlgArray { get; set; } = "[]";
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; }
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public bool IsSkipOn { get; set; }
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public uint LastPlayMode { get; set; }
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public uint ColorBody { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorLimb { get; set; }
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public string CostumeData { get; set; } = "[[],[],[],[],[]]";
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public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public int AiWinCount { get; set; }
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public virtual Card? Ba { get; set; }
|
||||
}
|
||||
public partial class UserDatum
|
||||
{
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public ulong Baid { get; set; }
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public string MyDonName { get; set; } = string.Empty;
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public uint MyDonNameLanguage { get; set; }
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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public string FavoriteSongsArray { get; set; } = "[]";
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||||
public string ToneFlgArray { get; set; } = "[]";
|
||||
public string TitleFlgArray { get; set; } = "[]";
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||||
public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
|
||||
public string GenericInfoFlgArray { get; set; } = "[]";
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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public bool IsVoiceOn { get; set; }
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||||
public bool IsSkipOn { get; set; }
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||||
public string DifficultyPlayedArray { get; set; } = "[]";
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public string DifficultySettingArray { get; set; } = "[]";
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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||||
public uint LastPlayMode { get; set; }
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||||
public uint ColorBody { get; set; }
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||||
public uint ColorFace { get; set; }
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||||
public uint ColorLimb { get; set; }
|
||||
public string CostumeData { get; set; } = "[]";
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||||
public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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||||
public Difficulty AchievementDisplayDifficulty { get; set; }
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||||
public int AiWinCount { get; set; }
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||||
public string TokenCountDict { get; set; } = "{}";
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public string UnlockedSongIdList { get; set; } = "[]";
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public virtual Card? Ba { get; set; }
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||||
}
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}
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@ -1,22 +1,23 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
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||||
<ImplicitUsings>enable</ImplicitUsings>
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||||
<Nullable>enable</Nullable>
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||||
<LangVersion>11</LangVersion>
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||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SharedProject\SharedProject.csproj" />
|
||||
<ProjectReference Include="..\SharedProject\SharedProject.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.0-rc.1.22426.7" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.0-rc.1.22426.7" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="7.0.0-rc.1.22426.7">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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||||
</PackageReference>
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.0-rc.1.23419.6" />
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||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.0-rc.1.23419.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.0-rc.1.23419.6">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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||||
</PackageReference>
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||||
</ItemGroup>
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||||
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||||
</Project>
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||||
</Project>
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443
GameDatabase/Migrations/20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata.Designer.cs
generated
Normal file
443
GameDatabase/Migrations/20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata.Designer.cs
generated
Normal file
@ -0,0 +1,443 @@
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// <auto-generated />
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using System;
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using GameDatabase.Context;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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#nullable disable
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namespace TaikoLocalServer.Migrations
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{
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[DbContext(typeof(TaikoDbContext))]
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[Migration("20230916161613_AddTokenCountDictAndUnlockedSongIdListToUserdata")]
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partial class AddTokenCountDictAndUnlockedSongIdListToUserdata
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("AiScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.Property<ulong>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("SectionIndex")
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.HasColumnType("INTEGER");
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b.Property<int>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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||||
.HasColumnType("INTEGER");
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b.Property<uint>("Score")
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||||
.HasColumnType("INTEGER");
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||||
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b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
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||||
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b.ToTable("AiSectionScoreData");
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||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
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||||
{
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||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
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||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddTokenCountDictAndUnlockedSongIdListToUserdata : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "TokenCountDict",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "UnlockedSongIdList",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "TokenCountDict",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "UnlockedSongIdList",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,451 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using GameDatabase.Context;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230918052543_AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData")]
|
||||
partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddDifficultyPlayedArrayAndDifficultySettingArrayToUserData : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "DifficultyPlayedArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "DifficultySettingArray",
|
||||
table: "UserData",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "[]");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DifficultyPlayedArray",
|
||||
table: "UserData");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "DifficultySettingArray",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
454
GameDatabase/Migrations/20230918101009_AddMyDonNameLanguageToUserData.Designer.cs
generated
Normal file
454
GameDatabase/Migrations/20230918101009_AddMyDonNameLanguageToUserData.Designer.cs
generated
Normal file
@ -0,0 +1,454 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using GameDatabase.Context;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230918101009_AddMyDonNameLanguageToUserData")]
|
||||
partial class AddMyDonNameLanguageToUserData
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-rc.1.22426.7");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddMyDonNameLanguageToUserData : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<uint>(
|
||||
name: "MyDonNameLanguage",
|
||||
table: "UserData",
|
||||
type: "INTEGER",
|
||||
nullable: false,
|
||||
defaultValue: 0u);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "MyDonNameLanguage",
|
||||
table: "UserData");
|
||||
}
|
||||
}
|
||||
}
|
462
GameDatabase/Migrations/20230928150650_AddPasswordAndSaltToCard.Designer.cs
generated
Normal file
462
GameDatabase/Migrations/20230928150650_AddPasswordAndSaltToCard.Designer.cs
generated
Normal file
@ -0,0 +1,462 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using GameDatabase.Context;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
[DbContext(typeof(TaikoDbContext))]
|
||||
[Migration("20230928150650_AddPasswordAndSaltToCard")]
|
||||
partial class AddPasswordAndSaltToCard
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.1.23419.6");
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("SectionIndex")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsWin")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
|
||||
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ArrivalSongCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ClearState")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER")
|
||||
.HasDefaultValue(0u);
|
||||
|
||||
b.Property<uint>("ComboCountTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SoulGaugeTotal")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId");
|
||||
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BadCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HighScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("PlayScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("TotalHitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "DanId", "SongNumber");
|
||||
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestCrown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScore")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("BestScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Baid", "SongId", "Difficulty");
|
||||
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Crown")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Difficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DrumrollCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("GoodCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("HitCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("MissCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("OkCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("PlayTime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("Score")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRank")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ScoreRate")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("Skipped")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongNumber")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Baid");
|
||||
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("AiWinCount")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorBody")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorFace")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ColorLimb")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("CostumeData")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("CostumeFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("DisplayDan")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("FavoriteSongsArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("GenericInfoFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("IsSkipOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<bool>("IsVoiceOn")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<DateTime>("LastPlayDatetime")
|
||||
.HasColumnType("datetime");
|
||||
|
||||
b.Property<uint>("LastPlayMode")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("MyDonName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<short>("OptionSetting")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SelectedToneId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Title")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TitleFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace TaikoLocalServer.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class AddPasswordAndSaltToCard : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Password",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
|
||||
migrationBuilder.AddColumn<string>(
|
||||
name: "Salt",
|
||||
table: "Card",
|
||||
type: "TEXT",
|
||||
nullable: false,
|
||||
defaultValue: "");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Password",
|
||||
table: "Card");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Salt",
|
||||
table: "Card");
|
||||
}
|
||||
}
|
||||
}
|
@ -15,11 +15,11 @@ namespace TaikoLocalServer.Migrations
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "7.0.0-preview.7.22376.2");
|
||||
modelBuilder.HasAnnotation("ProductVersion", "8.0.0-rc.1.23419.6");
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
@ -36,9 +36,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("AiScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
@ -76,14 +76,22 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.Card", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
||||
{
|
||||
b.Property<string>("AccessCode")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("Password")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("Salt")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("AccessCode");
|
||||
|
||||
b.HasIndex(new[] { "Baid" }, "IX_Card_Baid")
|
||||
@ -92,9 +100,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("Card", (string)null);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
@ -119,9 +127,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("DanScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("DanId")
|
||||
@ -159,9 +167,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("DanStageScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("SongId")
|
||||
@ -187,13 +195,13 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("SongBestData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.Property<long>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("ComboCount")
|
||||
@ -248,9 +256,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.ToTable("SongPlayData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.Property<uint>("Baid")
|
||||
b.Property<ulong>("Baid")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<uint>("AchievementDisplayDifficulty")
|
||||
@ -276,6 +284,14 @@ namespace TaikoLocalServer.Migrations
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultyPlayedArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("DifficultySettingArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<bool>("DisplayAchievement")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
@ -306,6 +322,9 @@ namespace TaikoLocalServer.Migrations
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<uint>("MyDonNameLanguage")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<int>("NotesPosition")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
@ -326,18 +345,26 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Property<uint>("TitlePlateId")
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("TokenCountDict")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("ToneFlgArray")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UnlockedSongIdList")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Baid");
|
||||
|
||||
b.ToTable("UserData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
@ -347,9 +374,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiSectionScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.AiScoreDatum", "Parent")
|
||||
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
||||
.WithMany("AiSectionScoreData")
|
||||
.HasForeignKey("Baid", "SongId", "Difficulty")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
@ -358,9 +385,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
@ -370,9 +397,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanStageScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.DanScoreDatum", "Parent")
|
||||
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
||||
.WithMany("DanStageScoreData")
|
||||
.HasForeignKey("Baid", "DanId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
@ -381,9 +408,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Parent");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongBestDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
@ -393,9 +420,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.SongPlayDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
@ -405,9 +432,9 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.UserDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
||||
{
|
||||
b.HasOne("TaikoLocalServer.Entities.Card", "Ba")
|
||||
b.HasOne("GameDatabase.Entities.Card", "Ba")
|
||||
.WithMany()
|
||||
.HasForeignKey("Baid")
|
||||
.HasPrincipalKey("Baid")
|
||||
@ -417,12 +444,12 @@ namespace TaikoLocalServer.Migrations
|
||||
b.Navigation("Ba");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.AiScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("AiSectionScoreData");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("TaikoLocalServer.Entities.DanScoreDatum", b =>
|
||||
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
||||
{
|
||||
b.Navigation("DanStageScoreData");
|
||||
});
|
||||
|
@ -2,17 +2,18 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Version>1.0.0-beta1</Version>
|
||||
<LangVersion>11</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="7.0.0-rc.1.22426.7" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="7.0.0-rc.1.22426.7" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="7.0.0-rc.1.22426.7">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.0-rc.1.23419.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.0-rc.1.23419.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.0-rc.1.23419.6">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
|
@ -1,61 +1,61 @@
|
||||
using System.CommandLine;
|
||||
using System.CommandLine.Parsing;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using GameDatabase.Context;
|
||||
using GameDatabase.Context;
|
||||
using GameDatabase.Entities;
|
||||
using ICSharpCode.SharpZipLib.GZip;
|
||||
using JorgeSerrano.Json;
|
||||
using LocalSaveModScoreMigrator;
|
||||
using SharedProject.Enums;
|
||||
using System.CommandLine;
|
||||
using System.CommandLine.Parsing;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
var rootCommand = new RootCommand("Command-line tool to migrate saves from local save mod to local server database.");
|
||||
|
||||
FileInfo? Parse(SymbolResult result, string defaultFileName)
|
||||
{
|
||||
if (result.Tokens.Count == 0)
|
||||
{
|
||||
return new FileInfo(defaultFileName);
|
||||
}
|
||||
if (result.Tokens.Count == 0)
|
||||
{
|
||||
return new FileInfo(defaultFileName);
|
||||
}
|
||||
|
||||
var filePath = result.Tokens.Single().Value;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return new FileInfo(filePath);
|
||||
}
|
||||
var filePath = result.Tokens.Single().Value;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return new FileInfo(filePath);
|
||||
}
|
||||
|
||||
result.ErrorMessage = $"File {filePath} does not exist";
|
||||
return null;
|
||||
result.ErrorMessage = $"File {filePath} does not exist";
|
||||
return null;
|
||||
}
|
||||
|
||||
var saveFileArgument = new Option<FileInfo?>(
|
||||
name: "--save-file-path",
|
||||
description: "Path to the save file from local save mod",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "record_enso_p1.json")
|
||||
name: "--save-file-path",
|
||||
description: "Path to the save file from local save mod",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "record_enso_p1.json")
|
||||
);
|
||||
saveFileArgument.AddAlias("-s");
|
||||
|
||||
var dbFileArgument = new Option<FileInfo?>(
|
||||
name: "--db-file-path",
|
||||
description: "Path to the database file for local server",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "wwwroot/taiko.db3")
|
||||
name: "--db-file-path",
|
||||
description: "Path to the database file for local server",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "wwwroot/taiko.db3")
|
||||
);
|
||||
dbFileArgument.AddAlias("-db");
|
||||
|
||||
var musicInfoArgument = new Option<FileInfo?>(
|
||||
name: "--musicinfo-file-path",
|
||||
description: "Path to the music info json/bin file",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "wwwroot/data/musicinfo.json")
|
||||
name: "--musicinfo-file-path",
|
||||
description: "Path to the music info json/bin file",
|
||||
isDefault: true,
|
||||
parseArgument: result => Parse(result, "wwwroot/data/musicinfo.json")
|
||||
);
|
||||
musicInfoArgument.AddAlias("-m");
|
||||
|
||||
var baidArgument = new Option<int>(
|
||||
name: "--baid",
|
||||
description: "Target card's baid, data will be imported to that card",
|
||||
getDefaultValue: () => 1
|
||||
var baidArgument = new Option<ulong>(
|
||||
name: "--baid",
|
||||
description: "Target card's baid, data will be imported to that card",
|
||||
getDefaultValue: () => 1
|
||||
);
|
||||
baidArgument.AddAlias("-b");
|
||||
|
||||
@ -64,133 +64,133 @@ rootCommand.Add(dbFileArgument);
|
||||
rootCommand.Add(musicInfoArgument);
|
||||
rootCommand.Add(baidArgument);
|
||||
|
||||
rootCommand.SetHandler((saveFile, dbFile, musicInfoFile, baid) => Run(saveFile!, dbFile!, musicInfoFile!, baid),
|
||||
saveFileArgument, dbFileArgument, musicInfoArgument, baidArgument);
|
||||
rootCommand.SetHandler((saveFile, dbFile, musicInfoFile, baid) => Run(saveFile!, dbFile!, musicInfoFile!, baid),
|
||||
saveFileArgument, dbFileArgument, musicInfoArgument, baidArgument);
|
||||
|
||||
await rootCommand.InvokeAsync(args);
|
||||
|
||||
void Run(FileSystemInfo saveFile, FileSystemInfo dbFile, FileSystemInfo musicInfoFile, int baid)
|
||||
void Run(FileSystemInfo saveFile, FileSystemInfo dbFile, FileSystemInfo musicInfoFile, ulong baid)
|
||||
{
|
||||
using var db = new TaikoDbContext(dbFile.FullName);
|
||||
var card = db.Cards.FirstOrDefault(card1 => card1.Baid == baid);
|
||||
if (card is null)
|
||||
{
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine($"Card with baid {baid} does not exist!");
|
||||
Console.ResetColor();
|
||||
return;
|
||||
}
|
||||
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine($"Baid: {card.Baid}");
|
||||
Console.WriteLine($"Access code: {card.AccessCode}");
|
||||
Console.ResetColor();
|
||||
using var db = new TaikoDbContext(dbFile.FullName);
|
||||
var card = db.Cards.FirstOrDefault(card1 => card1.Baid == baid);
|
||||
if (card is null)
|
||||
{
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine($"Card with baid {baid} does not exist!");
|
||||
Console.ResetColor();
|
||||
return;
|
||||
}
|
||||
|
||||
var localSaveJson = File.ReadAllText(saveFile.FullName);
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
||||
};
|
||||
options.Converters.Add(new DateTimeConverter());
|
||||
options.Converters.Add(new ScoreRankConverter());
|
||||
var playRecordJson = JsonSerializer.Deserialize<List<PlayRecordJson>>(localSaveJson, options);
|
||||
if (playRecordJson is null)
|
||||
{
|
||||
throw new ApplicationException("Play record json is null");
|
||||
}
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine($"Baid: {card.Baid}");
|
||||
Console.WriteLine($"Access code: {card.AccessCode}");
|
||||
Console.ResetColor();
|
||||
|
||||
Console.WriteLine(playRecordJson.First().SongId);
|
||||
|
||||
var musicInfoJson = File.ReadAllText(musicInfoFile.FullName);
|
||||
if (musicInfoFile.FullName.EndsWith(".bin"))
|
||||
{
|
||||
var compressed = File.OpenRead(musicInfoFile.FullName);
|
||||
using var gZipInputStream = new GZipInputStream(compressed);
|
||||
using var decompressed = new MemoryStream();
|
||||
|
||||
// Decompress
|
||||
gZipInputStream.CopyTo(decompressed);
|
||||
var localSaveJson = File.ReadAllText(saveFile.FullName);
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
||||
};
|
||||
options.Converters.Add(new DateTimeConverter());
|
||||
options.Converters.Add(new ScoreRankConverter());
|
||||
var playRecordJson = JsonSerializer.Deserialize<List<PlayRecordJson>>(localSaveJson, options);
|
||||
if (playRecordJson is null)
|
||||
{
|
||||
throw new ApplicationException("Play record json is null");
|
||||
}
|
||||
|
||||
// Reset stream for reading
|
||||
decompressed.Position = 0;
|
||||
musicInfoJson = Encoding.UTF8.GetString(decompressed.ToArray());
|
||||
}
|
||||
var musicInfo = JsonSerializer.Deserialize<MusicInfo>(musicInfoJson);
|
||||
Console.WriteLine(playRecordJson.First().SongId);
|
||||
|
||||
if (musicInfo is null)
|
||||
{
|
||||
throw new ApplicationException("Music info is null");
|
||||
}
|
||||
var musicInfoJson = File.ReadAllText(musicInfoFile.FullName);
|
||||
if (musicInfoFile.FullName.EndsWith(".bin"))
|
||||
{
|
||||
var compressed = File.OpenRead(musicInfoFile.FullName);
|
||||
using var gZipInputStream = new GZipInputStream(compressed);
|
||||
using var decompressed = new MemoryStream();
|
||||
|
||||
var user = db.UserData.First();
|
||||
var musicInfoMap = musicInfo.Items.DistinctBy(entry => entry.Id)
|
||||
.ToDictionary(entry => entry.Id, entry => entry.SongId);
|
||||
foreach (var playRecord in playRecordJson)
|
||||
{
|
||||
var key = playRecord.SongId.Split("_")[1];
|
||||
if (!musicInfoMap.ContainsKey(key))
|
||||
{
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.WriteLine($"Key {key} does not exist!!!");
|
||||
Console.ResetColor();
|
||||
continue;
|
||||
}
|
||||
var songId = musicInfoMap[key];
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine($"Importing song with id: {songId}");
|
||||
Console.WriteLine($"Song play time: {playRecord.DateTime}");
|
||||
Console.ResetColor();
|
||||
var playLog = new SongPlayDatum
|
||||
{
|
||||
Baid = user.Baid,
|
||||
Difficulty = playRecord.Difficulty,
|
||||
Crown = playRecord.Crown,
|
||||
Score = playRecord.Score,
|
||||
ScoreRank = playRecord.Scorerank,
|
||||
ComboCount = playRecord.Combo,
|
||||
DrumrollCount = playRecord.Drumroll,
|
||||
PlayTime = playRecord.DateTime,
|
||||
GoodCount = playRecord.Good,
|
||||
MissCount = playRecord.Bad,
|
||||
OkCount = playRecord.Ok,
|
||||
Skipped = false,
|
||||
SongNumber = 0,
|
||||
SongId = songId
|
||||
};
|
||||
db.SongPlayData.Add(playLog);
|
||||
// Decompress
|
||||
gZipInputStream.CopyTo(decompressed);
|
||||
|
||||
// Reset stream for reading
|
||||
decompressed.Position = 0;
|
||||
musicInfoJson = Encoding.UTF8.GetString(decompressed.ToArray());
|
||||
}
|
||||
var musicInfo = JsonSerializer.Deserialize<MusicInfo>(musicInfoJson);
|
||||
|
||||
if (musicInfo is null)
|
||||
{
|
||||
throw new ApplicationException("Music info is null");
|
||||
}
|
||||
|
||||
var user = db.UserData.First();
|
||||
var musicInfoMap = musicInfo.Items.DistinctBy(entry => entry.Id)
|
||||
.ToDictionary(entry => entry.Id, entry => entry.SongId);
|
||||
foreach (var playRecord in playRecordJson)
|
||||
{
|
||||
var key = playRecord.SongId.Split("_")[1];
|
||||
if (!musicInfoMap.ContainsKey(key))
|
||||
{
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.WriteLine($"Key {key} does not exist!!!");
|
||||
Console.ResetColor();
|
||||
continue;
|
||||
}
|
||||
var songId = musicInfoMap[key];
|
||||
Console.ResetColor();
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine($"Importing song with id: {songId}");
|
||||
Console.WriteLine($"Song play time: {playRecord.DateTime}");
|
||||
Console.ResetColor();
|
||||
var playLog = new SongPlayDatum
|
||||
{
|
||||
Baid = user.Baid,
|
||||
Difficulty = playRecord.Difficulty,
|
||||
Crown = playRecord.Crown,
|
||||
Score = playRecord.Score,
|
||||
ScoreRank = playRecord.Scorerank,
|
||||
ComboCount = playRecord.Combo,
|
||||
DrumrollCount = playRecord.Drumroll,
|
||||
PlayTime = playRecord.DateTime,
|
||||
GoodCount = playRecord.Good,
|
||||
MissCount = playRecord.Bad,
|
||||
OkCount = playRecord.Ok,
|
||||
Skipped = false,
|
||||
SongNumber = 0,
|
||||
SongId = songId
|
||||
};
|
||||
db.SongPlayData.Add(playLog);
|
||||
|
||||
|
||||
var best = new SongBestDatum
|
||||
{
|
||||
Baid = user.Baid,
|
||||
Difficulty = playRecord.Difficulty,
|
||||
BestCrown = playRecord.Crown,
|
||||
BestScore = playRecord.Score,
|
||||
BestScoreRank = playRecord.Scorerank,
|
||||
SongId = songId
|
||||
};
|
||||
var best = new SongBestDatum
|
||||
{
|
||||
Baid = user.Baid,
|
||||
Difficulty = playRecord.Difficulty,
|
||||
BestCrown = playRecord.Crown,
|
||||
BestScore = playRecord.Score,
|
||||
BestScoreRank = playRecord.Scorerank,
|
||||
SongId = songId
|
||||
};
|
||||
|
||||
var existing = db.SongBestData.FirstOrDefault(datum => datum.Baid == user.Baid &&
|
||||
datum.Difficulty == playLog.Difficulty &&
|
||||
datum.SongId == songId);
|
||||
var existing = db.SongBestData.FirstOrDefault(datum => datum.Baid == user.Baid &&
|
||||
datum.Difficulty == playLog.Difficulty &&
|
||||
datum.SongId == songId);
|
||||
|
||||
|
||||
if (existing is null)
|
||||
{
|
||||
db.SongBestData.Add(best);
|
||||
}
|
||||
else
|
||||
{
|
||||
existing.BestCrown = (CrownType)Math.Max((int)existing.BestCrown, (int)playRecord.Crown);
|
||||
existing.BestScoreRank = (ScoreRank)Math.Max((int)existing.BestScoreRank, (int)playRecord.Scorerank);
|
||||
existing.BestScore = Math.Max(existing.BestScore, playRecord.Score);
|
||||
db.SongBestData.Update(existing);
|
||||
}
|
||||
}
|
||||
if (existing is null)
|
||||
{
|
||||
db.SongBestData.Add(best);
|
||||
}
|
||||
else
|
||||
{
|
||||
existing.BestCrown = (CrownType)Math.Max((int)existing.BestCrown, (int)playRecord.Crown);
|
||||
existing.BestScoreRank = (ScoreRank)Math.Max((int)existing.BestScoreRank, (int)playRecord.Scorerank);
|
||||
existing.BestScore = Math.Max(existing.BestScore, playRecord.Score);
|
||||
db.SongBestData.Update(existing);
|
||||
}
|
||||
}
|
||||
|
||||
db.SaveChanges();
|
||||
db.SaveChanges();
|
||||
}
|
@ -4,6 +4,6 @@ public enum PlayMode
|
||||
{
|
||||
Normal = 0,
|
||||
DanMode = 1,
|
||||
// Not sure about this
|
||||
GaidenMode = 4,
|
||||
AiBattle = 6
|
||||
}
|
@ -8,6 +8,6 @@ public enum SongGenre
|
||||
Vocaloid = 3,
|
||||
GameMusic = 4,
|
||||
NamcoOriginal = 5,
|
||||
Variety = 7,
|
||||
Classical = 8
|
||||
Variety = 6,
|
||||
Classical = 7
|
||||
}
|
@ -4,15 +4,18 @@ namespace SharedProject.Models;
|
||||
|
||||
public class EventFolderData
|
||||
{
|
||||
[JsonPropertyName("folderId")]
|
||||
public uint FolderId { get; set; }
|
||||
[JsonPropertyName("folderId")]
|
||||
public uint FolderId { get; set; }
|
||||
|
||||
[JsonPropertyName("verupNo")]
|
||||
public uint VerupNo { get; set; }
|
||||
[JsonPropertyName("verupNo")]
|
||||
public uint VerupNo { get; set; }
|
||||
|
||||
[JsonPropertyName("priority")]
|
||||
public uint Priority { get; set; }
|
||||
[JsonPropertyName("priority")]
|
||||
public uint Priority { get; set; }
|
||||
|
||||
[JsonPropertyName("songNo")]
|
||||
public uint[]? SongNo { get; set; }
|
||||
[JsonPropertyName("songNo")]
|
||||
public uint[]? SongNo { get; set; }
|
||||
|
||||
[JsonPropertyName("parentFolderId")]
|
||||
public uint ParentFolderId { get; set; }
|
||||
}
|
12
SharedProject/Models/MovieData.cs
Normal file
12
SharedProject/Models/MovieData.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace SharedProject.Models;
|
||||
|
||||
public class MovieData
|
||||
{
|
||||
[JsonPropertyName("movie_id")]
|
||||
public uint MovieId { get; set; }
|
||||
|
||||
[JsonPropertyName("enable_days")]
|
||||
public uint EnableDays { get; set; }
|
||||
}
|
10
SharedProject/Models/QRCodeData.cs
Normal file
10
SharedProject/Models/QRCodeData.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace SharedProject.Models;
|
||||
|
||||
public class QRCodeData
|
||||
{
|
||||
[JsonPropertyName("serial")] public string Serial { get; set; } = null!;
|
||||
|
||||
[JsonPropertyName("id")] public uint Id { get; set; }
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
public class SetFavoriteRequest
|
||||
{
|
||||
public uint Baid { get; set; }
|
||||
public ulong Baid { get; set; }
|
||||
public uint SongId { get; set; }
|
||||
public bool IsFavorite { get; set; }
|
||||
}
|
8
SharedProject/Models/Requests/SetPasswordRequest.cs
Normal file
8
SharedProject/Models/Requests/SetPasswordRequest.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace SharedProject.Models.Requests;
|
||||
|
||||
public class SetPasswordRequest
|
||||
{
|
||||
public string AccessCode { get; set; } = default!;
|
||||
public string Password { get; set; } = default!;
|
||||
public string Salt { get; set; } = default!;
|
||||
}
|
10
SharedProject/Models/ShopFolderData.cs
Normal file
10
SharedProject/Models/ShopFolderData.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace SharedProject.Models;
|
||||
|
||||
public class ShopFolderData
|
||||
{
|
||||
[JsonPropertyName("songNo")] public uint SongNo { get; set; }
|
||||
|
||||
[JsonPropertyName("price")] public uint Price { get; set; }
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
public class User
|
||||
{
|
||||
public string AccessCode { get; set; } = string.Empty;
|
||||
|
||||
|
||||
public uint Baid { get; set; }
|
||||
|
||||
public string Password { get; set; } = string.Empty;
|
||||
|
||||
public string Salt { get; set; } = string.Empty;
|
||||
}
|
@ -7,49 +7,57 @@ public class UserSetting
|
||||
public uint ToneId { get; set; }
|
||||
|
||||
public bool IsDisplayAchievement { get; set; }
|
||||
|
||||
|
||||
public bool IsDisplayDanOnNamePlate { get; set; }
|
||||
|
||||
|
||||
public uint DifficultySettingCourse { get; set; }
|
||||
|
||||
public uint DifficultySettingStar { get; set; }
|
||||
|
||||
public uint DifficultySettingSort { get; set; }
|
||||
|
||||
public bool IsVoiceOn { get; set; }
|
||||
|
||||
|
||||
public bool IsSkipOn { get; set; }
|
||||
|
||||
public Difficulty AchievementDisplayDifficulty { get; set; }
|
||||
|
||||
public PlaySetting PlaySetting { get; set; } = new();
|
||||
|
||||
|
||||
public int NotesPosition { get; set; }
|
||||
|
||||
public string MyDonName { get; set; } = string.Empty;
|
||||
|
||||
public uint MyDonNameLanguage { get; set; }
|
||||
|
||||
public string Title { get; set; } = string.Empty;
|
||||
|
||||
public uint TitlePlateId { get; set; }
|
||||
|
||||
public uint Kigurumi { get; set; }
|
||||
|
||||
|
||||
public uint Head { get; set; }
|
||||
|
||||
|
||||
public uint Body { get; set; }
|
||||
|
||||
|
||||
public uint Face { get; set; }
|
||||
|
||||
|
||||
public uint Puchi { get; set; }
|
||||
|
||||
public List<uint> UnlockedKigurumi { get; set; } = new();
|
||||
|
||||
|
||||
public List<uint> UnlockedHead { get; set; } = new();
|
||||
|
||||
|
||||
public List<uint> UnlockedBody { get; set; } = new();
|
||||
|
||||
|
||||
public List<uint> UnlockedFace { get; set; } = new();
|
||||
|
||||
|
||||
public List<uint> UnlockedPuchi { get; set; } = new();
|
||||
|
||||
public uint FaceColor { get; set; }
|
||||
|
||||
|
||||
public uint BodyColor { get; set; }
|
||||
|
||||
|
||||
public uint LimbColor { get; set; }
|
||||
|
||||
}
|
@ -1,9 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>11</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
4
TaikoLocalServer/.gitignore
vendored
4
TaikoLocalServer/.gitignore
vendored
@ -1 +1,3 @@
|
||||
wwwroot/data/music_attribute.json
|
||||
wwwroot/data/music_order.json
|
||||
wwwroot/data/musicinfo.json
|
||||
wwwroot/data/wordlist.json
|
@ -2,44 +2,18 @@
|
||||
|
||||
public static class Constants
|
||||
{
|
||||
public const string DATE_TIME_FORMAT = "yyyyMMddHHmmss";
|
||||
public const string DATE_TIME_FORMAT = "yyyyMMddHHmmss";
|
||||
|
||||
public const int MUSIC_ID_MAX = 1599;
|
||||
public const int MUSIC_ID_MAX = 1599;
|
||||
|
||||
public const int MUSIC_ID_MAX_EXPANDED = 9000;
|
||||
public const int MUSIC_ID_MAX_EXPANDED = 9000;
|
||||
|
||||
public const string DEFAULT_DB_NAME = "taiko.db3";
|
||||
public const string DEFAULT_DB_NAME = "taiko.db3";
|
||||
|
||||
public const string MUSIC_ATTRIBUTE_FILE_NAME = "music_attribute.json";
|
||||
public const string MUSIC_ATTRIBUTE_COMPRESSED_FILE_NAME = "music_attribute.bin";
|
||||
|
||||
public const string DAN_DATA_FILE_NAME = "dan_data.json";
|
||||
public const string INTRO_DATA_FILE_NAME = "intro_data.json";
|
||||
public const string EVENT_FOLDER_DATA_FILE_NAME = "event_folder_data.json";
|
||||
|
||||
public static readonly int[] EVENT_FOLDER_IDS = {
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 12, 13, 14
|
||||
};
|
||||
|
||||
public const int MIN_DAN_ID = 1;
|
||||
public const int MAX_DAN_ID = 19;
|
||||
|
||||
public const int TONE_UID_MAX = 19;
|
||||
|
||||
public const int TITLE_UID_MAX = 814;
|
||||
|
||||
private const int COSTUME_FLAG_1_ARRAY_SIZE = 154;
|
||||
private const int COSTUME_FLAG_2_ARRAY_SIZE = 140;
|
||||
private const int COSTUME_FLAG_3_ARRAY_SIZE = 156;
|
||||
private const int COSTUME_FLAG_4_ARRAY_SIZE = 58;
|
||||
private const int COSTUME_FLAG_5_ARRAY_SIZE = 129;
|
||||
public static readonly int[] CostumeFlagArraySizes =
|
||||
{
|
||||
COSTUME_FLAG_1_ARRAY_SIZE,
|
||||
COSTUME_FLAG_2_ARRAY_SIZE,
|
||||
COSTUME_FLAG_3_ARRAY_SIZE,
|
||||
COSTUME_FLAG_4_ARRAY_SIZE,
|
||||
COSTUME_FLAG_5_ARRAY_SIZE
|
||||
|
||||
};
|
||||
public const string MUSIC_INFO_BASE_NAME = "musicinfo";
|
||||
public const string WORDLIST_BASE_NAME = "wordlist";
|
||||
public const string MUSIC_ORDER_BASE_NAME = "music_order";
|
||||
public const string DON_COS_REWARD_BASE_NAME = "don_cos_reward";
|
||||
public const string SHOUGOU_BASE_NAME = "shougou";
|
||||
public const string NEIRO_BASE_NAME = "neiro";
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Immutable;
|
||||
using System.Collections.Specialized;
|
||||
using System.Runtime.InteropServices;
|
||||
using GameDatabase.Entities;
|
||||
@ -70,7 +71,7 @@ public static class FlagCalculator
|
||||
return (ushort)(previous | result);
|
||||
}
|
||||
|
||||
public static byte[] ComputeGotDanFlags(List<DanScoreDatum> danScoreData)
|
||||
public static byte[] ComputeGotDanFlags(List<DanScoreDatum> danScoreData, List<uint> danIdList)
|
||||
{
|
||||
var gotDanFlagList = new List<int>();
|
||||
var gotDanFlag = new BitVector32();
|
||||
@ -84,10 +85,9 @@ public static class FlagCalculator
|
||||
var section8 = BitVector32.CreateSection(8, section7);
|
||||
|
||||
var sections = new[] { section1, section2, section3, section4, section5, section6, section7, section8 };
|
||||
|
||||
for (var i = Constants.MIN_DAN_ID; i < Constants.MAX_DAN_ID; i++)
|
||||
|
||||
foreach (var danId in danIdList)
|
||||
{
|
||||
var danId = i;
|
||||
var flag = 0;
|
||||
if (danScoreData.Any(datum => datum.DanId == danId))
|
||||
{
|
||||
@ -126,4 +126,22 @@ public static class FlagCalculator
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static byte[] GetBitArrayTrue(int bitArraySize)
|
||||
{
|
||||
var result = new byte[(bitArraySize / 8) + 1];
|
||||
var bitSet = new BitArray(bitArraySize, true);
|
||||
bitSet.CopyTo(result, 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static byte[] GetBitArrayFalse(int bitArraySize)
|
||||
{
|
||||
var result = new byte[(bitArraySize / 8) + 1];
|
||||
var bitSet = new BitArray(bitArraySize, false);
|
||||
bitSet.CopyTo(result, 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
@ -1,15 +1,39 @@
|
||||
using System.Text.Json;
|
||||
using GameDatabase.Entities;
|
||||
using GameDatabase.Entities;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace TaikoLocalServer.Common.Utils;
|
||||
|
||||
public static class JsonHelper
|
||||
{
|
||||
public static uint[] GetUIntArrayFromJson(string data, int length, ILogger logger, string fieldName)
|
||||
{
|
||||
var array = new uint[length];
|
||||
try
|
||||
{
|
||||
array = JsonSerializer.Deserialize<uint[]>(data);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
logger.LogError(e, "Parsing {FieldName} json data failed", fieldName);
|
||||
}
|
||||
|
||||
if (array != null && array.Length >= length)
|
||||
{
|
||||
return array;
|
||||
}
|
||||
|
||||
logger.LogWarning($"{fieldName} is null or length less than {length}!");
|
||||
array = new uint[length];
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
public static List<uint> GetCostumeDataFromUserData(UserDatum userData, ILogger logger)
|
||||
{
|
||||
var costumeData = new List<uint> { 0, 0, 0, 0, 0 };
|
||||
try
|
||||
{
|
||||
// logger.LogInformation(userData.CostumeData);
|
||||
costumeData = JsonSerializer.Deserialize<List<uint>>(userData.CostumeData);
|
||||
}
|
||||
catch (JsonException e)
|
||||
@ -21,13 +45,13 @@ public static class JsonHelper
|
||||
{
|
||||
return costumeData;
|
||||
}
|
||||
|
||||
|
||||
logger.LogWarning("Costume data is null or count less than 5!");
|
||||
costumeData = new List<uint> { 0, 0, 0, 0, 0 };
|
||||
|
||||
return costumeData;
|
||||
}
|
||||
|
||||
|
||||
public static List<List<uint>> GetCostumeUnlockDataFromUserData(UserDatum userData, ILogger logger)
|
||||
{
|
||||
var costumeUnlockData = new List<List<uint>> { new(), new(), new(), new(), new() };
|
||||
@ -44,7 +68,7 @@ public static class JsonHelper
|
||||
{
|
||||
return costumeUnlockData;
|
||||
}
|
||||
|
||||
|
||||
logger.LogWarning("Costume unlock data is null or count less than 5!");
|
||||
costumeUnlockData = new List<List<uint>> { new(), new(), new(), new(), new() };
|
||||
|
||||
|
@ -4,17 +4,8 @@
|
||||
"BaseServer": {
|
||||
"Url": "http://0.0.0.0:5000"
|
||||
},
|
||||
"AmAuthServer": {
|
||||
"Url": "http://0.0.0.0:80"
|
||||
},
|
||||
"MuchaServer": {
|
||||
"Url": "https://0.0.0.0:10122"
|
||||
},
|
||||
"GameServer1": {
|
||||
"Url": "https://0.0.0.0:54430"
|
||||
},
|
||||
"GameServer2": {
|
||||
"Url": "https://0.0.0.0:54431"
|
||||
"Url": "https://0.0.0.0:57402"
|
||||
}
|
||||
},
|
||||
"Certificates": {
|
||||
|
@ -2,6 +2,6 @@
|
||||
"ServerSettings": {
|
||||
"MuchaUrl": "https://v402-front.mucha-prd.nbgi-amnet.jp:10122",
|
||||
"GameUrl": "vsapi.taiko-p.jp",
|
||||
"EnableMoreSongs": true
|
||||
"EnableMoreSongs": false
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Api;
|
||||
using SharedProject.Models.Requests;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Api;
|
||||
|
||||
[ApiController]
|
||||
[Route("api/[controller]")]
|
||||
@ -19,4 +21,13 @@ public class CardsController : BaseController<CardsController>
|
||||
return result ? NoContent() : NotFound();
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
public async Task<IActionResult> UpdatePassword(SetPasswordRequest request)
|
||||
{
|
||||
var accessCode = request.AccessCode;
|
||||
var password = request.Password;
|
||||
var salt = request.Salt;
|
||||
var result = await cardService.UpdatePassword(accessCode, password, salt);
|
||||
return result ? NoContent() : NotFound();
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ public class DanBestDataController : BaseController<DanBestDataController>
|
||||
}
|
||||
|
||||
[HttpGet("{baid}")]
|
||||
public async Task<IActionResult> GetDanBestData(uint baid)
|
||||
public async Task<IActionResult> GetDanBestData(ulong baid)
|
||||
{
|
||||
var danScores = await danScoreDatumService.GetDanScoreDatumByBaid(baid);
|
||||
var danDataList = new List<DanBestData>();
|
||||
|
@ -21,7 +21,7 @@ public class PlayDataController : BaseController<PlayDataController>
|
||||
}
|
||||
|
||||
[HttpGet("{baid}")]
|
||||
public async Task<ActionResult<SongBestResponse>> GetSongBestRecords(uint baid)
|
||||
public async Task<ActionResult<SongBestResponse>> GetSongBestRecords(ulong baid)
|
||||
{
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(baid);
|
||||
if (user is null)
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using SharedProject.Models;
|
||||
using SharedProject.Models;
|
||||
using SharedProject.Utils;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Api;
|
||||
|
||||
@ -16,7 +16,7 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
}
|
||||
|
||||
[HttpGet]
|
||||
public async Task<ActionResult<UserSetting>> GetUserSetting(uint baid)
|
||||
public async Task<ActionResult<UserSetting>> GetUserSetting(ulong baid)
|
||||
{
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(baid);
|
||||
|
||||
@ -25,6 +25,8 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
return NotFound();
|
||||
}
|
||||
|
||||
var difficultySettingArray = JsonHelper.GetUIntArrayFromJson(user.DifficultySettingArray, 3, Logger, nameof(user.DifficultySettingArray));
|
||||
|
||||
var costumeData = JsonHelper.GetCostumeDataFromUserData(user, Logger);
|
||||
|
||||
var costumeUnlockData = JsonHelper.GetCostumeUnlockDataFromUserData(user, Logger);
|
||||
@ -34,12 +36,16 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
AchievementDisplayDifficulty = user.AchievementDisplayDifficulty,
|
||||
IsDisplayAchievement = user.DisplayAchievement,
|
||||
IsDisplayDanOnNamePlate = user.DisplayDan,
|
||||
DifficultySettingCourse = difficultySettingArray[0],
|
||||
DifficultySettingStar = difficultySettingArray[1],
|
||||
DifficultySettingSort = difficultySettingArray[2],
|
||||
IsVoiceOn = user.IsVoiceOn,
|
||||
IsSkipOn = user.IsSkipOn,
|
||||
NotesPosition = user.NotesPosition,
|
||||
PlaySetting = PlaySettingConverter.ShortToPlaySetting(user.OptionSetting),
|
||||
ToneId = user.SelectedToneId,
|
||||
MyDonName = user.MyDonName,
|
||||
MyDonNameLanguage = user.MyDonNameLanguage,
|
||||
Title = user.Title,
|
||||
TitlePlateId = user.TitlePlateId,
|
||||
Kigurumi = costumeData[0],
|
||||
@ -48,9 +54,9 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
Face = costumeData[3],
|
||||
Puchi = costumeData[4],
|
||||
UnlockedKigurumi = costumeUnlockData[0],
|
||||
UnlockedHead = costumeUnlockData[1],
|
||||
UnlockedBody = costumeUnlockData[2],
|
||||
UnlockedFace = costumeUnlockData[3],
|
||||
UnlockedHead = costumeUnlockData[1],
|
||||
UnlockedBody = costumeUnlockData[2],
|
||||
UnlockedFace = costumeUnlockData[3],
|
||||
UnlockedPuchi = costumeUnlockData[4],
|
||||
BodyColor = user.ColorBody,
|
||||
FaceColor = user.ColorFace,
|
||||
@ -60,7 +66,7 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
public async Task<IActionResult> SaveUserSetting(uint baid, UserSetting userSetting)
|
||||
public async Task<IActionResult> SaveUserSetting(ulong baid, UserSetting userSetting)
|
||||
{
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(baid);
|
||||
|
||||
@ -77,23 +83,31 @@ public class UserSettingsController : BaseController<UserSettingsController>
|
||||
userSetting.Face,
|
||||
userSetting.Puchi,
|
||||
};
|
||||
|
||||
|
||||
var difficultySettings = new List<uint>
|
||||
{
|
||||
userSetting.DifficultySettingCourse,
|
||||
userSetting.DifficultySettingStar,
|
||||
userSetting.DifficultySettingSort
|
||||
};
|
||||
|
||||
user.IsSkipOn = userSetting.IsSkipOn;
|
||||
user.IsVoiceOn = userSetting.IsVoiceOn;
|
||||
user.DisplayAchievement = userSetting.IsDisplayAchievement;
|
||||
user.DisplayDan = userSetting.IsDisplayDanOnNamePlate;
|
||||
user.DifficultySettingArray = JsonSerializer.Serialize(difficultySettings);
|
||||
user.NotesPosition = userSetting.NotesPosition;
|
||||
user.SelectedToneId = userSetting.ToneId;
|
||||
user.AchievementDisplayDifficulty = userSetting.AchievementDisplayDifficulty;
|
||||
user.OptionSetting = PlaySettingConverter.PlaySettingToShort(userSetting.PlaySetting);
|
||||
user.MyDonName = userSetting.MyDonName;
|
||||
user.MyDonNameLanguage = userSetting.MyDonNameLanguage;
|
||||
user.Title = userSetting.Title;
|
||||
user.TitlePlateId = userSetting.TitlePlateId;
|
||||
user.ColorBody = userSetting.BodyColor;
|
||||
user.ColorFace = userSetting.FaceColor;
|
||||
user.ColorLimb = userSetting.LimbColor;
|
||||
user.CostumeData = JsonSerializer.Serialize(costumes);
|
||||
|
||||
|
||||
await userDatumService.UpdateUserDatum(user);
|
||||
|
||||
|
@ -1,15 +1,56 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
using System.Text.Json;
|
||||
using Throw;
|
||||
|
||||
[Route("/v12r03/chassis/addtokencount.php")]
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r00_cn/chassis/addtokencount.php")]
|
||||
[ApiController]
|
||||
public class AddTokenCountController : BaseController<AddTokenCountController>
|
||||
{
|
||||
private readonly IUserDatumService userDatumService;
|
||||
|
||||
public AddTokenCountController(IUserDatumService userDatumService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult AddTokenCount([FromBody] AddTokenCountRequest request)
|
||||
public async Task<IActionResult> AddTokenCount([FromBody] AddTokenCountRequest request)
|
||||
{
|
||||
Logger.LogInformation("AddTokenCount request : {Request}", request.Stringify());
|
||||
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(request.Baid);
|
||||
user.ThrowIfNull($"User with baid {request.Baid} does not exist!");
|
||||
|
||||
var tokenCountDict = new Dictionary<uint, int>();
|
||||
try
|
||||
{
|
||||
tokenCountDict = !string.IsNullOrEmpty(user.TokenCountDict)
|
||||
? JsonSerializer.Deserialize<Dictionary<uint, int>>(user.TokenCountDict)
|
||||
: new Dictionary<uint, int>();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing TokenCountDict data for user with baid {Request} failed!", request.Baid);
|
||||
}
|
||||
|
||||
tokenCountDict.ThrowIfNull("TokenCountDict should never be null");
|
||||
|
||||
foreach (var addTokenCountData in request.AryAddTokenCountDatas)
|
||||
{
|
||||
var tokenId = addTokenCountData.TokenId;
|
||||
var addTokenCount = addTokenCountData.AddTokenCount;
|
||||
|
||||
if (tokenCountDict.ContainsKey(tokenId))
|
||||
tokenCountDict[tokenId] += addTokenCount;
|
||||
else
|
||||
tokenCountDict.Add(tokenId, addTokenCount);
|
||||
}
|
||||
|
||||
user.TokenCountDict = JsonSerializer.Serialize(tokenCountDict);
|
||||
await userDatumService.UpdateUserDatum(user);
|
||||
|
||||
var response = new AddTokenCountResponse
|
||||
{
|
||||
Result = 1
|
||||
|
@ -1,206 +1,200 @@
|
||||
using System.Text.Json;
|
||||
using GameDatabase.Entities;
|
||||
using GameDatabase.Entities;
|
||||
using System.Text.Json;
|
||||
using Serilog;
|
||||
using Throw;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r03/chassis/baidcheck.php")]
|
||||
[Route("/v12r00_cn/chassis/baidcheck.php")]
|
||||
public class BaidController : BaseController<BaidController>
|
||||
{
|
||||
private readonly IUserDatumService userDatumService;
|
||||
private readonly IUserDatumService userDatumService;
|
||||
|
||||
private readonly ICardService cardService;
|
||||
private readonly ICardService cardService;
|
||||
|
||||
private readonly ISongBestDatumService songBestDatumService;
|
||||
private readonly ISongBestDatumService songBestDatumService;
|
||||
|
||||
private readonly IDanScoreDatumService danScoreDatumService;
|
||||
private readonly IDanScoreDatumService danScoreDatumService;
|
||||
|
||||
private readonly IAiDatumService aiDatumService;
|
||||
private readonly IAiDatumService aiDatumService;
|
||||
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
public BaidController(IUserDatumService userDatumService, ICardService cardService,
|
||||
ISongBestDatumService songBestDatumService, IDanScoreDatumService danScoreDatumService, IAiDatumService aiDatumService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.cardService = cardService;
|
||||
this.songBestDatumService = songBestDatumService;
|
||||
this.danScoreDatumService = danScoreDatumService;
|
||||
this.aiDatumService = aiDatumService;
|
||||
}
|
||||
public BaidController(IUserDatumService userDatumService, ICardService cardService,
|
||||
ISongBestDatumService songBestDatumService, IDanScoreDatumService danScoreDatumService, IAiDatumService aiDatumService,
|
||||
IGameDataService gameDataService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.cardService = cardService;
|
||||
this.songBestDatumService = songBestDatumService;
|
||||
this.danScoreDatumService = danScoreDatumService;
|
||||
this.aiDatumService = aiDatumService;
|
||||
this.gameDataService = gameDataService;
|
||||
}
|
||||
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public async Task<IActionResult> GetBaid([FromBody] BAIDRequest request)
|
||||
{
|
||||
Logger.LogInformation("Baid request: {Request}", request.Stringify());
|
||||
BAIDResponse response;
|
||||
var card = await cardService.GetCardByAccessCode(request.AccessCode);
|
||||
if (card is null)
|
||||
{
|
||||
Logger.LogInformation("New user with access code {AccessCode}", request.AccessCode);
|
||||
var newId = cardService.GetNextBaid();
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public async Task<IActionResult> GetBaid([FromBody] BAIDRequest request)
|
||||
{
|
||||
Logger.LogInformation("Baid request: {Request}", request.Stringify());
|
||||
BAIDResponse response;
|
||||
var card = await cardService.GetCardByAccessCode(request.WechatQrStr);
|
||||
if (card is null)
|
||||
{
|
||||
Logger.LogInformation("New user with access code {AccessCode}", request.WechatQrStr);
|
||||
var newId = cardService.GetNextBaid();
|
||||
|
||||
response = new BAIDResponse
|
||||
{
|
||||
Result = 1,
|
||||
PlayerType = 1,
|
||||
ComSvrResult = 1,
|
||||
MbId = 1,
|
||||
Baid = newId,
|
||||
AccessCode = request.AccessCode,
|
||||
IsPublish = true,
|
||||
CardOwnNum = 1,
|
||||
RegCountryId = "JPN",
|
||||
PurposeId = 1,
|
||||
RegionId = 1
|
||||
};
|
||||
response = new BAIDResponse
|
||||
{
|
||||
Result = 1,
|
||||
PlayerType = 1,
|
||||
Baid = newId,
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
var baid = card.Baid;
|
||||
var baid = card.Baid;
|
||||
|
||||
var userData = await userDatumService.GetFirstUserDatumOrDefault(baid);
|
||||
var userData = await userDatumService.GetFirstUserDatumOrDefault(baid);
|
||||
|
||||
var songBestData = await songBestDatumService.GetAllSongBestData(baid);
|
||||
|
||||
var achievementDisplayDifficulty = userData.AchievementDisplayDifficulty;
|
||||
if (userData.AchievementDisplayDifficulty == Difficulty.None)
|
||||
{
|
||||
achievementDisplayDifficulty = songBestData.Any(datum => datum.BestCrown >= CrownType.Clear) ?
|
||||
songBestData.Where(datum => datum.BestCrown >= CrownType.Clear).Max(datum => datum.Difficulty) :
|
||||
Difficulty.Easy;
|
||||
}
|
||||
var songBestData = await songBestDatumService.GetAllSongBestData(baid);
|
||||
|
||||
var songCountData = songBestData.Where(datum => achievementDisplayDifficulty != Difficulty.UraOni ?
|
||||
datum.Difficulty == achievementDisplayDifficulty :
|
||||
datum.Difficulty is Difficulty.Oni or Difficulty.UraOni).ToList();
|
||||
var achievementDisplayDifficulty = userData.AchievementDisplayDifficulty;
|
||||
if (userData.AchievementDisplayDifficulty == Difficulty.None)
|
||||
{
|
||||
achievementDisplayDifficulty = songBestData.Any(datum => datum.BestCrown >= CrownType.Clear) ?
|
||||
songBestData.Where(datum => datum.BestCrown >= CrownType.Clear).Max(datum => datum.Difficulty) :
|
||||
Difficulty.Easy;
|
||||
}
|
||||
|
||||
var crownCount = CalculateCrownCount(songCountData);
|
||||
var songCountData = songBestData.Where(datum => achievementDisplayDifficulty != Difficulty.UraOni ?
|
||||
datum.Difficulty == achievementDisplayDifficulty :
|
||||
datum.Difficulty is Difficulty.Oni or Difficulty.UraOni).ToList();
|
||||
|
||||
var scoreRankCount = CalculateScoreRankCount(songCountData);
|
||||
var crownCount = CalculateCrownCount(songCountData);
|
||||
|
||||
var scoreRankCount = CalculateScoreRankCount(songCountData);
|
||||
|
||||
|
||||
var costumeData = JsonHelper.GetCostumeDataFromUserData(userData, Logger);
|
||||
var costumeData = JsonHelper.GetCostumeDataFromUserData(userData, Logger);
|
||||
|
||||
var costumeArrays = JsonHelper.GetCostumeUnlockDataFromUserData(userData, Logger);
|
||||
var costumeArrays = JsonHelper.GetCostumeUnlockDataFromUserData(userData, Logger);
|
||||
|
||||
var costumeFlagArrays = Constants.CostumeFlagArraySizes
|
||||
.Select((size, index) => FlagCalculator.GetBitArrayFromIds(costumeArrays[index], size, Logger))
|
||||
.ToList();
|
||||
var costumeFlagArrays = gameDataService.GetCostumeFlagArraySizes()
|
||||
.Select((size, index) => FlagCalculator.GetBitArrayFromIds(costumeArrays[index], size, Logger))
|
||||
.ToList();
|
||||
|
||||
var danData = await danScoreDatumService.GetDanScoreDatumByBaid(baid);
|
||||
|
||||
var maxDan = danData.Where(datum => datum.ClearState != DanClearState.NotClear)
|
||||
.Select(datum => datum.DanId)
|
||||
.DefaultIfEmpty()
|
||||
.Max();
|
||||
var gotDanFlagArray = FlagCalculator.ComputeGotDanFlags(danData);
|
||||
var danData = await danScoreDatumService.GetDanScoreDatumByBaid(baid);
|
||||
|
||||
var genericInfoFlg = Array.Empty<uint>();
|
||||
try
|
||||
{
|
||||
genericInfoFlg = JsonSerializer.Deserialize<uint[]>(userData.GenericInfoFlgArray);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing genericinfo flg json data failed");
|
||||
}
|
||||
var maxDan = danData.Where(datum => datum.ClearState != DanClearState.NotClear)
|
||||
.Select(datum => datum.DanId)
|
||||
.DefaultIfEmpty()
|
||||
.Max();
|
||||
|
||||
var danDataDictionary = gameDataService.GetDanDataDictionary();
|
||||
var danIdList = danDataDictionary.Keys.ToList();
|
||||
var gotDanFlagArray = FlagCalculator.ComputeGotDanFlags(danData, danIdList);
|
||||
|
||||
var gaidenDataDictionary = gameDataService.GetGaidenDataDictionary();
|
||||
var gaidenIdList = gaidenDataDictionary.Keys.ToList();
|
||||
danIdList.AddRange(gaidenIdList);
|
||||
var gotGaidenFlagArray = FlagCalculator.ComputeGotDanFlags(danData, danIdList);
|
||||
|
||||
// The only way to get a null is provide string "null" as input,
|
||||
// which means database content need to be fixed, so better throw
|
||||
genericInfoFlg.ThrowIfNull("Genericinfo flg should never be null!");
|
||||
var genericInfoFlg = Array.Empty<uint>();
|
||||
try
|
||||
{
|
||||
genericInfoFlg = JsonSerializer.Deserialize<uint[]>(userData.GenericInfoFlgArray);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing genericinfo flg json data failed");
|
||||
}
|
||||
|
||||
var genericInfoFlgLength = genericInfoFlg.Any()? genericInfoFlg.Max() + 1 : 0;
|
||||
var genericInfoFlgArray = FlagCalculator.GetBitArrayFromIds(genericInfoFlg, (int)genericInfoFlgLength, Logger);
|
||||
// The only way to get a null is provide string "null" as input,
|
||||
// which means database content need to be fixed, so better throw
|
||||
genericInfoFlg.ThrowIfNull("Genericinfo flg should never be null!");
|
||||
|
||||
var aiRank = (uint)(userData.AiWinCount / 10);
|
||||
if (aiRank > 11)
|
||||
{
|
||||
aiRank = 11;
|
||||
}
|
||||
response = new BAIDResponse
|
||||
{
|
||||
Result = 1,
|
||||
PlayerType = 0,
|
||||
ComSvrResult = 1,
|
||||
MbId = 1,
|
||||
Baid = baid,
|
||||
AccessCode = request.AccessCode,
|
||||
IsPublish = true,
|
||||
CardOwnNum = 1,
|
||||
RegCountryId = "JPN",
|
||||
PurposeId = 1,
|
||||
RegionId = 1,
|
||||
MydonName = userData.MyDonName,
|
||||
Title = userData.Title,
|
||||
TitleplateId = userData.TitlePlateId,
|
||||
ColorFace = userData.ColorFace,
|
||||
ColorBody = userData.ColorBody,
|
||||
ColorLimb = userData.ColorLimb,
|
||||
AryCostumedata = new BAIDResponse.CostumeData
|
||||
{
|
||||
Costume1 = costumeData[0],
|
||||
Costume2 = costumeData[1],
|
||||
Costume3 = costumeData[2],
|
||||
Costume4 = costumeData[3],
|
||||
Costume5 = costumeData[4]
|
||||
},
|
||||
CostumeFlg1 = costumeFlagArrays[0],
|
||||
CostumeFlg2 = costumeFlagArrays[1],
|
||||
CostumeFlg3 = costumeFlagArrays[2],
|
||||
CostumeFlg4 = costumeFlagArrays[3],
|
||||
CostumeFlg5 = costumeFlagArrays[4],
|
||||
LastPlayDatetime = userData.LastPlayDatetime.ToString(Constants.DATE_TIME_FORMAT),
|
||||
IsDispDanOn = userData.DisplayDan,
|
||||
GotDanMax = maxDan,
|
||||
GotDanFlg = gotDanFlagArray,
|
||||
GotDanextraFlg = new byte[20],
|
||||
DefaultToneSetting = userData.SelectedToneId,
|
||||
GenericInfoFlg = genericInfoFlgArray,
|
||||
AryCrownCounts = crownCount,
|
||||
AryScoreRankCounts = scoreRankCount,
|
||||
IsDispAchievementOn = userData.DisplayAchievement,
|
||||
DispAchievementType = (uint)achievementDisplayDifficulty,
|
||||
IsDispAchievementTypeSet = true,
|
||||
LastPlayMode = userData.LastPlayMode,
|
||||
IsDispSouuchiOn = true,
|
||||
AiRank = aiRank,
|
||||
AiTotalWin = (uint)userData.AiWinCount,
|
||||
Accesstoken = "123456",
|
||||
ContentInfo = GZipBytesUtil.GetGZipBytes(new byte[10])
|
||||
};
|
||||
var genericInfoFlgLength = genericInfoFlg.Any() ? genericInfoFlg.Max() + 1 : 0;
|
||||
var genericInfoFlgArray = FlagCalculator.GetBitArrayFromIds(genericInfoFlg, (int)genericInfoFlgLength, Logger);
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
var aiRank = (uint)(userData.AiWinCount / 10);
|
||||
if (aiRank > 11)
|
||||
{
|
||||
aiRank = 11;
|
||||
}
|
||||
response = new BAIDResponse
|
||||
{
|
||||
Result = 1,
|
||||
PlayerType = 0,
|
||||
Baid = baid,
|
||||
MydonName = userData.MyDonName,
|
||||
MydonNameLanguage = userData.MyDonNameLanguage,
|
||||
Title = userData.Title,
|
||||
TitleplateId = userData.TitlePlateId,
|
||||
ColorFace = userData.ColorFace,
|
||||
ColorBody = userData.ColorBody,
|
||||
ColorLimb = userData.ColorLimb,
|
||||
AryCostumedata = new BAIDResponse.CostumeData
|
||||
{
|
||||
Costume1 = costumeData[0],
|
||||
Costume2 = costumeData[1],
|
||||
Costume3 = costumeData[2],
|
||||
Costume4 = costumeData[3],
|
||||
Costume5 = costumeData[4]
|
||||
},
|
||||
CostumeFlg1 = costumeFlagArrays[0],
|
||||
CostumeFlg2 = costumeFlagArrays[1],
|
||||
CostumeFlg3 = costumeFlagArrays[2],
|
||||
CostumeFlg4 = costumeFlagArrays[3],
|
||||
CostumeFlg5 = costumeFlagArrays[4],
|
||||
LastPlayDatetime = userData.LastPlayDatetime.ToString(Constants.DATE_TIME_FORMAT),
|
||||
IsDispDanOn = userData.DisplayDan,
|
||||
GotDanMax = maxDan,
|
||||
GotDanFlg = gotDanFlagArray,
|
||||
GotDanextraFlg = gotGaidenFlagArray,
|
||||
DefaultToneSetting = userData.SelectedToneId,
|
||||
GenericInfoFlg = genericInfoFlgArray,
|
||||
AryCrownCounts = crownCount,
|
||||
AryScoreRankCounts = scoreRankCount,
|
||||
IsDispAchievementOn = userData.DisplayAchievement,
|
||||
DispAchievementType = (uint)achievementDisplayDifficulty,
|
||||
IsDispAchievementTypeSet = true,
|
||||
LastPlayMode = userData.LastPlayMode,
|
||||
IsDispSouuchiOn = true
|
||||
};
|
||||
|
||||
private static uint[] CalculateScoreRankCount(IReadOnlyCollection<SongBestDatum> songCountData)
|
||||
{
|
||||
var scoreRankCount = new uint[7];
|
||||
foreach (var scoreRankType in Enum.GetValues<ScoreRank>())
|
||||
{
|
||||
if (scoreRankType != ScoreRank.None)
|
||||
{
|
||||
scoreRankCount[(int)scoreRankType - 2] =
|
||||
(uint)songCountData.Count(datum => datum.BestScoreRank == scoreRankType);
|
||||
}
|
||||
}
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
return scoreRankCount;
|
||||
}
|
||||
private static uint[] CalculateScoreRankCount(IReadOnlyCollection<SongBestDatum> songCountData)
|
||||
{
|
||||
var scoreRankCount = new uint[7];
|
||||
foreach (var scoreRankType in Enum.GetValues<ScoreRank>())
|
||||
{
|
||||
if (scoreRankType != ScoreRank.None)
|
||||
{
|
||||
scoreRankCount[(int)scoreRankType - 2] =
|
||||
(uint)songCountData.Count(datum => datum.BestScoreRank == scoreRankType);
|
||||
}
|
||||
}
|
||||
|
||||
private static uint[] CalculateCrownCount(IReadOnlyCollection<SongBestDatum> songCountData)
|
||||
{
|
||||
var crownCount = new uint[3];
|
||||
foreach (var crownType in Enum.GetValues<CrownType>())
|
||||
{
|
||||
if (crownType != CrownType.None)
|
||||
{
|
||||
crownCount[(int)crownType - 1] = (uint)songCountData.Count(datum => datum.BestCrown == crownType);
|
||||
}
|
||||
}
|
||||
return scoreRankCount;
|
||||
}
|
||||
|
||||
return crownCount;
|
||||
}
|
||||
private static uint[] CalculateCrownCount(IReadOnlyCollection<SongBestDatum> songCountData)
|
||||
{
|
||||
var crownCount = new uint[3];
|
||||
foreach (var crownType in Enum.GetValues<CrownType>())
|
||||
{
|
||||
if (crownType != CrownType.None)
|
||||
{
|
||||
crownCount[(int)crownType - 1] = (uint)songCountData.Count(datum => datum.BestCrown == crownType);
|
||||
}
|
||||
}
|
||||
|
||||
return crownCount;
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r03/chassis/bookkeeping.php")]
|
||||
[Route("/v12r00_cn/chassis/bookkeeping.php")]
|
||||
public class BookkeepingController : BaseController<BookkeepingController>
|
||||
{
|
||||
[HttpPost]
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/challengecompe.php")]
|
||||
[Route("/v12r00_cn/chassis/challengecompe.php")]
|
||||
[ApiController]
|
||||
public class ChallengeCompetitionController : BaseController<ChallengeCompetitionController>
|
||||
{
|
||||
|
@ -3,7 +3,7 @@ using TaikoLocalServer.Settings;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/crownsdata.php")]
|
||||
[Route("/v12r00_cn/chassis/crownsdata.php")]
|
||||
[ApiController]
|
||||
public class CrownsDataController : BaseController<CrownsDataController>
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/executeqrcode.php")]
|
||||
[Route("/v12r00_cn/chassis/executeqrcode.php")]
|
||||
[ApiController]
|
||||
public class ExecuteQrCodeController : BaseController<ExecuteQrCodeController>
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getaidata.php")]
|
||||
[Route("/v12r00_cn/chassis/getaidata.php")]
|
||||
[ApiController]
|
||||
public class GetAiDataController : BaseController<GetAiDataController>
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getaiscore.php")]
|
||||
[Route("/v12r00_cn/chassis/getaiscore.php")]
|
||||
[ApiController]
|
||||
public class GetAiScoreController : BaseController<GetAiScoreController>
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getapplicationurl.php")]
|
||||
[Route("/v12r00_cn/chassis/getapplicationurl.php")]
|
||||
[ApiController]
|
||||
public class GetApplicationUrlController : BaseController<GetApplicationUrlController>
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getdanodai.php")]
|
||||
[Route("/v12r00_cn/chassis/getdanodai.php")]
|
||||
[ApiController]
|
||||
public class GetDanOdaiController : BaseController<GetDanOdaiController>
|
||||
{
|
||||
@ -16,29 +16,41 @@ public class GetDanOdaiController : BaseController<GetDanOdaiController>
|
||||
public IActionResult GetDanOdai([FromBody] GetDanOdaiRequest request)
|
||||
{
|
||||
Logger.LogInformation("GetDanOdai request : {Request}", request.Stringify());
|
||||
|
||||
|
||||
var response = new GetDanOdaiResponse
|
||||
{
|
||||
Result = 1
|
||||
};
|
||||
|
||||
if (request.Type == 2)
|
||||
if (request.Type == 1)
|
||||
{
|
||||
return Ok(response);
|
||||
foreach (var danId in request.DanIds)
|
||||
{
|
||||
gameDataService.GetDanDataDictionary().TryGetValue(danId, out var odaiData);
|
||||
if (odaiData is null)
|
||||
{
|
||||
Logger.LogWarning("Requested dan id {Id} does not exist!", danId);
|
||||
continue;
|
||||
}
|
||||
|
||||
response.AryOdaiDatas.Add(odaiData);
|
||||
}
|
||||
}
|
||||
else if (request.Type == 2)
|
||||
{
|
||||
foreach (var danId in request.DanIds)
|
||||
{
|
||||
gameDataService.GetGaidenDataDictionary().TryGetValue(danId, out var odaiData);
|
||||
if (odaiData is null)
|
||||
{
|
||||
Logger.LogWarning("Requested dan id {Id} does not exist!", danId);
|
||||
continue;
|
||||
}
|
||||
|
||||
response.AryOdaiDatas.Add(odaiData);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var danId in request.DanIds)
|
||||
{
|
||||
gameDataService.GetDanDataDictionary().TryGetValue(danId, out var odaiData);
|
||||
if (odaiData is null)
|
||||
{
|
||||
Logger.LogWarning("Requested dan id {Id} does not exist!", danId);
|
||||
continue;
|
||||
}
|
||||
|
||||
response.AryOdaiDatas.Add(odaiData);
|
||||
}
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getdanscore.php")]
|
||||
[Route("/v12r00_cn/chassis/getdanscore.php")]
|
||||
[ApiController]
|
||||
public class GetDanScoreController : BaseController<GetDanScoreController>
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getfolder.php")]
|
||||
[Route("/v12r00_cn/chassis/getfolder.php")]
|
||||
[ApiController]
|
||||
public class GetFolderController : BaseController<GetFolderController>
|
||||
{
|
||||
|
@ -0,0 +1,24 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r00_cn/chassis/getgenericmaster.php")]
|
||||
public class GetGenericMasterController : BaseController<GetGenericMasterController>
|
||||
{
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult GetGenericMaster([FromBody] GetGenericMasterRequest request)
|
||||
{
|
||||
Logger.LogInformation("GetGenericMasterRequest: {Request}", request.Stringify());
|
||||
|
||||
var response = new GetGenericMasterResponse
|
||||
{
|
||||
Result = 1,
|
||||
VerupNo = 2,
|
||||
EnableIdBit = FlagCalculator.GetBitArrayTrue(5000)
|
||||
};
|
||||
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
}
|
@ -3,7 +3,7 @@ using TaikoLocalServer.Settings;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getscorerank.php")]
|
||||
[Route("/v12r00_cn/chassis/getscorerank.php")]
|
||||
[ApiController]
|
||||
public class GetScoreRankController : BaseController<GetScoreRankController>
|
||||
{
|
||||
|
@ -1,27 +1,34 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getshopfolder.php")]
|
||||
[Route("/v12r00_cn/chassis/getshopfolder.php")]
|
||||
[ApiController]
|
||||
public class GetShopFolderController : BaseController<GetShopFolderController>
|
||||
{
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
public GetShopFolderController(IGameDataService gameDataService)
|
||||
{
|
||||
this.gameDataService = gameDataService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult GetShopFolder([FromBody] GetShopFolderRequest request)
|
||||
{
|
||||
Logger.LogInformation("GetShopFolder request : {Request}", request.Stringify());
|
||||
|
||||
gameDataService.GetTokenDataDictionary().TryGetValue("shopTokenId", out var shopTokenId);
|
||||
|
||||
var shopFolderList = gameDataService.GetShopFolderList();
|
||||
|
||||
var response = new GetShopFolderResponse
|
||||
{
|
||||
Result = 1,
|
||||
TokenId = 1,
|
||||
TokenId = shopTokenId > 0 ? (uint)shopTokenId : 1,
|
||||
VerupNo = 2
|
||||
};
|
||||
|
||||
response.AryShopFolderDatas.Add(new GetShopFolderResponse.ShopFolderData
|
||||
{
|
||||
Price = 1,
|
||||
SongNo = 2
|
||||
});
|
||||
|
||||
response.AryShopFolderDatas.AddRange(shopFolderList);
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/getsongintroduction.php")]
|
||||
[Route("/v12r00_cn/chassis/getsongintroduction.php")]
|
||||
[ApiController]
|
||||
public class GetSongIntroductionController : BaseController<GetSongIntroductionController>
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/gettelop.php")]
|
||||
[Route("/v12r00_cn/chassis/gettelop.php")]
|
||||
[ApiController]
|
||||
public class GetTelopController : BaseController<GetTelopController>
|
||||
{
|
||||
|
@ -1,26 +1,102 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
using System.Text.Json;
|
||||
using Throw;
|
||||
|
||||
[Route("/v12r03/chassis/gettokencount.php")]
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r00_cn/chassis/gettokencount.php")]
|
||||
[ApiController]
|
||||
public class GetTokenCountController : BaseController<GetTokenCountController>
|
||||
{
|
||||
private readonly IGameDataService gameDataService;
|
||||
private readonly IUserDatumService userDatumService;
|
||||
|
||||
public GetTokenCountController(IUserDatumService userDatumService, IGameDataService gameDataService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.gameDataService = gameDataService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult GetTokenCount([FromBody] GetTokenCountRequest request)
|
||||
public async Task<IActionResult> GetTokenCount([FromBody] GetTokenCountRequest request)
|
||||
{
|
||||
Logger.LogInformation("GetTokenCount request : {Request}", request.Stringify());
|
||||
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(request.Baid);
|
||||
var tokenDataDictionary = gameDataService.GetTokenDataDictionary();
|
||||
tokenDataDictionary.TryGetValue("shopTokenId", out var shopTokenId);
|
||||
tokenDataDictionary.TryGetValue("kaTokenId", out var kaTokenId);
|
||||
tokenDataDictionary.TryGetValue("onePieceTokenId", out var onePieceTokenId);
|
||||
tokenDataDictionary.TryGetValue("soshinaTokenId", out var soshinaTokenId);
|
||||
user.ThrowIfNull($"User with baid {request.Baid} does not exist!");
|
||||
|
||||
var tokenCountDict = new Dictionary<uint, int>();
|
||||
try
|
||||
{
|
||||
tokenCountDict = !string.IsNullOrEmpty(user.TokenCountDict)
|
||||
? JsonSerializer.Deserialize<Dictionary<uint, int>>(user.TokenCountDict)
|
||||
: new Dictionary<uint, int>();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing TokenCountDict data for user with baid {Request} failed!", request.Baid);
|
||||
}
|
||||
|
||||
tokenCountDict.ThrowIfNull("TokenCountDict should never be null");
|
||||
|
||||
var response = new GetTokenCountResponse
|
||||
{
|
||||
Result = 1
|
||||
};
|
||||
|
||||
response.AryTokenCountDatas.Add(new GetTokenCountResponse.TokenCountData
|
||||
if (tokenCountDict.Count == 0) tokenCountDict.Add(1, 0);
|
||||
if (shopTokenId > 0)
|
||||
{
|
||||
TokenCount = 10,
|
||||
TokenId = 1
|
||||
});
|
||||
var castedShopTokenId = (uint)shopTokenId;
|
||||
tokenCountDict.TryAdd(castedShopTokenId, 0);
|
||||
response.AryTokenCountDatas.Add(new GetTokenCountResponse.TokenCountData
|
||||
{
|
||||
TokenCount = tokenCountDict[castedShopTokenId],
|
||||
TokenId = castedShopTokenId
|
||||
});
|
||||
}
|
||||
|
||||
if (kaTokenId > 0)
|
||||
{
|
||||
var castedKaTokenId = (uint)kaTokenId;
|
||||
tokenCountDict.TryAdd(castedKaTokenId, 0);
|
||||
response.AryTokenCountDatas.Add(new GetTokenCountResponse.TokenCountData
|
||||
{
|
||||
TokenCount = tokenCountDict[castedKaTokenId],
|
||||
TokenId = castedKaTokenId
|
||||
});
|
||||
}
|
||||
|
||||
if (onePieceTokenId > 0)
|
||||
{
|
||||
var castedOnePieceTokenId = (uint)onePieceTokenId;
|
||||
tokenCountDict.TryAdd(castedOnePieceTokenId, 0);
|
||||
response.AryTokenCountDatas.Add(new GetTokenCountResponse.TokenCountData
|
||||
{
|
||||
TokenCount = tokenCountDict[castedOnePieceTokenId],
|
||||
TokenId = castedOnePieceTokenId
|
||||
});
|
||||
}
|
||||
|
||||
if (soshinaTokenId > 0)
|
||||
{
|
||||
var castedSoshinaTokenId = (uint)soshinaTokenId;
|
||||
tokenCountDict.TryAdd(castedSoshinaTokenId, 0);
|
||||
response.AryTokenCountDatas.Add(new GetTokenCountResponse.TokenCountData
|
||||
{
|
||||
TokenCount = tokenCountDict[castedSoshinaTokenId],
|
||||
TokenId = castedSoshinaTokenId
|
||||
});
|
||||
}
|
||||
|
||||
user.TokenCountDict = JsonSerializer.Serialize(tokenCountDict);
|
||||
await userDatumService.UpdateUserDatum(user);
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
39
TaikoLocalServer/Controllers/Game/Headclerk2Controller.cs
Normal file
39
TaikoLocalServer/Controllers/Game/Headclerk2Controller.cs
Normal file
@ -0,0 +1,39 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r00_cn/chassis/headclerk2.php")]
|
||||
public class Headclerk2Controller : BaseController<Headclerk2Controller>
|
||||
{
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult Headclerk2([FromBody] HeadClerk2Request request)
|
||||
{
|
||||
Logger.LogInformation("Headclerk2 request: {Request}", request.Stringify());
|
||||
|
||||
var chassisId = request.ChassisId;
|
||||
var shopId = request.ShopId;
|
||||
foreach (var playInfo in request.AryPlayInfoes)
|
||||
{
|
||||
var baid = playInfo.Baid;
|
||||
var playedAt = playInfo.PlayedAt;
|
||||
var isRight = playInfo.IsRight;
|
||||
var type = playInfo.Type;
|
||||
var amount = playInfo.Amount;
|
||||
Logger.LogInformation("CSV WRITE: \n" +
|
||||
"ChassisId:{ChassisId},\n" +
|
||||
"ShopId:{ShopId},\n" +
|
||||
"Baid:{Baid},\n" +
|
||||
"PlayedAt{PlayedAt},\n" +
|
||||
"IsRight:{IsRight},\n" +
|
||||
"Type:{Type},\n" +
|
||||
"Amount{Amount}", chassisId, shopId, baid, playedAt, isRight, type, amount);
|
||||
}
|
||||
|
||||
var response = new HeadClerk2Response
|
||||
{
|
||||
Result = 1
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
@ -1,21 +1,20 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r03/chassis/heartbeat.php")]
|
||||
[Route("/v12r00_cn/chassis/heartbeat.php")]
|
||||
public class HeartbeatController : BaseController<HeartbeatController>
|
||||
{
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult HeartBeat([FromBody] HeartBeatRequest request)
|
||||
{
|
||||
Logger.LogInformation("Heartbeat request: {Request}", request.Stringify());
|
||||
var response = new HeartBeatResponse
|
||||
{
|
||||
Result = 1,
|
||||
ComSvrStat = 1,
|
||||
GameSvrStat = 1
|
||||
};
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult HeartBeat([FromBody] HeartBeatRequest request)
|
||||
{
|
||||
Logger.LogInformation("Heartbeat request: {Request}", request.Stringify());
|
||||
var response = new HeartBeatResponse
|
||||
{
|
||||
Result = 1,
|
||||
GameSvrStat = 1
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
@ -4,114 +4,138 @@ using TaikoLocalServer.Settings;
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[ApiController]
|
||||
[Route("/v12r03/chassis/initialdatacheck.php")]
|
||||
[Route("/v12r00_cn/chassis/initialdatacheck.php")]
|
||||
public class InitialDataCheckController : BaseController<InitialDataCheckController>
|
||||
{
|
||||
private readonly IGameDataService gameDataService;
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
private readonly ServerSettings settings;
|
||||
private readonly ServerSettings settings;
|
||||
|
||||
public InitialDataCheckController(IGameDataService gameDataService, IOptions<ServerSettings> settings)
|
||||
{
|
||||
this.gameDataService = gameDataService;
|
||||
this.settings = settings.Value;
|
||||
}
|
||||
public InitialDataCheckController(IGameDataService gameDataService, IOptions<ServerSettings> settings)
|
||||
{
|
||||
this.gameDataService = gameDataService;
|
||||
this.settings = settings.Value;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult InitialDataCheck([FromBody] InitialdatacheckRequest request)
|
||||
{
|
||||
Logger.LogInformation("Initial data check request: {Request}", request.Stringify());
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult InitialDataCheck([FromBody] InitialdatacheckRequest request)
|
||||
{
|
||||
Logger.LogInformation("Initial data check request: {Request}", request.Stringify());
|
||||
|
||||
var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
|
||||
var enabledArray =
|
||||
FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), songIdMax, Logger);
|
||||
var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
|
||||
|
||||
var danData = new List<InitialdatacheckResponse.InformationData>();
|
||||
for (var danId = Constants.MIN_DAN_ID; danId <= Constants.MAX_DAN_ID; danId++)
|
||||
{
|
||||
danData.Add(new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = (uint)danId,
|
||||
VerupNo = 1
|
||||
});
|
||||
}
|
||||
|
||||
var introData = new List<InitialdatacheckResponse.InformationData>();
|
||||
for (var setId = 1; setId <= gameDataService.GetSongIntroDictionary().Count; setId++)
|
||||
{
|
||||
introData.Add(new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = (uint)setId,
|
||||
VerupNo = 1
|
||||
});
|
||||
}
|
||||
var musicList = gameDataService.GetMusicList();
|
||||
var lockedSongsList = gameDataService.GetLockedSongsList();
|
||||
|
||||
var eventFolderData = new List<InitialdatacheckResponse.InformationData>();
|
||||
foreach (var folderId in Constants.EVENT_FOLDER_IDS)
|
||||
{
|
||||
eventFolderData.Add(new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = (uint)folderId,
|
||||
VerupNo = 0
|
||||
});
|
||||
}
|
||||
var enabledArray =
|
||||
FlagCalculator.GetBitArrayFromIds(musicList, songIdMax, Logger);
|
||||
|
||||
var response = new InitialdatacheckResponse
|
||||
{
|
||||
Result = 1,
|
||||
IsDanplay = true,
|
||||
IsAibattle = true,
|
||||
IsClose = false,
|
||||
DefaultSongFlg = enabledArray,
|
||||
AchievementSongBit = enabledArray,
|
||||
SongIntroductionEndDatetime = DateTime.Now.AddYears(10).ToString(Constants.DATE_TIME_FORMAT),
|
||||
AryShopFolderDatas =
|
||||
{
|
||||
new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = 1,
|
||||
VerupNo = 2
|
||||
}
|
||||
},
|
||||
/*AryTelopDatas =
|
||||
{
|
||||
new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = 1,
|
||||
VerupNo = 1
|
||||
}
|
||||
},
|
||||
AryDanextraOdaiDatas =
|
||||
{
|
||||
new InitialdatacheckResponse.InformationData
|
||||
{
|
||||
InfoId = 1,
|
||||
VerupNo = 1
|
||||
}
|
||||
},
|
||||
AryAiEventDatas =
|
||||
{
|
||||
new InitialdatacheckResponse.AiEventData
|
||||
{
|
||||
AiEventId = 1,
|
||||
TokenId = 1
|
||||
}
|
||||
},
|
||||
AryMovieInfos =
|
||||
{
|
||||
new InitialdatacheckResponse.MovieData
|
||||
{
|
||||
MovieId = 2,
|
||||
EnableDays = 9999
|
||||
}
|
||||
}*/
|
||||
};
|
||||
|
||||
response.AryDanOdaiDatas.AddRange(danData);
|
||||
response.ArySongIntroductionDatas.AddRange(introData);
|
||||
response.AryEventfolderDatas.AddRange(eventFolderData);
|
||||
return Ok(response);
|
||||
}
|
||||
var defaultSongList = musicList.Except(lockedSongsList);
|
||||
var defaultSongFlg =
|
||||
FlagCalculator.GetBitArrayFromIds(defaultSongList, songIdMax, Logger);
|
||||
|
||||
var defaultSongWithUraList = gameDataService.GetMusicWithUraList();
|
||||
var uraReleaseBit =
|
||||
FlagCalculator.GetBitArrayFromIds(defaultSongWithUraList, songIdMax, Logger);
|
||||
|
||||
var response = new InitialdatacheckResponse
|
||||
{
|
||||
Result = 1,
|
||||
DefaultSongFlg = defaultSongFlg,
|
||||
AchievementSongBit = enabledArray,
|
||||
UraReleaseBit = uraReleaseBit,
|
||||
SongIntroductionEndDatetime = DateTime.Now.AddYears(10).ToString(Constants.DATE_TIME_FORMAT),
|
||||
};
|
||||
|
||||
var movieDataDictionary = gameDataService.GetMovieDataDictionary();
|
||||
foreach (var movieData in movieDataDictionary) response.AryMovieInfoes.Add(movieData.Value);
|
||||
|
||||
var verupNo1 = new uint[] { 2, 3, 4, 5, 6, 7, 8, 13, 15, 24, 25, 26, 27, 28, 29, 30, 31, 104 };
|
||||
var aryVerUp = verupNo1.Select(i => new InitialdatacheckResponse.VerupNoData1
|
||||
{
|
||||
MasterType = i,
|
||||
VerupNo = 1
|
||||
})
|
||||
.ToList();
|
||||
response.AryVerupNoData1s.AddRange(aryVerUp);
|
||||
|
||||
var danData = new List<InitialdatacheckResponse.VerupNoData2.InformationData>();
|
||||
var danDataDictionary = gameDataService.GetDanDataDictionary();
|
||||
foreach (var danId in danDataDictionary.Keys)
|
||||
{
|
||||
gameDataService.GetDanDataDictionary().TryGetValue(danId, out var odaiData);
|
||||
danData.Add(new InitialdatacheckResponse.VerupNoData2.InformationData
|
||||
{
|
||||
InfoId = danId,
|
||||
VerupNo = odaiData?.VerupNo ?? 1
|
||||
});
|
||||
}
|
||||
var verUp2Type101 = new InitialdatacheckResponse.VerupNoData2
|
||||
{
|
||||
MasterType = 101,
|
||||
};
|
||||
verUp2Type101.AryInformationDatas.AddRange(danData);
|
||||
response.AryVerupNoData2s.Add(verUp2Type101);
|
||||
|
||||
var gaidenData = new List<InitialdatacheckResponse.VerupNoData2.InformationData>();
|
||||
var gaidenDataDictionary = gameDataService.GetGaidenDataDictionary();
|
||||
foreach (var gaidenId in gaidenDataDictionary.Keys)
|
||||
{
|
||||
gaidenDataDictionary.TryGetValue(gaidenId, out var odaiData);
|
||||
gaidenData.Add(new InitialdatacheckResponse.VerupNoData2.InformationData
|
||||
{
|
||||
InfoId = gaidenId,
|
||||
VerupNo = odaiData?.VerupNo ?? 1
|
||||
});
|
||||
}
|
||||
|
||||
var verUp2Type102 = new InitialdatacheckResponse.VerupNoData2
|
||||
{
|
||||
MasterType = 102,
|
||||
};
|
||||
verUp2Type102.AryInformationDatas.AddRange(gaidenData);
|
||||
response.AryVerupNoData2s.Add(verUp2Type102);
|
||||
|
||||
var eventFolderData = new List<InitialdatacheckResponse.VerupNoData2.InformationData>();
|
||||
var eventFolderDictionary = gameDataService.GetFolderDictionary();
|
||||
foreach (var folderId in eventFolderDictionary.Keys)
|
||||
{
|
||||
eventFolderDictionary.TryGetValue(folderId, out var folderData);
|
||||
eventFolderData.Add(new InitialdatacheckResponse.VerupNoData2.InformationData
|
||||
{
|
||||
InfoId = folderId,
|
||||
VerupNo = folderData?.VerupNo ?? 1
|
||||
});
|
||||
}
|
||||
var verUp2Type103 = new InitialdatacheckResponse.VerupNoData2
|
||||
{
|
||||
MasterType = 103,
|
||||
};
|
||||
verUp2Type103.AryInformationDatas.AddRange(eventFolderData);
|
||||
response.AryVerupNoData2s.Add(verUp2Type103);
|
||||
|
||||
var songIntroData = new List<InitialdatacheckResponse.VerupNoData2.InformationData>();
|
||||
var songIntroDictionary = gameDataService.GetSongIntroDictionary();
|
||||
foreach (var setId in songIntroDictionary.Select(item => item.Value.SetId))
|
||||
{
|
||||
songIntroDictionary.TryGetValue(setId, out var introData);
|
||||
songIntroData.Add(new InitialdatacheckResponse.VerupNoData2.InformationData
|
||||
{
|
||||
InfoId = setId,
|
||||
VerupNo = introData?.VerupNo ?? 1
|
||||
});
|
||||
}
|
||||
var verUp2Type105 = new InitialdatacheckResponse.VerupNoData2
|
||||
{
|
||||
MasterType = 105,
|
||||
};
|
||||
verUp2Type105.AryInformationDatas.AddRange(songIntroData);
|
||||
response.AryVerupNoData2s.Add(verUp2Type105);
|
||||
|
||||
response.AryChassisFunctionIds = new uint[] { 1, 2, 3 };
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
}
|
@ -2,68 +2,65 @@
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/mydonentry.php")]
|
||||
[Route("/v12r00_cn/chassis/mydonentry.php")]
|
||||
[ApiController]
|
||||
public class MyDonEntryController : BaseController<MyDonEntryController>
|
||||
{
|
||||
private readonly IUserDatumService userDatumService;
|
||||
private readonly IUserDatumService userDatumService;
|
||||
|
||||
private readonly ICardService cardService;
|
||||
|
||||
public MyDonEntryController(IUserDatumService userDatumService, ICardService cardService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.cardService = cardService;
|
||||
}
|
||||
private readonly ICardService cardService;
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public async Task<IActionResult> GetMyDonEntry([FromBody] MydonEntryRequest request)
|
||||
{
|
||||
Logger.LogInformation("MyDonEntry request : {Request}", request.Stringify());
|
||||
public MyDonEntryController(IUserDatumService userDatumService, ICardService cardService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.cardService = cardService;
|
||||
}
|
||||
|
||||
var newId = cardService.GetNextBaid();
|
||||
await cardService.AddCard(new Card
|
||||
{
|
||||
AccessCode = request.AccessCode,
|
||||
Baid = newId
|
||||
});
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public async Task<IActionResult> GetMyDonEntry([FromBody] MydonEntryRequest request)
|
||||
{
|
||||
Logger.LogInformation("MyDonEntry request : {Request}", request.Stringify());
|
||||
|
||||
var newUser = new UserDatum
|
||||
{
|
||||
Baid = newId,
|
||||
MyDonName = request.MydonName,
|
||||
DisplayDan = true,
|
||||
DisplayAchievement = true,
|
||||
AchievementDisplayDifficulty = Difficulty.None,
|
||||
ColorFace = 0,
|
||||
ColorBody = 1,
|
||||
ColorLimb = 3,
|
||||
FavoriteSongsArray = "[]",
|
||||
ToneFlgArray = "[]",
|
||||
TitleFlgArray = "[]",
|
||||
CostumeFlgArray = "[[],[],[],[],[]]",
|
||||
GenericInfoFlgArray = "[]"
|
||||
};
|
||||
var newId = cardService.GetNextBaid();
|
||||
await cardService.AddCard(new Card
|
||||
{
|
||||
AccessCode = request.WechatQrStr,
|
||||
Baid = newId,
|
||||
Password = "",
|
||||
Salt = ""
|
||||
});
|
||||
|
||||
await userDatumService.InsertUserDatum(newUser);
|
||||
var newUser = new UserDatum
|
||||
{
|
||||
Baid = newId,
|
||||
MyDonName = request.MydonName,
|
||||
MyDonNameLanguage = 0,
|
||||
DisplayDan = true,
|
||||
DisplayAchievement = true,
|
||||
AchievementDisplayDifficulty = Difficulty.None,
|
||||
ColorFace = 0,
|
||||
ColorBody = 1,
|
||||
ColorLimb = 3,
|
||||
FavoriteSongsArray = "[]",
|
||||
ToneFlgArray = "[0]",
|
||||
TitleFlgArray = "[]",
|
||||
CostumeFlgArray = "[[],[],[],[],[]]",
|
||||
GenericInfoFlgArray = "[]",
|
||||
TokenCountDict = "{}",
|
||||
UnlockedSongIdList = "[]"
|
||||
};
|
||||
|
||||
var response = new MydonEntryResponse
|
||||
{
|
||||
Result = 1,
|
||||
ComSvrResult = 1,
|
||||
AccessCode = request.AccessCode,
|
||||
Accesstoken = "12345",
|
||||
Baid = newId,
|
||||
MbId = 1,
|
||||
MydonName = request.MydonName,
|
||||
CardOwnNum = 1,
|
||||
IsPublish = true,
|
||||
RegCountryId = request.CountryId,
|
||||
PurposeId = 1,
|
||||
RegionId = 1
|
||||
};
|
||||
await userDatumService.InsertUserDatum(newUser);
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
var response = new MydonEntryResponse
|
||||
{
|
||||
Result = 1,
|
||||
Baid = newId,
|
||||
MydonName = request.MydonName,
|
||||
MydonNameLanguage = 0
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
using StageData = PlayResultDataRequest.StageData;
|
||||
|
||||
[Route("/v12r03/chassis/playresult.php")]
|
||||
[Route("/v12r00_cn/chassis/playresult.php")]
|
||||
[ApiController]
|
||||
public class PlayResultController : BaseController<PlayResultController>
|
||||
{
|
||||
@ -21,15 +21,19 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
private readonly IDanScoreDatumService danScoreDatumService;
|
||||
|
||||
private readonly IAiDatumService aiDatumService;
|
||||
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
public PlayResultController(IUserDatumService userDatumService, ISongPlayDatumService songPlayDatumService,
|
||||
ISongBestDatumService songBestDatumService, IDanScoreDatumService danScoreDatumService, IAiDatumService aiDatumService)
|
||||
ISongBestDatumService songBestDatumService, IDanScoreDatumService danScoreDatumService, IAiDatumService aiDatumService,
|
||||
IGameDataService gameDataService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
this.songPlayDatumService = songPlayDatumService;
|
||||
this.songBestDatumService = songBestDatumService;
|
||||
this.danScoreDatumService = danScoreDatumService;
|
||||
this.aiDatumService = aiDatumService;
|
||||
this.gameDataService = gameDataService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
@ -67,17 +71,32 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
|
||||
var playMode = (PlayMode)playResultData.PlayMode;
|
||||
|
||||
if (playMode == PlayMode.DanMode)
|
||||
if (playMode is PlayMode.DanMode or PlayMode.GaidenMode)
|
||||
{
|
||||
await UpdateDanPlayData(request, playResultData);
|
||||
return Ok(response);
|
||||
}
|
||||
|
||||
var bestData = await songBestDatumService.GetAllSongBestData(request.BaidConf);
|
||||
|
||||
gameDataService.GetFolderDictionary().TryGetValue(9, out var folder9Data);
|
||||
|
||||
var folder9Songs = new List<uint>();
|
||||
|
||||
if (folder9Data is not null)
|
||||
{
|
||||
folder9Songs.AddRange(folder9Data.SongNoes);
|
||||
}
|
||||
|
||||
for (var songNumber = 0; songNumber < playResultData.AryStageInfoes.Count; songNumber++)
|
||||
{
|
||||
var stageData = playResultData.AryStageInfoes[songNumber];
|
||||
|
||||
if (folder9Songs.Contains(stageData.SongNo))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stageData.IsSkipUse)
|
||||
{
|
||||
await UpdatePlayData(request, songNumber, stageData, lastPlayDatetime);
|
||||
@ -203,16 +222,17 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
};
|
||||
userdata.CostumeData = JsonSerializer.Serialize(costumeData);
|
||||
|
||||
// Skip user setting altogether following official logic
|
||||
// Skip user setting saving when in dan mode as dan mode uses its own default setting
|
||||
if (playMode != PlayMode.DanMode)
|
||||
{
|
||||
var lastStage = playResultData.AryStageInfoes.Last();
|
||||
var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
|
||||
userdata.OptionSetting = option;
|
||||
userdata.IsSkipOn = lastStage.IsSkipOn;
|
||||
userdata.IsVoiceOn = !lastStage.IsVoiceOn;
|
||||
userdata.NotesPosition = lastStage.NotesPosition;
|
||||
}
|
||||
// if (playMode != PlayMode.DanMode)
|
||||
// {
|
||||
// var lastStage = playResultData.AryStageInfoes.Last();
|
||||
// var option = BinaryPrimitives.ReadInt16LittleEndian(lastStage.OptionFlg);
|
||||
// userdata.OptionSetting = option;
|
||||
// userdata.IsSkipOn = lastStage.IsSkipOn;
|
||||
// userdata.IsVoiceOn = !lastStage.IsVoiceOn;
|
||||
// userdata.NotesPosition = lastStage.NotesPosition;
|
||||
// }
|
||||
|
||||
userdata.LastPlayDatetime = lastPlayDatetime;
|
||||
userdata.LastPlayMode = playResultData.PlayMode;
|
||||
@ -236,6 +256,14 @@ public class PlayResultController : BaseController<PlayResultController>
|
||||
userdata.GenericInfoFlgArray =
|
||||
UpdateJsonUintFlagArray(userdata.GenericInfoFlgArray, playResultData.GetGenericInfoNoes, nameof(userdata.GenericInfoFlgArray));
|
||||
|
||||
var difficultyPlayedArray = new List<uint>
|
||||
{
|
||||
playResultData.DifficultyPlayedCourse,
|
||||
playResultData.DifficultyPlayedStar,
|
||||
playResultData.DifficultyPlayedSort
|
||||
};
|
||||
userdata.DifficultyPlayedArray = JsonSerializer.Serialize(difficultyPlayedArray);
|
||||
|
||||
userdata.AiWinCount += playResultData.AryStageInfoes.Count(data => data.IsWin);
|
||||
await userDatumService.UpdateUserDatum(userdata);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/rewarditem.php")]
|
||||
[Route("/v12r00_cn/chassis/rewarditem.php")]
|
||||
[ApiController]
|
||||
public class RewardItemController : BaseController<RewardItemController>
|
||||
{
|
||||
|
@ -3,7 +3,7 @@ using Throw;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/selfbest.php")]
|
||||
[Route("/v12r00_cn/chassis/selfbest.php")]
|
||||
[ApiController]
|
||||
public class SelfBestController : BaseController<SelfBestController>
|
||||
{
|
||||
@ -39,7 +39,7 @@ public class SelfBestController : BaseController<SelfBestController>
|
||||
.ToList();
|
||||
foreach (var songNo in request.ArySongNoes)
|
||||
{
|
||||
if (!gameDataService.GetMusicAttributes().ContainsKey(songNo))
|
||||
if (!gameDataService.GetMusicList().Contains(songNo))
|
||||
{
|
||||
Logger.LogWarning("Music no {No} is missing!", songNo);
|
||||
continue;
|
||||
|
20
TaikoLocalServer/Controllers/Game/SetAnyStringController.cs
Normal file
20
TaikoLocalServer/Controllers/Game/SetAnyStringController.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r00_cn/chassis/setanystring.php")]
|
||||
[ApiController]
|
||||
public class SetAnyStringController : BaseController<SetAnyStringController>
|
||||
{
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult SetAnyString([FromBody] SetAnyStringRequest request)
|
||||
{
|
||||
Logger.LogInformation("SetAnyString request : {Request}", request.Stringify());
|
||||
|
||||
var response = new SetAnyStringResponse
|
||||
{
|
||||
Result = 1,
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
}
|
||||
}
|
@ -1,19 +1,73 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
using System.Text.Json;
|
||||
using Throw;
|
||||
|
||||
[Route("/v12r03/chassis/songpurchase.php")]
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r00_cn/chassis/songpurchase.php")]
|
||||
[ApiController]
|
||||
public class SongPurchaseController : BaseController<SongPurchaseController>
|
||||
{
|
||||
private readonly IUserDatumService userDatumService;
|
||||
|
||||
public SongPurchaseController(IUserDatumService userDatumService)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult SongPurchase([FromBody] SongPurchaseRequest request)
|
||||
public async Task<IActionResult> SongPurchase([FromBody] SongPurchaseRequest request)
|
||||
{
|
||||
Logger.LogInformation("SongPurchase request : {Request}", request.Stringify());
|
||||
|
||||
var user = await userDatumService.GetFirstUserDatumOrNull(request.Baid);
|
||||
user.ThrowIfNull($"User with baid {request.Baid} does not exist!");
|
||||
|
||||
var tokenCountDict = new Dictionary<uint, int>();
|
||||
try
|
||||
{
|
||||
tokenCountDict = !string.IsNullOrEmpty(user.TokenCountDict)
|
||||
? JsonSerializer.Deserialize<Dictionary<uint, int>>(user.TokenCountDict)
|
||||
: new Dictionary<uint, int>();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing TokenCountDict data for user with baid {Request} failed!", request.Baid);
|
||||
}
|
||||
|
||||
tokenCountDict.ThrowIfNull("TokenCountDict should never be null");
|
||||
|
||||
Logger.LogInformation("Original UnlockedSongIdList: {UnlockedSongIdList}", user.UnlockedSongIdList);
|
||||
|
||||
var unlockedSongIdList = new List<uint>();
|
||||
try
|
||||
{
|
||||
unlockedSongIdList = !string.IsNullOrEmpty(user.UnlockedSongIdList)
|
||||
? JsonSerializer.Deserialize<List<uint>>(user.UnlockedSongIdList)
|
||||
: new List<uint>();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing UnlockedSongIdList data for user with baid {Request} failed!", request.Baid);
|
||||
}
|
||||
|
||||
unlockedSongIdList.ThrowIfNull("UnlockedSongIdList should never be null");
|
||||
|
||||
if (tokenCountDict.ContainsKey(request.TokenId)) tokenCountDict[request.TokenId] -= (int)request.Price;
|
||||
|
||||
if (!unlockedSongIdList.Contains(request.SongNo)) unlockedSongIdList.Add(request.SongNo);
|
||||
|
||||
user.TokenCountDict = JsonSerializer.Serialize(tokenCountDict);
|
||||
user.UnlockedSongIdList = JsonSerializer.Serialize(unlockedSongIdList);
|
||||
|
||||
Logger.LogInformation("Updated UnlockedSongIdList: {UnlockedSongIdList}", user.UnlockedSongIdList);
|
||||
|
||||
await userDatumService.UpdateUserDatum(user);
|
||||
|
||||
var response = new SongPurchaseResponse
|
||||
{
|
||||
Result = 1,
|
||||
TokenCount = (int)(10 - request.Price)
|
||||
TokenCount = tokenCountDict[request.TokenId]
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/tournamentcheck.php")]
|
||||
[Route("/v12r00_cn/chassis/tournamentcheck.php")]
|
||||
[ApiController]
|
||||
public class TournamentCheckController : BaseController<TournamentCheckController>
|
||||
{
|
||||
|
@ -1,12 +1,12 @@
|
||||
using System.Buffers.Binary;
|
||||
using Microsoft.Extensions.Options;
|
||||
using System.Buffers.Binary;
|
||||
using System.Text.Json;
|
||||
using Microsoft.Extensions.Options;
|
||||
using TaikoLocalServer.Settings;
|
||||
using Throw;
|
||||
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/userdata.php")]
|
||||
[Route("/v12r00_cn/chassis/userdata.php")]
|
||||
[ApiController]
|
||||
public class UserDataController : BaseController<UserDataController>
|
||||
{
|
||||
@ -17,8 +17,8 @@ public class UserDataController : BaseController<UserDataController>
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
private readonly ServerSettings settings;
|
||||
|
||||
public UserDataController(IUserDatumService userDatumService, ISongPlayDatumService songPlayDatumService,
|
||||
|
||||
public UserDataController(IUserDatumService userDatumService, ISongPlayDatumService songPlayDatumService,
|
||||
IGameDataService gameDataService, IOptions<ServerSettings> settings)
|
||||
{
|
||||
this.userDatumService = userDatumService;
|
||||
@ -34,13 +34,34 @@ public class UserDataController : BaseController<UserDataController>
|
||||
Logger.LogInformation("UserData request : {Request}", request.Stringify());
|
||||
|
||||
var songIdMax = settings.EnableMoreSongs ? Constants.MUSIC_ID_MAX_EXPANDED : Constants.MUSIC_ID_MAX;
|
||||
var releaseSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicList(), songIdMax, Logger);
|
||||
|
||||
var uraSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(gameDataService.GetMusicWithUraList(), songIdMax, Logger);
|
||||
|
||||
var userData = await userDatumService.GetFirstUserDatumOrDefault(request.Baid);
|
||||
|
||||
var unlockedSongIdList = new List<uint>();
|
||||
try
|
||||
{
|
||||
unlockedSongIdList = !string.IsNullOrEmpty(userData.UnlockedSongIdList)
|
||||
? JsonSerializer.Deserialize<List<uint>>(userData.UnlockedSongIdList)
|
||||
: new List<uint>();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Logger.LogError(e, "Parsing UnlockedSongIdList data for user with baid {Request} failed!", request.Baid);
|
||||
}
|
||||
|
||||
unlockedSongIdList.ThrowIfNull("UnlockedSongIdList should never be null");
|
||||
|
||||
var musicList = gameDataService.GetMusicList();
|
||||
var lockedSongsList = gameDataService.GetLockedSongsList();
|
||||
lockedSongsList = lockedSongsList.Except(unlockedSongIdList).ToList();
|
||||
var enabledMusicList = musicList.Except(lockedSongsList);
|
||||
var releaseSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(enabledMusicList, songIdMax, Logger);
|
||||
|
||||
var defaultSongWithUraList = gameDataService.GetMusicWithUraList();
|
||||
var enabledUraMusicList = defaultSongWithUraList.Except(lockedSongsList);
|
||||
var uraSongArray =
|
||||
FlagCalculator.GetBitArrayFromIds(enabledUraMusicList, songIdMax, Logger);
|
||||
|
||||
var toneFlg = Array.Empty<uint>();
|
||||
try
|
||||
@ -55,8 +76,16 @@ public class UserDataController : BaseController<UserDataController>
|
||||
// The only way to get a null is provide string "null" as input,
|
||||
// which means database content need to be fixed, so better throw
|
||||
toneFlg.ThrowIfNull("Tone flg should never be null!");
|
||||
|
||||
// If toneFlg is empty, add 0 to it
|
||||
if (toneFlg.Length == 0)
|
||||
{
|
||||
toneFlg = new uint[] { 0 };
|
||||
userData.ToneFlgArray = JsonSerializer.Serialize(toneFlg);
|
||||
await userDatumService.UpdateUserDatum(userData);
|
||||
}
|
||||
|
||||
var toneArray = FlagCalculator.GetBitArrayFromIds(toneFlg, Constants.TONE_UID_MAX, Logger);
|
||||
var toneArray = FlagCalculator.GetBitArrayFromIds(toneFlg, gameDataService.GetToneFlagArraySize(), Logger);
|
||||
|
||||
var titleFlg = Array.Empty<uint>();
|
||||
try
|
||||
@ -72,7 +101,7 @@ public class UserDataController : BaseController<UserDataController>
|
||||
// which means database content need to be fixed, so better throw
|
||||
titleFlg.ThrowIfNull("Title flg should never be null!");
|
||||
|
||||
var titleArray = FlagCalculator.GetBitArrayFromIds(titleFlg, Constants.TITLE_UID_MAX, Logger);
|
||||
var titleArray = FlagCalculator.GetBitArrayFromIds(titleFlg, gameDataService.GetTitleFlagArraySize(), Logger);
|
||||
|
||||
var recentSongs = (await songPlayDatumService.GetSongPlayDatumByBaid(request.Baid))
|
||||
.AsEnumerable()
|
||||
@ -80,7 +109,7 @@ public class UserDataController : BaseController<UserDataController>
|
||||
.ThenByDescending(datum => datum.SongNumber)
|
||||
.Select(datum => datum.SongId)
|
||||
.ToArray();
|
||||
|
||||
|
||||
// Use custom implementation as distinctby cannot guarantee preserved element
|
||||
var recentSet = new OrderedSet<uint>();
|
||||
foreach (var id in recentSongs)
|
||||
@ -110,7 +139,18 @@ public class UserDataController : BaseController<UserDataController>
|
||||
|
||||
var defaultOptions = new byte[2];
|
||||
BinaryPrimitives.WriteInt16LittleEndian(defaultOptions, userData.OptionSetting);
|
||||
|
||||
|
||||
var difficultySettingArray = JsonHelper.GetUIntArrayFromJson(userData.DifficultySettingArray, 3, Logger, nameof(userData.DifficultySettingArray));
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (difficultySettingArray[i] >= 2)
|
||||
{
|
||||
difficultySettingArray[i] -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
var difficultyPlayedArray = JsonHelper.GetUIntArrayFromJson(userData.DifficultyPlayedArray, 3, Logger, nameof(userData.DifficultyPlayedArray));
|
||||
|
||||
var response = new UserDataResponse
|
||||
{
|
||||
Result = 1,
|
||||
@ -118,14 +158,20 @@ public class UserDataController : BaseController<UserDataController>
|
||||
TitleFlg = titleArray,
|
||||
ReleaseSongFlg = releaseSongArray,
|
||||
UraReleaseSongFlg = uraSongArray,
|
||||
DefaultOptionSetting = defaultOptions,
|
||||
IsVoiceOn = userData.IsVoiceOn,
|
||||
IsSkipOn = userData.IsSkipOn,
|
||||
IsChallengecompe = false,
|
||||
SongRecentCnt = (uint)recentSongs.Length,
|
||||
AryFavoriteSongNoes = favoriteSongs,
|
||||
AryRecentSongNoes = recentSongs,
|
||||
NotesPosition = userData.NotesPosition
|
||||
DefaultOptionSetting = defaultOptions,
|
||||
NotesPosition = userData.NotesPosition,
|
||||
IsVoiceOn = userData.IsVoiceOn,
|
||||
IsSkipOn = userData.IsSkipOn,
|
||||
DifficultySettingCourse = difficultySettingArray[0],
|
||||
DifficultySettingStar = difficultySettingArray[1],
|
||||
DifficultySettingSort = difficultySettingArray[2],
|
||||
DifficultyPlayedCourse = difficultyPlayedArray[0],
|
||||
DifficultyPlayedStar = difficultyPlayedArray[1],
|
||||
DifficultyPlayedSort = difficultyPlayedArray[2],
|
||||
IsChallengecompe = false,
|
||||
SongRecentCnt = (uint)recentSongs.Length
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
|
@ -1,19 +1,35 @@
|
||||
namespace TaikoLocalServer.Controllers.Game;
|
||||
|
||||
[Route("/v12r03/chassis/verifyqrcode.php")]
|
||||
[Route("/v12r00_cn/chassis/verifyqrcode.php")]
|
||||
[ApiController]
|
||||
public class VerifyQrCodeController : BaseController<VerifyQrCodeController>
|
||||
{
|
||||
private readonly IGameDataService gameDataService;
|
||||
|
||||
public VerifyQrCodeController(IGameDataService gameDataService)
|
||||
{
|
||||
this.gameDataService = gameDataService;
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
[Produces("application/protobuf")]
|
||||
public IActionResult VerifyQrCode([FromBody] VerifyQrcodeRequest request)
|
||||
{
|
||||
Logger.LogInformation("VerifyQrCode request : {Request}", request.Stringify());
|
||||
|
||||
var qrCodeDataDictionary = gameDataService.GetQRCodeDataDictionary();
|
||||
|
||||
qrCodeDataDictionary.TryGetValue(request.QrcodeSerial, out var qrCodeId);
|
||||
|
||||
if (qrCodeId == 0)
|
||||
{
|
||||
Logger.LogWarning("Requested QR code serial {Serial} does not exist!", request.QrcodeSerial);
|
||||
}
|
||||
|
||||
var response = new VerifyQrcodeResponse
|
||||
{
|
||||
Result = 1,
|
||||
QrcodeId = 1
|
||||
QrcodeId = qrCodeId
|
||||
};
|
||||
|
||||
return Ok(response);
|
||||
|
35
TaikoLocalServer/Logging/CsvFormatter.cs
Normal file
35
TaikoLocalServer/Logging/CsvFormatter.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using Serilog.Events;
|
||||
using Serilog.Formatting;
|
||||
|
||||
namespace TaikoLocalServer.Logging;
|
||||
|
||||
public class CsvFormatter: ITextFormatter
|
||||
{
|
||||
public void Format(LogEvent logEvent, TextWriter output)
|
||||
{
|
||||
logEvent.Properties.TryGetValue("ChassisId", out var chassisId);
|
||||
logEvent.Properties.TryGetValue("ShopId", out var shopId);
|
||||
logEvent.Properties.TryGetValue("Baid", out var baid);
|
||||
logEvent.Properties.TryGetValue("PlayedAt", out var playedAt);
|
||||
logEvent.Properties.TryGetValue("IsRight", out var isRight);
|
||||
logEvent.Properties.TryGetValue("Type", out var type);
|
||||
logEvent.Properties.TryGetValue("Amount", out var amount);
|
||||
|
||||
output.Write(logEvent.Timestamp.ToString("yyyy-MM-dd"));
|
||||
output.Write(",");
|
||||
output.Write(chassisId);
|
||||
output.Write(",");
|
||||
output.Write(shopId);
|
||||
output.Write(",");
|
||||
output.Write(baid);
|
||||
output.Write(",");
|
||||
output.Write(playedAt);
|
||||
output.Write(",");
|
||||
output.Write(isRight);
|
||||
output.Write(",");
|
||||
output.Write(type);
|
||||
output.Write(",");
|
||||
output.Write(amount);
|
||||
output.WriteLine();
|
||||
}
|
||||
}
|
12
TaikoLocalServer/Models/DonCosRewardEntry.cs
Normal file
12
TaikoLocalServer/Models/DonCosRewardEntry.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class DonCosRewardEntry
|
||||
{
|
||||
[JsonPropertyName("cosType")]
|
||||
public string cosType { get; set; } = null!;
|
||||
|
||||
[JsonPropertyName("uniqueId")]
|
||||
public uint uniqueId { get; set; }
|
||||
}
|
9
TaikoLocalServer/Models/DonCosRewards.cs
Normal file
9
TaikoLocalServer/Models/DonCosRewards.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class DonCosRewards
|
||||
{
|
||||
[JsonPropertyName("items")]
|
||||
public List<DonCosRewardEntry> DonCosRewardEntries { get; set; } = new();
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,12 +0,0 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class MusicAttributeEntry
|
||||
{
|
||||
[JsonPropertyName("uniqueId")]
|
||||
public uint MusicId { get; set; }
|
||||
|
||||
[JsonPropertyName("canPlayUra")]
|
||||
public bool HasUra { get; set; }
|
||||
}
|
@ -1,9 +0,0 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class MusicAttributes
|
||||
{
|
||||
[JsonPropertyName("items")]
|
||||
public List<MusicAttributeEntry> MusicAttributeEntries { get; set; } = new();
|
||||
}
|
12
TaikoLocalServer/Models/MusicInfoEntry.cs
Normal file
12
TaikoLocalServer/Models/MusicInfoEntry.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class MusicInfoEntry
|
||||
{
|
||||
[JsonPropertyName("uniqueId")]
|
||||
public uint MusicId { get; set; }
|
||||
|
||||
[JsonPropertyName("starUra")]
|
||||
public uint starUra { get; set; }
|
||||
}
|
9
TaikoLocalServer/Models/MusicInfoes.cs
Normal file
9
TaikoLocalServer/Models/MusicInfoes.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class MusicInfoes
|
||||
{
|
||||
[JsonPropertyName("items")]
|
||||
public List<MusicInfoEntry> MusicInfoEntries { get; set; } = new();
|
||||
}
|
9
TaikoLocalServer/Models/NeiroEntry.cs
Normal file
9
TaikoLocalServer/Models/NeiroEntry.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class NeiroEntry
|
||||
{
|
||||
[JsonPropertyName("uniqueId")]
|
||||
public uint uniqueId { get; set; }
|
||||
}
|
9
TaikoLocalServer/Models/Neiros.cs
Normal file
9
TaikoLocalServer/Models/Neiros.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class Neiros
|
||||
{
|
||||
[JsonPropertyName("items")]
|
||||
public List<NeiroEntry> NeiroEntries { get; set; } = new();
|
||||
}
|
9
TaikoLocalServer/Models/ShougouEntry.cs
Normal file
9
TaikoLocalServer/Models/ShougouEntry.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class ShougouEntry
|
||||
{
|
||||
[JsonPropertyName("uniqueId")]
|
||||
public uint uniqueId { get; set; }
|
||||
}
|
9
TaikoLocalServer/Models/Shougous.cs
Normal file
9
TaikoLocalServer/Models/Shougous.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace TaikoLocalServer.Models;
|
||||
|
||||
public class Shougous
|
||||
{
|
||||
[JsonPropertyName("items")]
|
||||
public List<ShougouEntry> ShougouEntries { get; set; } = new();
|
||||
}
|
@ -8,249 +8,248 @@
|
||||
#pragma warning disable CS0612, CS0618, CS1591, CS3021, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
|
||||
namespace taiko.vsinterface
|
||||
{
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class StartupAuthRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class StartupAuthRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string UsbmemKey
|
||||
{
|
||||
get => __pbn__UsbmemKey ?? "";
|
||||
set => __pbn__UsbmemKey = value;
|
||||
}
|
||||
public bool ShouldSerializeUsbmemKey() => __pbn__UsbmemKey != null;
|
||||
public void ResetUsbmemKey() => __pbn__UsbmemKey = null;
|
||||
private string __pbn__UsbmemKey;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string UsbmemKey
|
||||
{
|
||||
get => __pbn__UsbmemKey ?? "";
|
||||
set => __pbn__UsbmemKey = value;
|
||||
}
|
||||
public bool ShouldSerializeUsbmemKey() => __pbn__UsbmemKey != null;
|
||||
public void ResetUsbmemKey() => __pbn__UsbmemKey = null;
|
||||
private string __pbn__UsbmemKey;
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver")]
|
||||
public uint UsbmemVer
|
||||
{
|
||||
get => __pbn__UsbmemVer.GetValueOrDefault();
|
||||
set => __pbn__UsbmemVer = value;
|
||||
}
|
||||
public bool ShouldSerializeUsbmemVer() => __pbn__UsbmemVer != null;
|
||||
public void ResetUsbmemVer() => __pbn__UsbmemVer = null;
|
||||
private uint? __pbn__UsbmemVer;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver")]
|
||||
public uint UsbmemVer
|
||||
{
|
||||
get => __pbn__UsbmemVer.GetValueOrDefault();
|
||||
set => __pbn__UsbmemVer = value;
|
||||
}
|
||||
public bool ShouldSerializeUsbmemVer() => __pbn__UsbmemVer != null;
|
||||
public void ResetUsbmemVer() => __pbn__UsbmemVer = null;
|
||||
private uint? __pbn__UsbmemVer;
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
[global::ProtoBuf.ProtoMember(8, Name = @"ary_operation_info")]
|
||||
public global::System.Collections.Generic.List<OperationData> AryOperationInfoes { get; } = new global::System.Collections.Generic.List<OperationData>();
|
||||
|
||||
[global::ProtoBuf.ProtoMember(8, Name = @"ary_operation_info")]
|
||||
public global::System.Collections.Generic.List<OperationData> AryOperationInfoes { get; } = new global::System.Collections.Generic.List<OperationData>();
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class OperationData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class OperationData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"key_data", IsRequired = true)]
|
||||
public uint KeyData { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"key_data", IsRequired = true)]
|
||||
public uint KeyData { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"value_data", IsRequired = true)]
|
||||
public byte[] ValueData { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"value_data", IsRequired = true)]
|
||||
public byte[] ValueData { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class StartupAuthResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class StartupAuthResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"ary_movie_info")]
|
||||
public global::System.Collections.Generic.List<MovieData> AryMovieInfoes { get; } = new global::System.Collections.Generic.List<MovieData>();
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"ary_movie_info")]
|
||||
public global::System.Collections.Generic.List<MovieData> AryMovieInfoes { get; } = new global::System.Collections.Generic.List<MovieData>();
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"ary_operation_info")]
|
||||
public global::System.Collections.Generic.List<OperationData> AryOperationInfoes { get; } = new global::System.Collections.Generic.List<OperationData>();
|
||||
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"ary_operation_info")]
|
||||
public global::System.Collections.Generic.List<OperationData> AryOperationInfoes { get; } = new global::System.Collections.Generic.List<OperationData>();
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class MovieData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class MovieData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"movie_id", IsRequired = true)]
|
||||
public uint MovieId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"movie_id", IsRequired = true)]
|
||||
public uint MovieId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"enable_days", IsRequired = true)]
|
||||
public uint EnableDays { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"enable_days", IsRequired = true)]
|
||||
public uint EnableDays { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class OperationData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class OperationData : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"key_data", IsRequired = true)]
|
||||
public uint KeyData { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"key_data", IsRequired = true)]
|
||||
public uint KeyData { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"value_data", IsRequired = true)]
|
||||
public byte[] ValueData { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"value_data", IsRequired = true)]
|
||||
public byte[] ValueData { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupAuthRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupAuthRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key", IsRequired = true)]
|
||||
public string UsbmemKey { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key", IsRequired = true)]
|
||||
public string UsbmemKey { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver", IsRequired = true)]
|
||||
public uint UsbmemVer { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver", IsRequired = true)]
|
||||
public uint UsbmemVer { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupAuthResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupAuthResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupCompleteRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupCompleteRequest : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"chassis_id", IsRequired = true)]
|
||||
public string ChassisId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key", IsRequired = true)]
|
||||
public string UsbmemKey { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(2, Name = @"usbmem_key", IsRequired = true)]
|
||||
public string UsbmemKey { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(3, Name = @"hdd_ver", IsRequired = true)]
|
||||
public uint HddVer { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver", IsRequired = true)]
|
||||
public uint UsbmemVer { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(4, Name = @"usbmem_ver", IsRequired = true)]
|
||||
public uint UsbmemVer { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(5, Name = @"shop_id", IsRequired = true)]
|
||||
public string ShopId { get; set; }
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(6, Name = @"rack_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string RackId
|
||||
{
|
||||
get => __pbn__RackId ?? "";
|
||||
set => __pbn__RackId = value;
|
||||
}
|
||||
public bool ShouldSerializeRackId() => __pbn__RackId != null;
|
||||
public void ResetRackId() => __pbn__RackId = null;
|
||||
private string __pbn__RackId;
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
|
||||
[global::ProtoBuf.ProtoMember(7, Name = @"country_id")]
|
||||
[global::System.ComponentModel.DefaultValue("")]
|
||||
public string CountryId
|
||||
{
|
||||
get => __pbn__CountryId ?? "";
|
||||
set => __pbn__CountryId = value;
|
||||
}
|
||||
public bool ShouldSerializeCountryId() => __pbn__CountryId != null;
|
||||
public void ResetCountryId() => __pbn__CountryId = null;
|
||||
private string __pbn__CountryId;
|
||||
}
|
||||
|
||||
}
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupCompleteResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
|
||||
[global::ProtoBuf.ProtoContract()]
|
||||
public partial class VerupCompleteResponse : global::ProtoBuf.IExtensible
|
||||
{
|
||||
private global::ProtoBuf.IExtension __pbn__extensionData;
|
||||
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
|
||||
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
|
||||
[global::ProtoBuf.ProtoMember(1, Name = @"result", IsRequired = true)]
|
||||
public uint Result { get; set; }
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
using System.Reflection;
|
||||
using System.Security.Authentication;
|
||||
using Serilog.Sinks.File.Header;
|
||||
using TaikoLocalServer.Logging;
|
||||
using GameDatabase.Context;
|
||||
using Microsoft.AspNetCore.HttpLogging;
|
||||
using Microsoft.AspNetCore.HttpOverrides;
|
||||
using TaikoLocalServer.Middlewares;
|
||||
using TaikoLocalServer.Services.Extentions;
|
||||
@ -23,26 +26,32 @@ try
|
||||
{
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
builder.Host.ConfigureAppConfiguration((hostingContext, config) =>
|
||||
builder.Services.AddHttpLogging(options =>
|
||||
{
|
||||
const string configurationsDirectory = "Configurations";
|
||||
config.AddJsonFile($"{configurationsDirectory}/Kestrel.json", optional: true, reloadOnChange: false);
|
||||
config.AddJsonFile($"{configurationsDirectory}/Logging.json", optional: false, reloadOnChange: false);
|
||||
config.AddJsonFile($"{configurationsDirectory}/Database.json", optional: false, reloadOnChange: false);
|
||||
config.AddJsonFile($"{configurationsDirectory}/ServerSettings.json", optional: false, reloadOnChange: false);
|
||||
config.AddJsonFile($"{configurationsDirectory}/DataSettings.json", optional: true, reloadOnChange: false);
|
||||
options.LoggingFields = HttpLoggingFields.All;
|
||||
options.RequestBodyLogLimit = 32768;
|
||||
options.ResponseBodyLogLimit = 32768;
|
||||
});
|
||||
|
||||
// Manually enable tls 1.0
|
||||
builder.WebHost.UseKestrel(kestrelOptions =>
|
||||
{
|
||||
kestrelOptions.ConfigureHttpsDefaults(options =>
|
||||
options.SslProtocols = SslProtocols.Tls | SslProtocols.Tls11 | SslProtocols.Tls12 | SslProtocols.Tls13);
|
||||
});
|
||||
const string configurationsDirectory = "Configurations";
|
||||
builder.Configuration.AddJsonFile($"{configurationsDirectory}/Kestrel.json", optional: true, reloadOnChange: false);
|
||||
builder.Configuration.AddJsonFile($"{configurationsDirectory}/Logging.json", optional: false, reloadOnChange: false);
|
||||
builder.Configuration.AddJsonFile($"{configurationsDirectory}/Database.json", optional: false, reloadOnChange: false);
|
||||
builder.Configuration.AddJsonFile($"{configurationsDirectory}/ServerSettings.json", optional: false, reloadOnChange: false);
|
||||
builder.Configuration.AddJsonFile($"{configurationsDirectory}/DataSettings.json", optional: true, reloadOnChange: false);
|
||||
|
||||
builder.Host.UseSerilog((context, configuration) =>
|
||||
{
|
||||
configuration.WriteTo.Console().ReadFrom.Configuration(context.Configuration);
|
||||
configuration
|
||||
.WriteTo.Console().ReadFrom.Configuration(context.Configuration)
|
||||
.WriteTo.Logger(x =>
|
||||
{
|
||||
x.WriteTo.File(new CsvFormatter(),
|
||||
path: "./Logs/HeadClerkLog-.csv",
|
||||
hooks: new HeaderWriter("Date,ChassisId,ShopId,Baid,PlayedAt,IsRight,Type,Amount"),
|
||||
rollingInterval: RollingInterval.Day);
|
||||
x.Filter.ByIncludingOnly("StartsWith(@m, 'CSV WRITE:')");
|
||||
});
|
||||
});
|
||||
|
||||
if (builder.Configuration.GetValue<bool>("ServerSettings:EnableMoreSongs"))
|
||||
@ -117,6 +126,16 @@ try
|
||||
|
||||
|
||||
app.UseHttpLogging();
|
||||
app.Use(async (context, next) =>
|
||||
{
|
||||
await next();
|
||||
|
||||
if (context.Response.StatusCode >= 400)
|
||||
{
|
||||
Log.Error("Unknown request from: {RemoteIpAddress} {Method} {Path} {StatusCode}",
|
||||
context.Connection.RemoteIpAddress, context.Request.Method, context.Request.Path, context.Response.StatusCode);
|
||||
}
|
||||
});
|
||||
app.MapControllers();
|
||||
app.MapFallbackToFile("index.html");
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
"TaikoLocalServer": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": true,
|
||||
"launchBrowser": false,
|
||||
"launchUrl": "",
|
||||
"applicationUrl": "http://localhost:5000",
|
||||
"environmentVariables": {
|
||||
@ -21,7 +21,7 @@
|
||||
},
|
||||
"IIS Express": {
|
||||
"commandName": "IISExpress",
|
||||
"launchBrowser": true,
|
||||
"launchBrowser": false,
|
||||
"launchUrl": "swagger",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
|
@ -13,14 +13,14 @@ public class AiDatumService : IAiDatumService
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async Task<List<AiScoreDatum>> GetAllAiScoreById(uint baid)
|
||||
public async Task<List<AiScoreDatum>> GetAllAiScoreById(ulong baid)
|
||||
{
|
||||
return await context.AiScoreData.Where(datum => datum.Baid == baid)
|
||||
.Include(datum => datum.AiSectionScoreData)
|
||||
.ToListAsync();
|
||||
}
|
||||
|
||||
public async Task<AiScoreDatum?> GetSongAiScore(uint baid, uint songId, Difficulty difficulty)
|
||||
public async Task<AiScoreDatum?> GetSongAiScore(ulong baid, uint songId, Difficulty difficulty)
|
||||
{
|
||||
return await context.AiScoreData.Where(datum => datum.Baid == baid &&
|
||||
datum.SongId == songId &&
|
||||
|
@ -7,46 +7,59 @@ namespace TaikoLocalServer.Services;
|
||||
|
||||
public class CardService : ICardService
|
||||
{
|
||||
private readonly TaikoDbContext context;
|
||||
private readonly TaikoDbContext context;
|
||||
|
||||
public CardService(TaikoDbContext context)
|
||||
{
|
||||
this.context = context;
|
||||
}
|
||||
public CardService(TaikoDbContext context)
|
||||
{
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async Task<Card?> GetCardByAccessCode(string accessCode)
|
||||
{
|
||||
return await context.Cards.FindAsync(accessCode);
|
||||
}
|
||||
public async Task<Card?> GetCardByAccessCode(string accessCode)
|
||||
{
|
||||
return await context.Cards.FindAsync(accessCode);
|
||||
}
|
||||
|
||||
public uint GetNextBaid()
|
||||
{
|
||||
return context.Cards.Any() ? context.Cards.Max(card => card.Baid) + 1 : 1;
|
||||
}
|
||||
public ulong GetNextBaid()
|
||||
{
|
||||
return context.Cards.Any() ? context.Cards.ToList().Max(card => card.Baid) + 1 : 1;
|
||||
}
|
||||
|
||||
public async Task<List<User>> GetUsersFromCards()
|
||||
{
|
||||
return await context.Cards.Select(card => card.CopyPropertiesToNew<User>(null)).ToListAsync();
|
||||
}
|
||||
public async Task<List<User>> GetUsersFromCards()
|
||||
{
|
||||
return await context.Cards.Select(card => card.CopyPropertiesToNew<User>(null)).ToListAsync();
|
||||
}
|
||||
|
||||
public async Task AddCard(Card card)
|
||||
{
|
||||
context.Add(card);
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
public async Task AddCard(Card card)
|
||||
{
|
||||
context.Add(card);
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
|
||||
public async Task<bool> DeleteCard(string accessCode)
|
||||
{
|
||||
var card = await context.Cards.FindAsync(accessCode);
|
||||
public async Task<bool> DeleteCard(string accessCode)
|
||||
{
|
||||
var card = await context.Cards.FindAsync(accessCode);
|
||||
|
||||
if (card is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (card is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
context.Cards.Remove(card);
|
||||
await context.SaveChangesAsync();
|
||||
context.Cards.Remove(card);
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public async Task<bool> UpdatePassword(string accessCode, string password, string salt)
|
||||
{
|
||||
var card = await context.Cards.FindAsync(accessCode);
|
||||
|
||||
if (card is null) return false;
|
||||
|
||||
card.Password = password;
|
||||
card.Salt = salt;
|
||||
await context.SaveChangesAsync();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@ -12,14 +12,14 @@ public class DanScoreDatumService : IDanScoreDatumService
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async Task<List<DanScoreDatum>> GetDanScoreDatumByBaid(uint baid)
|
||||
public async Task<List<DanScoreDatum>> GetDanScoreDatumByBaid(ulong baid)
|
||||
{
|
||||
return await context.DanScoreData.Where(datum => datum.Baid == baid)
|
||||
.Include(datum => datum.DanStageScoreData)
|
||||
.ToListAsync();
|
||||
}
|
||||
|
||||
public async Task<DanScoreDatum?> GetSingleDanScoreDatum(uint baid, uint danId)
|
||||
public async Task<DanScoreDatum?> GetSingleDanScoreDatum(ulong baid, uint danId)
|
||||
{
|
||||
return await context.DanScoreData.Include(datum => datum.DanStageScoreData)
|
||||
.FirstOrDefaultAsync(datum => datum.Baid == baid &&
|
||||
|
@ -1,10 +1,12 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Text.Json;
|
||||
using ICSharpCode.SharpZipLib.GZip;
|
||||
using ICSharpCode.SharpZipLib.GZip;
|
||||
using Microsoft.Extensions.Options;
|
||||
using SharedProject.Models;
|
||||
using SharedProject.Utils;
|
||||
using Swan.Mapping;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO.Compression;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text.Json;
|
||||
using TaikoLocalServer.Settings;
|
||||
using Throw;
|
||||
|
||||
@ -12,178 +14,460 @@ namespace TaikoLocalServer.Services;
|
||||
|
||||
public class GameDataService : IGameDataService
|
||||
{
|
||||
private ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> danDataDictionary =
|
||||
ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData>.Empty;
|
||||
private ImmutableDictionary<uint, MusicInfoEntry> musicInfoes =
|
||||
ImmutableDictionary<uint, MusicInfoEntry>.Empty;
|
||||
|
||||
private ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> introDataDictionary =
|
||||
ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData>.Empty;
|
||||
|
||||
private ImmutableDictionary<uint, MusicAttributeEntry> musicAttributes =
|
||||
ImmutableDictionary<uint, MusicAttributeEntry>.Empty;
|
||||
private ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> danDataDictionary =
|
||||
ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData>.Empty;
|
||||
|
||||
private ImmutableDictionary<uint, GetfolderResponse.EventfolderData> folderDictionary =
|
||||
ImmutableDictionary<uint, GetfolderResponse.EventfolderData>.Empty;
|
||||
private ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> gaidenDataDictionary =
|
||||
ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData>.Empty;
|
||||
|
||||
private List<uint> musics = new();
|
||||
private ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> introDataDictionary =
|
||||
ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData>.Empty;
|
||||
|
||||
private List<uint> musicsWithUra = new();
|
||||
|
||||
private readonly DataSettings settings;
|
||||
private ImmutableDictionary<uint, InitialdatacheckResponse.MovieData> movieDataDictionary =
|
||||
ImmutableDictionary<uint, InitialdatacheckResponse.MovieData>.Empty;
|
||||
|
||||
public GameDataService(IOptions<DataSettings> settings)
|
||||
{
|
||||
this.settings = settings.Value;
|
||||
}
|
||||
private ImmutableDictionary<uint, GetfolderResponse.EventfolderData> folderDictionary =
|
||||
ImmutableDictionary<uint, GetfolderResponse.EventfolderData>.Empty;
|
||||
|
||||
public List<uint> GetMusicList()
|
||||
{
|
||||
return musics;
|
||||
}
|
||||
private ImmutableDictionary<string, uint> qrCodeDataDictionary = ImmutableDictionary<string, uint>.Empty;
|
||||
|
||||
private List<GetShopFolderResponse.ShopFolderData> shopFolderList = new();
|
||||
|
||||
public List<uint> GetMusicWithUraList()
|
||||
{
|
||||
return musicsWithUra;
|
||||
}
|
||||
private List<uint> musics = new();
|
||||
|
||||
public ImmutableDictionary<uint, MusicAttributeEntry> GetMusicAttributes()
|
||||
{
|
||||
return musicAttributes;
|
||||
}
|
||||
private List<uint> musicsWithUra = new();
|
||||
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetDanDataDictionary()
|
||||
{
|
||||
return danDataDictionary;
|
||||
}
|
||||
|
||||
public ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> GetSongIntroDictionary()
|
||||
{
|
||||
return introDataDictionary;
|
||||
}
|
||||
private List<uint> lockedSongsList = new();
|
||||
|
||||
private List<int> costumeFlagArraySizes = new();
|
||||
|
||||
private int titleFlagArraySize;
|
||||
|
||||
private int toneFlagArraySize;
|
||||
|
||||
public ImmutableDictionary<uint, GetfolderResponse.EventfolderData> GetFolderDictionary()
|
||||
{
|
||||
return folderDictionary;
|
||||
}
|
||||
private Dictionary<string, int> tokenDataDictionary = new();
|
||||
|
||||
public async Task InitializeAsync()
|
||||
{
|
||||
var dataPath = PathHelper.GetDataPath();
|
||||
var musicAttributePath = Path.Combine(dataPath, Constants.MUSIC_ATTRIBUTE_FILE_NAME);
|
||||
var compressedMusicAttributePath = Path.Combine(dataPath, Constants.MUSIC_ATTRIBUTE_COMPRESSED_FILE_NAME);
|
||||
var danDataPath = Path.Combine(dataPath, settings.DanDataFileName);
|
||||
var songIntroDataPath = Path.Combine(dataPath, settings.IntroDataFileName);
|
||||
var eventFolderDataPath = Path.Combine(dataPath, settings.EventFolderDataFileName);
|
||||
private readonly DataSettings settings;
|
||||
|
||||
if (File.Exists(compressedMusicAttributePath))
|
||||
{
|
||||
TryDecompressMusicAttribute();
|
||||
}
|
||||
await using var musicAttributeFile = File.OpenRead(musicAttributePath);
|
||||
await using var danDataFile = File.OpenRead(danDataPath);
|
||||
await using var songIntroDataFile = File.OpenRead(songIntroDataPath);
|
||||
await using var eventFolderDataFile = File.OpenRead(eventFolderDataPath);
|
||||
public GameDataService(IOptions<DataSettings> settings)
|
||||
{
|
||||
this.settings = settings.Value;
|
||||
}
|
||||
|
||||
var attributesData = await JsonSerializer.DeserializeAsync<MusicAttributes>(musicAttributeFile);
|
||||
var danData = await JsonSerializer.DeserializeAsync<List<DanData>>(danDataFile);
|
||||
var introData = await JsonSerializer.DeserializeAsync<List<SongIntroductionData>>(songIntroDataFile);
|
||||
var eventFolderData = await JsonSerializer.DeserializeAsync<List<EventFolderData>>(eventFolderDataFile);
|
||||
public List<uint> GetMusicList()
|
||||
{
|
||||
return musics;
|
||||
}
|
||||
|
||||
InitializeMusicAttributes(attributesData);
|
||||
public List<uint> GetMusicWithUraList()
|
||||
{
|
||||
return musicsWithUra;
|
||||
}
|
||||
|
||||
InitializeDanData(danData);
|
||||
public ImmutableDictionary<uint, MusicInfoEntry> GetMusicInfoes()
|
||||
{
|
||||
return musicInfoes;
|
||||
}
|
||||
|
||||
InitializeIntroData(introData);
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetDanDataDictionary()
|
||||
{
|
||||
return danDataDictionary;
|
||||
}
|
||||
|
||||
InitializeEventFolderData(eventFolderData);
|
||||
}
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetGaidenDataDictionary()
|
||||
{
|
||||
return gaidenDataDictionary;
|
||||
}
|
||||
|
||||
private static void TryDecompressMusicAttribute()
|
||||
{
|
||||
var dataPath = PathHelper.GetDataPath();
|
||||
var musicAttributePath = Path.Combine(dataPath, Constants.MUSIC_ATTRIBUTE_FILE_NAME);
|
||||
var compressedMusicAttributePath = Path.Combine(dataPath, Constants.MUSIC_ATTRIBUTE_COMPRESSED_FILE_NAME);
|
||||
|
||||
using var compressed = File.Open(compressedMusicAttributePath, FileMode.Open);
|
||||
using var output = File.Create(musicAttributePath);
|
||||
|
||||
GZip.Decompress(compressed, output, true);
|
||||
}
|
||||
public ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> GetSongIntroDictionary()
|
||||
{
|
||||
return introDataDictionary;
|
||||
}
|
||||
|
||||
private void InitializeIntroData(List<SongIntroductionData>? introData)
|
||||
{
|
||||
introData.ThrowIfNull("Shouldn't happen!");
|
||||
introDataDictionary = introData.ToImmutableDictionary(data => data.SetId, ToResponseIntroData);
|
||||
}
|
||||
public ImmutableDictionary<uint, InitialdatacheckResponse.MovieData> GetMovieDataDictionary()
|
||||
{
|
||||
return movieDataDictionary;
|
||||
}
|
||||
|
||||
private void InitializeDanData(List<DanData>? danData)
|
||||
{
|
||||
danData.ThrowIfNull("Shouldn't happen!");
|
||||
danDataDictionary = danData.ToImmutableDictionary(data => data.DanId, ToResponseOdaiData);
|
||||
}
|
||||
public ImmutableDictionary<uint, GetfolderResponse.EventfolderData> GetFolderDictionary()
|
||||
{
|
||||
return folderDictionary;
|
||||
}
|
||||
|
||||
private void InitializeEventFolderData(List<EventFolderData>? eventFolderData)
|
||||
{
|
||||
eventFolderData.ThrowIfNull("Shouldn't happen!");
|
||||
folderDictionary = eventFolderData.ToImmutableDictionary(data => data.FolderId, ToResponseEventFolderData);
|
||||
}
|
||||
public List<GetShopFolderResponse.ShopFolderData> GetShopFolderList()
|
||||
{
|
||||
return shopFolderList;
|
||||
}
|
||||
|
||||
private void InitializeMusicAttributes(MusicAttributes? attributesData)
|
||||
{
|
||||
attributesData.ThrowIfNull("Shouldn't happen!");
|
||||
public Dictionary<string, int> GetTokenDataDictionary()
|
||||
{
|
||||
return tokenDataDictionary;
|
||||
}
|
||||
|
||||
musicAttributes = attributesData.MusicAttributeEntries.ToImmutableDictionary(attribute => attribute.MusicId);
|
||||
public List<uint> GetLockedSongsList()
|
||||
{
|
||||
return lockedSongsList;
|
||||
}
|
||||
|
||||
public List<int> GetCostumeFlagArraySizes()
|
||||
{
|
||||
return costumeFlagArraySizes;
|
||||
}
|
||||
|
||||
public int GetTitleFlagArraySize()
|
||||
{
|
||||
return titleFlagArraySize;
|
||||
}
|
||||
|
||||
public int GetToneFlagArraySize()
|
||||
{
|
||||
return toneFlagArraySize;
|
||||
}
|
||||
|
||||
musics = musicAttributes.Select(pair => pair.Key)
|
||||
.ToList();
|
||||
musics.Sort();
|
||||
public ImmutableDictionary<string, uint> GetQRCodeDataDictionary()
|
||||
{
|
||||
return qrCodeDataDictionary;
|
||||
}
|
||||
|
||||
musicsWithUra = musicAttributes.Where(attribute => attribute.Value.HasUra)
|
||||
.Select(pair => pair.Key)
|
||||
.ToList();
|
||||
musicsWithUra.Sort();
|
||||
}
|
||||
public async Task InitializeAsync()
|
||||
{
|
||||
var dataPath = PathHelper.GetDataPath();
|
||||
|
||||
var musicInfoPath = Path.Combine(dataPath, $"{Constants.MUSIC_INFO_BASE_NAME}.json");
|
||||
var encryptedInfo = Path.Combine(dataPath, $"{Constants.MUSIC_INFO_BASE_NAME}.bin");
|
||||
|
||||
var wordlistPath = Path.Combine(dataPath, $"{Constants.WORDLIST_BASE_NAME}.json");
|
||||
var encryptedWordlist = Path.Combine(dataPath, $"{Constants.WORDLIST_BASE_NAME}.bin");
|
||||
|
||||
var musicOrderPath = Path.Combine(dataPath, $"{Constants.MUSIC_ORDER_BASE_NAME}.json");
|
||||
var encryptedMusicOrder = Path.Combine(dataPath, $"{Constants.MUSIC_ORDER_BASE_NAME}.bin");
|
||||
|
||||
var donCosRewardPath = Path.Combine(dataPath, $"{Constants.DON_COS_REWARD_BASE_NAME}.json");
|
||||
var encryptedDonCosReward = Path.Combine(dataPath, $"{Constants.DON_COS_REWARD_BASE_NAME}.bin");
|
||||
|
||||
var shougouPath = Path.Combine(dataPath, $"{Constants.SHOUGOU_BASE_NAME}.json");
|
||||
var encryptedShougou = Path.Combine(dataPath, $"{Constants.SHOUGOU_BASE_NAME}.bin");
|
||||
|
||||
var neiroPath = Path.Combine(dataPath, $"{Constants.NEIRO_BASE_NAME}.json");
|
||||
var encryptedNeiro = Path.Combine(dataPath, $"{Constants.NEIRO_BASE_NAME}.bin");
|
||||
|
||||
var danDataPath = Path.Combine(dataPath, settings.DanDataFileName);
|
||||
var gaidenDataPath = Path.Combine(dataPath, settings.GaidenDataFileName);
|
||||
var songIntroDataPath = Path.Combine(dataPath, settings.IntroDataFileName);
|
||||
var movieDataPath = Path.Combine(dataPath, settings.MovieDataFileName);
|
||||
var eventFolderDataPath = Path.Combine(dataPath, settings.EventFolderDataFileName);
|
||||
var shopFolderDataPath = Path.Combine(dataPath, settings.ShopFolderDataFileName);
|
||||
var tokenDataPath = Path.Combine(dataPath, settings.TokenDataFileName);
|
||||
var lockedSongsDataPath = Path.Combine(dataPath, settings.LockedSongsDataFileName);
|
||||
var qrCodeDataPath = Path.Combine(dataPath, settings.QRCodeDataFileName);
|
||||
|
||||
private static GetDanOdaiResponse.OdaiData ToResponseOdaiData(DanData data)
|
||||
{
|
||||
var responseOdaiData = new GetDanOdaiResponse.OdaiData
|
||||
{
|
||||
DanId = data.DanId,
|
||||
Title = data.Title,
|
||||
VerupNo = data.VerupNo
|
||||
};
|
||||
if (File.Exists(encryptedInfo))
|
||||
{
|
||||
DecryptDataTable(encryptedInfo, musicInfoPath);
|
||||
}
|
||||
if (File.Exists(encryptedWordlist))
|
||||
{
|
||||
DecryptDataTable(encryptedWordlist, wordlistPath);
|
||||
}
|
||||
if (File.Exists(encryptedMusicOrder))
|
||||
{
|
||||
DecryptDataTable(encryptedMusicOrder, musicOrderPath);
|
||||
}
|
||||
if (File.Exists(encryptedDonCosReward))
|
||||
{
|
||||
DecryptDataTable(encryptedDonCosReward, donCosRewardPath);
|
||||
}
|
||||
if (File.Exists(encryptedShougou))
|
||||
{
|
||||
DecryptDataTable(encryptedShougou, shougouPath);
|
||||
}
|
||||
if (File.Exists(encryptedNeiro))
|
||||
{
|
||||
DecryptDataTable(encryptedNeiro, neiroPath);
|
||||
}
|
||||
|
||||
if (!File.Exists(musicInfoPath))
|
||||
{
|
||||
throw new FileNotFoundException("Music info file not found!");
|
||||
}
|
||||
if (!File.Exists(wordlistPath))
|
||||
{
|
||||
throw new FileNotFoundException("Wordlist file not found!");
|
||||
}
|
||||
if (!File.Exists(musicOrderPath))
|
||||
{
|
||||
throw new FileNotFoundException("Music order file not found!");
|
||||
}
|
||||
if (!File.Exists(donCosRewardPath))
|
||||
{
|
||||
throw new FileNotFoundException("Don cos reward file not found!");
|
||||
}
|
||||
if (!File.Exists(shougouPath))
|
||||
{
|
||||
throw new FileNotFoundException("Shougou file not found!");
|
||||
}
|
||||
if (!File.Exists(neiroPath))
|
||||
{
|
||||
throw new FileNotFoundException("Neiro file not found!");
|
||||
}
|
||||
|
||||
await using var musicInfoFile = File.OpenRead(musicInfoPath);
|
||||
await using var danDataFile = File.OpenRead(danDataPath);
|
||||
await using var gaidenDataFile = File.OpenRead(gaidenDataPath);
|
||||
await using var songIntroDataFile = File.OpenRead(songIntroDataPath);
|
||||
await using var movieDataFile = File.OpenRead(movieDataPath);
|
||||
await using var eventFolderDataFile = File.OpenRead(eventFolderDataPath);
|
||||
await using var shopFolderDataFile = File.OpenRead(shopFolderDataPath);
|
||||
await using var tokenDataFile = File.OpenRead(tokenDataPath);
|
||||
await using var lockedSongsDataFile = File.OpenRead(lockedSongsDataPath);
|
||||
await using var donCosRewardFile = File.OpenRead(donCosRewardPath);
|
||||
await using var shougouFile = File.OpenRead(shougouPath);
|
||||
await using var neiroFile = File.OpenRead(neiroPath);
|
||||
await using var qrCodeDataFile = File.OpenRead(qrCodeDataPath);
|
||||
|
||||
var odaiSongs = data.OdaiSongList.Select(song => song.CopyPropertiesToNew<GetDanOdaiResponse.OdaiData.OdaiSong>());
|
||||
responseOdaiData.AryOdaiSongs.AddRange(odaiSongs);
|
||||
var infoesData = await JsonSerializer.DeserializeAsync<MusicInfoes>(musicInfoFile);
|
||||
var danData = await JsonSerializer.DeserializeAsync<List<DanData>>(danDataFile);
|
||||
var gaidenData = await JsonSerializer.DeserializeAsync<List<DanData>>(gaidenDataFile);
|
||||
var introData = await JsonSerializer.DeserializeAsync<List<SongIntroductionData>>(songIntroDataFile);
|
||||
var movieData = await JsonSerializer.DeserializeAsync<List<MovieData>>(movieDataFile);
|
||||
var eventFolderData = await JsonSerializer.DeserializeAsync<List<EventFolderData>>(eventFolderDataFile);
|
||||
var shopFolderData = await JsonSerializer.DeserializeAsync<List<ShopFolderData>>(shopFolderDataFile);
|
||||
var tokenData = await JsonSerializer.DeserializeAsync<Dictionary<string, int>>(tokenDataFile);
|
||||
var lockedSongsData = await JsonSerializer.DeserializeAsync<Dictionary<string, uint[]>>(lockedSongsDataFile);
|
||||
var donCosRewardData = await JsonSerializer.DeserializeAsync<DonCosRewards>(donCosRewardFile);
|
||||
var shougouData = await JsonSerializer.DeserializeAsync<Shougous>(shougouFile);
|
||||
var neiroData = await JsonSerializer.DeserializeAsync<Neiros>(neiroFile);
|
||||
var qrCodeData = await JsonSerializer.DeserializeAsync<List<QRCodeData>>(qrCodeDataFile);
|
||||
|
||||
var odaiBorders = data.OdaiBorderList.Select(border => border.CopyPropertiesToNew<GetDanOdaiResponse.OdaiData.OdaiBorder>());
|
||||
responseOdaiData.AryOdaiBorders.AddRange(odaiBorders);
|
||||
InitializeMusicInfoes(infoesData);
|
||||
|
||||
return responseOdaiData;
|
||||
}
|
||||
InitializeDanData(danData);
|
||||
|
||||
private static GetSongIntroductionResponse.SongIntroductionData ToResponseIntroData(SongIntroductionData data)
|
||||
{
|
||||
var responseOdaiData = new GetSongIntroductionResponse.SongIntroductionData
|
||||
{
|
||||
SetId = data.SetId,
|
||||
VerupNo = data.VerupNo,
|
||||
MainSongNo = data.MainSongNo,
|
||||
SubSongNoes = data.SubSongNo
|
||||
};
|
||||
InitializeGaidenData(gaidenData);
|
||||
|
||||
return responseOdaiData;
|
||||
}
|
||||
InitializeIntroData(introData);
|
||||
|
||||
private static GetfolderResponse.EventfolderData ToResponseEventFolderData(EventFolderData data)
|
||||
{
|
||||
var responseEventFolderData = new GetfolderResponse.EventfolderData
|
||||
{
|
||||
FolderId = data.FolderId,
|
||||
VerupNo = data.VerupNo,
|
||||
Priority = data.Priority,
|
||||
SongNoes = data.SongNo
|
||||
};
|
||||
InitializeMovieData(movieData);
|
||||
|
||||
return responseEventFolderData;
|
||||
}
|
||||
InitializeEventFolderData(eventFolderData);
|
||||
|
||||
InitializeShopFolderData(shopFolderData);
|
||||
|
||||
InitializeTokenData(tokenData);
|
||||
|
||||
InitializeLockedSongsData(lockedSongsData);
|
||||
|
||||
InitializeCostumeFlagArraySizes(donCosRewardData);
|
||||
|
||||
InitializeTitleFlagArraySize(shougouData);
|
||||
|
||||
InitializeToneFlagArraySize(neiroData);
|
||||
|
||||
InitializeQrCodeData(qrCodeData);
|
||||
}
|
||||
|
||||
private static void DecryptDataTable(string inputFileName, string outputFileName)
|
||||
{
|
||||
var aes = Aes.Create();
|
||||
aes.Mode = CipherMode.CBC;
|
||||
aes.KeySize = 256;
|
||||
aes.Padding = PaddingMode.PKCS7;
|
||||
aes.Key = Convert.FromHexString("3530304242323633353537423431384139353134383346433246464231354534");
|
||||
var iv = new byte[16];
|
||||
using var fs = File.OpenRead(inputFileName);
|
||||
var count = fs.Read(iv, 0, 16);
|
||||
count.Throw("Read IV for datatable failed!").IfNotEquals(16);
|
||||
aes.IV = iv;
|
||||
using var cs = new CryptoStream(fs, aes.CreateDecryptor(), CryptoStreamMode.Read);
|
||||
using var ms = new MemoryStream();
|
||||
cs.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
using var gz = new GZipStream(ms, CompressionMode.Decompress);
|
||||
using var output = File.Create(outputFileName);
|
||||
gz.CopyTo(output);
|
||||
}
|
||||
|
||||
private void InitializeIntroData(List<SongIntroductionData>? introData)
|
||||
{
|
||||
introData.ThrowIfNull("Shouldn't happen!");
|
||||
introDataDictionary = introData.ToImmutableDictionary(data => data.SetId, ToResponseIntroData);
|
||||
}
|
||||
|
||||
private void InitializeMovieData(List<MovieData>? movieData)
|
||||
{
|
||||
movieData.ThrowIfNull("Shouldn't happen!");
|
||||
movieDataDictionary = movieData.ToImmutableDictionary(data => data.MovieId, ToResponseMovieData);
|
||||
}
|
||||
|
||||
private void InitializeDanData(List<DanData>? danData)
|
||||
{
|
||||
danData.ThrowIfNull("Shouldn't happen!");
|
||||
danDataDictionary = danData.ToImmutableDictionary(data => data.DanId, ToResponseOdaiData);
|
||||
}
|
||||
|
||||
private void InitializeGaidenData(List<DanData>? gaidenData)
|
||||
{
|
||||
gaidenData.ThrowIfNull("Shouldn't happen!");
|
||||
gaidenDataDictionary = gaidenData.ToImmutableDictionary(data => data.DanId, ToResponseOdaiData);
|
||||
}
|
||||
|
||||
private void InitializeEventFolderData(List<EventFolderData>? eventFolderData)
|
||||
{
|
||||
eventFolderData.ThrowIfNull("Shouldn't happen!");
|
||||
folderDictionary = eventFolderData.ToImmutableDictionary(data => data.FolderId, ToResponseEventFolderData);
|
||||
}
|
||||
|
||||
private void InitializeMusicInfoes(MusicInfoes? infoesData)
|
||||
{
|
||||
infoesData.ThrowIfNull("Shouldn't happen!");
|
||||
|
||||
musicInfoes = infoesData.MusicInfoEntries.ToImmutableDictionary(info => info.MusicId);
|
||||
|
||||
musics = musicInfoes.Select(pair => pair.Key)
|
||||
.ToList();
|
||||
musics.Sort();
|
||||
|
||||
musicsWithUra = musicInfoes.Where(info => info.Value.starUra > 0)
|
||||
.Select(pair => pair.Key)
|
||||
.ToList();
|
||||
musicsWithUra.Sort();
|
||||
}
|
||||
|
||||
private void InitializeShopFolderData(List<ShopFolderData>? shopFolderData)
|
||||
{
|
||||
shopFolderData.ThrowIfNull("Shouldn't happen!");
|
||||
foreach (var folderData in shopFolderData)
|
||||
{
|
||||
shopFolderList.Add(ToResponseShopFolderData(folderData));
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeTokenData(Dictionary<string, int>? tokenData)
|
||||
{
|
||||
tokenData.ThrowIfNull("Shouldn't happen!");
|
||||
tokenDataDictionary = tokenData;
|
||||
}
|
||||
|
||||
private void InitializeLockedSongsData(Dictionary<string, uint[]>? lockedSongsData)
|
||||
{
|
||||
lockedSongsData.ThrowIfNull("Shouldn't happen!");
|
||||
lockedSongsList = lockedSongsData["songNo"].ToList();
|
||||
}
|
||||
|
||||
private void InitializeCostumeFlagArraySizes(DonCosRewards? donCosRewardData)
|
||||
{
|
||||
donCosRewardData.ThrowIfNull("Shouldn't happen!");
|
||||
var kigurumiUniqueIdList = donCosRewardData.DonCosRewardEntries
|
||||
.Where(entry => entry.cosType == "kigurumi")
|
||||
.Select(entry => entry.uniqueId);
|
||||
var headUniqueIdList = donCosRewardData.DonCosRewardEntries
|
||||
.Where(entry => entry.cosType == "head")
|
||||
.Select(entry => entry.uniqueId);
|
||||
var bodyUniqueIdList = donCosRewardData.DonCosRewardEntries
|
||||
.Where(entry => entry.cosType == "body")
|
||||
.Select(entry => entry.uniqueId);
|
||||
var faceUniqueIdList = donCosRewardData.DonCosRewardEntries
|
||||
.Where(entry => entry.cosType == "face")
|
||||
.Select(entry => entry.uniqueId);
|
||||
var puchiUniqueIdList = donCosRewardData.DonCosRewardEntries
|
||||
.Where(entry => entry.cosType == "puchi")
|
||||
.Select(entry => entry.uniqueId);
|
||||
|
||||
costumeFlagArraySizes = new List<int>
|
||||
{
|
||||
(int)kigurumiUniqueIdList.Max() + 1,
|
||||
(int)headUniqueIdList.Max() + 1,
|
||||
(int)bodyUniqueIdList.Max() + 1,
|
||||
(int)faceUniqueIdList.Max() + 1,
|
||||
(int)puchiUniqueIdList.Max() + 1
|
||||
};
|
||||
}
|
||||
|
||||
private void InitializeTitleFlagArraySize(Shougous? shougouData)
|
||||
{
|
||||
shougouData.ThrowIfNull("Shouldn't happen!");
|
||||
titleFlagArraySize = (int)shougouData.ShougouEntries.Max(entry => entry.uniqueId) + 1;
|
||||
}
|
||||
|
||||
private void InitializeToneFlagArraySize(Neiros? neiroData)
|
||||
{
|
||||
neiroData.ThrowIfNull("Shouldn't happen!");
|
||||
toneFlagArraySize = (int)neiroData.NeiroEntries.Max(entry => entry.uniqueId) + 1;
|
||||
}
|
||||
|
||||
private void InitializeQrCodeData(List<QRCodeData>? qrCodeData)
|
||||
{
|
||||
qrCodeData.ThrowIfNull("Shouldn't happen!");
|
||||
qrCodeDataDictionary = qrCodeData.ToImmutableDictionary(data => data.Serial, data => data.Id);
|
||||
}
|
||||
|
||||
private static GetDanOdaiResponse.OdaiData ToResponseOdaiData(DanData data)
|
||||
{
|
||||
var responseOdaiData = new GetDanOdaiResponse.OdaiData
|
||||
{
|
||||
DanId = data.DanId,
|
||||
Title = data.Title,
|
||||
VerupNo = data.VerupNo
|
||||
};
|
||||
|
||||
var odaiSongs = data.OdaiSongList.Select(song => song.CopyPropertiesToNew<GetDanOdaiResponse.OdaiData.OdaiSong>());
|
||||
responseOdaiData.AryOdaiSongs.AddRange(odaiSongs);
|
||||
|
||||
var odaiBorders = data.OdaiBorderList.Select(border => border.CopyPropertiesToNew<GetDanOdaiResponse.OdaiData.OdaiBorder>());
|
||||
responseOdaiData.AryOdaiBorders.AddRange(odaiBorders);
|
||||
|
||||
return responseOdaiData;
|
||||
}
|
||||
|
||||
private static GetSongIntroductionResponse.SongIntroductionData ToResponseIntroData(SongIntroductionData data)
|
||||
{
|
||||
var responseIntroData = new GetSongIntroductionResponse.SongIntroductionData
|
||||
{
|
||||
SetId = data.SetId,
|
||||
VerupNo = data.VerupNo,
|
||||
MainSongNo = data.MainSongNo,
|
||||
SubSongNoes = data.SubSongNo
|
||||
};
|
||||
|
||||
return responseIntroData;
|
||||
}
|
||||
|
||||
private static InitialdatacheckResponse.MovieData ToResponseMovieData(MovieData data)
|
||||
{
|
||||
var responseMovieData = new InitialdatacheckResponse.MovieData
|
||||
{
|
||||
MovieId = data.MovieId,
|
||||
EnableDays = data.EnableDays
|
||||
};
|
||||
|
||||
return responseMovieData;
|
||||
}
|
||||
|
||||
private static GetfolderResponse.EventfolderData ToResponseEventFolderData(EventFolderData data)
|
||||
{
|
||||
var responseEventFolderData = new GetfolderResponse.EventfolderData
|
||||
{
|
||||
FolderId = data.FolderId,
|
||||
VerupNo = data.VerupNo,
|
||||
Priority = data.Priority,
|
||||
SongNoes = data.SongNo,
|
||||
ParentFolderId = data.ParentFolderId
|
||||
};
|
||||
|
||||
return responseEventFolderData;
|
||||
}
|
||||
|
||||
private static GetShopFolderResponse.ShopFolderData ToResponseShopFolderData(ShopFolderData data)
|
||||
{
|
||||
var responseShopFolderData = new GetShopFolderResponse.ShopFolderData
|
||||
{
|
||||
SongNo = data.SongNo,
|
||||
Price = data.Price
|
||||
};
|
||||
|
||||
return responseShopFolderData;
|
||||
}
|
||||
}
|
@ -4,9 +4,9 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface IAiDatumService
|
||||
{
|
||||
public Task<List<AiScoreDatum>> GetAllAiScoreById(uint baid);
|
||||
public Task<List<AiScoreDatum>> GetAllAiScoreById(ulong baid);
|
||||
|
||||
public Task<AiScoreDatum?> GetSongAiScore(uint baid, uint songId, Difficulty difficulty);
|
||||
public Task<AiScoreDatum?> GetSongAiScore(ulong baid, uint songId, Difficulty difficulty);
|
||||
|
||||
public Task UpdateSongAiScore(AiScoreDatum datum);
|
||||
|
||||
|
@ -5,13 +5,15 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface ICardService
|
||||
{
|
||||
public Task<Card?> GetCardByAccessCode(string accessCode);
|
||||
public Task<Card?> GetCardByAccessCode(string accessCode);
|
||||
|
||||
public uint GetNextBaid();
|
||||
public ulong GetNextBaid();
|
||||
|
||||
public Task<List<User>> GetUsersFromCards();
|
||||
public Task<List<User>> GetUsersFromCards();
|
||||
|
||||
public Task AddCard(Card card);
|
||||
public Task AddCard(Card card);
|
||||
|
||||
public Task<bool> DeleteCard(string accessCode);
|
||||
public Task<bool> DeleteCard(string accessCode);
|
||||
|
||||
public Task<bool> UpdatePassword(string accessCode, string password, string salt);
|
||||
}
|
@ -4,9 +4,9 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface IDanScoreDatumService
|
||||
{
|
||||
public Task<List<DanScoreDatum>> GetDanScoreDatumByBaid(uint baid);
|
||||
public Task<List<DanScoreDatum>> GetDanScoreDatumByBaid(ulong baid);
|
||||
|
||||
public Task<DanScoreDatum?> GetSingleDanScoreDatum(uint baid, uint danId);
|
||||
public Task<DanScoreDatum?> GetSingleDanScoreDatum(ulong baid, uint danId);
|
||||
|
||||
public Task InsertOrUpdateDanScoreDatum(DanScoreDatum datum);
|
||||
}
|
@ -1,21 +1,40 @@
|
||||
using System.Collections.Immutable;
|
||||
using SharedProject.Models;
|
||||
|
||||
namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface IGameDataService
|
||||
{
|
||||
public Task InitializeAsync();
|
||||
|
||||
public List<uint> GetMusicList();
|
||||
public Task InitializeAsync();
|
||||
|
||||
public List<uint> GetMusicWithUraList();
|
||||
public List<uint> GetMusicList();
|
||||
|
||||
public ImmutableDictionary<uint, MusicAttributeEntry> GetMusicAttributes();
|
||||
public List<uint> GetMusicWithUraList();
|
||||
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetDanDataDictionary();
|
||||
public ImmutableDictionary<uint, MusicInfoEntry> GetMusicInfoes();
|
||||
|
||||
public ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> GetSongIntroDictionary();
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetDanDataDictionary();
|
||||
|
||||
public ImmutableDictionary<uint, GetDanOdaiResponse.OdaiData> GetGaidenDataDictionary();
|
||||
|
||||
public ImmutableDictionary<uint, GetfolderResponse.EventfolderData> GetFolderDictionary();
|
||||
public ImmutableDictionary<uint, GetSongIntroductionResponse.SongIntroductionData> GetSongIntroDictionary();
|
||||
|
||||
public ImmutableDictionary<uint, InitialdatacheckResponse.MovieData> GetMovieDataDictionary();
|
||||
|
||||
public ImmutableDictionary<uint, GetfolderResponse.EventfolderData> GetFolderDictionary();
|
||||
|
||||
public List<GetShopFolderResponse.ShopFolderData> GetShopFolderList();
|
||||
|
||||
public Dictionary<string, int> GetTokenDataDictionary();
|
||||
|
||||
public List<uint> GetLockedSongsList();
|
||||
|
||||
public List<int> GetCostumeFlagArraySizes();
|
||||
|
||||
public int GetTitleFlagArraySize();
|
||||
|
||||
public int GetToneFlagArraySize();
|
||||
|
||||
public ImmutableDictionary<string, uint> GetQRCodeDataDictionary();
|
||||
}
|
||||
|
||||
|
@ -5,9 +5,9 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface ISongBestDatumService
|
||||
{
|
||||
public Task<List<SongBestDatum>> GetAllSongBestData(uint baid);
|
||||
public Task<List<SongBestDatum>> GetAllSongBestData(ulong baid);
|
||||
|
||||
public Task UpdateOrInsertSongBestDatum(SongBestDatum datum);
|
||||
|
||||
public Task<List<SongBestData>> GetAllSongBestAsModel(uint baid);
|
||||
public Task<List<SongBestData>> GetAllSongBestAsModel(ulong baid);
|
||||
}
|
@ -4,7 +4,7 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface ISongPlayDatumService
|
||||
{
|
||||
public Task<List<SongPlayDatum>> GetSongPlayDatumByBaid(uint baid);
|
||||
public Task<List<SongPlayDatum>> GetSongPlayDatumByBaid(ulong baid);
|
||||
|
||||
public Task AddSongPlayDatum(SongPlayDatum datum);
|
||||
public Task AddSongPlayDatum(SongPlayDatum datum);
|
||||
}
|
@ -4,21 +4,21 @@ namespace TaikoLocalServer.Services.Interfaces;
|
||||
|
||||
public interface IUserDatumService
|
||||
{
|
||||
public Task<UserDatum?> GetFirstUserDatumOrNull(uint baid);
|
||||
|
||||
public Task<UserDatum> GetFirstUserDatumOrDefault(uint baid);
|
||||
public Task<UserDatum?> GetFirstUserDatumOrNull(ulong baid);
|
||||
|
||||
public Task<List<UserDatum>> GetAllUserData();
|
||||
public Task<UserDatum> GetFirstUserDatumOrDefault(ulong baid);
|
||||
|
||||
public Task UpdateOrInsertUserDatum(UserDatum userDatum);
|
||||
|
||||
public Task InsertUserDatum(UserDatum userDatum);
|
||||
|
||||
public Task UpdateUserDatum(UserDatum userDatum);
|
||||
public Task<List<UserDatum>> GetAllUserData();
|
||||
|
||||
public Task UpdateOrInsertUserDatum(UserDatum userDatum);
|
||||
|
||||
public Task InsertUserDatum(UserDatum userDatum);
|
||||
|
||||
public Task UpdateUserDatum(UserDatum userDatum);
|
||||
|
||||
public Task<List<uint>> GetFavoriteSongIds(ulong baid);
|
||||
|
||||
public Task UpdateFavoriteSong(ulong baid, uint songId, bool isFavorite);
|
||||
|
||||
public Task<List<uint>> GetFavoriteSongIds(uint baid);
|
||||
|
||||
public Task UpdateFavoriteSong(uint baid, uint songId, bool isFavorite);
|
||||
|
||||
|
||||
}
|
@ -15,7 +15,7 @@ public class SongBestDatumService : ISongBestDatumService
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async Task<List<SongBestDatum>> GetAllSongBestData(uint baid)
|
||||
public async Task<List<SongBestDatum>> GetAllSongBestData(ulong baid)
|
||||
{
|
||||
return await context.SongBestData.Where(datum => datum.Baid == baid).ToListAsync();
|
||||
}
|
||||
@ -37,7 +37,7 @@ public class SongBestDatumService : ISongBestDatumService
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
|
||||
public async Task<List<SongBestData>> GetAllSongBestAsModel(uint baid)
|
||||
public async Task<List<SongBestData>> GetAllSongBestAsModel(ulong baid)
|
||||
{
|
||||
var songbestDbData = await context.SongBestData.Where(datum => datum.Baid == baid)
|
||||
.ToListAsync();
|
||||
|
@ -12,7 +12,7 @@ class SongPlayDatumService : ISongPlayDatumService
|
||||
this.context = context;
|
||||
}
|
||||
|
||||
public async Task<List<SongPlayDatum>> GetSongPlayDatumByBaid(uint baid)
|
||||
public async Task<List<SongPlayDatum>> GetSongPlayDatumByBaid(ulong baid)
|
||||
{
|
||||
return await context.SongPlayData.Where(datum => datum.Baid == baid).ToListAsync();
|
||||
}
|
||||
|
@ -17,12 +17,12 @@ public class UserDatumService : IUserDatumService
|
||||
this.logger = logger;
|
||||
}
|
||||
|
||||
public async Task<UserDatum?> GetFirstUserDatumOrNull(uint baid)
|
||||
public async Task<UserDatum?> GetFirstUserDatumOrNull(ulong baid)
|
||||
{
|
||||
return await context.UserData.FindAsync(baid);
|
||||
}
|
||||
|
||||
public async Task<UserDatum> GetFirstUserDatumOrDefault(uint baid)
|
||||
public async Task<UserDatum> GetFirstUserDatumOrDefault(ulong baid)
|
||||
{
|
||||
return await context.UserData.FindAsync(baid) ?? new UserDatum();
|
||||
}
|
||||
@ -57,7 +57,7 @@ public class UserDatumService : IUserDatumService
|
||||
await context.SaveChangesAsync();
|
||||
}
|
||||
|
||||
public async Task<List<uint>> GetFavoriteSongIds(uint baid)
|
||||
public async Task<List<uint>> GetFavoriteSongIds(ulong baid)
|
||||
{
|
||||
var userDatum = await context.UserData.FindAsync(baid);
|
||||
userDatum.ThrowIfNull($"User with baid: {baid} not found!");
|
||||
@ -77,7 +77,7 @@ public class UserDatumService : IUserDatumService
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task UpdateFavoriteSong(uint baid, uint songId, bool isFavorite)
|
||||
public async Task UpdateFavoriteSong(ulong baid, uint songId, bool isFavorite)
|
||||
{
|
||||
var userDatum = await context.UserData.FindAsync(baid);
|
||||
userDatum.ThrowIfNull($"User with baid: {baid} not found!");
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user