mirror of
https://gitea.tendokyu.moe/Dniel97/segatools.git
synced 2024-11-24 13:30:09 +01:00
idac, idz, swdc: Fixed DInput brake/accel, added cubic steering
This commit is contained in:
parent
28ef2d719a
commit
3dc2ec6e69
21
dist/idac/segatools.ini
vendored
21
dist/idac/segatools.ini
vendored
@ -65,6 +65,18 @@ path=
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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@ -72,6 +84,7 @@ test=0x31
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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@ -79,20 +92,22 @@ mode=xinput
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; pressed (e.g. when navigating menus between races).
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autoNeutral=1
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; Use the left thumbstick for steering instead of both on XInput Controllers.
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; Not recommended as it will not give you the precision needed for this game
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; Not recommended as it will not give you the precision needed for this game.
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singleStickSteering=1
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; Use linear steering instead of the default non-linear cubing steering.
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linearSteering=0
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; Adjust scaling for steering wheel input.
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;
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; This setting scales the steering wheel input so that the maximum positive
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; and minimum negative steering inputs reported in the operator menu's input
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; test screen do not exceed the value below. The maximum possible value is 128,
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; and the value that matches the input range of a real cabinet is 97.
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; and the value that matches the input range of a real cabinet is 128.
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;
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; NOTE: This is not the same thing as DirectInput steering wheel movement
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; range! Segatools cannot control the maximum angle of your physical steering
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; wheel controller, this setting is vendor-specific and can only be adjusted
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; in the Control Panel.
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restrict=97
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restrict=128
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[dinput]
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; Name of the DirectInput wheel to use (or any text that occurs in its name)
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30
dist/idz/segatools.ini
vendored
30
dist/idz/segatools.ini
vendored
@ -8,6 +8,11 @@ option=
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[aime]
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; Controls emulation of the Aime card reader assembly.
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enable=1
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aimePath=DEVICE\aime.txt
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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@ -50,7 +55,26 @@ path=
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io3]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Input API selection for JVS input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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@ -58,8 +82,10 @@ mode=xinput
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; pressed (e.g. when navigating menus between races).
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autoNeutral=1
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; Use the left thumbstick for steering instead of both on XInput Controllers.
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; Not recommended as it will not give you the precision needed for this game
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singleStickSteering=0
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; Not recommended as it will not give you the precision needed for this game.
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singleStickSteering=1
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; Use linear steering instead of the default non-linear cubing steering.
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linearSteering=0
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; Adjust scaling for steering wheel input.
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;
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; This setting scales the steering wheel input so that the maximum positive
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21
dist/swdc/segatools.ini
vendored
21
dist/swdc/segatools.ini
vendored
@ -40,6 +40,18 @@ path=
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; Leave empty if you want to use Segatools built-in gamepad/wheel input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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@ -49,22 +61,25 @@ service=0x32
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coin=0x33
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; Input API selection for IO4 input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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; Use the left thumbstick for steering instead of both on XInput Controllers.
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; Not recommended as it will not give you the precision needed for this game
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; Not recommended as it will not give you the precision needed for this game.
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singleStickSteering=1
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; Use linear steering instead of the default non-linear cubing steering.
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linearSteering=0
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; Adjust scaling for steering wheel input.
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;
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; This setting scales the steering wheel input so that the maximum positive
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; and minimum negative steering inputs reported in the operator menu's input
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; test screen do not exceed the value below. The maximum possible value is 128,
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; and the value that matches the input range of a real cabinet is 97.
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; and the value that matches the input range of a real cabinet is 128.
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;
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; NOTE: This is not the same thing as DirectInput steering wheel movement
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; range! Segatools cannot control the maximum angle of your physical steering
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; wheel controller, this setting is vendor-specific and can only be adjusted
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; in the Control Panel.
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restrict=97
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restrict=128
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[dinput]
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; Name of the DirectInput wheel to use (or any text that occurs in its name)
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@ -81,6 +81,12 @@ void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)
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L"singleStickSteering",
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0,
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filename);
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cfg->linear_steering = GetPrivateProfileIntW(
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L"io4",
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L"linearSteering",
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0,
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filename);
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}
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void idac_io_config_load(struct idac_io_config *cfg, const wchar_t *filename)
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@ -24,6 +24,7 @@ struct idac_di_config {
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struct idac_xi_config {
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bool single_stick_steering;
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bool linear_steering;
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};
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struct idac_io_config {
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@ -262,8 +262,8 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
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dprintf("Wheel: --- Begin configuration ---\n");
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dprintf("Wheel: Device name . . . . : Contains \"%S\"\n",
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cfg->device_name);
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dprintf("Wheel: Brake axis . . . . : %S\n", accel_axis->name);
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dprintf("Wheel: Accelerator axis . : %S\n", brake_axis->name);
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dprintf("Wheel: Brake axis . . . . : %S\n", brake_axis->name);
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dprintf("Wheel: Accel axis . . . . : %S\n", accel_axis->name);
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dprintf("Wheel: Start button . . . : %i\n", cfg->start);
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dprintf("Wheel: View Change button : %i\n", cfg->view_chg);
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dprintf("Wheel: Shift Down button . : %i\n", cfg->shift_dn);
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@ -286,8 +286,8 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
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dprintf("Shifter: --- End configuration ---\n");
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}
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idac_di_off_brake = accel_axis->off;
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idac_di_off_accel = brake_axis->off;
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idac_di_off_brake = brake_axis->off;
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idac_di_off_accel = accel_axis->off;
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idac_di_start = cfg->start;
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idac_di_view_chg = cfg->view_chg;
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idac_di_shift_dn = cfg->shift_dn;
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64
idacio/xi.c
64
idacio/xi.c
@ -1,16 +1,16 @@
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#include <windows.h>
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#include <xinput.h>
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#include "idacio/xi.h"
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <windows.h>
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#include <xinput.h>
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#include "idacio/backend.h"
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#include "idacio/config.h"
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#include "idacio/idacio.h"
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#include "idacio/shifter.h"
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#include "idacio/xi.h"
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#include "util/dprintf.h"
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static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
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@ -26,9 +26,9 @@ static const struct idac_io_backend idac_xi_backend = {
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};
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static bool idac_xi_single_stick_steering;
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static bool idac_xi_linear_steering;
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HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_backend **backend)
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{
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HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_backend **backend) {
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HRESULT hr;
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assert(cfg != NULL);
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assert(backend != NULL);
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@ -45,24 +45,23 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
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return S_OK;
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}
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HRESULT idac_io_poll(void)
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{
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HRESULT idac_io_poll(void) {
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return S_OK;
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}
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static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg)
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{
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static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg) {
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dprintf("XInput: --- Begin configuration ---\n");
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dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
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dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering);
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dprintf("XInput: --- End configuration ---\n");
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idac_xi_single_stick_steering = cfg->single_stick_steering;
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idac_xi_linear_steering = cfg->linear_steering;
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return S_OK;
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}
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static void idac_xi_get_gamebtns(uint8_t *gamebtn_out)
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{
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static void idac_xi_get_gamebtns(uint8_t *gamebtn_out) {
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uint8_t gamebtn;
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XINPUT_STATE xi;
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WORD xb;
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@ -102,8 +101,7 @@ static void idac_xi_get_gamebtns(uint8_t *gamebtn_out)
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*gamebtn_out = gamebtn;
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}
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static void idac_xi_get_shifter(uint8_t *gear)
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{
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static void idac_xi_get_shifter(uint8_t *gear) {
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bool shift_dn;
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bool shift_up;
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XINPUT_STATE xi;
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@ -144,8 +142,32 @@ static void idac_xi_get_shifter(uint8_t *gear)
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*gear = idac_shifter_current_gear();
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}
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static void idac_xi_get_analogs(struct idac_io_analog_state *out)
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{
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static int apply_non_linear_transform(int value, int deadzone_center) {
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const int max_input = 32767;
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const double power_factor = 3.0;
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// Apply deadzone only after passing the center threshold
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if (abs(value) < deadzone_center) {
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return 0;
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}
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// Scale the value to the range [-1.0, 1.0]
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double scaled_value = (abs(value) - deadzone_center) / (double)(max_input - deadzone_center);
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// Apply a non-linear transform (cubing in this case) and preserve the sign
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double signed_value = copysign(pow(scaled_value, power_factor), value);
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// Scale the value back to the range [-32770, 32767]
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int transformed_value = (int)(signed_value * max_input);
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// Clamp the value to the range [-32767, 32767]
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transformed_value = (transformed_value > max_input) ? max_input : transformed_value;
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transformed_value = (transformed_value < -max_input) ? -max_input : transformed_value;
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return transformed_value;
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}
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static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
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XINPUT_STATE xi;
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int left;
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int right;
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@ -156,7 +178,13 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out)
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XInputGetState(0, &xi);
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left = xi.Gamepad.sThumbLX;
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right = xi.Gamepad.sThumbRX;
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if (!idac_xi_linear_steering) {
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// Apply non-linear transform for both sticks
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left = apply_non_linear_transform(left, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
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right = apply_non_linear_transform(right, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
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} else {
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if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
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} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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@ -165,8 +193,6 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out)
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left = 0;
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}
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right = xi.Gamepad.sThumbRX;
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if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
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} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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@ -174,9 +200,11 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out)
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} else {
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right = 0;
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}
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}
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if (idac_xi_single_stick_steering) {
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out->wheel = left;
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// dprintf("XInput: Single Stick Steering: %i\n", out->wheel);
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} else {
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out->wheel = (left + right) / 2;
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}
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@ -81,6 +81,12 @@ void idz_xi_config_load(struct idz_xi_config *cfg, const wchar_t *filename)
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L"singleStickSteering",
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0,
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filename);
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cfg->linear_steering = GetPrivateProfileIntW(
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L"io3",
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L"linearSteering",
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0,
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filename);
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}
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void idz_io_config_load(struct idz_io_config *cfg, const wchar_t *filename)
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@ -24,6 +24,7 @@ struct idz_di_config {
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struct idz_xi_config {
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bool single_stick_steering;
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bool linear_steering;
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};
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struct idz_io_config {
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@ -262,8 +262,8 @@ static HRESULT idz_di_config_apply(const struct idz_di_config *cfg)
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dprintf("Wheel: --- Begin configuration ---\n");
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dprintf("Wheel: Device name . . . . : Contains \"%S\"\n",
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cfg->device_name);
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dprintf("Wheel: Brake axis . . . . : %S\n", accel_axis->name);
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dprintf("Wheel: Accelerator axis . : %S\n", brake_axis->name);
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dprintf("Wheel: Brake axis . . . . : %S\n", brake_axis->name);
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dprintf("Wheel: Accel axis . . . . : %S\n", accel_axis->name);
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dprintf("Wheel: Start button . . . : %i\n", cfg->start);
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dprintf("Wheel: View Change button : %i\n", cfg->view_chg);
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dprintf("Wheel: Shift Down button . : %i\n", cfg->shift_dn);
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@ -286,8 +286,8 @@ static HRESULT idz_di_config_apply(const struct idz_di_config *cfg)
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dprintf("Shifter: --- End configuration ---\n");
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}
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idz_di_off_brake = accel_axis->off;
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idz_di_off_accel = brake_axis->off;
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idz_di_off_brake = brake_axis->off;
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idz_di_off_accel = accel_axis->off;
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idz_di_start = cfg->start;
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idz_di_view_chg = cfg->view_chg;
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idz_di_shift_dn = cfg->shift_dn;
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38
idzio/xi.c
38
idzio/xi.c
@ -1,6 +1,7 @@
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#include <windows.h>
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#include <xinput.h>
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#include <math.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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@ -26,6 +27,7 @@ static const struct idz_io_backend idz_xi_backend = {
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};
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static bool idz_xi_single_stick_steering;
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static bool idz_xi_linear_steering;
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HRESULT idz_xi_init(const struct idz_xi_config *cfg, const struct idz_io_backend **backend)
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{
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@ -49,9 +51,11 @@ static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg)
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{
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dprintf("XInput: --- Begin configuration ---\n");
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dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
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dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering);
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dprintf("XInput: --- End configuration ---\n");
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idz_xi_single_stick_steering = cfg->single_stick_steering;
|
||||
idz_xi_linear_steering = cfg->linear_steering;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@ -123,6 +127,31 @@ static void idz_xi_jvs_read_shifter(uint8_t *gear)
|
||||
*gear = idz_shifter_current_gear();
|
||||
}
|
||||
|
||||
static int apply_non_linear_transform(int value, int deadzone_center) {
|
||||
const int max_input = 32767;
|
||||
const double power_factor = 3.0;
|
||||
|
||||
// Apply deadzone only after passing the center threshold
|
||||
if (abs(value) < deadzone_center) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Scale the value to the range [-1.0, 1.0]
|
||||
double scaled_value = (abs(value) - deadzone_center) / (double)(max_input - deadzone_center);
|
||||
|
||||
// Apply a non-linear transform (cubing in this case) and preserve the sign
|
||||
double signed_value = copysign(pow(scaled_value, power_factor), value);
|
||||
|
||||
// Scale the value back to the range [-32770, 32767]
|
||||
int transformed_value = (int)(signed_value * max_input);
|
||||
|
||||
// Clamp the value to the range [-32767, 32767]
|
||||
transformed_value = (transformed_value > max_input) ? max_input : transformed_value;
|
||||
transformed_value = (transformed_value < -max_input) ? -max_input : transformed_value;
|
||||
|
||||
return transformed_value;
|
||||
}
|
||||
|
||||
static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
{
|
||||
XINPUT_STATE xi;
|
||||
@ -135,7 +164,13 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
XInputGetState(0, &xi);
|
||||
|
||||
left = xi.Gamepad.sThumbLX;
|
||||
right = xi.Gamepad.sThumbRX;
|
||||
|
||||
if (!idz_xi_linear_steering) {
|
||||
// Apply non-linear transform for both sticks
|
||||
left = apply_non_linear_transform(left, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
|
||||
right = apply_non_linear_transform(right, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
|
||||
} else {
|
||||
if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
||||
left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
|
||||
} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
||||
@ -144,8 +179,6 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
left = 0;
|
||||
}
|
||||
|
||||
right = xi.Gamepad.sThumbRX;
|
||||
|
||||
if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
||||
right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
|
||||
} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
||||
@ -153,6 +186,7 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
|
||||
} else {
|
||||
right = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(idz_xi_single_stick_steering) {
|
||||
out->wheel = left;
|
||||
|
@ -71,6 +71,12 @@ void swdc_xi_config_load(struct swdc_xi_config *cfg, const wchar_t *filename)
|
||||
L"singleStickSteering",
|
||||
0,
|
||||
filename);
|
||||
|
||||
cfg->linear_steering = GetPrivateProfileIntW(
|
||||
L"io4",
|
||||
L"linearSteering",
|
||||
0,
|
||||
filename);
|
||||
}
|
||||
|
||||
void swdc_io_config_load(struct swdc_io_config *cfg, const wchar_t *filename)
|
||||
|
@ -26,6 +26,7 @@ struct swdc_di_config {
|
||||
|
||||
struct swdc_xi_config {
|
||||
bool single_stick_steering;
|
||||
bool linear_steering;
|
||||
};
|
||||
|
||||
struct swdc_io_config {
|
||||
|
@ -246,8 +246,8 @@ static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg)
|
||||
dprintf("Wheel: --- Begin configuration ---\n");
|
||||
dprintf("Wheel: Device name . . . . : Contains \"%S\"\n",
|
||||
cfg->device_name);
|
||||
dprintf("Wheel: Brake axis . . . . . . : %S\n", accel_axis->name);
|
||||
dprintf("Wheel: Accelerator axis . . . : %S\n", brake_axis->name);
|
||||
dprintf("Wheel: Brake axis . . . . . . : %S\n", brake_axis->name);
|
||||
dprintf("Wheel: Accel axis . . . . . . : %S\n", accel_axis->name);
|
||||
dprintf("Wheel: Start button . . . . . : %i\n", cfg->start);
|
||||
dprintf("Wheel: View Change button . . : %i\n", cfg->view_chg);
|
||||
dprintf("Wheel: Shift Down button . . : %i\n", cfg->shift_dn);
|
||||
@ -260,8 +260,8 @@ static HRESULT swdc_di_config_apply(const struct swdc_di_config *cfg)
|
||||
dprintf("Wheel: Reverse Accel Axis . . : %i\n", cfg->reverse_accel_axis);
|
||||
dprintf("Wheel: --- End configuration ---\n");
|
||||
|
||||
swdc_di_off_brake = accel_axis->off;
|
||||
swdc_di_off_accel = brake_axis->off;
|
||||
swdc_di_off_brake = brake_axis->off;
|
||||
swdc_di_off_accel = accel_axis->off;
|
||||
swdc_di_start = cfg->start;
|
||||
swdc_di_view_chg = cfg->view_chg;
|
||||
swdc_di_shift_dn = cfg->shift_dn;
|
||||
|
38
swdcio/xi.c
38
swdcio/xi.c
@ -1,6 +1,7 @@
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
@ -23,6 +24,7 @@ static const struct swdc_io_backend swdc_xi_backend = {
|
||||
};
|
||||
|
||||
static bool swdc_xi_single_stick_steering;
|
||||
static bool swdc_xi_linear_steering;
|
||||
|
||||
HRESULT swdc_xi_init(const struct swdc_xi_config *cfg, const struct swdc_io_backend **backend)
|
||||
{
|
||||
@ -51,9 +53,11 @@ static HRESULT swdc_xi_config_apply(const struct swdc_xi_config *cfg)
|
||||
{
|
||||
dprintf("XInput: --- Begin configuration ---\n");
|
||||
dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
|
||||
dprintf("XInput: Linear Steering . . . : %i\n", cfg->linear_steering);
|
||||
dprintf("XInput: --- End configuration ---\n");
|
||||
|
||||
swdc_xi_single_stick_steering = cfg->single_stick_steering;
|
||||
swdc_xi_linear_steering = cfg->linear_steering;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@ -123,6 +127,31 @@ static void swdc_xi_get_gamebtns(uint16_t *gamebtn_out)
|
||||
*gamebtn_out = gamebtn;
|
||||
}
|
||||
|
||||
static int apply_non_linear_transform(int value, int deadzone_center) {
|
||||
const int max_input = 32767;
|
||||
const double power_factor = 3.0;
|
||||
|
||||
// Apply deadzone only after passing the center threshold
|
||||
if (abs(value) < deadzone_center) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Scale the value to the range [-1.0, 1.0]
|
||||
double scaled_value = (abs(value) - deadzone_center) / (double)(max_input - deadzone_center);
|
||||
|
||||
// Apply a non-linear transform (cubing in this case) and preserve the sign
|
||||
double signed_value = copysign(pow(scaled_value, power_factor), value);
|
||||
|
||||
// Scale the value back to the range [-32770, 32767]
|
||||
int transformed_value = (int)(signed_value * max_input);
|
||||
|
||||
// Clamp the value to the range [-32767, 32767]
|
||||
transformed_value = (transformed_value > max_input) ? max_input : transformed_value;
|
||||
transformed_value = (transformed_value < -max_input) ? -max_input : transformed_value;
|
||||
|
||||
return transformed_value;
|
||||
}
|
||||
|
||||
static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
{
|
||||
XINPUT_STATE xi;
|
||||
@ -135,7 +164,13 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
XInputGetState(0, &xi);
|
||||
|
||||
left = xi.Gamepad.sThumbLX;
|
||||
right = xi.Gamepad.sThumbRX;
|
||||
|
||||
if (!swdc_xi_linear_steering) {
|
||||
// Apply non-linear transform for both sticks
|
||||
left = apply_non_linear_transform(left, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
|
||||
right = apply_non_linear_transform(right, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
|
||||
} else {
|
||||
if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
||||
left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
|
||||
} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
|
||||
@ -144,8 +179,6 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
left = 0;
|
||||
}
|
||||
|
||||
right = xi.Gamepad.sThumbRX;
|
||||
|
||||
if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
||||
right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
|
||||
} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
|
||||
@ -153,6 +186,7 @@ static void swdc_xi_get_analogs(struct swdc_io_analog_state *out)
|
||||
} else {
|
||||
right = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (swdc_xi_single_stick_steering) {
|
||||
out->wheel = left;
|
||||
|
Loading…
Reference in New Issue
Block a user