Prepare to add name field
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2c45dde2e3
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5925950d16
@ -10,59 +10,74 @@
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{
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<MudGrid>
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<MudItem xs="12" md="8">
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<MudPaper Class="py-8 px-8 my-8">
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<MudPaper Class="py-8 px-8 my-8" Outlined="true">
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<MudStack Spacing="6">
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<h2>Song Options</h2>
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<MudStack Spacing="6">
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<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary" />
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<h2>Profile Options</h2>
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<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary" />
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</MudStack>
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<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index= i;
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<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@notePositionStrings">
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<MudText Typo="Typo.caption">Notes Position</MudText>
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</MudSlider>
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<MudTextField @bind-Value="name" Label="Name" Variant="Variant.Outlined"></MudTextField>
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<MudSelect @bind-Value="@response.IsDisplayAchievement"
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Label="Is Display Achievement Panel">
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Label="Is Display Achievement Panel">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.IsDisplayDanOnNamePlate"
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Label="Should Dan be Displayed On Name Plate">
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Label="Display Dan on Name Plate">
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<MudSelectItem Value="@true">On</MudSelectItem>
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<MudSelectItem Value="@false">Off</MudSelectItem>
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</MudSelect>
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<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
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Label="Difficulty Used on Achievement Panel">
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Label="Difficulty Used on Achievement Panel">
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@foreach (var item in Enum.GetValues<Difficulty>())
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{
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<MudSelectItem Value="@item"/>
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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</MudStack>
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</MudPaper>
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<MudPaper Class="py-8 px-8 my-8" Outlined="true">
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<MudStack Spacing="6">
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<h2>Song Options</h2>
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<MudGrid>
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<MudItem xs="12" md="4">
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<MudStack Spacing="6">
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<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary" />
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<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary" />
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</MudStack>
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</MudItem>
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<MudItem xs="12" md="8">
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<MudStack Spacing="6">
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<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
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@for (uint i = 0; i < 15; i++)
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{
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var index = i;
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<MudSelectItem Value="@i">@speedStrings[index]</MudSelectItem>
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}
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</MudSelect>
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<MudSelect @bind-Value="@response.PlaySetting.RandomType"
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Label="Random">
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@foreach (var item in Enum.GetValues<RandomType>())
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{
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<MudSelectItem Value="@item" />
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}
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</MudSelect>
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<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@notePositionStrings">
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<MudText Typo="Typo.caption">Notes Position</MudText>
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</MudSlider>
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</MudStack>
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</MudItem>
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</MudGrid>
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</MudStack>
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</MudPaper>
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</MudItem>
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<MudItem md="4" xs="12" Class="py-8 px-8 my-4 pt-8">
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<MudStack Spacing="6" Style="top:100px" Class="sticky">
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@ -77,7 +92,7 @@
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}
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else
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{
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<MudIcon Icon="@Icons.Filled.Save"></MudIcon>
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<MudIcon Icon="@Icons.Filled.Save" Class="mx-2"></MudIcon>
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<MudText>Save</MudText>
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}
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</MudButton>
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@ -94,11 +109,13 @@
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private UserSetting? response;
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private bool isSavingOptions;
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private string name = "DON-Chan";
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private readonly string[] speedStrings = { "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9",
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"2.0", "2.5", "3.0", "3.5", "4.0"};
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private readonly string[] notePositionStrings = new string[] { "-5", "-4", "-3", "-2", "-1", "0", "1", "2", "3", "4", "5"};
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private readonly string[] notePositionStrings = new string[] { "-5", "-4", "-3", "-2", "-1", "0", "+1", "+2", "+3", "+4", "+5"};
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protected override async Task OnInitializedAsync()
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{
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