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docs: fix playformID and billingType config docs
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dist/cxb/segatools.ini
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2
dist/cxb/segatools.ini
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@ -60,7 +60,7 @@ enable=1
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subnet=192.168.150.0
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billingCa=../DEVICE/ca.crt
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billingPub=../DEVICE/billing.pub
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billingType=2
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billingType=0
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[eeprom]
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; See above
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@ -420,18 +420,22 @@ Default: (Varies depending on game)
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Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
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is actually supposed to be a separate three-character `platformId` and
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integer `modelType` setting, but they are combined here for convenience. Valid
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values include:
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integer `modelType` setting, but they are combined here for convenience.
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- `AAV0`: Nu 1 (Project DIVA)
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- `AAV1`: Nu 1.1 (Chunithm)
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- `AAV2`: Nu 2 (Initial D Zero)
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- `AAW0`: NuSX 1
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- `AAW1`: NuSX 1.1
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- `ACA0`: ALLS UX
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- `ACA1`: ALLS HX
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- `ACA2`: ALLS UX (without dedicated GPU)
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- `ACA4`: ALLS MX
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`platformId` is one of the following:
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- `AAV`: Nu 1/1.1/2
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- `AAW`: NuSX 1/1.1
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- `ACA`: ALLS UX/HX/MX
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`modelType` is one of the following:
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- `1`: Server (SV)
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- `2`: Satalite (ST)
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- `3`: Live (LV)
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- `4`: Terminal (TN)
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It's safe to assume that every game you'll be playing with these tools will be a Satalite.
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Some games care, others don't. Some even change how they run based on this value (Wonderland Wars
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will boot into terminal mode if `modelType` is 4).
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### `region`
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@ -468,15 +472,9 @@ the billing transactions.
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Default: `1`
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Set the billing "type" for the keychip. The type determins what kind of revenue share,
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if any, the game maker has with SEGA. Some games may be picky and require types other
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then 1 (ex. crossbeats REV. requires billing type 2), so this option is provided if this
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is an issue. Billing types are:
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- 0: No billing?
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- 1: Billing type A
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- 2: Billing type B1
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- 3: Billing type B2
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Sets the billing type, a single bit value that flags the cabinet as a rental if set to `1`, or `0` otherwise.
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Certian games that were only sold officially as full purchases (that is, non-rentals) must have this value set to 0.
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NOTE: Crossbeats erroniously displays Billing modes A/B1/B2, but this value comes from the `modelType` and NOT this value!
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### `systemFlag`
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