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85 lines
6.6 KiB
Markdown
85 lines
6.6 KiB
Markdown
# Taiko no Tatsujin - Song Conversion Tool
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Python based tool that can convert official songs over to some Taiko no Tatsujin games.
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Current Version: v2b
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### Supported Titles
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| Game Title | Platform | Tag |Game Version | Song Limit | Supported? |
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| ------------------------------ | ----------------------- | ------------------- | ----------------- | ---------------- | ------------------------- |
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| Nintendo Switch Version | Nintendo Switch | NS1 (JP/ASIA) | v1.4.13 Only | 600 | ✅ |
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| Drum 'n' Fun | Nintendo Switch | NS1 (EU/USA) | v1.4.13 Only | 600 | ✅ |
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| Drum Session | PlayStation 4 | PS4 (EU/US) | v1.19 Recommended | 400 | ✅ |
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| Drum Session | PlayStation 4 | PS4 (JP/ASIA) | v1.28 Recommended | 400 | ✅ |
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| Pop Tap Beat | iOS, macOS, Apple TV | PTB (N/A) | Any | 200 | ✅ |
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| Atsumete★Tomodachi Daisakusen! | Nintendo Wii U | WIIU3 (N/A) | Any | 225¹/425² | ✅ |
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| Tokumori! | Nintendo Wii U | N/A | Any | Unknown | ❓ Untested |
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| Wii U Version! | Nintendo Wii U | N/A | Any | Unknown | ❓ Untested |
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¹Song Limit due to texture limitations, assuming no other DLC is installed. Texture Quality set to "high" in `config.json`.
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²Song Limit due to texture limitations, assuming no other DLC is installed. Texture Quality set to "low" in `config.json`.
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### Unsupported Titles
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| Game Title | Platform | Tag |Game Version | Supported? |
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| ------------------------------ | ----------------------- | ------------------- | ----------------- | --------------- |
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| V Version! | PlayStation Vita | PSV | Any | ⭕ PLANNED |
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| Dokodon! Mystery Adventure | Nintendo 3DS | 3DS3 | Any | ⭕ PLANNED |
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| Nijiiro Ver. | Arcade | AC16 | N/A | ❌ NOT PLANNED |
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| Rhythm Festival | Nintendo Switch | NS2 (JP/ASIA) | N/A | ❌ NOT PLANNED |
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| The Drum Master | PC, Xbox One, Series SX | TDMX, XB1 (N/A) | N/A | ❌ NOT PLANNED |
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A version of this tool with all song data can be found elsewhere.
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There's 3 options to sort songs by: ID (A-Z), Song Name (A-Z) and Genre
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This is still a work in-progress, so please report any issues found to me, along with suggestions for features or game support.
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### Prerequisites:
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[Python 3.12.3](https://www.python.org/downloads/) or newer
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tkinter installed through pip / `pip install tk`
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sv_ttk installed through pip / `pip install sv_ttk`
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cryptography installed through pip / `pip install cryptography`
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pillow installed through pip / `pip install pillow`
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pydub installed through pip / `pip install pydub`
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[NVIDIA Texture Tools Exporter](https://developer.nvidia.com/texture-tools-exporter) installed and added to `PATH`
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[ffplay](https://www.ffmpeg.org/download.html) installed in `PATH`.
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Song Data properly converted to the format this tool expects, stored in a folder called `data` or `data_custom`.
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Due to copyright reasons, etc. no song data will be provided with this tool, however you can use [TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert) to convert custom charts to a format this tool expects.
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### Known Issues
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Atsumete★Tomodachi Daisakusen's song limit is due to it's texture limitations. In theory, if all game textures are also compressed, it could allow for more songs.
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Scores may not save on Atsumete★Tomodachi Daisakusen, this is due to save file limitations.
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### Additional Features
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Multi-Language Support. (Can be set in config.json, supports en(English) and jp(Japanese)).
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Custom Song Data loading through the "data_custom" folder. (Path can be changed in config.json).
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Audio Quality for NS1 and PS4 can be set using `audio_quality` in `config.json`, `high` uses the default audio format for said game, while `low` sets the audio format to `BNSF`, which is Single Channel Mono.
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Texture Quality for Wii U 3 can be set in `config.json`, `high` uses `DXT5/BC3` while `low` uses `DXT1/BC1a`.
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![song conversion tool](https://i.imgur.com/YRXb0NA.png)
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## Tools Used
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at9tool - Used to convert audio to the Sony AT9 format.
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DRPRepacker from [Pokken-Tools](https://github.com/Sammi-Husky/Pokken-Tools) - Used to package Wii U `musicInfo.xml` files.
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[VGAudioCli](https://github.com/Thealexbarney/VGAudio) - Used to convert audio to Nintendo IDSP and Nintendo OPUS.
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ACB Editor from [SonicAudioTools](https://github.com/blueskythlikesclouds/SonicAudioTools/tree/master/Source/AcbEditor) - Used to create `.acb` files for Pop Tap Beat.
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[G.722.1 Reference Tool](https://www.itu.int/rec/T-REC-G.722.1-200505-I/en) - Used to convert audio to Polycom Siren 14
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### Special Thanks
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Steam User [descatal](https://steamcommunity.com/id/descatal) for writing [this](https://exvsfbce.home.blog/2020/02/04/guide-to-encoding-bnsf-is14-audio-files-converting-wav-back-to-bnsf-is14/) guide on how to create/encode `bnsf` files.
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[korenkonder](https://github.com/korenkonder) for compiling the G.722.1 tool used in this project.
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[Kamui/despairoharmony](https://github.com/despairoharmony) for some of the Nijiiro `.nus3bank` template research.
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[rdbende](https://github.com/rdbende) for the [Sun Valley ttk Theme](https://github.com/rdbende/Sun-Valley-ttk-theme) used in this project.
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[jam1garner](https://github.com/jam1garner) for [Smash-Forge](https://github.com/jam1garner/Smash-Forge), which it's code was used as a reference for generating the `.nut` files.
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## Related Tools
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[tja2fumen](https://github.com/vivaria/tja2fumen)
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[TjaOffsetNeutralise](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaOffsetNeutralise)
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[TjaBatchConvert](https://github.com/cainan-c/TaikoPythonTools/tree/main/TjaBatchConvert)
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## Taiko no Tatsujin Modding Server
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For help, questions inquries feel free to check out my [Taiko Modding Discord Server](https://discord.gg/HFm37aA5zr)
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