1
0
mirror of synced 2024-11-28 00:20:53 +01:00
TaikoLocalServer/GameDatabase/Entities/UserDatum.cs
2022-10-27 00:42:41 +08:00

34 lines
1.4 KiB
C#

using SharedProject.Enums;
namespace GameDatabase.Entities
{
public partial class UserDatum
{
public uint Baid { get; set; }
public string MyDonName { get; set; } = string.Empty;
public string Title { get; set; } = string.Empty;
public uint TitlePlateId { get; set; }
public string FavoriteSongsArray { get; set; } = "[]";
public string ToneFlgArray { get; set; } = "[]";
public string TitleFlgArray { get; set; } = "[]";
public string CostumeFlgArray { get; set; } = "[[],[],[],[],[]]";
public string GenericInfoFlgArray { get; set; } = "[]";
public short OptionSetting { get; set; }
public int NotesPosition { get; set; }
public bool IsVoiceOn { get; set; }
public bool IsSkipOn { get; set; }
public uint SelectedToneId { get; set; }
public DateTime LastPlayDatetime { get; set; }
public uint LastPlayMode { get; set; }
public uint ColorBody { get; set; }
public uint ColorFace { get; set; }
public uint ColorLimb { get; set; }
public string CostumeData { get; set; } = "[[],[],[],[],[]]";
public bool DisplayDan { get; set; }
public bool DisplayAchievement { get; set; }
public Difficulty AchievementDisplayDifficulty { get; set; }
public int AiWinCount { get; set; }
public virtual Card? Ba { get; set; }
}
}