Due to copyright reasons, etc. no song data will be provided with this tool, however you can use [TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert) to convert custom charts to a format this tool expects.
Atsumete★Tomodachi Daisakusen's song limit is due to it's texture limitations. In theory, if all game textures are also compressed, it could allow for more songs.
Scores may not save on Atsumete★Tomodachi Daisakusen, this is due to save file limitations.
Custom Song Data loading through the "data_custom" folder. (Path can be changed in config.json).
Audio Quality for NS1 and PS4 can be set using `audio_quality` in `config.json`, `high` uses the default audio format for said game, while `low` sets the audio format to `BNSF`, which is Single Channel Mono.
Texture Quality for Wii U 3 can be set in `config.json`, `high` uses `DXT5/BC3` while `low` uses `DXT1/BC1a`.
ACB Editor from [SonicAudioTools](https://github.com/blueskythlikesclouds/SonicAudioTools/tree/master/Source/AcbEditor) - Used to create `.acb` files for Pop Tap Beat.
[G.722.1 Reference Tool](https://www.itu.int/rec/T-REC-G.722.1-200505-I/en) - Used to convert audio to Polycom Siren 14
### Special Thanks
Steam User [descatal](https://steamcommunity.com/id/descatal) for writing [this](https://exvsfbce.home.blog/2020/02/04/guide-to-encoding-bnsf-is14-audio-files-converting-wav-back-to-bnsf-is14/) guide on how to create/encode `bnsf` files.
[korenkonder](https://github.com/korenkonder) for compiling the G.722.1 tool used in this project.
[Kamui/despairoharmony](https://github.com/despairoharmony) for some of the Nijiiro `.nus3bank` template research.
[jam1garner](https://github.com/jam1garner) for [Smash-Forge](https://github.com/jam1garner/Smash-Forge), which it's code was used as a reference for generating the `.nut` files.