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Add support for specifing monitor number for dx9 games

This commit is contained in:
85be42b2ce67a8e34b32793360824b056c0c2444 2020-05-19 22:09:38 +02:00 committed by c4068081a0e53e868941f44b467cfc461090e537
parent 1e2788795c
commit 43428a6502
4 changed files with 7 additions and 1 deletions

View File

@ -30,6 +30,8 @@ subnet=192.168.100.0
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; Input settings

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@ -15,4 +15,5 @@ void gfx_config_load(struct gfx_config *cfg, const wchar_t *filename)
cfg->enable = GetPrivateProfileIntW(L"gfx", L"enable", 1, filename);
cfg->windowed = GetPrivateProfileIntW(L"gfx", L"windowed", 0, filename);
cfg->framed = GetPrivateProfileIntW(L"gfx", L"framed", 1, filename);
cfg->monitor = GetPrivateProfileIntW(L"gfx", L"monitor", 0, filename);
}

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@ -147,7 +147,9 @@ static HRESULT STDMETHODCALLTYPE my_CreateDevice(
gfx_frame_window(hwnd);
}
return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
dprintf("Gfx: IDirect3D9:: Using Display No %x\n", gfx_config.monitor);
return IDirect3D9_CreateDevice(real, gfx_config.monitor, type, hwnd, flags, pp, pdev);
}
static HRESULT gfx_frame_window(HWND hwnd)

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@ -6,6 +6,7 @@ struct gfx_config {
bool enable;
bool windowed;
bool framed;
int monitor;
};
void gfx_hook_init(const struct gfx_config *cfg);