67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
#pragma once
|
|
|
|
#include <windows.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
#include "kizunaio/config.h"
|
|
|
|
enum {
|
|
KIZUNA_IO_OPBTN_TEST = 0x01,
|
|
KIZUNA_IO_OPBTN_SERVICE = 0x02,
|
|
KIZUNA_IO_OPBTN_UP = 0x04,
|
|
KIZUNA_IO_OPBTN_DOWN = 0x08,
|
|
KIZUNA_IO_OPBTN_ENTER = 0x10,
|
|
};
|
|
|
|
enum {
|
|
KIZUNA_IO_GAMEBTN_1 = 0x0001,
|
|
KIZUNA_IO_GAMEBTN_2 = 0x0002,
|
|
KIZUNA_IO_GAMEBTN_3 = 0x0004,
|
|
KIZUNA_IO_GAMEBTN_STICK1 = 0x0008,
|
|
KIZUNA_IO_GAMEBTN_STICK2 = 0x0010,
|
|
KIZUNA_IO_GAMEBTN_STICK3 = 0x0020,
|
|
};
|
|
|
|
/* Get the version of the Pokken IO API that this DLL supports. This
|
|
function should return a positive 16-bit integer, where the high byte is
|
|
the major version and the low byte is the minor version (as defined by the
|
|
Semantic Versioning standard).
|
|
|
|
The latest API version as of this writing is 0x0100. */
|
|
|
|
uint16_t kizuna_io_get_api_version(void);
|
|
|
|
/* Initialize the IO DLL. This is the second function that will be called on
|
|
your DLL, after kizuna_io_get_api_version.
|
|
|
|
All subsequent calls to this API may originate from arbitrary threads.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
HRESULT kizuna_io_init(void);
|
|
|
|
|
|
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
|
KIZUNA_IO_OPBTN enum above: this contains bit mask definitions for button
|
|
states returned in *opbtn. All buttons are active-high.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void kizuna_io_get_opbtns(uint8_t *opbtn);
|
|
|
|
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
|
KIZUNA_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
|
a left hand side set of inputs and a right hand side set of inputs: the bit
|
|
mappings are the same in both cases.
|
|
|
|
All buttons are active-high, even though some buttons' electrical signals
|
|
on a real cabinet are active-low.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void kizuna_io_get_analog(uint8_t *x, uint8_t *y);
|
|
|
|
void kizuna_io_get_gamebtns(uint8_t *gamebtns);
|
|
|
|
void kizuna_io_read_coin_counter(uint16_t *coins, uint16_t *services); |