2024-01-21 18:13:13 +01:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace TaikoWebUI.Localization {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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2024-03-13 16:36:06 +01:00
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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2024-01-21 18:13:13 +01:00
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class LocalizationResource {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal LocalizationResource() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TaikoWebUI.Localization.LocalizationResource", typeof(LocalizationResource).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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2024-03-13 16:36:06 +01:00
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2024-05-01 17:13:47 +02:00
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string _Invite_Code__Optional__ {
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get {
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return ResourceManager.GetString("\"Invite Code (Optional)\"", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code {
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get {
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return ResourceManager.GetString("Access Code", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Code_is_Required {
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get {
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return ResourceManager.GetString("Access Code is Required", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Access_Codes {
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get {
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return ResourceManager.GetString("Access Codes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Achievement_Panel {
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get {
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return ResourceManager.GetString("Achievement Panel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Achievement_Panel_Difficulty {
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get {
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return ResourceManager.GetString("Achievement Panel Difficulty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Add_Access_Code {
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get {
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return ResourceManager.GetString("Add Access Code", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string AI_Battle_Data {
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get {
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return ResourceManager.GetString("AI Battle Data", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string and {
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get {
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return ResourceManager.GetString("and", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Bad {
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get {
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return ResourceManager.GetString("Bad", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Best_Crown {
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get {
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return ResourceManager.GetString("Best Crown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Best_Rank {
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get {
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return ResourceManager.GetString("Best Rank", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Chojin {
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get {
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return ResourceManager.GetString("Chojin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Confirm_New_Password {
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get {
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return ResourceManager.GetString("Confirm New Password", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Confirm_Password {
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get {
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return ResourceManager.GetString("Confirm Password", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Confirm_Password_is_Required {
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get {
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return ResourceManager.GetString("Confirm Password is Required", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Copy_to_Clipboard {
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get {
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return ResourceManager.GetString("Copy to Clipboard", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Course_Songs {
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get {
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return ResourceManager.GetString("Course Songs", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Dani_Dojo {
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get {
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return ResourceManager.GetString("Dani Dojo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Dashboard {
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get {
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return ResourceManager.GetString("Dashboard", resourceCulture);
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}
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}
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2024-03-13 16:36:06 +01:00
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/// <summary>
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/// Looks up a localized string similar to MM/dd/yyyy h:mm:ss tt.
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/// </summary>
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internal static string DateFormat {
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get {
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return ResourceManager.GetString("DateFormat", resourceCulture);
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}
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}
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2024-05-01 17:13:47 +02:00
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Delete {
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get {
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return ResourceManager.GetString("Delete", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Dialog_OK {
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get {
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return ResourceManager.GetString("Dialog OK", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Difficulty {
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get {
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return ResourceManager.GetString("Difficulty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Eighth_Dan {
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get {
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return ResourceManager.GetString("Eighth Dan", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Error {
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get {
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return ResourceManager.GetString("Error", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Fifth_Dan {
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get {
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return ResourceManager.GetString("Fifth Dan", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Fifth_Kyuu {
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get {
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return ResourceManager.GetString("Fifth Kyuu", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Filter_by_Genre {
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get {
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return ResourceManager.GetString("Filter by Genre", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string First_Dan {
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get {
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return ResourceManager.GetString("First Dan", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string First_Kyuu {
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get {
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return ResourceManager.GetString("First Kyuu", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Fourth_Dan {
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get {
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return ResourceManager.GetString("Fourth Dan", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Fourth_Kyuu {
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get {
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return ResourceManager.GetString("Fourth Kyuu", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to .
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/// </summary>
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internal static string Gaiden {
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get {
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|
return ResourceManager.GetString("Gaiden", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Generate_Invite_Code {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Generate Invite Code", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Gold_Donderful_Combo {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Gold Donderful Combo", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Gold_Full_Combo {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Gold Full Combo", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string High_Scores {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("High Scores", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Invite_Code {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Invite Code", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Kuroto {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Kuroto", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Last_Play_Date {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Last Play Date", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Last_Play_Time_5_Min_Around_Credit_End_ {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Last Play Time(5 Min Around Credit End)", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Log_In {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Log In", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Log_In_First {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Log In First", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Log_Out {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Log Out", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Meijin {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Meijin", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string New_Access_Code {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("New Access Code", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string New_Password {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("New Password", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Ninth_Dan {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Ninth Dan", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string No_Play_History_Found {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("No Play History Found", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Not_Cleared {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Not Cleared", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Old_Password {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Old Password", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string other_access_code_s_ {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("other access code(s)", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Password {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Password", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Password_is_Required {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Password is Required", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Play_Data {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Play Data", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Play_History {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Play History", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Play_Time {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Play Time", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string QR_Code {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("QR Code", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Rank {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Rank", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Red_Donderful_Combo {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Red Donderful Combo", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Red_Full_Combo {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Red Full Combo", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Register {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Register", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Search_by_Title__Artist_or_Date {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Search by Title, Artist or Date", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Search_by_Title_or_Artist {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Search by Title or Artist", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Second_Dan {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Second Dan", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Second_Kyuu {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Second Kyuu", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Settings {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Settings", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Seventh_Dan {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Seventh Dan", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Sixth_Dan {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Sixth Dan", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Song_List {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Song List", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Song_Name {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Song Name", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Song_Number {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Song Number", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Song_Title___Artist {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Song Title / Artist", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Success {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Success", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Tatsujin {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Tatsujin", resourceCulture);
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}
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}
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/// <summary>
|
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|
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|
/// Looks up a localized string similar to .
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|
/// </summary>
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internal static string Tenth_Dan {
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get {
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|
|
return ResourceManager.GetString("Tenth Dan", resourceCulture);
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}
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}
|
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/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
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|
|
|
internal static string Third_Dan {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Third Dan", resourceCulture);
|
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|
|
|
}
|
|
|
|
|
}
|
|
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|
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|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Third_Kyuu {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Third Kyuu", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Unknown_Error {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Unknown Error", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Unregister {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Unregister", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string User {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("User", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string Users {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("Users", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Looks up a localized string similar to .
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static string View_Play_Data {
|
|
|
|
|
get {
|
|
|
|
|
return ResourceManager.GetString("View Play Data", resourceCulture);
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-01-21 18:13:13 +01:00
|
|
|
|
}
|
|
|
|
|
}
|