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util/clock.c: Fix clock skew mod
Local time needs to be JST or some games (at least ID Zero) will malfunction.
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c19d140589
commit
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50
util/clock.c
50
util/clock.c
@ -72,9 +72,11 @@ static void WINAPI my_GetSystemTimeAsFileTime(FILETIME *out)
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next_GetSystemTimeAsFileTime(&in);
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next_GetSystemTimeAsFileTime(&in);
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real_jiffies = (((int64_t) in.dwHighDateTime) << 32) | in.dwLowDateTime;
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real_jiffies = (((int64_t) in.dwHighDateTime) << 32) | in.dwLowDateTime;
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/* Apply bias: shift [02:00, 07:00) to [19:00, 24:00) */
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/* Keepout period is JST [02:00, 07:00), which is equivalent to
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UTC [17:00, 22:00). Bias UTC forward by 2 hours, changing this interval
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to [19:00, 00:00) to make the math easier. We revert this bias later. */
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real_jiffies_biased = real_jiffies + 17LL * jiffies_per_hour;
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real_jiffies_biased = real_jiffies + 2LL * jiffies_per_hour;
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/* Split date and time */
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/* Split date and time */
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@ -89,7 +91,8 @@ static void WINAPI my_GetSystemTimeAsFileTime(FILETIME *out)
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clock_current_day = day;
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clock_current_day = day;
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/* We want to skip the final five hours, so scale time-of-day by 19/24. */
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/* We want to skip the final five hours of our UTC+2 biased reference frame,
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so scale time-of-day by 19/24. */
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fake_time = (real_time * 19LL) / 24LL;
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fake_time = (real_time * 19LL) / 24LL;
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@ -97,9 +100,9 @@ static void WINAPI my_GetSystemTimeAsFileTime(FILETIME *out)
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fake_jiffies_biased = day * jiffies_per_day + fake_time;
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fake_jiffies_biased = day * jiffies_per_day + fake_time;
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/* Remove bias */
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/* Revert bias */
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fake_jiffies = fake_jiffies_biased - 17LL * jiffies_per_hour;
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fake_jiffies = fake_jiffies_biased - 2LL * jiffies_per_hour;
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/* Return result */
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/* Return result */
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@ -109,8 +112,20 @@ static void WINAPI my_GetSystemTimeAsFileTime(FILETIME *out)
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static BOOL WINAPI my_GetLocalTime(SYSTEMTIME *out)
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static BOOL WINAPI my_GetLocalTime(SYSTEMTIME *out)
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{
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{
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/* Use UTC to simplify things */
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ULARGE_INTEGER arith;
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return my_GetSystemTime(out);
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FILETIME linear;
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/* Force JST */
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my_GetSystemTimeAsFileTime(&linear);
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arith.LowPart = linear.dwLowDateTime;
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arith.HighPart = linear.dwHighDateTime;
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arith.QuadPart += 9ULL * jiffies_per_hour;
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linear.dwLowDateTime = arith.LowPart;
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linear.dwHighDateTime = arith.HighPart;
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return FileTimeToSystemTime(&linear, out);
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}
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}
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static BOOL WINAPI my_GetSystemTime(SYSTEMTIME *out)
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static BOOL WINAPI my_GetSystemTime(SYSTEMTIME *out)
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@ -146,20 +161,25 @@ static BOOL WINAPI my_GetSystemTime(SYSTEMTIME *out)
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static DWORD WINAPI my_GetTimeZoneInformation(TIME_ZONE_INFORMATION *tzinfo)
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static DWORD WINAPI my_GetTimeZoneInformation(TIME_ZONE_INFORMATION *tzinfo)
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{
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{
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/* Use UTC to simplify things */
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dprintf("%s\n", __func__);
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dprintf("%s\n", __func__);
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if (tzinfo != NULL) {
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if (tzinfo == NULL) {
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memset(tzinfo, 0, sizeof(*tzinfo));
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SetLastError(ERROR_SUCCESS);
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return TIME_ZONE_ID_UNKNOWN;
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} else {
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SetLastError(ERROR_INVALID_PARAMETER);
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SetLastError(ERROR_INVALID_PARAMETER);
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return TIME_ZONE_ID_INVALID;
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return TIME_ZONE_ID_INVALID;
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}
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}
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/* Force JST (UTC+9), SEGA games malfunction in any other time zone.
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Strings and boundary times don't matter, we only set the offset. */
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memset(tzinfo, 0, sizeof(*tzinfo));
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tzinfo->Bias = -9 * 60;
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SetLastError(ERROR_SUCCESS);
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/* "Unknown" here means that this region does not observe DST */
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return TIME_ZONE_ID_UNKNOWN;
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}
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}
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static BOOL WINAPI my_SetLocalTime(SYSTEMTIME *in)
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static BOOL WINAPI my_SetLocalTime(SYSTEMTIME *in)
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