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changed default operator buttons to F1, F2 and F3 and fixed subnets

This commit is contained in:
Dniel97 2024-02-06 13:01:26 +01:00
parent 3e9303e043
commit 56e971c6a4
No known key found for this signature in database
GPG Key ID: 6180B3C768FB2E08
24 changed files with 161 additions and 115 deletions

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@ -14,7 +14,7 @@ void carol_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
}

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@ -34,9 +34,9 @@ void chuni_io_config_load(
assert(filename != NULL);
// Technically it's io4 but leave this for compatibility with old configs.
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->vk_ir_emu = GetPrivateProfileIntW(L"io3", L"ir", VK_SPACE, filename);
for (i = 0 ; i < 6 ; i++) {

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@ -16,7 +16,7 @@ void cm_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

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@ -39,10 +39,22 @@ monitor=0
; Leave empty if you want to use Segatools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

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@ -18,6 +18,10 @@ default=127.0.0.1
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
@ -97,12 +101,12 @@ controllerLedOutputSerial=0
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20

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@ -137,12 +137,12 @@ controllerLedOutputSerial=0
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set to 0 for enable separate ir control. Deafult is space key.
ir=0x20

13
dist/cm/segatools.ini vendored
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@ -48,6 +48,7 @@ dipsw1=0
; Enable/Disable WinTouch emulation
enable=0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
@ -61,9 +62,9 @@ enable=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72

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@ -24,7 +24,7 @@ enable=1
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.150.0
billingCa=../DEVICE/ca.crt
billingPub=../DEVICE/billing.pub
billingType=2
@ -61,12 +61,12 @@ enable=1
[revio]
; Enable emulation of the rev IO board
enabe=1
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Menu up key. Default is up arrow.
up=0x26
; Menu down key. Default is down arrow.

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@ -8,6 +8,12 @@ option=
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
@ -26,7 +32,27 @@ dipsw1=1
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.150.0
subnet=192.168.78.0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
[slider]
cell1=0x51

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@ -38,7 +38,7 @@ addrSuffix=11
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
subnet=192.168.167.0
[touch]
; WinTouch emulation setting.

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@ -82,12 +82,12 @@ path=
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.

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@ -34,7 +34,6 @@ region=4
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet
; (so, if the keychip subnet is 192.168.32.0 and this value is set to 11,
; then the local host's virtualized LAN IP is 192.168.32.11).
@ -88,12 +87,12 @@ path=
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.

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@ -34,7 +34,7 @@ enable=1
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
subnet=192.168.172.0
[gpio]
; ALLS DIP switches.
@ -62,12 +62,12 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Key bindings for buttons around screen. The default key map, depicted
; in clockwise order, is as follows:

View File

@ -64,12 +64,12 @@ dipsw1=1
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Volume up virtual-key code. Default is the "UP" key.
volup=0x26

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@ -69,28 +69,27 @@ enable=1
; world. An improved solution will be provided later.
[io4]
; Input API selection for JVS input emulator.
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Set "1" to enable mouse lever emulation, "0" to use XInput
mouse=1
; Keyboard input bindings
left1=0x41 ; A
left2=0x53 ; S
left3=0x44 ; D
left2=0x53 ; S
left3=0x44 ; D
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
leftSide=0x01 ; Mouse Left
rightSide=0x02 ; Mouse Right
right1=0x4A ; J
right1=0x4B ; K
right3=0x4C ; L
right3=0x4C ; L
leftMenu=0x55 ; U
rightMenu=0x4F ; O
leftMenu=0x55 ; U
rightMenu=0x4F ; O

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@ -29,12 +29,16 @@ default=127.0.0.1
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
; The final octet of the local host's IP address on the virtualized subnet (so,
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
; local host's virtualized LAN IP is `192.168.32.11`).
addrSuffix=11
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.100.0
subnet=192.168.160.0
[aimeio]
; To use a custom card reader IO DLL enter its path here.
@ -68,12 +72,12 @@ freeplay=0
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Test button virtual-key code. Default is the F1 key.
test=0x70
; Service button virtual-key code. Default is the F2 key.
service=0x71
; Keyboard button to increment coin counter. Default is the F3 key.
coin=0x72
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.

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@ -27,9 +27,9 @@ void diva_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
for (i = 0 ; i < _countof(cfg->vk_buttons) ; i++) {
swprintf_s(key, _countof(key), L"key%i", i + 1);

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@ -14,7 +14,7 @@ void fgo_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
}

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@ -124,9 +124,9 @@ void idac_io_config_load(struct idac_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io4", L"restrict", 128, filename);
GetPrivateProfileStringW(

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@ -121,9 +121,10 @@ void idz_io_config_load(struct idz_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", '3', filename);
/* Technically it's io4 */
cfg->vk_test = GetPrivateProfileIntW(L"io3", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io3", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io3", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io3", L"restrict", 97, filename);
GetPrivateProfileStringW(

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@ -24,9 +24,9 @@ void mai2_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
for (i = 0 ; i < 9 ; i++) {
swprintf_s(key, _countof(key), L"1p_btn%i", i + 1);

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@ -27,11 +27,11 @@ void mercury_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", 0x2D, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", 0x2E, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", 0x24, filename);
cfg->vk_vol_up = GetPrivateProfileIntW(L"io4", L"volup", 0x26, filename);
cfg->vk_vol_down = GetPrivateProfileIntW(L"io4", L"voldown", 0x28, filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->vk_vol_up = GetPrivateProfileIntW(L"io4", L"volup", VK_UP, filename);
cfg->vk_vol_down = GetPrivateProfileIntW(L"io4", L"voldown", VK_DOWN, filename);
for (i = 0 ; i < 240 ; i++) {
swprintf_s(key, _countof(key), L"cell%i", i + 1);

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@ -14,9 +14,9 @@ void mu3_io_config_load(
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->use_mouse = GetPrivateProfileIntW(L"io4", L"mouse", 0, filename);

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@ -112,9 +112,9 @@ void swdc_io_config_load(struct swdc_io_config *cfg, const wchar_t *filename)
assert(cfg != NULL);
assert(filename != NULL);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename);
cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename);
cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename);
cfg->restrict_ = GetPrivateProfileIntW(L"io4", L"restrict", 128, filename);
GetPrivateProfileStringW(