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TaikoLocalServer/TaikoWebUI/Pages/Profile.razor
2023-10-16 10:38:27 +01:00

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@page "/Cards/{baid:int}/Profile"
@inject HttpClient Client
@inject IGameDataService GameDataService
@inject IDialogService DialogService
@inject LoginService LoginService
<MudBreadcrumbs Items="breadcrumbs" Class="px-0"></MudBreadcrumbs>
<h1>Profile</h1>
@if (LoginService.LoginRequired)
{
<MudText Typo="Typo.caption">Card: @LoginService.GetCardNum()</MudText>
}
else
{
<MudText Typo="Typo.caption">Card: @Baid</MudText>
}
@if (response is not null)
{
@if (LoginService.LoginRequired && (!LoginService.IsLoggedIn || (LoginService.Baid != Baid && !LoginService.IsAdmin)))
{
<MudItem xs="12">
<MudText Align="Align.Center" Class="my-8">
Please log in by clicking on "cards" tab first.
</MudText>
</MudItem>
}
else
{
<MudGrid Class="my-4 pb-10">
<MudItem xs="12" md="8">
<MudPaper Elevation="0" Outlined="true">
<MudTabs Rounded="true" Border="true" PanelClass="pa-8">
<MudTabPanel Text="Profile">
<MudStack Spacing="4">
<h2>Profile Options</h2>
<MudGrid>
<MudItem xs="12" md="8">
<MudTextField @bind-Value="@response.MyDonName" Label="Name"></MudTextField>
</MudItem>
<MudItem xs="12" md="4">
<MudSelect @bind-Value="@response.MyDonNameLanguage" Label="Language">
@for (uint i = 0; i < LanguageStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@LanguageStrings[index]</MudSelectItem>
}
</MudSelect>
</MudItem>
</MudGrid>
<MudGrid>
<MudItem xs="12" md="8">
<MudTextField @bind-Value="@response.Title" Label="Title" />
<MudButton Color="Color.Primary" Class="mt-1" Size="Size.Small" OnClick="@((_)=>OpenChooseTitleDialog())">
Select a Title
</MudButton>
</MudItem>
<MudItem xs="12" md="4">
<MudSelect @bind-Value="@response.TitlePlateId" Label="Title Plate">
@for (uint i = 0; i < TitlePlateStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@TitlePlateStrings[index]</MudSelectItem>
}
</MudSelect>
</MudItem>
</MudGrid>
<MudSelect @bind-Value="@response.AchievementDisplayDifficulty"
Label="Achievement Panel Difficulty">
@foreach (var item in Enum.GetValues<Difficulty>())
{
<MudSelectItem Value="@item" />
}
</MudSelect>
<MudGrid>
<MudItem xs="12" md="4">
<MudStack Spacing="4">
<MudSwitch @bind-Checked="@response.IsDisplayAchievement" Label="Display Achievement Panel" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.IsDisplayDanOnNamePlate" Label="Display Dan Rank on Name Plate" Color="Color.Primary" />
</MudStack>
</MudItem>
<MudItem xs="12" md="8">
<MudStack Spacing="4">
<MudSelect @bind-Value="@response.DifficultySettingCourse" Label="Difficulty Setting Course">
@for (uint i = 0; i < DifficultySettingCourseStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@DifficultySettingCourseStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.DifficultySettingStar" Label="Difficulty Setting Star">
@for (uint i = 0; i < DifficultySettingStarStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@DifficultySettingStarStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.DifficultySettingSort" Label="Difficulty Setting Sort">
@for (uint i = 0; i < DifficultySettingSortStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@DifficultySettingSortStrings[index]</MudSelectItem>
}
</MudSelect>
</MudStack>
</MudItem>
</MudGrid>
</MudStack>
</MudTabPanel>
<MudTabPanel Text="Costume">
<MudStack Spacing="4">
<h2>Costume Options</h2>
<MudGrid>
<MudItem xs="12">
<MudStack Spacing="4" Class="mb-8">
<MudSelect @bind-Value="@response.Head" Label="Head">
@for (var i = 0; i < costumeFlagArraySizes[1]; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetHeadTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Body" Label="Body">
@for (var i = 0; i < costumeFlagArraySizes[2]; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetBodyTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Face" Label="Face">
@for (var i = 0; i < costumeFlagArraySizes[3]; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetFaceTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Kigurumi" Label="Kigurumi">
@for (var i = 0; i < costumeFlagArraySizes[0]; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetKigurumiTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.Puchi" Label="Puchi">
@for (var i = 0; i < costumeFlagArraySizes[4]; i++)
{
var index = (uint)i;
var costumeTitle = GameDataService.GetPuchiTitle(index);
<MudSelectItem Value="@index">@index - @costumeTitle</MudSelectItem>
}
</MudSelect>
</MudStack>
<MudStack Row="true">
<MudSelect @bind-Value="@response.BodyColor" Label="Body Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.FaceColor" Label="Face Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.LimbColor" Label="Limb Color">
@for (uint i = 0; i < Constants.COSTUME_COLOR_MAX; i++)
{
var index = i;
<MudSelectItem Value="@index">
<div class="color-box" style=@($"background: {CostumeColors[index]}")></div>
@index
</MudSelectItem>
}
</MudSelect>
</MudStack>
</MudItem>
</MudGrid>
</MudStack>
</MudTabPanel>
<MudTabPanel Text="Song Options">
<MudStack Spacing="4">
<h2>Song Options</h2>
<MudGrid>
<MudItem xs="12" md="4">
<MudStack Spacing="4">
<MudSwitch @bind-Checked="@response.PlaySetting.IsVanishOn" Label="Vanish" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.PlaySetting.IsInverseOn" Label="Inverse" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.IsSkipOn" Label="Give Up" Color="Color.Primary" />
<MudSwitch @bind-Checked="@response.IsVoiceOn" Label="Voice" Color="Color.Primary" />
</MudStack>
</MudItem>
<MudItem xs="12" md="8">
<MudStack Spacing="4">
<MudSelect @bind-Value="@response.PlaySetting.Speed" Label="Speed">
@for (uint i = 0; i < SpeedStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@SpeedStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSelect @bind-Value="@response.PlaySetting.RandomType"
Label="Random">
@foreach (var item in Enum.GetValues<RandomType>())
{
<MudSelectItem Value="@item" />
}
</MudSelect>
<MudSelect @bind-Value="@response.ToneId" Label="Tone">
@for (uint i = 0; i < ToneStrings.Length; i++)
{
var index = i;
<MudSelectItem Value="@i">@ToneStrings[index]</MudSelectItem>
}
</MudSelect>
<MudSlider Class="mb-8" @bind-Value="@response.NotesPosition" Size="Size.Medium" Min="-5" Max="5" Step="1" TickMarks="true" TickMarkLabels="@NotePositionStrings">
<MudText Typo="Typo.caption">Notes Position</MudText>
</MudSlider>
</MudStack>
</MudItem>
</MudGrid>
</MudStack>
</MudTabPanel>
</MudTabs>
</MudPaper>
</MudItem>
<MudItem md="4" xs="12" Class="py-4 px-8">
<MudStack Spacing="4" Class="sticky" Style="top:100px">
<MudCard style="height: 400px;">
<MudCardContent>
<div style="position:relative">
@if (response.Kigurumi == 0)
{
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/body-bodymask", response.Body, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/body-facemask", response.Body, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute;" onerror="this.src='images/Costumes/body/body-0000.png'" Src=@($"images/Costumes/body/body-{response.Body.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style="position:absolute;" onerror="this.src='images/Costumes/face/face-0000.png'" Src=@($"images/Costumes/face/face-{response.Face.ToString().PadLeft(4, '0')}.png") />
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/head-bodymask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/head-facemask", response.Head, "head/head-0000") />
<MudImage Fluid="true" style="position:absolute;" onerror="this.src='images/Costumes/head/head-0000.png'" Src=@($"images/Costumes/head/head-{response.Head.ToString().PadLeft(4, '0')}.png") />
}
else
{
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.BodyColor]}") Src=@ImageOrDefault("masks/kigurumi-bodymask", response.Kigurumi, "masks/body-bodymask-0000") />
<MudImage Fluid="true" style=@($"position:absolute; filter: {CostumeColorFilters[response.FaceColor]}") Src=@ImageOrDefault("masks/kigurumi-facemask", response.Kigurumi, "masks/body-facemask-0000") />
<MudImage Fluid="true" style="position:absolute;" onerror="this.src='images/Costumes/kigurumi/kigurumi-0000.png'" Src=@($"images/Costumes/kigurumi/kigurumi-{response.Kigurumi.ToString().PadLeft(4, '0')}.png") />
}
<MudImage Fluid="true" style="position:absolute;" onerror="this.src='images/Costumes/puchi/puchi-0000.png'" Src=@($"images/Costumes/puchi/puchi-{response.Puchi.ToString().PadLeft(4, '0')}.png") />
</div>
</MudCardContent>
@* <MudCardActions>
<MudButton Variant="Variant.Text" Color="Color.Primary">Share</MudButton>
<MudButton Variant="Variant.Text" Color="Color.Primary">Learn More</MudButton>
</MudCardActions> *@
</MudCard>
<MudButton Disabled="@isSavingOptions"
OnClick="SaveOptions"
Variant="Variant.Filled"
Color="Color.Primary">
@if (isSavingOptions)
{
<MudProgressCircular Class="ms-n1" Size="Size.Small" Indeterminate="true" />
<MudText Class="ms-2">Saving...</MudText>
}
else
{
<MudIcon Icon="@Icons.Material.Filled.Save" Class="mx-2"></MudIcon>
<MudText>Save</MudText>
}
</MudButton>
</MudStack>
</MudItem>
</MudGrid>
}
}