2023-09-09 14:58:20 +02:00
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using SharedProject.Enums;
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namespace GameDatabase.Entities
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{
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2024-03-07 11:06:45 +01:00
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public partial class UserDatum
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{
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2024-03-14 21:37:30 +01:00
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public uint Baid { get; set; }
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public string MyDonName { get; set; } = string.Empty;
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public uint MyDonNameLanguage { get; set; }
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public string Title { get; set; } = string.Empty;
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public uint TitlePlateId { get; set; }
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2024-03-16 10:46:06 +01:00
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public List<uint> FavoriteSongsArray { get; set; } = [];
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2024-03-16 14:04:57 +01:00
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public List<uint> ToneFlgArray { get; set; } = [0];
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2024-03-16 10:46:06 +01:00
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public List<uint> TitleFlgArray { get; set; } = [];
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public List<uint> UnlockedKigurumi { get; set; } = [0];
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public List<uint> UnlockedHead { get; set; } = [0];
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public List<uint> UnlockedBody { get; set; }= [0];
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public List<uint> UnlockedFace { get; set; }= [0];
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public List<uint> UnlockedPuchi{ get; set; }= [0];
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2024-03-14 21:37:30 +01:00
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public uint[] GenericInfoFlgArray { get; set; } = Array.Empty<uint>();
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public short OptionSetting { get; set; }
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public int NotesPosition { get; set; }
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2024-03-17 18:39:25 +01:00
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public bool IsVoiceOn { get; set; } = true;
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2024-03-14 21:37:30 +01:00
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public bool IsSkipOn { get; set; }
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2024-03-17 18:00:49 +01:00
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public uint DifficultyPlayedCourse { get; set; }
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public uint DifficultyPlayedStar { get; set; }
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public uint DifficultyPlayedSort { get; set; }
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public uint DifficultySettingCourse { get; set; }
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public uint DifficultySettingStar { get; set; }
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public uint DifficultySettingSort { get; set; }
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2024-03-14 21:37:30 +01:00
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public uint SelectedToneId { get; set; }
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public DateTime LastPlayDatetime { get; set; }
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public uint LastPlayMode { get; set; }
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public uint ColorBody { get; set; }
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public uint ColorFace { get; set; }
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public uint ColorLimb { get; set; }
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2024-03-17 18:00:49 +01:00
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public uint CurrentKigurumi { get; set; }
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public uint CurrentHead { get; set; }
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public uint CurrentBody { get; set; }
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public uint CurrentFace { get; set; }
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public uint CurrentPuchi { get; set; }
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2024-03-14 21:37:30 +01:00
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public bool DisplayDan { get; set; }
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public bool DisplayAchievement { get; set; }
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public Difficulty AchievementDisplayDifficulty { get; set; }
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public int AiWinCount { get; set; }
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public List<Token> Tokens { get; set; } = new();
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2024-03-17 18:00:49 +01:00
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public List<uint> UnlockedSongIdList { get; set; } = [];
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2024-11-06 18:46:27 +01:00
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public List<uint> UnlockedUraSongIdList { get; set; } = [];
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2024-03-14 21:37:30 +01:00
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public bool IsAdmin { get; set; }
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2024-03-07 11:06:45 +01:00
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}
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2023-09-09 14:58:20 +02:00
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}
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