Added automatically start game patch
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31
TakoTako/Patches/AutomaticallyStartGamePatch.cs
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31
TakoTako/Patches/AutomaticallyStartGamePatch.cs
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@ -0,0 +1,31 @@
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using System.Diagnostics.CodeAnalysis;
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using HarmonyLib;
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using Il2CppMicrosoft.Xbox;
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namespace TakoTako.Patches;
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[HarmonyPatch]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public class AutomaticallyStartGamePatch
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{
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/// <summary>
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/// Simply load the next scene, I don't think this scene does anything specific?
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/// </summary>
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[HarmonyPatch(typeof(GameTitleManager), nameof(GameTitleManager.updateTitleMain))]
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[HarmonyPrefix]
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private static bool updateTitleMain_Prefix(GameTitleManager __instance)
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{
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if (GdkHelpers.Helpers.IsInvited() && GameTitleManager.m_loadState == GameTitleManager.LoadState.LoadCompleted)
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{
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// ignored
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}
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else
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{
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TaikoSingletonMonoBehaviour<CommonObjects>.Instance.MySoundManager.CommonSePlay("don", false);
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__instance.switchNextEULAState();
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return false;
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}
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return true;
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}
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}
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@ -22,6 +22,7 @@ namespace TakoTako
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#endif
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#endif
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{
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{
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public ConfigEntry<bool> ConfigSkipSplashScreen;
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public ConfigEntry<bool> ConfigSkipSplashScreen;
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public ConfigEntry<bool> ConfigAutomaticallyStartGame;
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public ConfigEntry<bool> ConfigDisableScreenChangeOnFocus;
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public ConfigEntry<bool> ConfigDisableScreenChangeOnFocus;
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public ConfigEntry<bool> ConfigFixSignInScreen;
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public ConfigEntry<bool> ConfigFixSignInScreen;
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public ConfigEntry<bool> ConfigEnableCustomSongs;
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public ConfigEntry<bool> ConfigEnableCustomSongs;
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@ -107,6 +108,11 @@ namespace TakoTako
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true,
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true,
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"When true this will skip the intro");
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"When true this will skip the intro");
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ConfigAutomaticallyStartGame = Config.Bind("General",
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"AutomaticallyStartGame",
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true,
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"When true this will continue on the main menu");
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ConfigSkipDLCCheck = Config.Bind("General",
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ConfigSkipDLCCheck = Config.Bind("General",
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"SkipDLCCheck",
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"SkipDLCCheck",
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true,
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true,
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@ -135,6 +141,9 @@ namespace TakoTako
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if (ConfigSkipSplashScreen.Value)
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if (ConfigSkipSplashScreen.Value)
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_harmony.PatchAll(typeof(SkipSplashScreenPatch));
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_harmony.PatchAll(typeof(SkipSplashScreenPatch));
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if (ConfigAutomaticallyStartGame.Value)
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_harmony.PatchAll(typeof(AutomaticallyStartGamePatch));
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if (ConfigFixSignInScreen.Value)
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if (ConfigFixSignInScreen.Value)
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_harmony.PatchAll(typeof(SignInPatch));
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_harmony.PatchAll(typeof(SignInPatch));
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