mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-27 22:40:48 +01:00
Document mu3io API
This commit is contained in:
parent
cfb39cd066
commit
3a03c95e1d
@ -17,14 +17,68 @@ enum {
|
|||||||
MU3_IO_GAMEBTN_MENU = 0x10,
|
MU3_IO_GAMEBTN_MENU = 0x10,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Get the version of the Ongeki IO API that this DLL supports. This
|
||||||
|
function should return a positive 16-bit integer, where the high byte is
|
||||||
|
the major version and the low byte is the minor version (as defined by the
|
||||||
|
Semantic Versioning standard).
|
||||||
|
|
||||||
|
The latest API version as of this writing is 0x0100. */
|
||||||
|
|
||||||
uint16_t mu3_io_get_api_version(void);
|
uint16_t mu3_io_get_api_version(void);
|
||||||
|
|
||||||
|
/* Initialize the IO DLL. This is the second function that will be called on
|
||||||
|
your DLL, after mu3_io_get_api_version.
|
||||||
|
|
||||||
|
All subsequent calls to this API may originate from arbitrary threads.
|
||||||
|
|
||||||
|
Minimum API version: 0x0100 */
|
||||||
|
|
||||||
HRESULT mu3_io_init(void);
|
HRESULT mu3_io_init(void);
|
||||||
|
|
||||||
|
/* Send any queued outputs (of which there are currently none, though this may
|
||||||
|
change in subsequent API versions) and retrieve any new inputs.
|
||||||
|
|
||||||
|
Minimum API version: 0x0100 */
|
||||||
|
|
||||||
HRESULT mu3_io_poll(void);
|
HRESULT mu3_io_poll(void);
|
||||||
|
|
||||||
|
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
||||||
|
MU3_IO_OPBTN enum above: this contains bit mask definitions for button
|
||||||
|
states returned in *opbtn. All buttons are active-high.
|
||||||
|
|
||||||
|
Minimum API version: 0x0100 */
|
||||||
|
|
||||||
void mu3_io_get_opbtns(uint8_t *opbtn);
|
void mu3_io_get_opbtns(uint8_t *opbtn);
|
||||||
|
|
||||||
|
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
||||||
|
MU3_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
||||||
|
a left hand side set of inputs and a right hand side set of inputs: the bit
|
||||||
|
mappings are the same in both cases.
|
||||||
|
|
||||||
|
All buttons are active-high, even though some buttons' electrical signals
|
||||||
|
on a real cabinet are active-low.
|
||||||
|
|
||||||
|
Minimum API version: 0x0100 */
|
||||||
|
|
||||||
void mu3_io_get_gamebtns(uint8_t *left, uint8_t *right);
|
void mu3_io_get_gamebtns(uint8_t *left, uint8_t *right);
|
||||||
|
|
||||||
|
/* Get the position of the cabinet lever as of the last poll. The center
|
||||||
|
position should be equal to or close to zero.
|
||||||
|
|
||||||
|
The operator will be required to calibrate the lever's range of motion on
|
||||||
|
first power-on, so the lever position reported through this API does not
|
||||||
|
need to perfectly centered or cover every single position value possible,
|
||||||
|
but it should be reasonably close in order to make things easier for the
|
||||||
|
operator.
|
||||||
|
|
||||||
|
The calibration screen displays the leftmost and rightmost position signal
|
||||||
|
returned from the cabinet's ADC encoder as a pair of raw two's complement
|
||||||
|
hexadecimal values. On a real cabinet these leftmost and rightmost
|
||||||
|
positions are somewhere around 0xB000 and 0x5000 respectively (remember
|
||||||
|
that negative values i.e. left positions have a high most-significant bit),
|
||||||
|
although these values can easily vary by +/- 0x1000 across different
|
||||||
|
cabinets.
|
||||||
|
|
||||||
|
Minimum API version: 0x0100 */
|
||||||
|
|
||||||
void mu3_io_get_lever(int16_t *pos);
|
void mu3_io_get_lever(int16_t *pos);
|
||||||
|
Loading…
Reference in New Issue
Block a user