mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-12-17 22:35:53 +01:00
Load and bind idzio at runtime
This commit is contained in:
parent
3a03c95e1d
commit
392cd89c6a
@ -8,10 +8,27 @@
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#include "board/sg-reader.h"
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#include "idzhook/config.h"
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#include "idzhook/idz-dll.h"
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#include "platform/config.h"
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#include "platform/platform.h"
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void idz_dll_config_load(
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struct idz_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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GetPrivateProfileStringW(
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L"idzio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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void idz_hook_config_load(
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struct idz_hook_config *cfg,
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const wchar_t *filename)
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@ -22,6 +39,7 @@ void idz_hook_config_load(
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platform_config_load(&cfg->platform, filename);
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amex_config_load(&cfg->amex, filename);
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aime_config_load(&cfg->aime, filename);
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idz_dll_config_load(&cfg->dll, filename);
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zinput_config_load(&cfg->zinput, filename);
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}
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@ -7,6 +7,7 @@
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#include "board/sg-reader.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/zinput.h"
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#include "platform/platform.h"
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@ -15,9 +16,14 @@ struct idz_hook_config {
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struct platform_config platform;
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struct amex_config amex;
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struct aime_config aime;
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struct idz_dll_config dll;
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struct zinput_config zinput;
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};
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void idz_dll_config_load(
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struct idz_dll_config *cfg,
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const wchar_t *filename);
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void idz_hook_config_load(
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struct idz_hook_config *cfg,
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const wchar_t *filename);
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@ -13,6 +13,7 @@
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#include "hooklib/spike.h"
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#include "idzhook/config.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/jvs.h"
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#include "idzhook/zinput.h"
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@ -51,6 +52,12 @@ static DWORD CALLBACK idz_pre_startup(void)
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goto fail;
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}
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hr = idz_dll_init(&idz_hook_cfg.dll, idz_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
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if (FAILED(hr)) {
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112
idzhook/idz-dll.c
Normal file
112
idzhook/idz-dll.c
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@ -0,0 +1,112 @@
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#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "idzhook/idz-dll.h"
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#include "util/dll-bind.h"
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#include "util/dprintf.h"
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const struct dll_bind_sym idz_dll_syms[] = {
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{
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.sym = "idz_io_jvs_init",
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.off = offsetof(struct idz_dll, jvs_init),
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}, {
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.sym = "idz_io_jvs_read_analogs",
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.off = offsetof(struct idz_dll, jvs_read_analogs),
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}, {
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.sym = "idz_io_jvs_read_buttons",
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.off = offsetof(struct idz_dll, jvs_read_buttons),
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}, {
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.sym = "idz_io_jvs_read_shifter",
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.off = offsetof(struct idz_dll, jvs_read_shifter),
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}, {
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.sym = "idz_io_jvs_read_coin_counter",
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.off = offsetof(struct idz_dll, jvs_read_coin_counter),
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}
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};
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struct idz_dll idz_dll;
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// Copypasta DLL binding and diagnostic message boilerplate.
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// Not much of this lends itself to being easily factored out. Also there
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// will be a lot of API-specific branching code here eventually as new API
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// versions get defined, so even though these functions all look the same
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// now this won't remain the case forever.
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HRESULT idz_dll_init(const struct idz_dll_config *cfg, HINSTANCE self)
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{
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uint16_t (*get_api_version)(void);
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const struct dll_bind_sym *sym;
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HINSTANCE owned;
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HINSTANCE src;
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HRESULT hr;
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assert(cfg != NULL);
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assert(self != NULL);
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if (cfg->path[0] != L'\0') {
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owned = LoadLibraryW(cfg->path);
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if (owned == NULL) {
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hr = HRESULT_FROM_WIN32(GetLastError());
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dprintf("IDZ IO: Failed to load IO DLL: %x: %S\n",
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hr,
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cfg->path);
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goto end;
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}
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dprintf("IDZ IO: Using custom IO DLL: %S\n", cfg->path);
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src = owned;
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} else {
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owned = NULL;
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src = self;
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}
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get_api_version = (void *) GetProcAddress(src, "idz_io_get_api_version");
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if (get_api_version != NULL) {
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idz_dll.api_version = get_api_version();
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} else {
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idz_dll.api_version = 0x0100;
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dprintf("Custom IO DLL does not expose idz_io_get_api_version, "
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"assuming API version 1.0.\n"
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"Please ask the developer to update their DLL.\n");
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}
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if (idz_dll.api_version >= 0x0200) {
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hr = E_NOTIMPL;
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dprintf("IDZ IO: Custom IO DLL implements an unsupported "
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"API version (%#04x). Please update Segatools.\n",
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idz_dll.api_version);
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goto end;
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}
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sym = idz_dll_syms;
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hr = dll_bind(&idz_dll, src, &sym, _countof(idz_dll_syms));
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if (FAILED(hr)) {
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if (src != self) {
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dprintf("IDZ IO: Custom IO DLL does not provide function "
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"\"%s\". Please contact your IO DLL's developer for "
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"further assistance.\n",
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sym->sym);
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goto end;
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} else {
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dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
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}
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}
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owned = NULL;
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end:
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if (owned != NULL) {
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FreeLibrary(owned);
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}
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return hr;
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}
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22
idzhook/idz-dll.h
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22
idzhook/idz-dll.h
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@ -0,0 +1,22 @@
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#pragma once
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#include <windows.h>
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#include "idzio/idzio.h"
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struct idz_dll {
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uint16_t api_version;
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HRESULT (*jvs_init)(void);
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void (*jvs_read_analogs)(struct idz_io_analog_state *out);
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void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
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void (*jvs_read_shifter)(uint8_t *gear);
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void (*jvs_read_coin_counter)(uint16_t *total);
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};
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struct idz_dll_config {
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wchar_t path[MAX_PATH];
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};
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extern struct idz_dll idz_dll;
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HRESULT idz_dll_init(const struct idz_dll_config *cfg, HINSTANCE self);
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@ -12,3 +12,8 @@ EXPORTS
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amDllVideoGetVBiosVersion @4
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amDllVideoOpen @1
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amDllVideoSetResolution @3
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idz_io_jvs_init
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idz_io_jvs_read_analogs
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idz_io_jvs_read_buttons
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idz_io_jvs_read_coin_counter
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idz_io_jvs_read_shifter
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@ -8,10 +8,9 @@
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#include "board/io3.h"
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#include "idzhook/idz-dll.h"
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#include "idzhook/jvs.h"
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#include "idzio/idzio.h"
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#include "jvs/jvs-bus.h"
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#include "util/dprintf.h"
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@ -56,9 +55,10 @@ HRESULT idz_jvs_init(struct jvs_node **out)
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HRESULT hr;
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assert(out != NULL);
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assert(idz_dll.jvs_init != NULL);
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dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
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hr = idz_io_jvs_init();
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hr = idz_dll.jvs_init();
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if (FAILED(hr)) {
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dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
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@ -79,13 +79,15 @@ static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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uint8_t gear;
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assert(out != NULL);
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assert(idz_dll.jvs_read_buttons != NULL);
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assert(idz_dll.jvs_read_shifter != NULL);
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opbtn = 0;
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gamebtn = 0;
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gear = 0;
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idz_io_jvs_read_buttons(&opbtn, &gamebtn);
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idz_io_jvs_read_shifter(&gear);
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idz_dll.jvs_read_buttons(&opbtn, &gamebtn);
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idz_dll.jvs_read_shifter(&gear);
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/* Update gameplay buttons */
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@ -142,9 +144,10 @@ static void idz_jvs_read_analogs(
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struct idz_io_analog_state state;
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assert(analogs != NULL);
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assert(idz_dll.jvs_read_analogs != NULL);
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memset(&state, 0, sizeof(state));
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idz_io_jvs_read_analogs(&state);
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idz_dll.jvs_read_analogs(&state);
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if (nanalogs > 0) {
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analogs[0] = 0x8000 + state.wheel;
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@ -164,9 +167,11 @@ static void idz_jvs_read_coin_counter(
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uint8_t slot_no,
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uint16_t *out)
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{
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assert(idz_dll.jvs_read_coin_counter != NULL);
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if (slot_no > 0) {
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return;
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}
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idz_io_jvs_read_coin_counter(out);
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idz_dll.jvs_read_coin_counter(out);
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}
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'config.c',
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'config.h',
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'dllmain.c',
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'idz-dll.c',
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'idz-dll.h',
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'jvs.c',
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'jvs.h',
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'zinput.c',
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