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artemis/docs/config.md
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ARTEMiS Configuration

Server

  • listen_address: IP Address or hostname that the server will listen for connections on. Set to 127.0.0.1 for local only, or 0.0.0.0 for all interfaces. Default 127.0.0.1
  • hostname: Hostname that gets sent to clients to tell them where to connect. Games must be able to connect to your server via the hostname or IP you spcify here. Note that most games will reject localhost or 127.0.0.1. Default localhost
  • port: Port that the server will listen for connections on. Default 80
  • ssl_key: Location of the ssl server key for the secure title server. Ignored if you don't use SSL. Default cert/title.key
  • ssl_cert: Location of the ssl server certificate for the secure title server. Must not be a self-signed SSL. Ignored if you don't use SSL. Default cert/title.pem
  • allow_user_registration: Allows users to register in-game via the AimeDB register function. Disable to be able to control who can use cards on your server. Default True
  • allow_unregistered_serials: Allows games that do not have registered keychips to connect and authenticate. Disable to restrict who can connect to your server. Recomended to disable for production setups. Default True
  • name: Name for the server, used by some games in their default MOTDs. Default ARTEMiS
  • is_develop: Flags that the server is a development instance without a proxy standing in front of it. Setting to False tells the server not to listen for SSL, because the proxy should be handling all SSL-related things, among other things. Default True
  • is_using_proxy: Flags that you'll be using some other software, such as nginx, to proxy requests, and to send proxy_port or proxy_port_ssl to games instead of port. Default False
  • proxy_port: Which port your front-facing proxy will be listening on. Ignored if is_using_proxy is False or if set to 0. Default 0
  • proxy_port: Which port your front-facing proxy will be listening for ssl connections on. Ignored if is_using_proxy is False or if set to 0. Default 0
  • log_dir: Directory to store logs. Server MUST have read and write permissions to this directory or you will have issues. Default logs
  • check_arcade_ip: Checks IPs against the arcade table in the database, if one is defined. Default False
  • strict_ip_checking: Rejects clients if there is no IP in the arcade table for the respective arcade. Default False

Title

  • loglevel: Logging level for the title server. Default info
  • reboot_start_time: 24 hour JST time that clients will see as the start of maintenance period, ex 04:00. Leave blank for no maintenance time. Default: ""
  • reboot_end_time: 24 hour JST time that clients will see as the end of maintenance period, ex 05:00. Leave blank for no maintenance time. Default: ""

Database

  • host: Host of the database. Default localhost
  • username: Username of the account the server should connect to the database with. Default aime
  • password: Password of the account the server should connect to the database with. Default aime
  • name: Name of the database the server should expect. Default aime
  • port: Port the database server is listening on. Default 3306
  • protocol: Protocol used in the connection string, e.i mysql would result in mysql://.... Default mysql
  • sha2_password: Weather or not the password in the connection string should be hashed via SHA2. Default False
  • loglevel: Logging level for the database. Default info
  • memcached_host: Host of the memcached server. Default localhost

Frontend

  • enable: Weather or not the frontend should run. Default False
  • port: Port the frontend should listen on. Default 8080
  • loglevel: Logging level for the frontend server. Default info
  • secret: Base64-encoded JWT secret for session cookies, generated by you. Default ""

Allnet

  • standalone: Weather allnet should be launched as a standalone service on it's own port.
  • port: Port the billing server should listen for connections on. Games are hardcoded to ask for port 80 so only change if you have a proxy redirecting properly. Default 80
  • loglevel: Logging level for the allnet server. Default info
  • allow_online_updates: Allow allnet to distribute online updates via DownloadOrders. This system is currently non-functional, so leave it disabled. Default False
  • update_cfg_folder: Folder where delivery INI files will be checked for. Ignored if allow_online_updates is False. Default ""

Billing

  • standalone: Weather or not the billing server should be launched as a standalone service on it's own port. Setting this to True requires that you have ssl_key and ssl_cert set. Default False
  • loglevel: Logging level for the billing server. Default info
  • port: Port the billing server should listen for connections on. Games are hardcoded to ask for port 8443 so only change if you have a proxy redirecting properly. Ignored if standalone is False. Default 8443
  • ssl_key: Location of the ssl server key for the billing server. Ignored if standalone is False. Default cert/server.key
  • ssl_cert: Location of the ssl server certificate for the billing server. Ignored if standalone is False. Must match the CA distributed to users or the billing server will not connect. Default cert/server.pem
  • signing_key: Location of the RSA Private key used to sign billing requests. Must match the public key distributed to users or the billing server will not connect. Default cert/billing.key

Aimedb

  • loglevel: Logging level for the aimedb server. Default info
  • port: Port the aimedb server should listen for connections on. Games are hardcoded to ask for port 22345 so only change if you have a proxy redirecting properly. Default 22345
  • key: Key to encrypt/decrypt aimedb requests and responses. MUST be set or the server will not start. If set incorrectly, your server will not properly handle aimedb requests. Default ""
  • id_secret: Base64-encoded JWT secret for Sega Auth IDs. Leaving this blank disables this feature. Default ""
  • id_lifetime_seconds: Number of secons a JWT generated should be valid for. Default 86400 (1 day)