pokken: remove setup(), ssl config options, change matching uri
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parent
edb9ec1971
commit
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@ -38,7 +38,7 @@ class PokkenBase:
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"MatchingServer": {
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"MatchingServer": {
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"host": f"https://{self.game_cfg.server.hostname}",
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"host": f"https://{self.game_cfg.server.hostname}",
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"port": self.game_cfg.server.port_matching,
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"port": self.game_cfg.server.port_matching,
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"url": "/matching",
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"url": "SDAK/100/matching",
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},
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},
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"StunServer": {
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"StunServer": {
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"addr": self.game_cfg.server.hostname,
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"addr": self.game_cfg.server.hostname,
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@ -55,19 +55,6 @@ class PokkenServerConfig:
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self.__config, "pokken", "server", "port_admission", default=9004
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self.__config, "pokken", "server", "port_admission", default=9004
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)
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)
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@property
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def ssl_cert(self) -> str:
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return CoreConfig.get_config_field(
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self.__config, "pokken", "server", "ssl_cert", default="cert/pokken.crt"
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)
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@property
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def ssl_key(self) -> str:
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return CoreConfig.get_config_field(
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self.__config, "pokken", "server", "ssl_key", default="cert/pokken.key"
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)
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class PokkenConfig(dict):
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class PokkenConfig(dict):
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.server = PokkenServerConfig(self)
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self.server = PokkenServerConfig(self)
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@ -65,16 +65,9 @@ class PokkenServlet(resource.Resource):
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if not game_cfg.server.enable:
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if not game_cfg.server.enable:
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return (False, "", "")
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return (False, "", "")
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# if core_cfg.server.is_develop:
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# return (
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# True,
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# f"https://{game_cfg.server.hostname}:{game_cfg.server.port}/{game_code}/$v/",
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# f"{game_cfg.server.hostname}:{game_cfg.server.port}/",
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# )
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return (
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return (
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True,
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True,
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f"https://{game_cfg.server.hostname}:443/{game_code}/$v/",
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f"https://{game_cfg.server.hostname}:{game_cfg.server.port}/{game_code}/$v/",
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f"{game_cfg.server.hostname}/SDAK/$v/",
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f"{game_cfg.server.hostname}/SDAK/$v/",
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)
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)
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@ -94,42 +87,16 @@ class PokkenServlet(resource.Resource):
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return (True, "PKF2")
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return (True, "PKF2")
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def setup(self):
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def setup(self) -> None:
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"""
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# TODO: Setup matching, stun, turn and admission servers
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There's currently no point in having this server on because Twisted
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pass
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won't play ball with both the fact that it's TLSv1.1, and because the
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types of certs that pokken will accept are too flimsy for Twisted
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so it will throw a fit. Currently leaving this here in case a bypass
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is discovered in the future, but it's unlikly. For now, just use NGINX.
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"""
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if self.game_cfg.server.enable and self.core_cfg.server.is_develop:
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key_exists = path.exists(self.game_cfg.server.ssl_key)
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cert_exists = path.exists(self.game_cfg.server.ssl_cert)
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if key_exists and cert_exists:
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endpoints.serverFromString(
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reactor,
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f"ssl:{self.game_cfg.server.port}"
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f":interface={self.core_cfg.server.listen_address}:privateKey={self.game_cfg.server.ssl_key}:"
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f"certKey={self.game_cfg.server.ssl_cert}",
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).listen(server.Site(self))
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self.logger.info(
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f"Pokken title server ready on port {self.game_cfg.server.port}"
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)
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else:
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self.logger.error(
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f"Could not find cert at {self.game_cfg.server.ssl_key} or key at {self.game_cfg.server.ssl_cert}, Pokken not running."
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)
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def render_POST(
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def render_POST(
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self, request: Request, version: int = 0, endpoints: str = ""
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self, request: Request, version: int = 0, endpoints: str = ""
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) -> bytes:
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) -> bytes:
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if endpoints == "":
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endpoints = request.uri.decode()
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if endpoints.startswith("/matching"):
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if endpoints.startswith("/matching"):
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self.logger.info("Matching request")
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self.logger.info("Matching request")
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self.logger.debug(request.content)
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content = request.content.getvalue()
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content = request.content.getvalue()
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if content == b"":
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if content == b"":
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