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mirror of synced 2024-11-23 22:41:01 +01:00
TaikoLocalServer/TaikoLocalServer
2023-10-16 10:38:27 +01:00
..
.config initial commit 2023-09-09 21:58:20 +09:00
Certificates initial commit 2023-09-09 21:58:20 +09:00
Common Remove the need of music_attribute, get costumeFlagArraySize, ToneUIDMax and titleFlagArraySize automatically 2023-10-10 20:19:56 +01:00
Configurations Revert "Readded locking songs in initialDataCheck, updated game constants" 2023-09-17 22:07:41 +08:00
Controllers Merge from TaikoLocalServer-CHN repo 2023-10-16 10:38:27 +01:00
Logging Add writing headClerk2 request info to csv log files 2023-10-14 23:11:21 +01:00
Middlewares initial commit 2023-09-09 21:58:20 +09:00
Models Remove the need of music_attribute, get costumeFlagArraySize, ToneUIDMax and titleFlagArraySize automatically 2023-10-10 20:19:56 +01:00
Properties Update initial data check for dan data 2023-09-10 14:11:37 +08:00
Services Merge from TaikoLocalServer-CHN repo 2023-10-16 10:38:27 +01:00
Settings Implemented qrCodeData related functions 2023-09-18 03:15:04 +08:00
wwwroot/data Update dan and song intro data 2023-10-01 13:12:25 -04:00
.gitignore Remove the need of music_attribute, get costumeFlagArraySize, ToneUIDMax and titleFlagArraySize automatically 2023-10-10 20:19:56 +01:00
appsettings.json initial commit 2023-09-09 21:58:20 +09:00
GlobalUsings.cs initial commit 2023-09-09 21:58:20 +09:00
Program.cs Add writing headClerk2 request info to csv log files 2023-10-14 23:11:21 +01:00
README.md Revert "Readded locking songs in initialDataCheck, updated game constants" 2023-09-17 22:07:41 +08:00
TaikoLocalServer.csproj Add writing headClerk2 request info to csv log files 2023-10-14 23:11:21 +01:00

Server

This is the solution for server.

Server is implemented with ASP.NET Core 6. ORM is Entity Framework Core 6. Database is SQLite for easier setup.

As the game uses protobuf, protobuf-net is used for serializing and deserializing the data.