577 lines
20 KiB
C#
577 lines
20 KiB
C#
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// <auto-generated />
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using System;
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using GameDatabase.Context;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
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#nullable disable
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namespace GameDatabase.Migrations
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{
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[DbContext(typeof(TaikoDbContext))]
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[Migration("20241106173142_AddUnlockedUraSongIdListToUserDatum")]
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partial class AddUnlockedUraSongIdListToUserDatum
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{
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/// <inheritdoc />
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "8.0.3");
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("AiScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("SectionIndex")
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.HasColumnType("INTEGER");
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b.Property<int>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsWin")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty", "SectionIndex");
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b.ToTable("AiSectionScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.Card", b =>
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{
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b.Property<string>("AccessCode")
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.HasColumnType("TEXT");
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.HasKey("AccessCode");
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b.HasIndex("Baid");
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b.ToTable("Card", (string)null);
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});
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modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<string>("Password")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("Salt")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Baid");
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b.ToTable("Credential", (string)null);
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});
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modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<int>("DanType")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(1);
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b.Property<uint>("ArrivalSongCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ClearState")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(0u);
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b.Property<uint>("ComboCountTotal")
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.HasColumnType("INTEGER");
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b.Property<uint>("SoulGaugeTotal")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId", "DanType");
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b.ToTable("DanScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("DanId")
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.HasColumnType("INTEGER");
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b.Property<int>("DanType")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER")
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.HasDefaultValue(1);
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.Property<uint>("BadCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HighScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("PlayScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("TotalHitCount")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "DanId", "DanType", "SongNumber");
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b.ToTable("DanStageScoreData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestCrown")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestRate")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScore")
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.HasColumnType("INTEGER");
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b.Property<uint>("BestScoreRank")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "SongId", "Difficulty");
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b.ToTable("SongBestData");
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});
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modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
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{
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b.Property<long>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<uint>("ComboCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("Crown")
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.HasColumnType("INTEGER");
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b.Property<uint>("Difficulty")
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.HasColumnType("INTEGER");
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b.Property<uint>("DrumrollCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("GoodCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("HitCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("MissCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("OkCount")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("PlayTime")
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.HasColumnType("datetime");
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b.Property<uint>("Score")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRank")
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.HasColumnType("INTEGER");
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b.Property<uint>("ScoreRate")
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.HasColumnType("INTEGER");
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b.Property<bool>("Skipped")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongId")
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.HasColumnType("INTEGER");
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b.Property<uint>("SongNumber")
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.HasColumnType("INTEGER");
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b.HasKey("Id");
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b.HasIndex("Baid");
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b.ToTable("SongPlayData");
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});
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modelBuilder.Entity("GameDatabase.Entities.Token", b =>
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{
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b.Property<uint>("Baid")
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.HasColumnType("INTEGER");
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b.Property<int>("Id")
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.HasColumnType("INTEGER");
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b.Property<int>("Count")
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.HasColumnType("INTEGER");
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b.HasKey("Baid", "Id");
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b.ToTable("Tokens");
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});
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modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
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{
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b.Property<uint>("Baid")
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.ValueGeneratedOnAdd()
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.HasColumnType("INTEGER");
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b.Property<uint>("AchievementDisplayDifficulty")
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.HasColumnType("INTEGER");
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b.Property<int>("AiWinCount")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorBody")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorFace")
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.HasColumnType("INTEGER");
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b.Property<uint>("ColorLimb")
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.HasColumnType("INTEGER");
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b.Property<string>("CostumeData")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("CostumeFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("CurrentBody")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentFace")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentHead")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentKigurumi")
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.HasColumnType("INTEGER");
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b.Property<uint>("CurrentPuchi")
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.HasColumnType("INTEGER");
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b.Property<string>("DifficultyPlayedArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("DifficultyPlayedCourse")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultyPlayedSort")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultyPlayedStar")
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.HasColumnType("INTEGER");
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b.Property<string>("DifficultySettingArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("DifficultySettingCourse")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultySettingSort")
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.HasColumnType("INTEGER");
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b.Property<uint>("DifficultySettingStar")
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.HasColumnType("INTEGER");
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b.Property<bool>("DisplayAchievement")
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.HasColumnType("INTEGER");
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b.Property<bool>("DisplayDan")
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.HasColumnType("INTEGER");
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b.Property<string>("FavoriteSongsArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("GenericInfoFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<bool>("IsAdmin")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsSkipOn")
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.HasColumnType("INTEGER");
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b.Property<bool>("IsVoiceOn")
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.HasColumnType("INTEGER");
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b.Property<DateTime>("LastPlayDatetime")
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.HasColumnType("datetime");
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b.Property<uint>("LastPlayMode")
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.HasColumnType("INTEGER");
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b.Property<string>("MyDonName")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("MyDonNameLanguage")
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.HasColumnType("INTEGER");
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b.Property<int>("NotesPosition")
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.HasColumnType("INTEGER");
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b.Property<short>("OptionSetting")
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.HasColumnType("INTEGER");
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b.Property<uint>("SelectedToneId")
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.HasColumnType("INTEGER");
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b.Property<string>("Title")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("TitleFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<uint>("TitlePlateId")
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.HasColumnType("INTEGER");
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b.Property<string>("ToneFlgArray")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedBody")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedFace")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedHead")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedKigurumi")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedPuchi")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedSongIdList")
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.IsRequired()
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.HasColumnType("TEXT");
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b.Property<string>("UnlockedUraSongIdList")
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.IsRequired()
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.HasColumnType("TEXT");
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b.HasKey("Baid");
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b.ToTable("UserData");
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});
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modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
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{
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b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
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.WithMany()
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|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.AiSectionScoreDatum", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.AiScoreDatum", "Parent")
|
|||
|
.WithMany("AiSectionScoreData")
|
|||
|
.HasForeignKey("Baid", "SongId", "Difficulty")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Parent");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.Card", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
|||
|
.WithMany()
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.Credential", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
|||
|
.WithMany()
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
|||
|
.WithMany()
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.DanStageScoreDatum", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.DanScoreDatum", "Parent")
|
|||
|
.WithMany("DanStageScoreData")
|
|||
|
.HasForeignKey("Baid", "DanId", "DanType")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Parent");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.SongBestDatum", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
|||
|
.WithMany()
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.SongPlayDatum", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Ba")
|
|||
|
.WithMany()
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Ba");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.Token", b =>
|
|||
|
{
|
|||
|
b.HasOne("GameDatabase.Entities.UserDatum", "Datum")
|
|||
|
.WithMany("Tokens")
|
|||
|
.HasForeignKey("Baid")
|
|||
|
.OnDelete(DeleteBehavior.Cascade)
|
|||
|
.IsRequired();
|
|||
|
|
|||
|
b.Navigation("Datum");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.AiScoreDatum", b =>
|
|||
|
{
|
|||
|
b.Navigation("AiSectionScoreData");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.DanScoreDatum", b =>
|
|||
|
{
|
|||
|
b.Navigation("DanStageScoreData");
|
|||
|
});
|
|||
|
|
|||
|
modelBuilder.Entity("GameDatabase.Entities.UserDatum", b =>
|
|||
|
{
|
|||
|
b.Navigation("Tokens");
|
|||
|
});
|
|||
|
#pragma warning restore 612, 618
|
|||
|
}
|
|||
|
}
|
|||
|
}
|